for (i = 0; i < MAX_PLAYERS; i++)
readjoy(action[i], &ply[i]);
- UpdateEngineValues(screen_x / TILEX, screen_y / TILEY, ply[0].x, ply[0].y);
+ UpdateEngineValues(CAVE_POS_X(screen_x / TILEX),
+ CAVE_POS_Y(screen_y / TILEY),
+ CAVE_POS_X(ply[0].x),
+ CAVE_POS_Y(ply[0].y));
logic();