#include "init.h"
#include "buttons.h"
#include "files.h"
+#include "tape.h"
+#include "joystick.h"
+
+extern int Gamespeed;
+extern int Movemethod;
+extern int Movespeed[2];
void GetPlayerConfig()
{
player.setup &= ~SETUP_SOUND_MUSIC;
}
- sound_on = SETUP_SOUND_ON(player.setup);
+ sound_on = sound_simple_on = SETUP_SOUND_ON(player.setup);
sound_loops_on = SETUP_SOUND_LOOPS_ON(player.setup);
sound_music_on = SETUP_SOUND_MUSIC_ON(player.setup);
toons_on = SETUP_TOONS_ON(player.setup);
direct_draw_on = SETUP_DIRECT_DRAW_ON(player.setup);
fading_on = SETUP_FADING_ON(player.setup);
- autorecord_on = SETUP_RECORD_EACH_GAME_ON(player.setup);
+ autorecord_on = SETUP_AUTO_RECORD_ON(player.setup);
joystick_nr = SETUP_2ND_JOYSTICK_ON(player.setup);
quick_doors = SETUP_QUICK_DOORS_ON(player.setup);
+ scroll_delay_on = SETUP_SCROLL_DELAY_ON(player.setup);
if (joystick_nr != old_joystick_nr)
{
void InitGame()
{
int i,x,y;
+ BOOL emulate_bd = TRUE; /* unless non-BOULDERDASH elements found */
+ BOOL emulate_sb = TRUE; /* unless non-SOKOBAN elements found */
Dynamite = Score = 0;
Gems = level.edelsteine;
+ SokobanFields = Lights = Friends = 0;
DynaBombCount = DynaBombSize = DynaBombsLeft = 0;
+ DynaBombXL = FALSE;
Key[0] = Key[1] = Key[2] = Key[3] = FALSE;
MampferNr = 0;
+ FrameCounter = 0;
+ TimeFrames = 0;
TimeLeft = level.time;
- CheckMoving = TRUE;
- CheckExploding = FALSE;
- LevelSolved = GameOver = SiebAktiv = FALSE;
+ PlayerMovDir = MV_NO_MOVING;
+ PlayerFrame = 0;
+ PlayerPushing = FALSE;
+ PlayerGone = LevelSolved = GameOver = SiebAktiv = FALSE;
JX = JY = 0;
ZX = ZY = -1;
- if (tape.recording)
- TapeStartRecording();
- else if (tape.playing)
- TapeStartPlaying();
-
- DigField(0,0,DF_NO_PUSH);
+ DigField(0,0,0,0,DF_NO_PUSH);
SnapField(0,0);
for(i=0;i<MAX_NUM_AMOEBA;i++)
- AmoebaCnt[i] = 0;
+ AmoebaCnt[i] = AmoebaCnt2[i] = 0;
for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
{
Store[x][y] = Store2[x][y] = Frame[x][y] = AmoebaNr[x][y] = 0;
JustHit[x][y] = 0;
+ if (emulate_bd && !IS_BD_ELEMENT(Feld[x][y]))
+ emulate_bd = FALSE;
+ if (emulate_sb && !IS_SB_ELEMENT(Feld[x][y]))
+ emulate_sb = FALSE;
+
switch(Feld[x][y])
{
case EL_SPIELFIGUR:
case EL_FLIEGER_L:
case EL_FLIEGER_U:
case EL_FLIEGER:
+ case EL_BUTTERFLY_R:
+ case EL_BUTTERFLY_O:
+ case EL_BUTTERFLY_L:
+ case EL_BUTTERFLY_U:
+ case EL_BUTTERFLY:
+ case EL_FIREFLY_R:
+ case EL_FIREFLY_O:
+ case EL_FIREFLY_L:
+ case EL_FIREFLY_U:
+ case EL_FIREFLY:
case EL_PACMAN_R:
case EL_PACMAN_O:
case EL_PACMAN_L:
case EL_PACMAN_U:
case EL_MAMPFER:
case EL_MAMPFER2:
- case EL_ZOMBIE:
+ case EL_ROBOT:
case EL_PACMAN:
InitMovDir(x,y);
break;
case EL_AMOEBE_VOLL:
+ case EL_AMOEBE_BD:
InitAmoebaNr(x,y);
break;
case EL_TROPFEN:
Store[x][y] = EL_AMOEBE_NASS;
}
break;
+ case EL_DYNAMIT:
+ MovDelay[x][y] = 48;
+ break;
+ case EL_BIRNE_AUS:
+ Lights++;
+ break;
+ case EL_SOKOBAN_FELD_LEER:
+ SokobanFields++;
+ break;
+ case EL_MAULWURF:
+ case EL_PINGUIN:
+ Friends++;
+ break;
+ case EL_SCHWEIN:
+ case EL_DRACHE:
+ MovDir[x][y] = 1<<RND(4);
+ break;
default:
break;
}
}
+ game_emulation = (emulate_bd ? EMU_BOULDERDASH :
+ emulate_sb ? EMU_SOKOBAN : EMU_NONE);
+
scroll_x = scroll_y = -1;
if (JX>=MIDPOSX-1)
scroll_x =
scroll_y =
(JY<=lev_fieldy-MIDPOSY ? JY-MIDPOSY : lev_fieldy-SCR_FIELDY+1);
+ CloseDoor(DOOR_CLOSE_1);
+
DrawLevel();
DrawLevelElement(JX,JY,EL_SPIELFIGUR);
FadeToFront();
DrawGameButton(BUTTON_GAME_STOP);
DrawGameButton(BUTTON_GAME_PAUSE);
DrawGameButton(BUTTON_GAME_PLAY);
- DrawSoundDisplay(BUTTON_SOUND_MUSIC | (BUTTON_ON * sound_music_on));
- DrawSoundDisplay(BUTTON_SOUND_LOOPS | (BUTTON_ON * sound_loops_on));
- DrawSoundDisplay(BUTTON_SOUND_SOUND | (BUTTON_ON * sound_on));
+ DrawSoundDisplay(BUTTON_SOUND_MUSIC | (BUTTON_ON * sound_music_on));
+ DrawSoundDisplay(BUTTON_SOUND_LOOPS | (BUTTON_ON * sound_loops_on));
+ DrawSoundDisplay(BUTTON_SOUND_SIMPLE | (BUTTON_ON * sound_simple_on));
XCopyArea(display,drawto,pix[PIX_DB_DOOR],gc,
DX+GAME_CONTROL_XPOS,DY+GAME_CONTROL_YPOS,
GAME_CONTROL_XSIZE,2*GAME_CONTROL_YSIZE,
int i, element = Feld[x][y];
static int xy[4][2] =
{
- 0,+1,
- +1,0,
- 0,-1,
- -1,0
+ { 0,+1 },
+ { +1,0 },
+ { 0,-1 },
+ { -1,0 }
};
static int direction[2][4] =
{
- MV_RIGHT, MV_UP, MV_LEFT, MV_DOWN,
- MV_LEFT, MV_DOWN, MV_RIGHT, MV_UP
+ { MV_RIGHT, MV_UP, MV_LEFT, MV_DOWN },
+ { MV_LEFT, MV_DOWN, MV_RIGHT, MV_UP }
};
switch(element)
Feld[x][y] = EL_FLIEGER;
MovDir[x][y] = direction[0][element-EL_FLIEGER_R];
break;
+ case EL_BUTTERFLY_R:
+ case EL_BUTTERFLY_O:
+ case EL_BUTTERFLY_L:
+ case EL_BUTTERFLY_U:
+ Feld[x][y] = EL_BUTTERFLY;
+ MovDir[x][y] = direction[0][element-EL_BUTTERFLY_R];
+ break;
+ case EL_FIREFLY_R:
+ case EL_FIREFLY_O:
+ case EL_FIREFLY_L:
+ case EL_FIREFLY_U:
+ Feld[x][y] = EL_FIREFLY;
+ MovDir[x][y] = direction[0][element-EL_FIREFLY_R];
+ break;
case EL_PACMAN_R:
case EL_PACMAN_O:
case EL_PACMAN_L:
break;
default:
MovDir[x][y] = 1<<RND(4);
- if (element!=EL_KAEFER && element!=EL_FLIEGER)
+ if (element != EL_KAEFER &&
+ element != EL_FLIEGER &&
+ element != EL_BUTTERFLY &&
+ element != EL_FIREFLY)
break;
for(i=0;i<4;i++)
if (!IN_LEV_FIELD(x1,y1) || !IS_FREE(x1,y1))
{
- if (element==EL_KAEFER)
+ if (element==EL_KAEFER || element==EL_BUTTERFLY)
{
MovDir[x][y] = direction[0][i];
break;
}
- else if (element==EL_FLIEGER)
+ else if (element==EL_FLIEGER || element==EL_FIREFLY)
{
MovDir[x][y] = direction[1][i];
break;
AmoebaNr[x][y] = group_nr;
AmoebaCnt[group_nr]++;
+ AmoebaCnt2[group_nr]++;
}
void GameWon()
int hi_pos;
int bumplevel = FALSE;
- if (sound_loops_on)
- PlaySoundExt(SND_SIRR,PSND_MAX_VOLUME,PSND_MAX_RIGHT,PSND_LOOP);
+ LevelSolved = FALSE;
- if (TimeLeft>0)
+ if (TimeLeft)
{
- for(;TimeLeft>=0;TimeLeft--)
+ if (sound_loops_on)
+ PlaySoundExt(SND_SIRR,PSND_MAX_VOLUME,PSND_MAX_RIGHT,PSND_LOOP);
+
+ while(TimeLeft>0)
{
if (!sound_loops_on)
PlaySoundStereo(SND_SIRR,PSND_MAX_RIGHT);
if (TimeLeft && !(TimeLeft % 10))
RaiseScore(level.score[SC_ZEITBONUS]);
+ if (TimeLeft > 100 && !(TimeLeft % 10))
+ TimeLeft -= 10;
+ else
+ TimeLeft--;
DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW);
BackToFront();
Delay(10000);
}
+
+ if (sound_loops_on)
+ StopSound(SND_SIRR);
}
- if (sound_loops_on)
- StopSound(SND_SIRR);
FadeSounds();
+ /* Hero disappears */
+ DrawLevelElement(ExitX,ExitY,Feld[ExitX][ExitY]);
+ BackToFront();
+
if (tape.playing)
return;
CloseDoor(DOOR_CLOSE_1);
+ if (tape.recording)
+ {
+ TapeStop();
+ SaveLevelTape(tape.level_nr); /* Ask to save tape */
+ }
+
if (level_nr==player.handicap &&
- level_nr<leveldir[leveldir_nr].num_ready-1)
+ level_nr<leveldir[leveldir_nr].levels-1)
{
player.handicap++;
bumplevel = TRUE;
level_nr++;
DrawMainMenu();
}
+
BackToFront();
}
int newx = x + (direction==MV_LEFT ? -1 : direction==MV_RIGHT ? +1 : 0);
int newy = y + (direction==MV_UP ? -1 : direction==MV_DOWN ? +1 : 0);
- CheckMoving = TRUE;
MovDir[x][y] = direction;
MovDir[newx][newy] = direction;
if (Feld[newx][newy]==EL_LEERRAUM)
void RemoveMovingField(int x, int y)
{
- int oldx=x,oldy=y, newx=x,newy=y;
+ int oldx = x,oldy = y, newx = x,newy = y;
- if (Feld[x][y]!=EL_BLOCKED && !IS_MOVING(x,y))
+ if (Feld[x][y] != EL_BLOCKED && !IS_MOVING(x,y))
return;
if (IS_MOVING(x,y))
{
Moving2Blocked(x,y,&newx,&newy);
- if (Feld[newx][newy]!=EL_BLOCKED)
+ if (Feld[newx][newy] != EL_BLOCKED)
return;
}
else if (Feld[x][y]==EL_BLOCKED)
return;
}
- Feld[oldx][oldy] = EL_LEERRAUM;
+ if (Feld[x][y]==EL_BLOCKED &&
+ (Store[oldx][oldy]==EL_MORAST_LEER ||
+ Store[oldx][oldy]==EL_SIEB_LEER ||
+ Store[oldx][oldy]==EL_SIEB2_LEER ||
+ Store[oldx][oldy]==EL_AMOEBE_NASS))
+ {
+ Feld[oldx][oldy] = Store[oldx][oldy];
+ Store[oldx][oldy] = Store2[oldx][oldy] = 0;
+ }
+ else
+ Feld[oldx][oldy] = EL_LEERRAUM;
+
Feld[newx][newy] = EL_LEERRAUM;
MovPos[oldx][oldy] = MovDir[oldx][oldy] = MovDelay[oldx][oldy] = 0;
MovPos[newx][newy] = MovDir[newx][newy] = MovDelay[newx][newy] = 0;
+
DrawLevelField(oldx,oldy);
DrawLevelField(newx,newy);
}
void DrawDynamite(int x, int y)
{
- int phase = (48-MovDelay[x][y])/6;
+ int sx = SCROLLX(x), sy = SCROLLY(y);
+ int graphic = el2gfx(Feld[x][y]);
+ int phase;
