#define EX_BORDER 2
/* fundamental game speed */
-#define GAME_FRAME_DELAY 4
+#define GAME_FRAME_DELAY 2
#define FFWD_FRAME_DELAY 1
#define FRAMES_PER_SECOND (100 / GAME_FRAME_DELAY)
void ScrollLevel(int, int);
BOOL MoveFigureOneStep(int, int, int, int);
BOOL MoveFigure(int, int);
+
+void ScrollFigure(int);
+
+void TestIfGoodThingHitsBadThing(int, int);
+void TestIfBadThingHitsGoodThing(int, int);
void TestIfHeroHitsBadThing(void);
void TestIfBadThingHitsHero(void);
+void TestIfFriendHitsBadThing(int, int);
+void TestIfBadThingHitsFriend(int, int);
void TestIfBadThingHitsOtherBadThing(int, int);
void KillHero(void);
+void BuryHero(void);
+void RemoveHero(void);
int DigField(int, int, int, int, int);
BOOL SnapField(int, int);
BOOL PlaceBomb(void);