gd_caveset_clear();
- gd_init_keystate();
+ gd_init_play_area();
gd_sound_init();
}
(setup.bd_smooth_movements == AUTO && !use_native_bd_graphics_engine()));
}
+// check if player pushing graphics selected in setup menu
+boolean use_bd_pushing_graphics(void)
+{
+ return ((setup.bd_pushing_graphics == TRUE) ||
+ (setup.bd_pushing_graphics == AUTO && !use_native_bd_graphics_engine()));
+}
+
+// check if player up/down graphics selected in setup menu
+boolean use_bd_up_down_graphics(void)
+{
+ return ((setup.bd_up_down_graphics == TRUE) ||
+ (setup.bd_up_down_graphics == AUTO && !use_native_bd_graphics_engine()));
+}
+
+// check if skipping falling sounds selected in setup menu
+boolean skip_bd_falling_sounds(void)
+{
+ return ((setup.bd_skip_falling_sounds == TRUE) ||
+ (setup.bd_skip_falling_sounds == AUTO && !game.use_native_bd_sound_engine));
+}
+
Bitmap **GetTitleScreenBitmaps_BD(void)
{
Bitmap **title_screen_bitmaps = gd_get_title_screen_bitmaps();