* graphics manipulation crap
*/
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-
#include "global.h"
#include "display.h"
#include "level.h"
-#if defined(TARGET_X11)
-
unsigned int frame; /* current screen frame */
unsigned int screen_x; /* current scroll position */
unsigned int screen_y;
/* tiles currently on screen */
-static unsigned short screentiles[MAX_BUF_YSIZE][MAX_BUF_XSIZE];
+static unsigned int screentiles[MAX_BUF_YSIZE][MAX_BUF_XSIZE];
/* copy the entire screen to the window at the scroll position
x - 2 * TILEX, y - 2 * TILEY,
SX + MAX_BUF_XSIZE * TILEX - x, SY + MAX_BUF_YSIZE * TILEY - y);
}
-
- XFlush(display);
}
static void animscreen(void)
{
unsigned int x, y, dx, dy;
- unsigned short obj;
+ unsigned int obj;
unsigned int left = screen_x / TILEX;
unsigned int top = screen_y / TILEY;
for (y = top; y < top + MAX_BUF_YSIZE; y++)
{
dy = y % MAX_BUF_YSIZE;
+
for (x = left; x < left + MAX_BUF_XSIZE; x++)
{
+ int tile = Draw[y][x];
+ struct GraphicInfo_EM *g = &graphic_info_em_object[tile][frame];
+
dx = x % MAX_BUF_XSIZE;
- obj = map_obj[frame][Draw[y][x]];
- if (screentiles[dy][dx] != obj)
+#if 1
+ /* create unique graphic identifier to decide if tile must be redrawn */
+ obj = g->unique_identifier;
+
+ if (1 || screentiles[dy][dx] != obj)
{
+ int dst_x = dx * TILEX;
+ int dst_y = dy * TILEY;
+
+ if (g->width != TILEX || g->height != TILEY)
+ ClearRectangle(screenBitmap, dst_x, dst_y, TILEX, TILEY);
+
+ if (g->width > 0 && g->height > 0)
+ BlitBitmap(g->bitmap, screenBitmap,
+ g->src_x + g->src_offset_x, g->src_y + g->src_offset_y,
+ g->width, g->height,
+ dst_x + g->dst_offset_x, dst_y + g->dst_offset_y);
+
screentiles[dy][dx] = obj;
+ }
+#else
+ obj = map_obj[frame][tile];
+
+ if (screentiles[dy][dx] != obj)
+ {
BlitBitmap(objBitmap, screenBitmap,
(obj / 512) * TILEX, (obj % 512) * TILEY / 16,
TILEX, TILEY, dx * TILEX, dy * TILEY);
+
+ screentiles[dy][dx] = obj;
}
+#endif
}
}
}
static void blitplayer(struct PLAYER *ply)
{
- unsigned int x, y, dx, dy;
+ int dx, dy;
+ int old_x, old_y, new_x, new_y;
+ int src_x, src_y, dst_x, dst_y;
+ unsigned int x1, y1, x2, y2;
+#if 1
+ unsigned short spr;
+#else
unsigned short obj, spr;
+#endif
- if (ply->alive)
+ if (!ply->alive)
+ return;
+
+ /* some casts to "int" are needed because of negative calculation values */
+ dx = (int)ply->x - (int)ply->oldx;
+ dy = (int)ply->y - (int)ply->oldy;
+ old_x = (int)ply->oldx + (7 - (int)frame) * dx / 8;
+ old_y = (int)ply->oldy + (7 - (int)frame) * dy / 8;
+ new_x = old_x + SIGN(dx);
+ new_y = old_y + SIGN(dy);
+
+ /* x1/y1 are left/top and x2/y2 are right/down part of the player movement */
+ x1 = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8;
+ y1 = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8;
+ x2 = x1 + TILEX - 1;
+ y2 = y1 + TILEY - 1;
+
+ if ((unsigned int)(x2 - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) &&
+ (unsigned int)(y2 - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1))
{
- x = (frame * ply->oldx + (8 - frame) * ply->x) * TILEX / 8;
- y = (frame * ply->oldy + (8 - frame) * ply->y) * TILEY / 8;
- dx = x + TILEX - 1;
- dy = y + TILEY - 1;
+ struct GraphicInfo_EM *g;
+ int tile;
- if ((unsigned int)(dx - screen_x) < ((MAX_BUF_XSIZE - 1) * TILEX - 1) &&
- (unsigned int)(dy - screen_y) < ((MAX_BUF_YSIZE - 1) * TILEY - 1))
- {
- spr = map_spr[ply->num][frame][ply->anim];
- x %= MAX_BUF_XSIZE * TILEX;
- y %= MAX_BUF_YSIZE * TILEY;
- dx %= MAX_BUF_XSIZE * TILEX;
- dy %= MAX_BUF_YSIZE * TILEY;
+ spr = map_spr[ply->num][frame][ply->anim];
+ x1 %= MAX_BUF_XSIZE * TILEX;
+ y1 %= MAX_BUF_YSIZE * TILEY;
+ x2 %= MAX_BUF_XSIZE * TILEX;
+ y2 %= MAX_BUF_YSIZE * TILEY;
- if (objmaskBitmap)
- {
- obj = screentiles[y / TILEY][x / TILEX];
- XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC,