- if (!IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+ if (!IN_SCR_FIELD(sx,sy) || IS_PLAYER(x,y))
return;
- if (phase>6)
- phase = 6;
-
if (Store[x][y])
+ DrawGraphic(sx,sy, el2gfx(Store[x][y]));
+
+ if (Feld[x][y]==EL_DYNAMIT)
{
- DrawGraphic(SCROLLX(x),SCROLLY(y),el2gfx(Store[x][y]));
- if (PLAYER(x,y))
- DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_SPIELFIGUR);
+ if ((phase = (48-MovDelay[x][y])/6) > 6)
+ phase = 6;
+ }
+ else
+ {
+ if ((phase = ((48-MovDelay[x][y])/3) % 8) > 3)
+ phase = 7-phase;
}
- else if (PLAYER(x,y))
- DrawGraphic(SCROLLX(JX),SCROLLY(JY),GFX_SPIELFIGUR);
- if (Store[x][y] || PLAYER(x,y))
- DrawGraphicThruMask(SCROLLX(x),SCROLLY(y),GFX_DYNAMIT+phase);
+ if (Store[x][y])
+ DrawGraphicThruMask(sx,sy, graphic + phase);
else
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_DYNAMIT+phase);
+ DrawGraphic(sx,sy, graphic + phase);
}
void CheckDynamite(int x, int y)
{
- CheckExploding = TRUE;
-
if (MovDelay[x][y]) /* neues Dynamit / in Wartezustand */
{
MovDelay[x][y]--;
if (MovDelay[x][y])
{
if (!(MovDelay[x][y] % 6))
- {
- DrawDynamite(x,y);
PlaySoundLevel(x,y,SND_ZISCH);
- }
+
+ if (Feld[x][y]==EL_DYNAMIT && !(MovDelay[x][y] % 6))
+ DrawDynamite(x,y);
+ else if (Feld[x][y]==EL_DYNABOMB && !(MovDelay[x][y] % 3))
+ DrawDynamite(x,y);
return;
}
{
int center_element = Feld[ex][ey];
- if (center_element==EL_BLOCKED)
+ if (IS_MOVING(ex,ey) || IS_BLOCKED(ex,ey))
+ {
center_element = MovingOrBlocked2Element(ex,ey);
+ RemoveMovingField(ex,ey);
+ }
for(y=ey-1;y<ey+2;y++) for(x=ex-1;x<ex+2;x++)
{
int element = Feld[x][y];
- if (!IN_LEV_FIELD(x,y) || IS_MASSIV(element))
+ if (IS_MOVING(x,y) || IS_BLOCKED(x,y))
+ {
+ element = MovingOrBlocked2Element(x,y);
+ RemoveMovingField(x,y);
+ }
+
+ if (!IN_LEV_FIELD(x,y) || IS_MASSIV(element) || element==EL_BURNING)
continue;
if ((mode!=EX_NORMAL || center_element==EL_AMOEBA2DIAM) &&
if (element==EL_EXPLODING)
element = Store2[x][y];
- if (PLAYER(ex,ey) || center_element==EL_KAEFER)
+ if (IS_PLAYER(ex,ey))
+ Store[x][y] = EL_EDELSTEIN_GELB;
+ else if (center_element==EL_MAULWURF)
+ Store[x][y] = EL_EDELSTEIN_ROT;
+ else if (center_element==EL_PINGUIN)
+ Store[x][y] = EL_EDELSTEIN_LILA;
+ else if (center_element==EL_KAEFER)
Store[x][y] = ((x==ex && y==ey) ? EL_DIAMANT : EL_EDELSTEIN);
+ else if (center_element==EL_BUTTERFLY)
+ Store[x][y] = EL_EDELSTEIN_BD;
else if (center_element==EL_MAMPFER)
Store[x][y] = level.mampfer_inhalt[MampferNr][x-ex+1][y-ey+1];
else if (center_element==EL_AMOEBA2DIAM)
Store[x][y] = EL_EDELSTEIN;
else if (element==EL_ERZ_DIAM)
Store[x][y] = EL_DIAMANT;
- else if (element==EL_ERZ_EDEL2)
- Store[x][y] = EL_EDELSTEIN2;
- else if (element==EL_ERZ_EDEL3)
- Store[x][y] = EL_EDELSTEIN3;
+ else if (element==EL_ERZ_EDEL_BD)
+ Store[x][y] = EL_EDELSTEIN_BD;
+ else if (element==EL_ERZ_EDEL_GELB)
+ Store[x][y] = EL_EDELSTEIN_GELB;
+ else if (element==EL_ERZ_EDEL_ROT)
+ Store[x][y] = EL_EDELSTEIN_ROT;
+ else if (element==EL_ERZ_EDEL_LILA)
+ Store[x][y] = EL_EDELSTEIN_LILA;
else if (!IS_PFORTE(Store[x][y]))
Store[x][y] = EL_LEERRAUM;
if (x!=ex || y!=ey || center_element==EL_AMOEBA2DIAM || mode==EX_BORDER)
Store2[x][y] = element;
- if (AmoebaNr[x][y] && (element==EL_AMOEBE_VOLL || element==EL_AMOEBING))
+ if (AmoebaNr[x][y] &&
+ (element==EL_AMOEBE_VOLL ||
+ element==EL_AMOEBE_BD ||
+ element==EL_AMOEBING))
+ {
AmoebaCnt[AmoebaNr[x][y]]--;
+ AmoebaCnt2[AmoebaNr[x][y]]--;
+ }
- RemoveMovingField(x,y);
Feld[x][y] = EL_EXPLODING;
MovDir[x][y] = MovPos[x][y] = 0;
AmoebaNr[x][y] = 0;
{
int element = Store2[x][y];
- if (PLAYER(x,y))
+ if (IS_PLAYER(x,y))
KillHero();
- else if (element==EL_BOMBE ||
- element==EL_DYNAMIT ||
- element==EL_DYNAMIT_AUS ||
- element==EL_DYNABOMB ||
- element==EL_KAEFER)
+ else if (IS_EXPLOSIVE(element))
{
Feld[x][y] = Store2[x][y];
Store2[x][y] = 0;
DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_EXPLOSION+(phase/delay-1));
}
-
- CheckExploding = TRUE;
}
void DynaExplode(int ex, int ey, int size)
int i,j;
static int xy[4][2] =
{
- 0,-1,
- -1,0,
- +1,0,
- 0,+1
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
};
Explode(ex,ey,0,EX_CENTER);
{
int x = ex+j*xy[i%4][0];
int y = ey+j*xy[i%4][1];
+ int element;
if (!IN_LEV_FIELD(x,y) || IS_MASSIV(Feld[x][y]))
break;
+ element = Feld[x][y];
Explode(x,y,0,EX_BORDER);
+
+ if (element != EL_LEERRAUM &&
+ element != EL_ERDREICH &&
+ element != EL_EXPLODING &&
+ !DynaBombXL)
+ break;
}
}
{
int element = Feld[x][y];
- CheckExploding = TRUE;
PlaySoundLevel(x,y,SND_ROAAAR);
switch(element)
{
case EL_KAEFER:
- RaiseScore(level.score[SC_KAEFER]);
- break;
case EL_FLIEGER:
- RaiseScore(level.score[SC_FLIEGER]);
- break;
+ case EL_BUTTERFLY:
+ case EL_FIREFLY:
case EL_MAMPFER:
case EL_MAMPFER2:
- RaiseScore(level.score[SC_MAMPFER]);
+ case EL_ROBOT:
+ case EL_PACMAN:
+ RaiseScoreElement(element);
+ Explode(x,y,0,EX_NORMAL);
break;
- case EL_ZOMBIE:
- RaiseScore(level.score[SC_ZOMBIE]);
+ case EL_DYNABOMB:
+ case EL_DYNABOMB_NR:
+ case EL_DYNABOMB_SZ:
+ case EL_DYNABOMB_XL:
+ DynaExplode(x,y,DynaBombSize);
break;
- case EL_PACMAN:
- RaiseScore(level.score[SC_PACMAN]);
+ case EL_BIRNE_AUS:
+ case EL_BIRNE_EIN:
+ Explode(x,y,0,EX_CENTER);
break;
default:
+ Explode(x,y,0,EX_NORMAL);
break;
}
-
- if (element==EL_DYNABOMB)
- DynaExplode(x,y,DynaBombSize);
- else
- Explode(x,y,0,EX_NORMAL);
}
void Blurb(int x, int y)
{
int graphic = (element==EL_BLURB_LEFT ? GFX_BLURB_LEFT : GFX_BLURB_RIGHT);
- CheckExploding = TRUE;
-
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
MovDelay[x][y] = 5;
BOOL lastline = (y==lev_fieldy-1);
BOOL object_hit = FALSE;
int element = Feld[x][y];
+ int smashed = 0;
/* Element darunter berührt? */
if (!lastline)
+ {
object_hit = (!IS_FREE(x,y+1) && (!IS_MOVING(x,y+1) ||
MovDir[x][y+1]!=MV_DOWN ||
MovPos[x][y+1]<=TILEY/2));
+ if (object_hit)
+ smashed = MovingOrBlocked2Element(x,y+1);
+ }
/* Auftreffendes Element fällt in Salzsäure */
- if (!lastline && Feld[x][y+1]==EL_SALZSAEURE)
+ if (!lastline && smashed==EL_SALZSAEURE)
{
Blurb(x,y);
return;
/* Auftreffendes Element ist Säuretropfen */
if (element==EL_TROPFEN && (lastline || object_hit))
{
- if (object_hit && PLAYER(x,y+1))
+ if (object_hit && IS_PLAYER(x,y+1))
KillHero();
+ else if (object_hit && (smashed==EL_MAULWURF || smashed==EL_PINGUIN))
+ Bang(x,y+1);
else
{
Feld[x][y] = EL_AMOEBING;
/* Welches Element kriegt was auf die Rübe? */
if (!lastline && object_hit)
{
- int smashed = Feld[x][y+1];
+ if (CAN_CHANGE(element) &&
+ (smashed==EL_SIEB_LEER || smashed==EL_SIEB2_LEER) && !SiebAktiv)
+ SiebAktiv = level.dauer_sieb * FRAMES_PER_SECOND;
- if (PLAYER(x,y+1))
+ if (IS_PLAYER(x,y+1))
{
KillHero();
return;
}
- else if (element==EL_FELSBROCKEN ||
- element==EL_EDELSTEIN2 || element==EL_EDELSTEIN3)
+ else if (smashed==EL_MAULWURF || smashed==EL_PINGUIN)
+ {
+ Bang(x,y+1);
+ return;
+ }
+ else if (element==EL_EDELSTEIN_BD)
+ {
+ if (IS_ENEMY(smashed) && IS_BD_ELEMENT(smashed))
+ {
+ Bang(x,y+1);
+ return;
+ }
+ }
+ else if (element==EL_FELSBROCKEN)
{
- if (IS_ENEMY(MovingOrBlocked2Element(x,y+1)))
+ if (IS_ENEMY(smashed) || smashed==EL_BOMBE || smashed==EL_SONDE ||
+ smashed==EL_SCHWEIN || smashed==EL_DRACHE)
{
Bang(x,y+1);
return;
}
else if (!IS_MOVING(x,y+1))
{
- if (smashed==EL_BOMBE)
+ if (smashed==EL_BIRNE_AUS || smashed==EL_BIRNE_EIN)
{
Bang(x,y+1);
return;
{
Feld[x][y+1] = EL_CRACKINGNUT;
PlaySoundLevel(x,y,SND_KNACK);
- RaiseScore(level.score[SC_KOKOSNUSS]);
+ RaiseScoreElement(EL_KOKOSNUSS);
return;
}
else if (smashed==EL_DIAMANT)
}
}
- /* Kein Geräusch beim Durchqueren des Siebes */
+ /* Geräusch beim Durchqueren des Siebes */
if (!lastline && (Feld[x][y+1]==EL_SIEB_LEER || Feld[x][y+1]==EL_SIEB2_LEER))
+ {
+ PlaySoundLevel(x,y,SND_QUIRK);
return;
+ }
/* Geräusch beim Auftreffen */
if (lastline || object_hit)
switch(element)
{
case EL_EDELSTEIN:
- case EL_EDELSTEIN2:
- case EL_EDELSTEIN3:
+ case EL_EDELSTEIN_BD:
+ case EL_EDELSTEIN_GELB:
+ case EL_EDELSTEIN_ROT:
+ case EL_EDELSTEIN_LILA:
case EL_DIAMANT:
sound = SND_PLING;
break;
void TurnRound(int x, int y)
{
+ static struct
+ {
+ int x,y;
+ } move_xy[] =
+ {
+ { 0,0 },
+ {-1,0 },
