struct TextPosInfo key_white;
struct TextPosInfo key_white_count;
struct TextPosInfo score;
+ struct TextPosInfo highscore;
struct TextPosInfo time;
struct TextPosInfo time_hh;
struct TextPosInfo time_mm;
struct GameButtonInfo button;
/* values for graphics engine customization */
+ boolean use_native_emc_graphics_engine;
int forced_scroll_delay_value;
int scroll_delay_value;
int GfxAction;
- boolean use_murphy;
+ int initial_element; /* EL_PLAYER_1 to EL_PLAYER_4 or EL_SP_MURPHY */
int artwork_element;
+ boolean use_murphy;
boolean block_last_field;
int block_delay_adjustment; /* needed for different engine versions */
void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
+void UpdateAndDisplayGameControlValues();
+
void InitGameSound();
void InitGame();