- (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY,
- -(x % TILEX), -(y % TILEY));
-
- obj = screentiles[dy / TILEY][dx / TILEX];
- XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC,
- (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY,
- (MAX_BUF_XSIZE * TILEX - x) % TILEX,
- (MAX_BUF_YSIZE * TILEY - y) % TILEY);
- }
- else if (sprmaskBitmap)
- {
- XCopyArea(display, sprmaskBitmap, spriteBitmap, spriteGC,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, 0, 0);
- }
- else
- {
- XFillRectangle(display, spriteBitmap, spriteGC, 0, 0, TILEX, TILEY);
- }
-
- screentiles[y / TILEY][x / TILEX] = -1; /* mark screen as dirty */
- screentiles[dy / TILEY][dx / TILEX] = -1;
+#if 1
#if 1
+ g = &graphic_info_em_player[ply->num][ply->anim][frame];
+
+ /* draw the player to current location */
+ BlitBitmap(g->bitmap, screenBitmap,
+ g->src_x, g->src_y, TILEX, TILEY,
+ x1, y1);
+
+ /* draw the player to opposite wrap-around column */
+ BlitBitmap(g->bitmap, screenBitmap,
+ g->src_x, g->src_y, TILEX, TILEY,
+ x1 - MAX_BUF_XSIZE * TILEX, y1);
+
+ /* draw the player to opposite wrap-around row */
+ BlitBitmap(g->bitmap, screenBitmap,
+ g->src_x, g->src_y, TILEX, TILEY,
+ x1, y1 - MAX_BUF_YSIZE * TILEY);
+#else
+ /* draw the player to current location */
+ BlitBitmap(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x1, y1);
+
+ /* draw the player to opposite wrap-around column */
+ BlitBitmap(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x1 - MAX_BUF_XSIZE * TILEX, y1);
+
+ /* draw the player to opposite wrap-around row */
+ BlitBitmap(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x1, y1 - MAX_BUF_YSIZE * TILEY);
+#endif
+ /* draw the field the player is moving from (masked over the player) */
+#if 0
+ obj = screentiles[y1 / TILEY][x1 / TILEX];
+ src_x = (obj / 512) * TILEX;
+ src_y = (obj % 512) * TILEY / 16;
+ dst_x = (x1 / TILEX) * TILEX;
+ dst_y = (y1 / TILEY) * TILEY;
+#endif
#if 1
+ tile = Draw[old_y][old_x];
+ g = &graphic_info_em_object[tile][frame];
- SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, spriteBitmap);
-
- SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y);
- BlitBitmapMasked(sprBitmap, screenBitmap,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y);
+ if (g->width > 0 && g->height > 0)
+ {
+ src_x = g->src_x + g->src_offset_x;
+ src_y = g->src_y + g->src_offset_y;
+ dst_x = old_x % MAX_BUF_XSIZE * TILEX + g->dst_offset_x;
+ dst_y = old_y % MAX_BUF_YSIZE * TILEY + g->dst_offset_y;
+
+ SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(g->bitmap, screenBitmap,
+ src_x, src_y, g->width, g->height, dst_x, dst_y);
+ }
+#else
+ SetClipOrigin(objBitmap, objBitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(objBitmap, screenBitmap,
+ src_x, src_y, TILEX, TILEY, dst_x, dst_y);
+#endif
- SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc,
- x - MAX_BUF_XSIZE * TILEX, y);
- BlitBitmapMasked(sprBitmap, screenBitmap,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x - MAX_BUF_XSIZE * TILEX, y);
+ /* draw the field the player is moving to (masked over the player) */
+#if 0
+ obj = screentiles[y2 / TILEY][x2 / TILEX];
+ src_x = (obj / 512) * TILEX;
+ src_y = (obj % 512) * TILEY / 16;
+ dst_x = (x2 / TILEX) * TILEX;
+ dst_y = (y2 / TILEY) * TILEY;
+#endif
- SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc,
- x, y - MAX_BUF_YSIZE * TILEY);
- BlitBitmapMasked(sprBitmap, screenBitmap,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y - MAX_BUF_YSIZE * TILEY);
+#if 1
+ tile = Draw[new_y][new_x];
+ g = &graphic_info_em_object[tile][frame];
- SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None);
+ if (g->width > 0 && g->height > 0)
+ {
+ src_x = g->src_x + g->src_offset_x;
+ src_y = g->src_y + g->src_offset_y;