+ {+1,0 },
+ { 0,0 },
+ { 0,-1 },
+ { 0,0 }, { 0,0 }, { 0,0 },
+ { 0,+1 }
+ };
+ static struct
+ {
+ int left,right,back;
+ } turn[] =
+ {
+ { 0, 0, 0 },
+ { MV_DOWN, MV_UP, MV_RIGHT },
+ { MV_UP, MV_DOWN, MV_LEFT },
+ { 0, 0, 0 },
+ { MV_LEFT, MV_RIGHT, MV_DOWN },
+ { 0,0,0 }, { 0,0,0 }, { 0,0,0 },
+ { MV_RIGHT, MV_LEFT, MV_UP }
+ };
+
int element = Feld[x][y];
- int direction = MovDir[x][y];
+ int old_move_dir = MovDir[x][y];
+ int left_dir = turn[old_move_dir].left;
+ int right_dir = turn[old_move_dir].right;
+ int back_dir = turn[old_move_dir].back;
- if (element==EL_KAEFER)
+ int left_dx = move_xy[left_dir].x, left_dy = move_xy[left_dir].y;
+ int right_dx = move_xy[right_dir].x, right_dy = move_xy[right_dir].y;
+ int move_dx = move_xy[old_move_dir].x, move_dy = move_xy[old_move_dir].y;
+ int back_dx = move_xy[back_dir].x, back_dy = move_xy[back_dir].y;
+
+ int left_x = x+left_dx, left_y = y+left_dy;
+ int right_x = x+right_dx, right_y = y+right_dy;
+ int move_x = x+move_dx, move_y = y+move_dy;
+
+ if (element==EL_KAEFER || element==EL_BUTTERFLY)
{
TestIfBadThingHitsOtherBadThing(x,y);
- if (MovDir[x][y]==MV_LEFT)
- {
- if (IN_LEV_FIELD(x,y-1) && IS_FREE(x,y-1))
- MovDir[x][y]=MV_UP;
- else if (!IN_LEV_FIELD(x-1,y) || !IS_FREE(x-1,y))
- MovDir[x][y]=MV_DOWN;
- }
- else if (MovDir[x][y]==MV_RIGHT)
- {
- if (IN_LEV_FIELD(x,y+1) && IS_FREE(x,y+1))
- MovDir[x][y]=MV_DOWN;
- else if (!IN_LEV_FIELD(x+1,y) || !IS_FREE(x+1,y))
- MovDir[x][y]=MV_UP;
- }
- else if (MovDir[x][y]==MV_UP)
- {
- if (IN_LEV_FIELD(x+1,y) && IS_FREE(x+1,y))
- MovDir[x][y]=MV_RIGHT;
- else if (!IN_LEV_FIELD(x,y-1) || !IS_FREE(x,y-1))
- MovDir[x][y]=MV_LEFT;
- }
- else if (MovDir[x][y]==MV_DOWN)
- {
- if (IN_LEV_FIELD(x-1,y) && IS_FREE(x-1,y))
- MovDir[x][y]=MV_LEFT;
- else if (!IN_LEV_FIELD(x,y+1) || !IS_FREE(x,y+1))
- MovDir[x][y]=MV_RIGHT;
- }
+ if (IN_LEV_FIELD(right_x,right_y) &&
+ IS_FREE_OR_PLAYER(right_x,right_y))
+ MovDir[x][y] = right_dir;
+ else if (!IN_LEV_FIELD(move_x,move_y) ||
+ !IS_FREE_OR_PLAYER(move_x,move_y))
+ MovDir[x][y] = left_dir;
- if (direction!=MovDir[x][y])
- MovDelay[x][y]=5;
+ if (element==EL_KAEFER && MovDir[x][y] != old_move_dir)
+ MovDelay[x][y] = 5;
+ else if (element==EL_BUTTERFLY) /* && MovDir[x][y]==left_dir) */
+ MovDelay[x][y] = 1;
}
- else if (element==EL_FLIEGER)
+ else if (element==EL_FLIEGER || element==EL_FIREFLY)
{
TestIfBadThingHitsOtherBadThing(x,y);
- if (MovDir[x][y]==MV_LEFT)
- {
- if (IN_LEV_FIELD(x,y+1) && IS_FREE(x,y+1))
- MovDir[x][y]=MV_DOWN;
- else if (!IN_LEV_FIELD(x-1,y) || !IS_FREE(x-1,y))
- MovDir[x][y]=MV_UP;
- }
- else if (MovDir[x][y]==MV_RIGHT)
- {
- if (IN_LEV_FIELD(x,y-1) && IS_FREE(x,y-1))
- MovDir[x][y]=MV_UP;
- else if (!IN_LEV_FIELD(x+1,y) || !IS_FREE(x+1,y))
- MovDir[x][y]=MV_DOWN;
- }
- else if (MovDir[x][y]==MV_UP)
- {
- if (IN_LEV_FIELD(x-1,y) && IS_FREE(x-1,y))
- MovDir[x][y]=MV_LEFT;
- else if (!IN_LEV_FIELD(x,y-1) || !IS_FREE(x,y-1))
- MovDir[x][y]=MV_RIGHT;
- }
- else if (MovDir[x][y]==MV_DOWN)
- {
- if (IN_LEV_FIELD(x+1,y) && IS_FREE(x+1,y))
- MovDir[x][y]=MV_RIGHT;
- else if (!IN_LEV_FIELD(x,y+1) || !IS_FREE(x,y+1))
- MovDir[x][y]=MV_LEFT;
- }
+ if (IN_LEV_FIELD(left_x,left_y) &&
+ IS_FREE_OR_PLAYER(left_x,left_y))
+ MovDir[x][y] = left_dir;
+ else if (!IN_LEV_FIELD(move_x,move_y) ||
+ !IS_FREE_OR_PLAYER(move_x,move_y))
+ MovDir[x][y] = right_dir;
- if (direction!=MovDir[x][y])
- MovDelay[x][y]=5;
+ if (element==EL_FLIEGER && MovDir[x][y] != old_move_dir)
+ MovDelay[x][y] = 5;
+ else if (element==EL_FIREFLY) /* && MovDir[x][y]==right_dir) */
+ MovDelay[x][y] = 1;
}
else if (element==EL_MAMPFER)
{
- if (MovDir[x][y]==MV_LEFT || MovDir[x][y]==MV_RIGHT)
- {
- MovDir[x][y]=(MovDir[x][y]==MV_LEFT ? MV_RIGHT : MV_LEFT);
- if (IN_LEV_FIELD(x,y-1) &&
- (IS_FREE(x,y-1) || Feld[x][y-1]==EL_DIAMANT) &&
- RND(2))
- MovDir[x][y]=MV_UP;
- if (IN_LEV_FIELD(x,y+1) &&
- (IS_FREE(x,y+1) || Feld[x][y+1]==EL_DIAMANT) &&
- RND(2))
- MovDir[x][y]=MV_DOWN;
- }
- else if (MovDir[x][y]==MV_UP || MovDir[x][y]==MV_DOWN)
- {
- MovDir[x][y]=(MovDir[x][y]==MV_UP ? MV_DOWN : MV_UP);
- if (IN_LEV_FIELD(x-1,y) &&
- (IS_FREE(x-1,y) || Feld[x-1][y]==EL_DIAMANT) &&
- RND(2))
- MovDir[x][y]=MV_LEFT;
- if (IN_LEV_FIELD(x+1,y) &&
- (IS_FREE(x+1,y) || Feld[x+1][y]==EL_DIAMANT) &&
- RND(2))
- MovDir[x][y]=MV_RIGHT;
- }
+ BOOL can_turn_left = FALSE, can_turn_right = FALSE;
+
+ if (IN_LEV_FIELD(left_x,left_y) &&
+ (IS_FREE_OR_PLAYER(left_x,left_y) ||
+ Feld[left_x][left_y] == EL_DIAMANT))
+ can_turn_left = TRUE;
+ if (IN_LEV_FIELD(right_x,right_y) &&
+ (IS_FREE_OR_PLAYER(right_x,right_y) ||
+ Feld[right_x][right_y] == EL_DIAMANT))
+ can_turn_right = TRUE;
+
+ if (can_turn_left && can_turn_right)
+ MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir);
+ else if (can_turn_left)
+ MovDir[x][y] = (RND(2) ? left_dir : back_dir);
+ else if (can_turn_right)
+ MovDir[x][y] = (RND(2) ? right_dir : back_dir);
+ else
+ MovDir[x][y] = back_dir;
- MovDelay[x][y]=8+8*RND(3);
+ MovDelay[x][y] = 8+8*RND(3);
}
else if (element==EL_MAMPFER2)
{
- if (MovDir[x][y]==MV_LEFT || MovDir[x][y]==MV_RIGHT)
- {
- MovDir[x][y]=(MovDir[x][y]==MV_LEFT ? MV_RIGHT : MV_LEFT);
- if (IN_LEV_FIELD(x,y-1) &&
- (IS_FREE(x,y-1) || IS_MAMPF2(Feld[x][y-1])) && RND(2))
- MovDir[x][y]=MV_UP;
- if (IN_LEV_FIELD(x,y+1) &&
- (IS_FREE(x,y+1) || IS_MAMPF2(Feld[x][y+1])) && RND(2))
- MovDir[x][y]=MV_DOWN;
- }
- else if (MovDir[x][y]==MV_UP || MovDir[x][y]==MV_DOWN)
- {
- MovDir[x][y]=(MovDir[x][y]==MV_UP ? MV_DOWN : MV_UP);
- if (IN_LEV_FIELD(x-1,y) &&
- (IS_FREE(x-1,y) || IS_MAMPF2(Feld[x-1][y])) && RND(2))
- MovDir[x][y]=MV_LEFT;
- if (IN_LEV_FIELD(x+1,y) &&
- (IS_FREE(x+1,y) || IS_MAMPF2(Feld[x+1][y])) && RND(2))
- MovDir[x][y]=MV_RIGHT;
- }
+ BOOL can_turn_left = FALSE, can_turn_right = FALSE;
+
+ if (IN_LEV_FIELD(left_x,left_y) &&
+ (IS_FREE_OR_PLAYER(left_x,left_y) ||
+ IS_MAMPF2(Feld[left_x][left_y])))
+ can_turn_left = TRUE;
+ if (IN_LEV_FIELD(right_x,right_y) &&
+ (IS_FREE_OR_PLAYER(right_x,right_y) ||
+ IS_MAMPF2(Feld[right_x][right_y])))
+ can_turn_right = TRUE;
+
+ if (can_turn_left && can_turn_right)
+ MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir);
+ else if (can_turn_left)
+ MovDir[x][y] = (RND(2) ? left_dir : back_dir);
+ else if (can_turn_right)
+ MovDir[x][y] = (RND(2) ? right_dir : back_dir);
+ else
+ MovDir[x][y] = back_dir;
- MovDelay[x][y]=8+8*RND(3);
+ MovDelay[x][y] = 8+8*RND(3);
}
else if (element==EL_PACMAN)
{
- if (MovDir[x][y]==MV_LEFT || MovDir[x][y]==MV_RIGHT)
- {
- MovDir[x][y]=(MovDir[x][y]==MV_LEFT ? MV_RIGHT : MV_LEFT);
- if (IN_LEV_FIELD(x,y-1) &&
- (IS_FREE(x,y-1) || IS_AMOEBOID(Feld[x][y-1])) &&
- RND(2))
- MovDir[x][y]=MV_UP;
- if (IN_LEV_FIELD(x,y+1) &&
- (IS_FREE(x,y+1) || IS_AMOEBOID(Feld[x][y+1])) &&
- RND(2))
- MovDir[x][y]=MV_DOWN;
- }
- else if (MovDir[x][y]==MV_UP || MovDir[x][y]==MV_DOWN)
- {
- MovDir[x][y]=(MovDir[x][y]==MV_UP ? MV_DOWN : MV_UP);
- if (IN_LEV_FIELD(x-1,y) &&
- (IS_FREE(x-1,y) || IS_AMOEBOID(Feld[x-1][y])) &&
- RND(2))
- MovDir[x][y]=MV_LEFT;
- if (IN_LEV_FIELD(x+1,y) &&
- (IS_FREE(x+1,y) || IS_AMOEBOID(Feld[x+1][y])) &&
- RND(2))
- MovDir[x][y]=MV_RIGHT;
- }
+ BOOL can_turn_left = FALSE, can_turn_right = FALSE;
+
+ if (IN_LEV_FIELD(left_x,left_y) &&
+ (IS_FREE_OR_PLAYER(left_x,left_y) ||
+ IS_AMOEBOID(Feld[left_x][left_y])))
+ can_turn_left = TRUE;
+ if (IN_LEV_FIELD(right_x,right_y) &&
+ (IS_FREE_OR_PLAYER(right_x,right_y) ||
+ IS_AMOEBOID(Feld[right_x][right_y])))
+ can_turn_right = TRUE;
+
+ if (can_turn_left && can_turn_right)
+ MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir);
+ else if (can_turn_left)
+ MovDir[x][y] = (RND(2) ? left_dir : back_dir);
+ else if (can_turn_right)
+ MovDir[x][y] = (RND(2) ? right_dir : back_dir);
+ else
+ MovDir[x][y] = back_dir;
+
+ MovDelay[x][y] = 3+RND(20);
+ }
+ else if (element==EL_SCHWEIN)
+ {
+ BOOL can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE;
+ BOOL should_turn_left = FALSE, should_turn_right = FALSE;
+ BOOL should_move_on = FALSE;
+ int rnd_value = 24;
+ int rnd = RND(rnd_value);
+
+ if (IN_LEV_FIELD(left_x,left_y) &&
