boolean cover_screen;
// needed for updating panel
- int time_played;
+ int time_left;
int gems_still_needed;
int score;
+
+ // needed for saving score time
+ int frames_played;
};
struct LevelInfo_BD
Bitmap *bitmap;
int src_x, src_y;
int width, height;
+
+ int graphic;
+ int frame;
};
struct EngineSnapshotInfo_BD
extern struct GameInfo_BD game_bd;
extern struct LevelInfo_BD native_bd_level;
extern struct GraphicInfo_BD graphic_info_bd_object[O_MAX_ALL][8];
+extern struct GraphicInfo_BD graphic_info_bd_color_template;
extern struct EngineSnapshotInfo_BD engine_snapshot_bd;
void bd_open_all(void);
int map_action_BD_to_RND(int);
boolean checkGameRunning_BD(void);
+boolean checkGamePlaying_BD(void);
+boolean checkBonusTime_BD(void);
+int getFramesPerSecond_BD(void);
+int getTimeLeft_BD(void);
+void SetTimeFrames_BD(int);
void InitGfxBuffers_BD(void);
void setLevelInfoToDefaults_BD_Ext(int, int);
void setLevelInfoToDefaults_BD(void);
boolean LoadNativeLevel_BD(char *, int, boolean);
+boolean SaveNativeLevel_BD(char *);
+void DumpLevelset_BD(void);
+
+void PreparePreviewTileBitmap_BD(Bitmap *, int);
+void SetPreviewTileBitmapReference_BD(Bitmap *);
+Bitmap *GetPreviewTileBitmap_BD(Bitmap *);
unsigned int InitEngineRandom_BD(int);
+void InitGameEngine_BD(void);
+void GameActions_BD(byte[MAX_PLAYERS]);
+
+boolean use_native_bd_graphics_engine(void);
+boolean use_bd_smooth_movements(void);
+boolean use_bd_pushing_graphics(void);
+boolean use_bd_up_down_graphics(void);
+boolean use_bd_falling_sounds(void);
+
+Bitmap **GetTitleScreenBitmaps_BD(void);
void CoverScreen_BD(void);
void BlitScreenToBitmap_BD(Bitmap *);