if (!game.use_native_emc_graphics_engine)
getGraphicSourceObjectExt_EM(tile, frame, &g->bitmap, &g->src_x, &g->src_y,
+ &g->crumbled_bitmap,
+ &g->crumbled_src_x, &g->crumbled_src_y,
x - 2, y - 2);
return g;
}
if (crm == 0) /* no crumbled edges for this tile */
return;
+#if 0
+ if (x == 3 && y == 3 && frame == 0)
+ printf("::: %d, %d\n",
+ graphic_info_em_object[207][0].crumbled_src_x,
+ graphic_info_em_object[207][0].crumbled_src_y);
+#endif
+
for (i = 0; i < 4; i++)
{
if (crm & (1 << i))