+ (IS_FREE(left_x,left_y) || IS_GEM(Feld[left_x][left_y])))
+ can_turn_left = TRUE;
+ if (IN_LEV_FIELD(right_x,right_y) &&
+ (IS_FREE(right_x,right_y) || IS_GEM(Feld[right_x][right_y])))
+ can_turn_right = TRUE;
+ if (IN_LEV_FIELD(move_x,move_y) &&
+ (IS_FREE(move_x,move_y) || IS_GEM(Feld[move_x][move_y])))
+ can_move_on = TRUE;
+
+ if (can_turn_left &&
+ (!can_move_on ||
+ (IN_LEV_FIELD(x+back_dx+left_dx,y+back_dy+left_dy) &&
+ !IS_FREE(x+back_dx+left_dx,y+back_dy+left_dy))))
+ should_turn_left = TRUE;
+ if (can_turn_right &&
+ (!can_move_on ||
+ (IN_LEV_FIELD(x+back_dx+right_dx,y+back_dy+right_dy) &&
+ !IS_FREE(x+back_dx+right_dx,y+back_dy+right_dy))))
+ should_turn_right = TRUE;
+ if (can_move_on &&
+ (!can_turn_left || !can_turn_right ||
+ (IN_LEV_FIELD(x+move_dx+left_dx,y+move_dy+left_dy) &&
+ !IS_FREE(x+move_dx+left_dx,y+move_dy+left_dy)) ||
+ (IN_LEV_FIELD(x+move_dx+right_dx,y+move_dy+right_dy) &&
+ !IS_FREE(x+move_dx+right_dx,y+move_dy+right_dy))))
+ should_move_on = TRUE;
+
+ if (should_turn_left || should_turn_right || should_move_on)
+ {
+ if (should_turn_left && should_turn_right && should_move_on)
+ MovDir[x][y] = (rnd < rnd_value/3 ? left_dir :
+ rnd < 2*rnd_value/3 ? right_dir :
+ old_move_dir);
+ else if (should_turn_left && should_turn_right)
+ MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : right_dir);
+ else if (should_turn_left && should_move_on)
+ MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : old_move_dir);
+ else if (should_turn_right && should_move_on)
+ MovDir[x][y] = (rnd < rnd_value/2 ? right_dir : old_move_dir);
+ else if (should_turn_left)
+ MovDir[x][y] = left_dir;
+ else if (should_turn_right)
+ MovDir[x][y] = right_dir;
+ else if (should_move_on)
+ MovDir[x][y] = old_move_dir;
+ }
+ else if (can_move_on && rnd > rnd_value/8)
+ MovDir[x][y] = old_move_dir;
+ else if (can_turn_left && can_turn_right)
+ MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : right_dir);
+ else if (can_turn_left && rnd > rnd_value/8)
+ MovDir[x][y] = left_dir;
+ else if (can_turn_right && rnd > rnd_value/8)
+ MovDir[x][y] = right_dir;
+ else
+ MovDir[x][y] = back_dir;
+
+ if (!IS_FREE(x+move_xy[MovDir[x][y]].x,y+move_xy[MovDir[x][y]].y) &&
+ !IS_GEM(Feld[x+move_xy[MovDir[x][y]].x][y+move_xy[MovDir[x][y]].y]))
+ MovDir[x][y] = old_move_dir;
+
+ MovDelay[x][y] = 0;
+ }
+ else if (element==EL_DRACHE)
+ {
+ BOOL can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE;
+ int rnd_value = 24;
+ int rnd = RND(rnd_value);
+
+ if (IN_LEV_FIELD(left_x,left_y) && IS_FREE(left_x,left_y))
+ can_turn_left = TRUE;
+ if (IN_LEV_FIELD(right_x,right_y) && IS_FREE(right_x,right_y))
+ can_turn_right = TRUE;
+ if (IN_LEV_FIELD(move_x,move_y) && IS_FREE(move_x,move_y))
+ can_move_on = TRUE;
+
+ if (can_move_on && rnd > rnd_value/8)
+ MovDir[x][y] = old_move_dir;
+ else if (can_turn_left && can_turn_right)
+ MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : right_dir);
+ else if (can_turn_left && rnd > rnd_value/8)
+ MovDir[x][y] = left_dir;
+ else if (can_turn_right && rnd > rnd_value/8)
+ MovDir[x][y] = right_dir;
+ else
+ MovDir[x][y] = back_dir;
+
+ if (!IS_FREE(x+move_xy[MovDir[x][y]].x,y+move_xy[MovDir[x][y]].y))
+ MovDir[x][y] = old_move_dir;
- MovDelay[x][y]=3+RND(20);
+ MovDelay[x][y] = 0;
}
- else if (element==EL_ZOMBIE)
+ else if (element==EL_ROBOT || element==EL_SONDE ||
+ element==EL_MAULWURF || element==EL_PINGUIN)
{
int attr_x = JX, attr_y = JY;
+ int newx, newy;
+
+ if (PlayerGone)
+ {
+ attr_x = ExitX;
+ attr_y = ExitY;
+ }
- if (ZX>=0 && ZY>=0)
+ if (element==EL_ROBOT && ZX>=0 && ZY>=0)
{
attr_x = ZX;
attr_y = ZY;
}
- MovDir[x][y]=MV_NO_MOVING;
+ if (element==EL_MAULWURF || element==EL_PINGUIN)
+ {
+ int i;
+ static int xy[4][2] =
+ {
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
+ };
+
+ for(i=0;i<4;i++)
+ {
+ int ex = x+xy[i%4][0];
+ int ey = y+xy[i%4][1];
+
+ if (IN_LEV_FIELD(ex,ey) && Feld[ex][ey] == EL_AUSGANG_AUF)
+ {
+ attr_x = ex;
+ attr_y = ey;
+ break;
+ }
+ }
+ }
+
+ MovDir[x][y] = MV_NO_MOVING;
if (attr_x<x)
- MovDir[x][y]|=MV_LEFT;
+ MovDir[x][y] |= (GameOver ? MV_RIGHT : MV_LEFT);
else if (attr_x>x)
- MovDir[x][y]|=MV_RIGHT;
+ MovDir[x][y] |= (GameOver ? MV_LEFT : MV_RIGHT);
if (attr_y<y)
- MovDir[x][y]|=MV_UP;
+ MovDir[x][y] |= (GameOver ? MV_DOWN : MV_UP);
else if (attr_y>y)
- MovDir[x][y]|=MV_DOWN;
- if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN)))
- MovDir[x][y] &= (RND(2) ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN));
+ MovDir[x][y] |= (GameOver ? MV_UP : MV_DOWN);
+
+ if (element==EL_ROBOT)
+ {
+ if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN)))
+ MovDir[x][y] &= (RND(2) ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN));
+ Moving2Blocked(x,y,&newx,&newy);
+
+ if (IN_LEV_FIELD(newx,newy) && IS_FREE_OR_PLAYER(newx,newy))
+ MovDelay[x][y] = 4+4*!RND(3);
+ else
+ MovDelay[x][y] = 8;
+ }
+ else
+ {
+ MovDelay[x][y] = 1;
+
+ if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN)))
+ {
+ BOOL first_horiz = RND(2);
+ int new_move_dir = MovDir[x][y];
+
+ MovDir[x][y] =
+ new_move_dir & (first_horiz ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN));
+ Moving2Blocked(x,y,&newx,&newy);
+
+ if (IN_LEV_FIELD(newx,newy) &&
+ (IS_FREE(newx,newy) ||
+ Feld[newx][newy] == EL_SALZSAEURE ||
+ ((element == EL_MAULWURF || element==EL_PINGUIN) &&
+ (Feld[newx][newy] == EL_AUSGANG_AUF ||
+ IS_MAMPF3(Feld[newx][newy])))))
+ return;
+
+ MovDir[x][y] =
+ new_move_dir & (!first_horiz ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN));
+ Moving2Blocked(x,y,&newx,&newy);
+
+ if (IN_LEV_FIELD(newx,newy) &&
+ (IS_FREE(newx,newy) ||
+ Feld[newx][newy] == EL_SALZSAEURE ||
+ ((element == EL_MAULWURF || element==EL_PINGUIN) &&
+ (Feld[newx][newy] == EL_AUSGANG_AUF ||
+ IS_MAMPF3(Feld[newx][newy])))))
+ return;
- MovDelay[x][y] = 8+8*RND(2);
+ MovDir[x][y] = old_move_dir;
+ return;
+ }
+ }
}
}
}
else if (Feld[x][y+1]==EL_MORAST_LEER)
{
- CheckMoving = TRUE;
-
if (!MovDelay[x][y])
MovDelay[x][y] = 16;
Feld[x][y] = EL_CHANGED(Store2[x][y]);
Store[x][y] = EL_SIEB_LEER;
}
+ else if (Feld[x][y+1]==EL_SIEB_LEER)
+ {
+ if (!MovDelay[x][y])
+ MovDelay[x][y] = 2;
+
+ if (MovDelay[x][y])
+ {
+ MovDelay[x][y]--;
+ if (MovDelay[x][y])
+ return;
+ }
+
+ Feld[x][y] = EL_SIEB_LEER;
+ Feld[x][y+1] = EL_SIEB_VOLL;
+ Store2[x][y+1] = EL_CHANGED(Store2[x][y]);
+ Store2[x][y] = 0;
+ }
}
else if (element==EL_SIEB2_VOLL)
{
Feld[x][y] = EL_CHANGED2(Store2[x][y]);
Store[x][y] = EL_SIEB2_LEER;
}
+ else if (Feld[x][y+1]==EL_SIEB2_LEER)
+ {
+ if (!MovDelay[x][y])
+ MovDelay[x][y] = 2;
+
+ if (MovDelay[x][y])
+ {
+ MovDelay[x][y]--;
+ if (MovDelay[x][y])
+ return;
+ }
+
+ Feld[x][y] = EL_SIEB2_LEER;
+ Feld[x][y+1] = EL_SIEB2_VOLL;
+ Store2[x][y+1] = EL_CHANGED2(Store2[x][y]);
+ Store2[x][y] = 0;
+ }
}
- else if (CAN_CHANGE(element) &&
+ else if (SiebAktiv && CAN_CHANGE(element) &&
(Feld[x][y+1]==EL_SIEB_LEER || Feld[x][y+1]==EL_SIEB2_LEER))
{
InitMovingField(x,y,MV_DOWN);
Store[x][y] =
(Feld[x][y+1]==EL_SIEB_LEER ? EL_SIEB_VOLL : EL_SIEB2_VOLL);
Store2[x][y+1] = element;
- SiebAktiv = 330;
}
else if (CAN_SMASH(element) && Feld[x][y+1]==EL_SALZSAEURE)
{
}
else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1])
{
- int left = (x>0 && IS_FREE(x-1,y) &&
- (IS_FREE(x-1,y+1) || Feld[x-1][y+1]==EL_SALZSAEURE));
- int right = (x<lev_fieldx-1 && IS_FREE(x+1,y) &&
- (IS_FREE(x+1,y+1) || Feld[x+1][y+1]==EL_SALZSAEURE));
+ BOOL left = (x>0 && IS_FREE(x-1,y) &&
+ (IS_FREE(x-1,y+1) || Feld[x-1][y+1]==EL_SALZSAEURE));
+ BOOL right = (x<lev_fieldx-1 && IS_FREE(x+1,y) &&
+ (IS_FREE(x+1,y+1) || Feld[x+1][y+1]==EL_SALZSAEURE));
if (left || right)
{
- if (left && right)
- left = !(right=RND(2));
+ if (left && right && game_emulation != EMU_BOULDERDASH)
+ left = !(right = RND(2));
+
InitMovingField(x,y,left ? MV_LEFT : MV_RIGHT);
}
}
{
int newx,newy;
- CheckMoving = TRUE;
-
if (!MovDelay[x][y]) /* neuer Schritt / noch nicht gewartet */
{
- if (element==EL_ZOMBIE || element==EL_KAEFER || element==EL_FLIEGER)
+ /* Alle Figuren, die nach jeden Schritt die Richtung wechseln können.
+ * (MAMPFER, MAMPFER2 und PACMAN laufen bis zur nächsten Wand.)
