SBY_Lower = lev_fieldy - SCR_FIELDY + 1;
}
+#if NEW_TILESIZE
+#if 1
+ if (TILESIZE_VAR < TILESIZE && EVEN(SCR_FIELDX))
+ {
+ SBX_Left--;
+ // SBX_Right++;
+ }
+#endif
+#endif
+
if (lev_fieldx + (SBX_Left == -1 ? 2 : 0) <= SCR_FIELDX)
SBX_Left = SBX_Right = -1 * (SCR_FIELDX - lev_fieldx) / 2;
else if (Feld[x][y + 1] == EL_MAGIC_WALL_ACTIVE)
{
if (!MovDelay[x][y])
- MovDelay[x][y] = TILEY/4 + 1;
+ MovDelay[x][y] = TILEY / 4 + 1;
if (MovDelay[x][y])
{
else if (Feld[x][y + 1] == EL_BD_MAGIC_WALL_ACTIVE)
{
if (!MovDelay[x][y])
- MovDelay[x][y] = TILEY/4 + 1;
+ MovDelay[x][y] = TILEY / 4 + 1;
if (MovDelay[x][y])
{
else if (Feld[x][y + 1] == EL_DC_MAGIC_WALL_ACTIVE)
{
if (!MovDelay[x][y])
- MovDelay[x][y] = TILEY/4 + 1;
+ MovDelay[x][y] = TILEY / 4 + 1;
if (MovDelay[x][y])
{
#else
+#if NEW_TILESIZE
+#if NEW_SCROLL
+ int softscroll_offset = (setup.soft_scrolling ? 2 * TILEX_VAR : 0);
+#else
+ int softscroll_offset = (setup.soft_scrolling ? TILEX_VAR : 0);
+#endif
+#else
+#if NEW_SCROLL
+ int softscroll_offset = (setup.soft_scrolling ? 2 * TILEX : 0);
+#else
int softscroll_offset = (setup.soft_scrolling ? TILEX : 0);
+#endif
+#endif
+#if NEW_TILESIZE
+ BlitBitmap(drawto_field, drawto_field,
+ FX + TILEX_VAR * (dx == -1) - softscroll_offset,
+ FY + TILEY_VAR * (dy == -1) - softscroll_offset,
+ SXSIZE - TILEX_VAR * (dx != 0) + 2 * softscroll_offset,
+ SYSIZE - TILEY_VAR * (dy != 0) + 2 * softscroll_offset,
+ FX + TILEX_VAR * (dx == 1) - softscroll_offset,
+ FY + TILEY_VAR * (dy == 1) - softscroll_offset);
+#else
BlitBitmap(drawto_field, drawto_field,
FX + TILEX * (dx == -1) - softscroll_offset,
FY + TILEY * (dy == -1) - softscroll_offset,
FX + TILEX * (dx == 1) - softscroll_offset,
FY + TILEY * (dy == 1) - softscroll_offset);
#endif
+
+#endif
#endif
if (dx != 0)