int open_all(void);
void close_all(void);
-#if 1
void readjoy(byte, struct PLAYER *);
-#else
-void readjoy(byte);
-#endif
void input_eventloop(void);
-void blitscreen(void);
void game_initscreen(void);
-void game_animscreen(void);
-
-void DrawGameDoorValues_EM();
void play_sound(int, int, int);
void sound_play(void);
int cave_convert(char *);
-boolean LoadNativeLevel_EM(char *);
void game_init_vars(void);
void game_play_init(int, char *);
void prepare_em_level(void);
int sound_thread(void);
-int read_sample(char *, short **, long *);
+int read_sample(char *, short **, int *);
void read_cave_list(void);
void free_cave_list(void);