+ */
+
+ if (element!=EL_MAMPFER && element!=EL_MAMPFER2 && element!=EL_PACMAN)
{
TurnRound(x,y);
- if (MovDelay[x][y] && (element==EL_KAEFER || element==EL_FLIEGER))
+ if (MovDelay[x][y] && (element == EL_KAEFER || element == EL_FLIEGER))
DrawLevelField(x,y);
}
}
{
MovDelay[x][y]--;
- if (element==EL_ZOMBIE || element==EL_MAMPFER || element==EL_MAMPFER2)
+ if (element==EL_ROBOT || element==EL_MAMPFER || element==EL_MAMPFER2)
{
int phase = MovDelay[x][y] % 8;
phase = 7-phase;
if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),
- el2gfx(element)+phase);
+ DrawGraphic(SCROLLX(x),SCROLLY(y), el2gfx(element)+phase);
if ((element==EL_MAMPFER || element==EL_MAMPFER2)
&& MovDelay[x][y]%4==3)
PlaySoundLevel(x,y,SND_NJAM);
}
+ else if (element==EL_DRACHE)
+ {
+ int i;
+ int dir = MovDir[x][y];
+ int dx = (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
+ int dy = (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
+ int graphic = (dir == MV_LEFT ? GFX_FLAMMEN_LEFT :
+ dir == MV_RIGHT ? GFX_FLAMMEN_RIGHT :
+ dir == MV_UP ? GFX_FLAMMEN_UP :
+ dir == MV_DOWN ? GFX_FLAMMEN_DOWN : GFX_LEERRAUM);
+ int phase = FrameCounter % 2;
+
+ for(i=1;i<=3;i++)
+ {
+ int xx = x + i*dx, yy = y + i*dy;
+ int sx = SCROLLX(xx), sy = SCROLLY(yy);
+
+ if (!IN_LEV_FIELD(xx,yy) ||
+ IS_SOLID(Feld[xx][yy]) || Feld[xx][yy]==EL_EXPLODING)
+ break;
+
+ if (MovDelay[x][y])
+ {
+ int flamed = MovingOrBlocked2Element(xx,yy);
+
+ if (IS_ENEMY(flamed) || IS_EXPLOSIVE(flamed))
+ Bang(xx,yy);
+ else
+ RemoveMovingField(xx,yy);
+
+ Feld[xx][yy] = EL_BURNING;
+ if (IN_SCR_FIELD(sx,sy))
+ DrawGraphic(sx,sy, graphic + phase*3 + i-1);
+ }
+ else
+ {
+ if (Feld[xx][yy] == EL_BURNING)
+ Feld[xx][yy] = EL_LEERRAUM;
+ DrawLevelField(xx,yy);
+ }
+ }
+ }
if (MovDelay[x][y])
return;
}
- if (element==EL_KAEFER)
+ if (element==EL_KAEFER || element==EL_BUTTERFLY)
{
PlaySoundLevel(x,y,SND_KLAPPER);
}
- else if (element==EL_FLIEGER)
+ else if (element==EL_FLIEGER || element==EL_FIREFLY)
{
PlaySoundLevel(x,y,SND_ROEHR);
}
Moving2Blocked(x,y,&newx,&newy); /* wohin soll's gehen? */
- if (PLAYER(newx,newy)) /* Spieler erwischt */
+ if (IS_ENEMY(element) && IS_PLAYER(newx,newy))
{
+ /* Spieler erwischt */
MovDir[x][y] = 0;
KillHero();
return;
}
+ else if ((element == EL_MAULWURF || element == EL_PINGUIN ||
+ element==EL_ROBOT || element==EL_SONDE) &&
+ IN_LEV_FIELD(newx,newy) &&
+ MovDir[x][y]==MV_DOWN && Feld[newx][newy]==EL_SALZSAEURE)
+ {
+ Blurb(x,y);
+ Store[x][y] = EL_SALZSAEURE;
+ }
+ else if ((element == EL_MAULWURF || element == EL_PINGUIN) &&
+ IN_LEV_FIELD(newx,newy))
+ {
+ if (Feld[newx][newy] == EL_AUSGANG_AUF)
+ {
+ Feld[x][y] = EL_LEERRAUM;
+ DrawLevelField(x,y);
+
+ PlaySoundLevel(newx,newy,SND_BUING);
+ if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy)))
+ DrawGraphicThruMask(SCROLLX(newx),SCROLLY(newy),el2gfx(element));
+
+ Friends--;
+ if (!Friends && PlayerGone && !GameOver)
+ LevelSolved = GameOver = TRUE;
+
+ return;
+ }
+ else if (IS_MAMPF3(Feld[newx][newy]))
+ {
+ if (DigField(newx,newy, 0,0, DF_DIG) == MF_MOVING)
+ DrawLevelField(newx,newy);
+ else
+ MovDir[x][y] = MV_NO_MOVING;
+ }
+ else if (!IS_FREE(newx,newy))
+ {
+ if (IS_PLAYER(x,y))
+ DrawPlayerField();
+ else
+ DrawLevelField(x,y);
+ return;
+ }
+ }
+ else if (element == EL_SCHWEIN && IN_LEV_FIELD(newx,newy))
+ {
+ if (IS_GEM(Feld[newx][newy]))
+ {
+ if (IS_MOVING(newx,newy))
+ RemoveMovingField(newx,newy);
+ else
+ {
+ Feld[newx][newy] = EL_LEERRAUM;
+ DrawLevelField(newx,newy);
+ }
+ }
+ else if (!IS_FREE(newx,newy))
+ {
+ if (IS_PLAYER(x,y))
+ DrawPlayerField();
+ else
+ DrawLevelField(x,y);
+ return;
+ }
+ }
+ else if (element==EL_DRACHE && IN_LEV_FIELD(newx,newy))
+ {
+ if (!IS_FREE(newx,newy))
+ {
+ if (IS_PLAYER(x,y))
+ DrawPlayerField();
+ else
+ DrawLevelField(x,y);
+ return;
+ }
+ else
+ {
+ BOOL wanna_flame = !RND(10);
+ int dx = newx - x, dy = newy - y;
+ int newx1 = newx+1*dx, newy1 = newy+1*dy;
+ int newx2 = newx+2*dx, newy2 = newy+2*dy;
+ int element1 = (IN_LEV_FIELD(newx1,newy1) ?
+ MovingOrBlocked2Element(newx1,newy1) : EL_BETON);
+ int element2 = (IN_LEV_FIELD(newx2,newy2) ?
+ MovingOrBlocked2Element(newx2,newy2) : EL_BETON);
+
+ if ((wanna_flame || IS_ENEMY(element1) || IS_ENEMY(element2)) &&
+ element1 != EL_DRACHE && element2 != EL_DRACHE &&
+ element1 != EL_BURNING && element2 != EL_BURNING)
+ {
+ if (IS_PLAYER(x,y))
+ DrawPlayerField();
+ else
+ DrawLevelField(x,y);
+
+ MovDelay[x][y] = 25;
+ Feld[newx][newy] = EL_BURNING;
+ if (IN_LEV_FIELD(newx1,newy1) && Feld[newx1][newy1] == EL_LEERRAUM)
+ Feld[newx1][newy1] = EL_BURNING;
+ if (IN_LEV_FIELD(newx2,newy2) && Feld[newx2][newy2] == EL_LEERRAUM)
+ Feld[newx2][newy2] = EL_BURNING;
+ return;
+ }
+ }
+ }
else if (element==EL_MAMPFER && IN_LEV_FIELD(newx,newy) &&
Feld[newx][newy]==EL_DIAMANT)
{
else if (element==EL_MAMPFER2 && IN_LEV_FIELD(newx,newy) &&
IS_MAMPF2(Feld[newx][newy]))
{
- if (AmoebaNr[newx][newy] && Feld[newx][newy]==EL_AMOEBE_VOLL)
- AmoebaCnt[AmoebaNr[newx][newy]]--;
+ if (AmoebaNr[newx][newy])
+ {
+ AmoebaCnt2[AmoebaNr[newx][newy]]--;
+ if (Feld[newx][newy]==EL_AMOEBE_VOLL || Feld[newx][newy]==EL_AMOEBE_BD)
+ AmoebaCnt[AmoebaNr[newx][newy]]--;
+ }
if (IS_MOVING(newx,newy))
RemoveMovingField(newx,newy);
else if (element==EL_PACMAN && IN_LEV_FIELD(newx,newy) &&
IS_AMOEBOID(Feld[newx][newy]))
{
- if (AmoebaNr[newx][newy] && Feld[newx][newy]==EL_AMOEBE_VOLL)
- AmoebaCnt[AmoebaNr[newx][newy]]--;
+ if (AmoebaNr[newx][newy])
+ {
+ AmoebaCnt2[AmoebaNr[newx][newy]]--;
+ if (Feld[newx][newy]==EL_AMOEBE_VOLL || Feld[newx][newy]==EL_AMOEBE_BD)
+ AmoebaCnt[AmoebaNr[newx][newy]]--;
+ }
Feld[newx][newy] = EL_LEERRAUM;
DrawLevelField(newx,newy);
}
- else if (element==EL_ZOMBIE && IN_LEV_FIELD(newx,newy) &&
- MovDir[x][y]==MV_DOWN && Feld[newx][newy]==EL_SALZSAEURE)
- {
- Blurb(x,y);
- Store[x][y] = EL_SALZSAEURE;
- }
else if (!IN_LEV_FIELD(newx,newy) || !IS_FREE(newx,newy))
{ /* gegen Wand gelaufen */
TurnRound(x,y);
- DrawLevelField(x,y);
- return;
- }
+
+ if (element == EL_KAEFER || element == EL_FLIEGER)
+ DrawLevelField(x,y);
+ else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
+ DrawGraphicAnimation(x,y, el2gfx(element), 2, 2, ANIM_NORMAL);
+ else if (element==EL_SONDE)
+ DrawGraphicAnimation(x,y, GFX_SONDE_START, 8, 1, ANIM_NORMAL);
+
+ return;
+ }
+
+ if (element==EL_ROBOT && IN_SCR_FIELD(x,y))
+ PlaySoundLevel(x,y,SND_SCHLURF);
InitMovingField(x,y,MovDir[x][y]);
}
else if (Store[x][y]==EL_SIEB_VOLL)
{
Store[x][y] = 0;
- Feld[newx][newy] = EL_SIEB_VOLL;
- element = EL_SIEB_VOLL;
+ element = Feld[newx][newy] = (SiebAktiv ? EL_SIEB_VOLL : EL_SIEB_TOT);
}
else if (Store[x][y]==EL_SIEB_LEER)
{
Store[x][y] = Store2[x][y] = 0;
- Feld[x][y] = EL_SIEB_LEER;
+ Feld[x][y] = (SiebAktiv ? EL_SIEB_LEER : EL_SIEB_TOT);
}
else if (Store[x][y]==EL_SIEB2_VOLL)
{
Store[x][y] = 0;
- Feld[newx][newy] = EL_SIEB2_VOLL;
- element = EL_SIEB2_VOLL;
+ element = Feld[newx][newy] = (SiebAktiv ? EL_SIEB2_VOLL : EL_SIEB2_TOT);
}
else if (Store[x][y]==EL_SIEB2_LEER)
{
Store[x][y] = Store2[x][y] = 0;
- Feld[x][y] = EL_SIEB2_LEER;
+ Feld[x][y] = (SiebAktiv ? EL_SIEB2_LEER : EL_SIEB2_TOT);
}
else if (Store[x][y]==EL_SALZSAEURE)
{
Feld[x][y] = EL_AMOEBE_NASS;
}
- MovPos[x][y] = MovDir[x][y] = 0;
+ MovPos[x][y] = MovDir[x][y] = MovDelay[x][y] = 0;
+ MovDelay[newx][newy] = 0;
if (!CAN_MOVE(element))
MovDir[newx][newy] = 0;
Stop[newx][newy] = TRUE;
JustHit[x][newy] = 3;
- CheckMoving = TRUE;
if (DONT_TOUCH(element)) /* Käfer oder Flieger */
{
TestIfBadThingHitsHero();
+ TestIfBadThingHitsFriend(newx,newy);
TestIfBadThingHitsOtherBadThing(newx,newy);
}
+ else if (element == EL_PINGUIN)
+ TestIfFriendHitsBadThing(newx,newy);
if (CAN_SMASH(element) && direction==MV_DOWN &&
(newy==lev_fieldy-1 || !IS_FREE(x,newy+1)))
Impact(x,newy);
}
else /* noch in Bewegung */
- {
DrawLevelField(x,y);
- CheckMoving = TRUE;
- }
}
int AmoebeNachbarNr(int ax, int ay)
int group_nr = 0;
static int xy[4][2] =
{
- 0,-1,
- -1,0,
- +1,0,
- 0,+1
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
};
for(i=0;i<4;i++)
int new_group_nr = AmoebaNr[ax][ay];
static int xy[4][2] =
{
- 0,-1,
- -1,0,
- +1,0,
- 0,+1
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
};
if (!new_group_nr)
if (!IN_LEV_FIELD(x,y))
continue;
- if ((Feld[x][y]==EL_AMOEBE_VOLL || Feld[x][y]==EL_AMOEBE_TOT) &&
+ if ((Feld[x][y]==EL_AMOEBE_VOLL ||
+ Feld[x][y]==EL_AMOEBE_BD ||
+ Feld[x][y]==EL_AMOEBE_TOT) &&
AmoebaNr[x][y] != new_group_nr)
{
int old_group_nr = AmoebaNr[x][y];
AmoebaCnt[new_group_nr] += AmoebaCnt[old_group_nr];
AmoebaCnt[old_group_nr] = 0;
+ AmoebaCnt2[new_group_nr] += AmoebaCnt2[old_group_nr];
+ AmoebaCnt2[old_group_nr] = 0;
for(yy=0;yy<lev_fieldy;yy++) for(xx=0;xx<lev_fieldx;xx++)
if (AmoebaNr[xx][yy]==old_group_nr)
int group_nr = AmoebaNr[ax][ay];
static int xy[4][2] =
{
- 0,-1,
- -1,0,
- +1,0,
- 0,+1
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
};
if (Feld[ax][ay]==EL_AMOEBE_TOT)
}
}
+void AmoebeUmwandeln2(int ax, int ay, int new_element)
+{
+ int x,y;
+ int group_nr = AmoebaNr[ax][ay];
+ BOOL done = FALSE;
+
+ for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
+ {
+ if (AmoebaNr[x][y]==group_nr &&
+ (Feld[x][y]==EL_AMOEBE_TOT ||
