Bitmap *bitmap;
int src_x, src_y;
int width, height;
+
+ int graphic;
+ int frame;
};
struct EngineSnapshotInfo_BD
unsigned int InitEngineRandom_BD(int);
void InitGameEngine_BD(void);
void GameActions_BD(byte[MAX_PLAYERS]);
+
+boolean use_native_bd_graphics_engine(void);
+boolean use_bd_smooth_movements(void);
+
+Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);
void BlitScreenToBitmap_BD(Bitmap *);