// check if smooth game element movements selected in setup menu
boolean use_bd_smooth_movements(void)
{
- return ((setup.bd_smooth_movements == TRUE) ||
+ return ((setup.bd_smooth_movements == MODE_TRUE) ||
(setup.bd_smooth_movements == MODE_AUTO && !use_native_bd_graphics_engine()));
}
// check if player pushing graphics selected in setup menu
boolean use_bd_pushing_graphics(void)
{
- return ((setup.bd_pushing_graphics == TRUE) ||
+ return ((setup.bd_pushing_graphics == MODE_TRUE) ||
(setup.bd_pushing_graphics == MODE_AUTO && !use_native_bd_graphics_engine()));
}
// check if player up/down graphics selected in setup menu
boolean use_bd_up_down_graphics(void)
{
- return ((setup.bd_up_down_graphics == TRUE) ||
+ return ((setup.bd_up_down_graphics == MODE_TRUE) ||
(setup.bd_up_down_graphics == MODE_AUTO && !use_native_bd_graphics_engine()));
}
// check if skipping falling sounds selected in setup menu
boolean skip_bd_falling_sounds(void)
{
- return ((setup.bd_skip_falling_sounds == TRUE) ||
+ return ((setup.bd_skip_falling_sounds == MODE_TRUE) ||
(setup.bd_skip_falling_sounds == MODE_AUTO && !game.use_native_bd_sound_engine));
}