setup.sound = (setup.sound_simple || setup.sound_loops || setup.sound_music);
SetAudioMode(setup.sound);
- InitJoysticks();
}
int GetElementFromGroupElement(int element)
game.use_block_last_field_bug =
(game.engine_version < VERSION_IDENT(3,1,1,0));
+ game_em.use_single_button = game_em.use_single_button_initial =
+ (game.engine_version > VERSION_IDENT(4,0,0,2));
+
/* ---------------------------------------------------------------------- */
/* set maximal allowed number of custom element changes per game frame */