game_em.use_old_explosions =
(game.engine_version < VERSION_IDENT(4,1,4,2));
+ game_em.use_old_android =
+ (game.engine_version < VERSION_IDENT(4,1,4,2));
+
+ game_em.use_old_push_elements =
+ (game.engine_version < VERSION_IDENT(4,1,4,2));
+
+ game_em.use_old_push_into_acid =
+ (game.engine_version < VERSION_IDENT(4,1,4,2));
+
game_em.use_wrap_around =
(game.engine_version > VERSION_IDENT(4,1,4,1));