game.centered_player_nr = (network_playing ? local_player->index_nr : -1);
game.centered_player_nr_next = game.centered_player_nr;
game.set_centered_player = FALSE;
+ game.set_centered_player_fast = FALSE;
if (network_playing && tape.recording)
{
PlayLevelSoundElementAction(x, y, element, ACTION_DROPPING);
break;
- case SOUND_slidewall:
+ case SOUND_slide:
PlayLevelSoundElementAction(x, y, element, ACTION_GROWING);
break;