void DrawGameDoorValues()
{
+ int time_value = (level.time == 0 ? TimePlayed : TimeLeft);
int dynamite_state = 0;
int key_bits = 0;
int i, j;
}
DrawAllGameValues(local_player->gems_still_needed, dynamite_state,
- local_player->score, TimeLeft, key_bits);
+ local_player->score, time_value, key_bits);
#endif
}