+ Feld[x][y]==EL_AMOEBE_BD ||
+ Feld[x][y]==EL_AMOEBING))
+ {
+ AmoebaNr[x][y] = 0;
+ Feld[x][y] = new_element;
+ DrawLevelField(x,y);
+ done = TRUE;
+ }
+ }
+
+ if (done)
+ PlaySoundLevel(ax,ay,new_element==EL_FELSBROCKEN ? SND_KLOPF : SND_PLING);
+}
+
void AmoebeWaechst(int x, int y)
{
static long sound_delay = 0;
static int sound_delay_value = 0;
- CheckExploding = TRUE;
-
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
{
MovDelay[x][y] = 4;
int newax = ax, neway = ay;
static int xy[4][2] =
{
- 0,-1,
- -1,0,
- +1,0,
- 0,+1
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
};
- CheckExploding = TRUE;
-
if (!level.tempo_amoebe)
{
Feld[ax][ay] = EL_AMOEBE_TOT;
}
if (!MovDelay[ax][ay]) /* neue Amoebe / noch nicht gewartet */
- MovDelay[ax][ay] = RND(33*20/(1+level.tempo_amoebe));
+ MovDelay[ax][ay] = RND(FRAMES_PER_SECOND * 25/(1+level.tempo_amoebe));
if (MovDelay[ax][ay]) /* neue Amoebe / in Wartezustand */
{
neway = y;
break;
}
- else if (PLAYER(x,y))
+ else if (IS_PLAYER(x,y))
waiting_for_player = TRUE;
}
{
Feld[ax][ay] = EL_AMOEBE_TOT;
DrawLevelField(ax,ay);
+ AmoebaCnt[AmoebaNr[ax][ay]]--;
- if (element==EL_AMOEBE_VOLL && --AmoebaCnt[AmoebaNr[ax][ay]]<=0)
- AmoebeUmwandeln(ax,ay);
+ if (AmoebaCnt[AmoebaNr[ax][ay]]<=0) /* Amöbe vollständig tot */
+ {
+ if (element==EL_AMOEBE_VOLL)
+ AmoebeUmwandeln(ax,ay);
+ else if (element==EL_AMOEBE_BD)
+ AmoebeUmwandeln2(ax,ay,level.amoebe_inhalt);
+ }
}
return;
}
- else if (element==EL_AMOEBE_VOLL)
+ else if (element==EL_AMOEBE_VOLL || element==EL_AMOEBE_BD)
{
int new_group_nr = AmoebaNr[ax][ay];
AmoebaNr[newax][neway] = new_group_nr;
AmoebaCnt[new_group_nr]++;
+ AmoebaCnt2[new_group_nr]++;
AmoebenVereinigen(newax,neway);
+
+ if (AmoebaCnt2[new_group_nr] >= 200 && element==EL_AMOEBE_BD)
+ {
+ AmoebeUmwandeln2(newax,neway,EL_FELSBROCKEN);
+ return;
+ }
}
}
int life_time = 20;
int element = Feld[ax][ay];
- CheckExploding = TRUE;
-
if (Stop[ax][ay])
return;
if (!IN_LEV_FIELD(x,y) || (x==xx && y==yy))
continue;
- if (((Feld[x][y]==element || (element==EL_LIFE && PLAYER(x,y))) &&
+ if (((Feld[x][y]==element || (element==EL_LIFE && IS_PLAYER(x,y))) &&
!Stop[x][y]) ||
(IS_FREE(x,y) && Stop[x][y]))
nachbarn++;
void Ablenk(int x, int y)
{
- CheckExploding = TRUE;
-
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 33*(level.dauer_ablenk/10);
+ MovDelay[x][y] = level.dauer_ablenk * FRAMES_PER_SECOND;
+
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
MovDelay[x][y]--;
}
}
- Feld[x][y]=EL_ABLENK_AUS;
+ Feld[x][y] = EL_ABLENK_AUS;
DrawLevelField(x,y);
if (ZX==x && ZY==y)
- ZX=ZY=-1;
+ ZX = ZY = -1;
}
void Birne(int x, int y)
{
- CheckExploding = TRUE;
-
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
MovDelay[x][y] = 400;
void Blubber(int x, int y)
{
- CheckExploding = TRUE;
-
- if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 20;
-
- if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
- {
- int blubber;
-
- MovDelay[x][y]--;
- blubber = MovDelay[x][y]/5;
- if (!(MovDelay[x][y]%5) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_GEBLUBBER+3-blubber);
- }
+ DrawGraphicAnimation(x,y, GFX_GEBLUBBER, 4, 5, ANIM_NORMAL);
}
void NussKnacken(int x, int y)
{
- CheckExploding = TRUE;
-
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
MovDelay[x][y] = 4;
void SiebAktivieren(int x, int y, int typ)
{
- CheckExploding = TRUE;
-
- if (SiebAktiv>1)
- {
- if (SiebAktiv%2 && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),
- (typ==1 ? GFX_SIEB_VOLL : GFX_SIEB2_VOLL)+3-(SiebAktiv%8)/2);
-
-/*
- if (!(SiebAktiv%4))
- PlaySoundLevel(x,y,SND_MIEP);
-*/
-
- }
- else
- {
- Feld[x][y] = (typ==1 ? EL_SIEB_TOT : EL_SIEB2_TOT);
- DrawLevelField(x,y);
- }
+ if (SiebAktiv%2 && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+ DrawGraphic(SCROLLX(x),SCROLLY(y),
+ (typ==1 ? GFX_SIEB_VOLL : GFX_SIEB2_VOLL)+3-(SiebAktiv%8)/2);
}
void AusgangstuerPruefen(int x, int y)
{
- CheckExploding = TRUE;
-
- if (!Gems)
+ if (!Gems && !SokobanFields && !Lights)
{
Feld[x][y] = EL_AUSGANG_ACT;
PlaySoundLevel(x,y,SND_OEFFNEN);
{
int speed = 3;
- CheckExploding = TRUE;
-
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
MovDelay[x][y] = 5*speed;
void AusgangstuerBlinken(int x, int y)
{
- CheckExploding = TRUE;
+ DrawGraphicAnimation(x,y, GFX_AUSGANG_AUF, 4, 2, ANIM_OSCILLATE);
+}
- if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 16;
+void EdelsteinFunkeln(int x, int y)
+{
+ if (!IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)) || IS_MOVING(x,y))
+ return;
- if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
+ if (Feld[x][y] == EL_EDELSTEIN_BD)
{
- int phase;
+ const int delay = 2;
+ const int frames = 4;
+ int phase = (FrameCounter % (delay*frames)) / delay;
- MovDelay[x][y]--;
- phase = (MovDelay[x][y] % 16)/2;
- if (phase>3)
- phase = 7-phase;
- if (!(MovDelay[x][y]%2) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AUSGANG_AUF+phase);
+ if (!(FrameCounter % delay))
+ DrawGraphic(SCROLLX(x),SCROLLY(y), GFX_EDELSTEIN_BD - phase);
}
-}
+ else
+ {
+ if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
+ MovDelay[x][y] = 6*!SimpleRND(500);
-void EdelsteinFunkeln(int x, int y)
-{
- int speed = 2;
+ if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
+ {
+ MovDelay[x][y]--;
- CheckExploding = TRUE;
+ if (direct_draw_on && MovDelay[x][y])
+ drawto_field = backbuffer;
- if (IS_MOVING(x,y))
- return;
+ DrawGraphic(SCROLLX(x),SCROLLY(y), el2gfx(Feld[x][y]));
- if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 4*speed;
+ if (MovDelay[x][y])
+ {
+ int src_x,src_y, dest_x,dest_y;
+ int phase = MovDelay[x][y]-1;
- if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
- {
- int phase;
+ src_x = SX+GFX_PER_LINE*TILEX;
+ src_y = SY+(phase > 2 ? 4-phase : phase)*TILEY;
+ dest_x = SX+SCROLLX(x)*TILEX;
+ dest_y = SY+SCROLLY(y)*TILEY;
- MovDelay[x][y]--;
- phase = MovDelay[x][y]/speed;
- if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_EDELSTEIN2-phase);
+ XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
+ XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
+ src_x,src_y, TILEX,TILEY, dest_x,dest_y);
+
+ if (direct_draw_on)
+ {
+ XCopyArea(display,backbuffer,window,gc,
+ dest_x,dest_y, TILEX,TILEY, dest_x,dest_y);
+ drawto_field = window;
+ }
+ }
+ }
}
}
{
int speed = 3;
- CheckExploding = TRUE;
-
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
MovDelay[x][y] = 3*speed;
BOOL links_frei = FALSE, rechts_frei = FALSE;
BOOL links_massiv = FALSE, rechts_massiv = FALSE;
- CheckExploding = TRUE;
-
if (!MovDelay[ax][ay]) /* neue Mauer / noch nicht gewartet */
MovDelay[ax][ay] = 3;
Feld[ax][ay] = EL_MAUERWERK;
}
-int GameActions(int mx, int my, int button)
+void CheckForDragon(int x, int y)
{
- static long time_delay=0, action_delay=0;
- int Action;
-
- if (TimeLeft>0 && DelayReached(&time_delay,100) && !tape.pausing)
+ int i,j;
+ BOOL dragon_found = FALSE;
+ static int xy[4][2] =
{
- TimeLeft--;
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
+ };
- if (tape.recording || tape.playing)
- DrawVideoDisplay(VIDEO_STATE_TIME_ON,level.time-TimeLeft);
+ for(i=0;i<4;i++)
+ {
+ for(j=0;j<4;j++)
+ {
+ int xx = x + j*xy[i][0], yy = y + j*xy[i][1];
- if (TimeLeft<=10)
- PlaySoundStereo(SND_GONG,PSND_MAX_RIGHT);
+ if (IN_LEV_FIELD(xx,yy) &&
+ (Feld[xx][yy] == EL_BURNING || Feld[xx][yy] == EL_DRACHE))
+ {
+ if (Feld[xx][yy] == EL_DRACHE)
+ dragon_found = TRUE;
+ }
+ else
+ break;
+ }
+ }
- DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW);
- BackToFront();
+ if (!dragon_found)
+ {
+ for(i=0;i<4;i++)
+ {
+ for(j=0;j<3;j++)
+ {
+ int xx = x + j*xy[i][0], yy = y + j*xy[i][1];
+
+ if (IN_LEV_FIELD(xx,yy) && Feld[xx][yy] == EL_BURNING)
+ {
+ Feld[xx][yy] = EL_LEERRAUM;
+ DrawLevelField(xx,yy);
+ }
+ else
+ break;
+ }
+ }
}
+}
- if (!TimeLeft)
- KillHero();
+void GameActions()
+{
+ static long action_delay=0;
+ long action_delay_value;
- Action = (CheckMoving || CheckExploding || SiebAktiv);
+ if (game_status != PLAYING)
+ return;
/*
- if (Action && DelayReached(&action_delay,3))
+ action_delay_value =
+ (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GAME_FRAME_DELAY);
*/
- if (DelayReached(&action_delay,3))
+ action_delay_value =
+ (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : Gamespeed);
+
+ if (DelayReached(&action_delay, action_delay_value))
{
int x,y,element;
+ int sieb_x = 0, sieb_y = 0;
if (tape.pausing || (tape.playing && !TapePlayDelay()))
- return(ACT_GO_ON);
+ return;
else if (tape.recording)
TapeRecordDelay();
- CheckMoving = CheckExploding = FALSE;
+ FrameCounter++;
+ TimeFrames++;
+
for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
{
Stop[x][y] = FALSE;
if (JustHit[x][y]>0)
JustHit[x][y]--;
+
+#if DEBUG
+ if (IS_BLOCKED(x,y))
+ {
+ int oldx,oldy;
+
+ Blocked2Moving(x,y,&oldx,&oldy);
+ if (!IS_MOVING(oldx,oldy))
+ {
+ printf("GameActions(): (BLOCKED=>MOVING) context corrupted!\n");
+ printf("GameActions(): BLOCKED: x = %d, y = %d\n",x,y);
+ printf("GameActions(): !MOVING: oldx = %d, oldy = %d\n",oldx,oldy);
+ printf("GameActions(): This should never happen!\n");
+ }
+ }
+#endif
+
}
for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
{
element = Feld[x][y];
