struct XY pause2;
struct XY load;
+ struct XY restart;
+
struct XY sound_music;
struct XY sound_loops;
struct XY sound_simple;
struct XY panel_pause;
struct XY panel_play;
+ struct XY panel_restart;
+
struct XY panel_sound_music;
struct XY panel_sound_loops;
struct XY panel_sound_simple;
struct XY touch_stop;
struct XY touch_pause;
+ struct XY touch_restart;
};
struct GameSnapshotInfo
// values for special request dialog control
boolean request_active;
- boolean request_active_or_moving;
// values for special game control
int centered_player_nr;
int LevelSolved_CountingTime;
int LevelSolved_CountingScore;
int LevelSolved_CountingHealth;
+
+ boolean RestartGameRequested;
};
struct PlayerInfo