void Bang(int, int);
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
-int NewHiScore(void);
+int NewHiScore(int);
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
void GameEnd()
{
int hi_pos;
- boolean raise_level = FALSE;
+ int last_level_nr = level_nr;
local_player->LevelSolved_GameEnd = TRUE;
if (setup.increment_levels &&
level_nr < leveldir_current->last_level)
- raise_level = TRUE; /* advance to next level */
-
- if ((hi_pos = NewHiScore()) >= 0)
{
- SetGameStatus(GAME_MODE_SCORES);
-
- DrawHallOfFame(hi_pos);
+ level_nr++; /* advance to next level */
+ TapeErase(); /* start with empty tape */
- if (raise_level)
+ if (setup.auto_play_next_level)
{
- level_nr++;
- TapeErase();
+ LoadLevel(level_nr);
+
+ SaveLevelSetup_SeriesInfo();
}
}
- else
+
+ hi_pos = NewHiScore(last_level_nr);
+
+ if (hi_pos >= 0 && !setup.skip_scores_after_game)
{
- SetGameStatus(GAME_MODE_MAIN);
+ SetGameStatus(GAME_MODE_SCORES);
- if (raise_level)
- {
- level_nr++;
- TapeErase();
- }
+ DrawHallOfFame(last_level_nr, hi_pos);
+ }
+ else if (!setup.auto_play_next_level || !setup.increment_levels)
+ {
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
+ else
+ {
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+ }
}
-int NewHiScore()
+int NewHiScore(int level_nr)
{
int k, l;
int position = -1;