- if (element==EL_LEERRAUM || element==EL_ERDREICH)
+ if (IS_INACTIVE(element))
continue;
if (!IS_MOVING(x,y) && (CAN_FALL(element) || CAN_MOVE(element)))
{
StartMoving(x,y);
- if (Feld[x][y]==EL_EDELSTEIN2)
+
+ if (IS_GEM(element))
EdelsteinFunkeln(x,y);
}
else if (IS_MOVING(x,y))
MauerWaechst(x,y);
else if (element==EL_MAUER_LEBT)
MauerAbleger(x,y);
+ else if (element==EL_BURNING)
+ CheckForDragon(x,y);
if (SiebAktiv)
{
+ BOOL sieb = FALSE;
+
if (element==EL_SIEB_LEER || element==EL_SIEB_VOLL ||
Store[x][y]==EL_SIEB_LEER)
- SiebAktivieren(x,y,1);
+ {
+ SiebAktivieren(x, y, 1);
+ sieb = TRUE;
+ }
else if (element==EL_SIEB2_LEER || element==EL_SIEB2_VOLL ||
Store[x][y]==EL_SIEB2_LEER)
- SiebAktivieren(x,y,2);
+ {
+ SiebAktivieren(x, y, 2);
+ sieb = TRUE;
+ }
+
+ if (sieb && ABS(x-JX)+ABS(y-JY) < ABS(sieb_x-JX)+ABS(sieb_y-JY))
+ {
+ sieb_x = x;
+ sieb_y = y;
+ }
}
}
if (SiebAktiv)
+ {
+ if (!(SiebAktiv%4))
+ PlaySoundLevel(sieb_x,sieb_y,SND_MIEP);
SiebAktiv--;
+ if (!SiebAktiv)
+ {
+ for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
+ {
+ element = Feld[x][y];
+ if (element==EL_SIEB_LEER || element==EL_SIEB_VOLL)
+ {
+ Feld[x][y] = EL_SIEB_TOT;
+ DrawLevelField(x,y);
+ }
+ else if (element==EL_SIEB2_LEER || element==EL_SIEB2_VOLL)
+ {
+ Feld[x][y] = EL_SIEB2_TOT;
+ DrawLevelField(x,y);
+ }
+ }
+ }
+ }
+ }
- if (CheckMoving || CheckExploding)
- BackToFront();
+ if (TimeLeft>0 && TimeFrames>=25 && !tape.pausing)
+ {
+ TimeFrames = 0;
+ TimeLeft--;
+
+ if (tape.recording || tape.playing)
+ DrawVideoDisplay(VIDEO_STATE_TIME_ON,level.time-TimeLeft);
+
+ if (TimeLeft<=10)
+ PlaySoundStereo(SND_GONG,PSND_MAX_RIGHT);
+
+ DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW);
+
+ if (!TimeLeft)
+ KillHero();
}
- return(ACT_GO_ON);
+ BackToFront();
}
void ScrollLevel(int dx, int dy)
if (dx)
{
- x = dx==1 ? 0 : SCR_FIELDX-1;
+ x = (dx==1 ? 0 : SCR_FIELDX-1);
for(y=0;y<SCR_FIELDY;y++)
DrawScreenField(x,y);
}
if (dy)
{
- y = dy==1 ? 0 : SCR_FIELDY-1;
- for(x=0;x<SCR_FIELDY;x++)
+ y = (dy==1 ? 0 : SCR_FIELDY-1);
+ for(x=0;x<SCR_FIELDX;x++)
DrawScreenField(x,y);
}
redraw_mask|=REDRAW_FIELD;
}
-BOOL MoveFigureOneStep(int dx, int dy)
+BOOL MoveFigureOneStep(int dx, int dy, int real_dx, int real_dy)
{
int oldJX,oldJY, newJX = JX+dx,newJY = JY+dy;
int element;
int can_move;
- if (!dx && !dy)
+/*
+ int old_move_dir = PlayerMovDir;
+*/
+
+ if (PlayerGone || (!dx && !dy))
return(MF_NO_ACTION);
+
+ PlayerMovDir = (dx < 0 ? MV_LEFT :
+ dx > 0 ? MV_RIGHT :
+ dy < 0 ? MV_UP :
+ dy > 0 ? MV_DOWN : MV_NO_MOVING);
+/*
+ if (old_move_dir != PlayerMovDir)
+ PlayerFrame = 0;
+ else
+ PlayerFrame = (PlayerFrame + 1) % 4;
+*/
+
if (!IN_LEV_FIELD(newJX,newJY))
return(MF_NO_ACTION);
InitMovingField(JX,JY,MV_DOWN);
Store[JX][JY] = EL_SALZSAEURE;
ContinueMoving(JX,JY);
-
- PlaySoundLevel(JX,JY,SND_AUTSCH);
- PlaySoundLevel(JX,JY,SND_LACHEN);
- GameOver = TRUE;
- JX = JY = -1;
+ BuryHero();
}
else
KillHero();
return(MF_MOVING);
}
- can_move = DigField(newJX,newJY,DF_DIG);
+ can_move = DigField(newJX,newJY, real_dx,real_dy, DF_DIG);
if (can_move != MF_MOVING)
return(can_move);
JX = newJX;
JY = newJY;
+
+ JX2 = oldJX;
+ JY2 = oldJY;
+
+ PlayerMovPos = TILEX/4;
+ PlayerMovPos = (dx > 0 || dy > 0 ? -1 : 1) * 3*TILEX/4;
+
+ ScrollFigure(-1);
+
if (Store[oldJX][oldJY])
{
DrawGraphic(SCROLLX(oldJX),SCROLLY(oldJY),el2gfx(Store[oldJX][oldJY]));
{
static long move_delay = 0;
int moved = MF_NO_ACTION;
+ int oldJX = JX, oldJY = JY;
- if (GameOver || (!dx && !dy))
+ if (PlayerGone || (!dx && !dy))
return(FALSE);
+/*
+ if (!DelayReached(&move_delay,8) && !tape.playing)
+ return(FALSE);
+*/
+
+/*
if (!DelayReached(&move_delay,10) && !tape.playing)
return(FALSE);
+*/
+
+/*
+ if (!FrameReached(&move_delay,2) && !tape.playing)
+ return(FALSE);
+*/
+
+ if (Movemethod == 0)
+ {
+ if (!DelayReached(&move_delay,Movespeed[0]) && !tape.playing)
+ return(FALSE);
+ }
+ else
+ {
+ if (!FrameReached(&move_delay,Movespeed[1]) && !tape.playing)
+ return(FALSE);
+ }
- if (moved |= MoveFigureOneStep(dx,0))
- moved |= MoveFigureOneStep(0,dy);
+ if (moved |= MoveFigureOneStep(dx,0, dx,dy))
+ moved |= MoveFigureOneStep(0,dy, dx,dy);
else
{
- moved |= MoveFigureOneStep(0,dy);
- moved |= MoveFigureOneStep(dx,0);
+ moved |= MoveFigureOneStep(0,dy, dx,dy);
+ moved |= MoveFigureOneStep(dx,0, dx,dy);
}
if (moved & MF_MOVING)
{
int old_scroll_x=scroll_x, old_scroll_y=scroll_y;
+ int offset = (scroll_delay_on ? 3 : 0);
- if (scroll_x!=JX-MIDPOSX && JX>=MIDPOSX-1 && JX<=lev_fieldx-MIDPOSX)
- scroll_x = JX-MIDPOSX;
- if (scroll_y!=JY-MIDPOSY && JY>=MIDPOSY-1 && JY<=lev_fieldy-MIDPOSY)
- scroll_y = JY-MIDPOSY;
+ if ((scroll_x < JX-MIDPOSX-offset || scroll_x > JX-MIDPOSX+offset) &&
+ JX>=MIDPOSX-1-offset && JX<=lev_fieldx-(MIDPOSX-offset))
+ scroll_x = JX-MIDPOSX + (scroll_x < JX-MIDPOSX ? -offset : offset);
+ if ((scroll_y < JY-MIDPOSY-offset || scroll_y > JY-MIDPOSY+offset) &&
+ JY>=MIDPOSY-1-offset && JY<=lev_fieldy-(MIDPOSY-offset))
+ scroll_y = JY-MIDPOSY + (scroll_y < JY-MIDPOSY ? -offset : offset);
if (scroll_x!=old_scroll_x || scroll_y!=old_scroll_y)
ScrollLevel(old_scroll_x-scroll_x,old_scroll_y-scroll_y);
+ }
- if (Feld[JX][JY]==EL_LEERRAUM)
- DrawLevelElement(JX,JY,EL_SPIELFIGUR);
- else
- DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_SPIELFIGUR);
+ if (!(moved & MF_MOVING) && !PlayerPushing)
+ PlayerFrame = 0;
+ else
+ PlayerFrame = (PlayerFrame + 1) % 4;
+
+ if (moved & MF_MOVING)
+ {
+ if (oldJX != JX && oldJY == JY)
+ PlayerMovDir = (oldJX < JX ? MV_RIGHT : MV_LEFT);
+ else if (oldJX == JX && oldJY != JY)
+ PlayerMovDir = (oldJY < JY ? MV_DOWN : MV_UP);
+
+ DrawLevelField(JX,JY); /* für "ErdreichAnbroeckeln()" */
}
TestIfHeroHitsBadThing();
BackToFront();
- if (LevelSolved)
- GameWon();
+ if (PlayerGone)
+ RemoveHero();
return(moved);
}
-void TestIfHeroHitsBadThing()
+void ScrollFigure(int init)
{
- int i, killx = JX,killy = JY;
+ static long actual_frame_counter;
+
+ if (init)
+ {
+ actual_frame_counter = FrameCounter;
+ return;
+ }
+ else if (!FrameReached(&actual_frame_counter,1))
+ return;
+
+ PlayerMovPos += (PlayerMovPos > 0 ? -1 : 1) * TILEX/4;
+
+ DrawLevelElement(JX2,JY2, Feld[JX2][JY2]);
+ DrawPlayerField();
+}
+
+void TestIfGoodThingHitsBadThing(int goodx, int goody)
+{
+ int i, killx = goodx, killy = goody;
static int xy[4][2] =
{
- 0,-1,
- -1,0,
- +1,0,
- 0,+1
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
};
static int harmless[4] =
{
{
int x,y,element;
- x = JX+xy[i][0];
- y = JY+xy[i][1];
+ x = goodx+xy[i][0];
+ y = goody+xy[i][1];
if (!IN_LEV_FIELD(x,y))
continue;
}
}
- if (killx!=JX || killy!=JY)
- KillHero();
+ if (killx!=goodx || killy!=goody)
+ {
+ if (IS_PLAYER(goodx,goody))
+ KillHero();
+ else
+ Bang(goodx,goody);
+ }
+}
+
+void TestIfBadThingHitsGoodThing(int badx, int bady)
+{
+ int i, killx = badx, killy = bady;
+ static int xy[4][2] =
+ {
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
+ };
+ static int harmless[4] =
+ {
+ MV_UP,
+ MV_LEFT,
+ MV_RIGHT,
+ MV_DOWN
+ };
+
+ for(i=0;i<4;i++)
+ {
+ int x,y,element;
+
+ x = badx+xy[i][0];
+ y = bady+xy[i][1];
+ if (!IN_LEV_FIELD(x,y))
+ continue;
+
+ element = Feld[x][y];
+
+ if (element==EL_PINGUIN)
+ {
+ if (MovDir[x][y]==harmless[i] && IS_MOVING(x,y))
+ continue;
+
+ killx = x;
+ killy = y;
+ break;
+ }
+ }
+
+ if (killx!=badx || killy!=bady)
+ Bang(killx,killy);
+}
+
+void TestIfHeroHitsBadThing()
+{
+ TestIfGoodThingHitsBadThing(JX,JY);
}
void TestIfBadThingHitsHero()
{
- TestIfHeroHitsBadThing();
+ TestIfGoodThingHitsBadThing(JX,JY);
+ /* (no typo!) */
+}
+
+void TestIfFriendHitsBadThing(int x, int y)
+{
+ TestIfGoodThingHitsBadThing(x,y);
+}
+
+void TestIfBadThingHitsFriend(int x, int y)
+{
+ TestIfBadThingHitsGoodThing(x,y);
}
void TestIfBadThingHitsOtherBadThing(int badx, int bady)
int i, killx=badx, killy=bady;
static int xy[4][2] =
{
- 0,-1,
- -1,0,
- +1,0,
- 0,+1
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
};
for(i=0;i<4;i++)
void KillHero()
{
- if (PLAYER(-1,-1))
+ if (PlayerGone)
return;
if (IS_PFORTE(Feld[JX][JY]))
Feld[JX][JY] = EL_LEERRAUM;
+ Bang(JX,JY);
+ BuryHero();
+}
+
+void BuryHero()
+{
+ if (PlayerGone)
+ return;
+
PlaySoundLevel(JX,JY,SND_AUTSCH);
PlaySoundLevel(JX,JY,SND_LACHEN);
- Bang(JX,JY);
+
GameOver = TRUE;
+ RemoveHero();
+}
+
+void RemoveHero()
+{
+ PlayerGone = TRUE;
+
+ ExitX = ZX = JX;
+ ExitY = ZY = JY;
JX = JY = -1;
}
-int DigField(int x, int y, int mode)
+int DigField(int x, int y, int real_dx, int real_dy, int mode)
{
int dx = x-JX, dy = y-JY;
int element;
static long push_delay = 0;
- static int push_delay_value = 20;
+ static int push_delay_value = 5;
- if (mode==DF_NO_PUSH)
+ PlayerPushing = FALSE;
+
+ if (mode == DF_NO_PUSH)
{
push_delay = 0;
return(MF_NO_ACTION);
switch(element)
{
case EL_LEERRAUM:
- CheckMoving = TRUE;
break;
+
case EL_ERDREICH:
Feld[x][y] = EL_LEERRAUM;
- CheckMoving = TRUE;
break;
+
case EL_EDELSTEIN:
- case EL_EDELSTEIN2:
- case EL_EDELSTEIN3:
+ case EL_EDELSTEIN_BD:
+ case EL_EDELSTEIN_GELB:
+ case EL_EDELSTEIN_ROT:
+ case EL_EDELSTEIN_LILA:
Feld[x][y] = EL_LEERRAUM;
- CheckMoving = TRUE;
+ MovDelay[x][y] = 0; /* wegen EDELSTEIN_BD-Funkeln! */
if (Gems>0)
Gems--;
