struct TextPosInfo player_name;
struct TextPosInfo level_name;
struct TextPosInfo level_author;
+
+ /* value to determine if panel will be updated or not */
+ boolean active;
};
struct GameButtonInfo
/* trigger message to ask for restarting the game */
char *restart_game_message;
+ /* values for special request dialog control */
+ boolean request_active;
+
/* values for special game control */
int centered_player_nr;
int centered_player_nr_next;
boolean LevelSolved_GameWon;
boolean LevelSolved_GameEnd;
- boolean LevelSolved_PanelOff;
boolean LevelSolved_SaveTape;
boolean LevelSolved_SaveScore;