// functions and definitions exported from main program to game_bd
// ============================================================================
+void InitGraphicInfo_BD(void);
+
void PlayLevelSound_BD(int, int, int, int);
void StopSound_BD(int, int);
boolean isSoundPlaying_BD(int, int);
+void BackToFront(void);
+
+byte *TapePlayAction_BD(void);
+byte *TapeCorrectAction_BD(byte *);
+boolean TapeIsPlaying_ReplayBD(void);
+
#endif // IMPORT_BD_H