else
{
DrawTextExt(drawto, DX + XX_EMERALDS, DY + YY_EMERALDS,
- int2str(level_nr, 3), FONT_LEVEL_NUMBER, FONT_OPAQUE);
+ int2str(level_nr, 3), FONT_LEVEL_NUMBER, BLIT_OPAQUE);
BlitBitmap(drawto, drawto,
DX + XX_EMERALDS, DY + YY_EMERALDS + 1,
getFontWidth(FONT_LEVEL_NUMBER) * 3,
PlayMusic(level_nr);
KeyboardAutoRepeatOff();
+ SetMouseCursor(CURSOR_PLAYFIELD);
if (options.debug)
{
static void RemoveField(int x, int y)
{
Feld[x][y] = EL_EMPTY;
+ GfxElement[x][y] = EL_EMPTY;
MovPos[x][y] = 0;
MovDir[x][y] = 0;
MovDelay[x][y] = 0;
}
Feld[x][y] = EL_EXPLOSION;
+ GfxElement[x][y] = EL_EMPTY;
MovDir[x][y] = MovPos[x][y] = 0;
AmoebaNr[x][y] = 0;
ExplodePhase[x][y] = 1;
int frame = getGraphicAnimationFrame(graphic, phase - delay);
if (phase == delay)
- DrawCrumbledSand(SCREENX(x), SCREENY(y));
+ DrawLevelFieldCrumbledSand(x, y);
if (IS_PFORTE(Store[x][y]))
{
yy = y + xy[i][1];
if (IN_LEV_FIELD(xx, yy) && Feld[xx][yy] == EL_SAND)
- DrawLevelField(xx, yy); /* for "DrawCrumbledSand()" */
+ DrawLevelField(xx, yy); /* for "crumbled sand" */
}
}
/* if new animation frame was drawn, correct crumbled sand border */
if (IS_NEW_FRAME(GfxFrame[x][y], graphic))
- DrawCrumbledSand(SCREENX(x), SCREENY(y));
+ DrawLevelFieldCrumbledSand(x, y);
}
static void ChangeElement(int x, int y)
else if (old_jx == jx && old_jy != jy)
player->MovDir = (old_jy < jy ? MV_DOWN : MV_UP);
- DrawLevelField(jx, jy); /* for "DrawCrumbledSand()" */
+ DrawLevelField(jx, jy); /* for "crumbled sand" */
player->last_move_dir = player->MovDir;
player->is_moving = TRUE;
case EL_SP_BASE:
case EL_SP_BUGGY_BASE:
case EL_SP_BUGGY_BASE_ACTIVATING:
+ RemoveField(x, y);
#if 1
- if (mode != DF_SNAP && element == EL_SAND)
- GfxElement[x][y] = Feld[x][y];
+ if (mode != DF_SNAP && element != EL_EMPTY)
+ {
+ GfxElement[x][y] = (CAN_BE_CRUMBLED(element) ? EL_SAND : element);
+ player->is_digging = TRUE;
+ }
#endif
- RemoveField(x, y);
PlaySoundLevelElementAction(x, y, element, ACTION_DIGGING);
break;
case EL_PEARL:
case EL_CRYSTAL:
RemoveField(x, y);
+#if 1
+ if (mode != DF_SNAP)
+ {
+ GfxElement[x][y] = element;
+ player->is_collecting = TRUE;
+ }
+#endif
local_player->gems_still_needed -= (element == EL_DIAMOND ? 3 :
element == EL_PEARL ? 5 :
element == EL_CRYSTAL ? 8 : 1);
player->push_delay = 0;
if (Feld[x][y] != element) /* really digged/collected something */
- {
- if (GfxElement[x][y] == EL_SAND)
- player->is_digging = TRUE;
- else
- player->is_collecting = TRUE;
- }
+ player->is_collecting = !player->is_digging;
return MF_MOVING;
}