# (c) 1995-2014 by Artsoft Entertainment
# Holger Schemel
# info@artsoft.org
-# http://www.artsoft.org/
+# https://www.artsoft.org/
# -----------------------------------------------------------------------------
# The native Emerald Mine game engine is based on:
# Emerald Mine for X11 (c) 2000,2001 David Tritscher
convert.c \
graphics.c \
init.c \
- input.c \
+ game.c \
logic.c \
- tab_generate.c
+ reademc.c
OBJS = cave.o \
convert.o \
graphics.o \
init.o \
- input.o \
+ game.o \
logic.o \
- tab_generate.o
+ reademc.o
GAME_EM = game_em.a
depend:
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
+depend-clean:
+ $(RM) .depend
+
ifeq (.depend,$(wildcard .depend))
include .depend
endif