}
}
-void blitscreen(void)
+void BackToFront_EM(void)
{
static boolean scrolling_last = FALSE;
int left = screen_x / TILEX;
boolean scrolling = (screen_x % TILEX != 0 || screen_y % TILEY != 0);
int x, y;
+ SyncDisplay();
+
if (redraw_tiles > REDRAWTILES_THRESHOLD || scrolling || scrolling_last)
{
/* blit all (up to four) parts of the scroll buffer to the backbuffer */
}
}
+ FlushDisplay();
+
for (x = 0; x < MAX_BUF_XSIZE; x++)
for (y = 0; y < MAX_BUF_YSIZE; y++)
redraw[x][y] = FALSE;
scrolling_last = scrolling;
}
+void blitscreen(void)
+{
+ BackToFront_EM();
+}
+
static void DrawLevelField_EM(int x, int y, int sx, int sy,
boolean draw_masked)
{
int tile = Draw[y][x];
struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame];
+
+#if 1
+ getGraphicSourceObjectExt_EM(tile, frame, &g->bitmap, &g->src_x, &g->src_y,
+ x - 2, y - 2);
+#endif
+
int src_x = g->src_x + g->src_offset_x;
int src_y = g->src_y + g->src_offset_y;
int dst_x = sx * TILEX + g->dst_offset_x;
{
struct GraphicInfo_EM *g = &graphic_info_em_player[player_nr][anim][frame];
+#if 1
+ getGraphicSourcePlayerExt_EM(player_nr, anim, frame,
+ &g->bitmap, &g->src_x, &g->src_y);
+#endif
+
int src_x = g->src_x, src_y = g->src_y;
int dst_x, dst_y;
}
/* only redraw screen tiles if they (or their crumbled state) changed */
- if (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm)
+ // if (screentiles[sy][sx] != obj || crumbled_state[sy][sx] != crm)
{
DrawLevelField_EM(x, y, sx, sy, FALSE);
DrawLevelFieldCrumbled_EM(x, y, sx, sy, crm, FALSE);
DrawLevelField_EM(new_x, new_y, new_sx, new_sy, TRUE);
}
- /* mark screen tiles as dirty */
+ /* redraw screen tiles in the next frame (player may have left the tiles) */
screentiles[old_sy][old_sx] = -1;
screentiles[new_sy][new_sx] = -1;
+
+ /* mark screen tiles as dirty (force screen refresh with changed content) */
+ redraw[old_sx][old_sy] = TRUE;
+ redraw[new_sx][new_sy] = TRUE;
+ redraw_tiles += 2;
}
}
blitplayer(&ply[i]);
blitscreen();
- FlushDisplay();
+
Delay(wait_delay_value);
/* scroll second step to align at full tile size */
screen_x -= dxx;
screen_y -= dyy;
+#if 0
SyncDisplay();
+#endif
animscreen();
blitplayer(&ply[i]);
blitscreen();
- FlushDisplay();
+
Delay(wait_delay_value);
}
for (i = 0; i < MAX_PLAYERS; i++)
blitplayer(&ply[i]);
+#if 0
+#if 0
SyncDisplay();
+#endif
blitscreen();
-
- FlushDisplay();
+#endif
}
void game_animscreen(void)