+ dst_x = new_x % MAX_BUF_XSIZE * TILEX + g->dst_offset_x;
+ dst_y = new_y % MAX_BUF_YSIZE * TILEY + g->dst_offset_y;
+
+ SetClipOrigin(g->bitmap, g->bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(g->bitmap, screenBitmap,
+ src_x, src_y, g->width, g->height, dst_x, dst_y);
+ }
+#else
+ SetClipOrigin(objBitmap, objBitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(objBitmap, screenBitmap,
+ src_x, src_y, TILEX, TILEY, dst_x, dst_y);
+#endif
#else
- XSetClipMask(display, sprBitmap->stored_clip_gc, spriteBitmap);
+ if (objmaskBitmap)
+ {
+ obj = screentiles[y1 / TILEY][x1 / TILEX];
+ XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC,
+ (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY,
+ -(x1 % TILEX), -(y1 % TILEY));
+
+ obj = screentiles[y2 / TILEY][x2 / TILEX];
+ XCopyArea(display, objmaskBitmap, spriteBitmap, spriteGC,
+ (obj / 512) * TILEX, (obj % 512) * TILEY / 16, TILEX, TILEY,
+ (MAX_BUF_XSIZE * TILEX - x1) % TILEX,
+ (MAX_BUF_YSIZE * TILEY - y1) % TILEY);
+ }
+ else if (sprmaskBitmap)
+ {
+ XCopyArea(display, sprmaskBitmap, spriteBitmap, spriteGC,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY, 0, 0);
+ }
+ else
+ {
+ XFillRectangle(display, spriteBitmap, spriteGC, 0, 0, TILEX, TILEY);
+ }
- XSetClipOrigin(display, sprBitmap->stored_clip_gc, x, y);
- XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable,
- sprBitmap->stored_clip_gc,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y);
+ SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, spriteBitmap);
- XSetClipOrigin(display, sprBitmap->stored_clip_gc,
- x - MAX_BUF_XSIZE * TILEX, y);
- XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable,
- sprBitmap->stored_clip_gc,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x - MAX_BUF_XSIZE * TILEX, y);
+ SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc, x, y);
+ BlitBitmapMasked(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x1, y1);
- XSetClipOrigin(display, sprBitmap->stored_clip_gc,
- x, y - MAX_BUF_YSIZE * TILEY);
- XCopyArea(display, sprBitmap->drawable, screenBitmap->drawable,
- sprBitmap->stored_clip_gc,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y - MAX_BUF_YSIZE * TILEY);
+ SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc,
+ x - MAX_BUF_XSIZE * TILEX, y);
+ BlitBitmapMasked(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x1 - MAX_BUF_XSIZE * TILEX, y1);
- XSetClipMask(display, sprBitmap->stored_clip_gc, None);
+ SetClipOrigin(sprBitmap, sprBitmap->stored_clip_gc,
+ x1, y1 - MAX_BUF_YSIZE * TILEY);
+ BlitBitmapMasked(sprBitmap, screenBitmap,
+ (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
+ x1, y1 - MAX_BUF_YSIZE * TILEY);
+ SetClipMask(sprBitmap, sprBitmap->stored_clip_gc, None);
#endif
-#else
-
- XSetClipMask(display, screenGC, spriteBitmap);
- XSetClipOrigin(display, screenGC, x, y);
- XCopyArea(display, sprPixmap, screenPixmap, screenGC,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y);
- XSetClipOrigin(display, screenGC, x - MAX_BUF_XSIZE * TILEX, y);
- XCopyArea(display, sprPixmap, screenPixmap, screenGC,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x - MAX_BUF_XSIZE * TILEX, y);
- XSetClipOrigin(display, screenGC, x, y - MAX_BUF_YSIZE * TILEY);
- XCopyArea(display, sprPixmap, screenPixmap, screenGC,
- (spr / 8) * TILEX, (spr % 8) * TILEY, TILEX, TILEY,
- x, y - MAX_BUF_YSIZE * TILEY);
- XSetClipMask(display, screenGC, None);
-
-#endif
- }
+ /* mark screen tiles as dirty */
+ screentiles[y1 / TILEY][x1 / TILEX] = -1;
+ screentiles[y2 / TILEY][x2 / TILEX] = -1;
}
}
screentiles[y][x] = -1;
DrawGameDoorValues_EM(lev.required, ply1.dynamite, lev.score,
- (lev.time + 4) / 5);
+ DISPLAY_TIME(lev.time + 4));
}
void game_animscreen(void)
blitplayer(&ply2);
blitscreen();
- XFlush(display);
+ FlushDisplay();
}
-
-#endif