extern struct GameInfo_BD game_bd;
extern struct LevelInfo_BD native_bd_level;
extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
+extern struct GraphicInfo_BD graphic_info_bd_color_template;
extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
void bd_open_all(void);
unsigned int InitEngineRandom_BD(int);
void InitGameEngine_BD(void);
void GameActions_BD(byte[MAX_PLAYERS]);
+
+Bitmap *GetTitleScreen_BD(void);
void CoverScreen_BD(void);
void BlitScreenToBitmap_BD(Bitmap *);