{
// this is used for non-R'n'D game engines to update certain engine values
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
- {
- actual_player_x = correctLevelPosX_EM(actual_player_x);
- actual_player_y = correctLevelPosY_EM(actual_player_y);
- }
-
// needed to determine if sounds are played within the visible screen area
scroll_x = actual_scroll_x;
scroll_y = actual_scroll_y;
void PlayLevelSound_EM(int xx, int yy, int element_em, int sample)
{
int element = (element_em > -1 ? map_element_EM_to_RND_game(element_em) : 0);
- int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
- int x = xx - 1 - offset;
- int y = yy - 1 - offset;
+ int offset = 0;
+ int x = xx - offset;
+ int y = yy - offset;
switch (sample)
{