struct XY panel_sound_music;
struct XY panel_sound_loops;
struct XY panel_sound_simple;
+
+ struct XY touch_stop;
+ struct XY touch_pause;
};
struct GameSnapshotInfo
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
+ boolean set_centered_player_fast;
// values for random number generator initialization after snapshot
unsigned int num_random_calls;