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fixed nasty bug with uninitialized game engine value
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 4c9c56e8f81825e57bebbd3e92dd0f3bb6c3adaa..d9ac07ace8b24b7aa528880e7bc7858f76f589e7 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-3573,6
+3573,8
@@
void InitGame()
game.ball_state = level.ball_state_initial;
game.ball_content_nr = 0;
+ game.explosions_delayed = TRUE;
+
game.envelope_active = FALSE;
for (i = 0; i < NUM_BELTS; i++)