- RaiseScore(level.score[SC_EDELSTEIN]);
+ RaiseScoreElement(EL_EDELSTEIN);
DrawText(DX_EMERALDS,DY_EMERALDS,int2str(Gems,3),FS_SMALL,FC_YELLOW);
PlaySoundLevel(x,y,SND_PONG);
break;
+
case EL_DIAMANT:
Feld[x][y] = EL_LEERRAUM;
- CheckMoving = TRUE;
Gems -= 3;
if (Gems<0)
Gems=0;
- RaiseScore(level.score[SC_DIAMANT]);
+ RaiseScoreElement(EL_DIAMANT);
DrawText(DX_EMERALDS,DY_EMERALDS,int2str(Gems,3),FS_SMALL,FC_YELLOW);
PlaySoundLevel(x,y,SND_PONG);
break;
+
case EL_DYNAMIT_AUS:
Feld[x][y] = EL_LEERRAUM;
- CheckMoving = TRUE;
Dynamite++;
- RaiseScore(level.score[SC_DYNAMIT]);
+ RaiseScoreElement(EL_DYNAMIT);
DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW);
PlaySoundLevel(x,y,SND_PONG);
break;
+
case EL_DYNABOMB_NR:
Feld[x][y] = EL_LEERRAUM;
- CheckMoving = TRUE;
DynaBombCount++;
DynaBombsLeft++;
- RaiseScore(level.score[SC_DYNAMIT]);
+ RaiseScoreElement(EL_DYNAMIT);
PlaySoundLevel(x,y,SND_PONG);
break;
case EL_DYNABOMB_SZ:
+
Feld[x][y] = EL_LEERRAUM;
- CheckMoving = TRUE;
DynaBombSize++;
- RaiseScore(level.score[SC_DYNAMIT]);
+ RaiseScoreElement(EL_DYNAMIT);
+ PlaySoundLevel(x,y,SND_PONG);
+ break;
+
+ case EL_DYNABOMB_XL:
+ Feld[x][y] = EL_LEERRAUM;
+ DynaBombXL = TRUE;
+ RaiseScoreElement(EL_DYNAMIT);
PlaySoundLevel(x,y,SND_PONG);
break;
+
case EL_SCHLUESSEL1:
case EL_SCHLUESSEL2:
case EL_SCHLUESSEL3:
int key_nr = element-EL_SCHLUESSEL1;
Feld[x][y] = EL_LEERRAUM;
- CheckMoving = TRUE;
Key[key_nr] = TRUE;
- RaiseScore(level.score[SC_SCHLUESSEL]);
+ RaiseScoreElement(EL_SCHLUESSEL);
DrawMiniGraphicExtHiRes(drawto,gc,
DX_KEYS+key_nr*MINI_TILEX,DY_KEYS,
GFX_SCHLUESSEL1+key_nr);
PlaySoundLevel(x,y,SND_PONG);
break;
}
+
case EL_ABLENK_AUS:
Feld[x][y] = EL_ABLENK_EIN;
- CheckExploding = TRUE;
- ZX=x;
- ZY=y;
+ ZX = x;
+ ZY = y;
DrawLevelField(x,y);
return(MF_ACTION);
break;
+
case EL_FELSBROCKEN:
case EL_BOMBE:
case EL_KOKOSNUSS:
case EL_ZEIT_LEER:
- if (mode==DF_SNAP)
+ if (dy || mode==DF_SNAP)
return(MF_NO_ACTION);
- if (dy || !IN_LEV_FIELD(x+dx,y+dy) || Feld[x+dx][y+dy]!=EL_LEERRAUM)
+
+ PlayerPushing = TRUE;
+
+ if (!IN_LEV_FIELD(x+dx,y+dy) || Feld[x+dx][y+dy] != EL_LEERRAUM)
return(MF_NO_ACTION);
- if (Counter() > push_delay+4*push_delay_value)
- push_delay = Counter();
- if (!DelayReached(&push_delay,push_delay_value) && !tape.playing)
+ if (real_dy)
+ {
+ if (IN_LEV_FIELD(JX,JY+real_dy) && !IS_SOLID(Feld[JX][JY+real_dy]))
+ return(MF_NO_ACTION);
+ }
+
+ if (push_delay == 0)
+ push_delay = FrameCounter;
+ if (!FrameReached(&push_delay,push_delay_value) && !tape.playing)
return(MF_NO_ACTION);
Feld[x][y] = EL_LEERRAUM;
Feld[x+dx][y+dy] = element;
- push_delay_value = 10+RND(30);
- CheckMoving = TRUE;
+
+ push_delay_value = 2+RND(8);
+
DrawLevelField(x+dx,y+dy);
if (element==EL_FELSBROCKEN)
PlaySoundLevel(x+dx,y+dy,SND_PUSCH);
else
PlaySoundLevel(x+dx,y+dy,SND_KLOPF);
break;
+
case EL_PFORTE1:
case EL_PFORTE2:
case EL_PFORTE3:
if (!Key[element-EL_PFORTE1])
return(MF_NO_ACTION);
break;
+
case EL_PFORTE1X:
case EL_PFORTE2X:
case EL_PFORTE3X:
if (!Key[element-EL_PFORTE1X])
return(MF_NO_ACTION);
break;
+
case EL_AUSGANG_ZU:
case EL_AUSGANG_ACT:
/* Tür ist (noch) nicht offen! */
return(MF_NO_ACTION);
break;
+
case EL_AUSGANG_AUF:
-/*
- if (mode==DF_SNAP || Gems>0)
- return(MF_NO_ACTION);
-*/
if (mode==DF_SNAP)
return(MF_NO_ACTION);
- LevelSolved = GameOver = TRUE;
+
+ PlayerGone = TRUE;
PlaySoundLevel(x,y,SND_BUING);
+
+ if (!Friends)
+ LevelSolved = GameOver = TRUE;
+
break;
+
case EL_BIRNE_AUS:
Feld[x][y] = EL_BIRNE_EIN;
+ Lights--;
DrawLevelField(x,y);
PlaySoundLevel(x,y,SND_DENG);
return(MF_ACTION);
break;
+
case EL_ZEIT_VOLL:
Feld[x][y] = EL_ZEIT_LEER;
+ TimeLeft += 10;
+ DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW);
DrawLevelField(x,y);
PlaySoundStereo(SND_GONG,PSND_MAX_RIGHT);
return(MF_ACTION);
break;
+
+ case EL_SOKOBAN_FELD_LEER:
+ break;
+
+ case EL_SOKOBAN_FELD_VOLL:
+ case EL_SOKOBAN_OBJEKT:
+ case EL_SONDE:
+ if (mode==DF_SNAP)
+ return(MF_NO_ACTION);
+
+ PlayerPushing = TRUE;
+
+ if (!IN_LEV_FIELD(x+dx,y+dy)
+ || (Feld[x+dx][y+dy] != EL_LEERRAUM
+ && (Feld[x+dx][y+dy] != EL_SOKOBAN_FELD_LEER
+ || !IS_SB_ELEMENT(element))))
+ return(MF_NO_ACTION);
+
+ if (dx && real_dy)
+ {
+ if (IN_LEV_FIELD(JX,JY+real_dy) && !IS_SOLID(Feld[JX][JY+real_dy]))
+ return(MF_NO_ACTION);
+ }
+ else if (dy && real_dx)
+ {
+ if (IN_LEV_FIELD(JX+real_dx,JY) && !IS_SOLID(Feld[JX+real_dx][JY]))
+ return(MF_NO_ACTION);
+ }
+
+ if (push_delay == 0)
+ push_delay = FrameCounter;
+ if (!FrameReached(&push_delay,push_delay_value) && !tape.playing)
+ return(MF_NO_ACTION);
+
+ if (IS_SB_ELEMENT(element))
+ {
+ if (element == EL_SOKOBAN_FELD_VOLL)
+ {
+ Feld[x][y] = EL_SOKOBAN_FELD_LEER;
+ SokobanFields++;
+ }
+ else
+ Feld[x][y] = EL_LEERRAUM;
+
+ if (Feld[x+dx][y+dy] == EL_SOKOBAN_FELD_LEER)
+ {
+ Feld[x+dx][y+dy] = EL_SOKOBAN_FELD_VOLL;
+ SokobanFields--;
+ if (element == EL_SOKOBAN_OBJEKT)
+ PlaySoundLevel(x,y,SND_DENG);
+ }
+ else
+ Feld[x+dx][y+dy] = EL_SOKOBAN_OBJEKT;
+ }
+ else
+ {
+ Feld[x][y] = EL_LEERRAUM;
+ Feld[x+dx][y+dy] = element;
+ }
+
+ push_delay_value = 2;
+
+ DrawLevelField(x,y);
+ DrawLevelField(x+dx,y+dy);
+ PlaySoundLevel(x+dx,y+dy,SND_PUSCH);
+
+ if (IS_SB_ELEMENT(element) &&
+ SokobanFields == 0 && game_emulation == EMU_SOKOBAN)
+ {
+ LevelSolved = GameOver = TRUE;
+ PlaySoundLevel(x,y,SND_BUING);
+ }
+
+ break;
+
+ case EL_MAULWURF:
+ case EL_PINGUIN:
+ case EL_SCHWEIN:
+ case EL_DRACHE:
+ break;
+
default:
return(MF_NO_ACTION);
break;
}
- push_delay=0;
+
+ push_delay = 0;
+
return(MF_MOVING);
}
int x = JX+dx, y = JY+dy;
static int snapped = FALSE;
- if (GameOver || !IN_LEV_FIELD(x,y))
+ if (PlayerGone || !IN_LEV_FIELD(x,y))
return(FALSE);
if (dx && dy)
return(FALSE);
if (snapped)
return(FALSE);
- if (!DigField(x,y,DF_SNAP))
+ PlayerMovDir = (dx < 0 ? MV_LEFT :
+ dx > 0 ? MV_RIGHT :
+ dy < 0 ? MV_UP :
+ dy > 0 ? MV_DOWN : MV_NO_MOVING);
+
+ if (!DigField(x,y, 0,0, DF_SNAP))
return(FALSE);
snapped = TRUE;
BOOL PlaceBomb(void)
{
+ int element;
+
+ if (PlayerGone)
+ return(FALSE);
+
+ element = Feld[JX][JY];
+
if ((Dynamite==0 && DynaBombsLeft==0) ||
- Feld[JX][JY]==EL_DYNAMIT || Feld[JX][JY]==EL_DYNABOMB)
+ element==EL_DYNAMIT || element==EL_DYNABOMB || element==EL_EXPLODING)
return(FALSE);
- if (Feld[JX][JY]!=EL_LEERRAUM)
- Store[JX][JY] = Feld[JX][JY];
+ if (element != EL_LEERRAUM)
+ Store[JX][JY] = element;
if (Dynamite)
{
Feld[JX][JY] = EL_DYNABOMB;
MovDelay[JX][JY] = 48;
DynaBombsLeft--;
-
- /* ändern, wenn Maske für DYNABOMB vorliegt! */
-
- DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT);
+ DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNABOMB);
}
- CheckExploding = TRUE;
return(TRUE);
}
{
int sx = SCROLLX(x), sy = SCROLLY(y);
int volume, stereo;
+ int silence_distance = 8;
- if (!sound_loops_on && IS_LOOP_SOUND(sound_nr))
+ if ((!sound_simple_on && !IS_LOOP_SOUND(sound_nr)) ||
+ (!sound_loops_on && IS_LOOP_SOUND(sound_nr)))
return;
- if (!IN_LEV_FIELD(x,y))
+ if (!IN_LEV_FIELD(x,y) ||
+ sx < -silence_distance || sx >= SCR_FIELDX+silence_distance ||
+ sy < -silence_distance || sy >= SCR_FIELDY+silence_distance)
return;
volume = PSND_MAX_VOLUME;
if (!IN_SCR_FIELD(sx,sy))
{
- if (sx<0 || sx>=SCR_FIELDX)
- volume = PSND_MAX_VOLUME - 2*ABS(sx-SCR_FIELDX/2);
- else
- volume = PSND_MAX_VOLUME - 2*ABS(sy-SCR_FIELDY/2);
+ int dx = ABS(sx-SCR_FIELDX/2)-SCR_FIELDX/2;
+ int dy = ABS(sy-SCR_FIELDY/2)-SCR_FIELDY/2;
+
+ volume -= volume*(dx > dy ? dx : dy)/silence_distance;
}
PlaySoundExt(sound_nr, volume, stereo, PSND_NO_LOOP);
BackToFront();
}
-void TapeInitRecording()
-{
- time_t zeit1 = time(NULL);
- struct tm *zeit2 = localtime(&zeit1);
-
- if (tape.recording || tape.playing)
- return;
-
- tape.level_nr = level_nr;
- tape.recording = TRUE;
- tape.pausing = TRUE;
- tape.date =
- 10000*(zeit2->tm_year%100) + 100*zeit2->tm_mon + zeit2->tm_mday;
-
- DrawVideoDisplay(VIDEO_STATE_REC_ON | VIDEO_STATE_PAUSE_ON,0);
- DrawVideoDisplay(VIDEO_STATE_DATE_ON,tape.date);
- DrawVideoDisplay(VIDEO_STATE_TIME_ON,0);
-}
-
-void TapeStartRecording()
-{
- tape.length = 0;
- tape.counter = 0;
- tape.pos[tape.counter].delay = 0;
- tape.recording = TRUE;
- tape.playing = FALSE;
- tape.pausing = FALSE;
- tape.random_seed = InitRND(NEW_RANDOMIZE);
- DrawVideoDisplay(VIDEO_STATE_REC_ON | VIDEO_STATE_PAUSE_OFF,0);
-}
-
-void TapeStopRecording()
+void RaiseScoreElement(int element)
{
- if (!tape.recording)
- return;
-
- tape.length = tape.counter;
- tape.recording = FALSE;
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_REC_OFF,0);
-
- master_tape = tape;
-}
-
-void TapeRecordAction(int joy)
-{
- if (!tape.recording || tape.pausing)
- return;
-
- if (tape.counter>=MAX_TAPELEN-1)
- {
- TapeStopRecording();
- return;
- }
-
- if (joy)
- {
- tape.pos[tape.counter].joystickdata = joy;
- tape.counter++;
- tape.pos[tape.counter].delay = 0;
- }
-}
-
-void TapeRecordDelay()
-{
- if (!tape.recording || tape.pausing)
- return;
-
- if (tape.counter>=MAX_TAPELEN)
- {
- TapeStopRecording();
- return;
- }
-
- tape.pos[tape.counter].delay++;
-
- if (tape.pos[tape.counter].delay>=255)
- {
- tape.pos[tape.counter].joystickdata = 0;
- tape.counter++;
- tape.pos[tape.counter].delay = 0;
- }
-}
-
-void TapeTogglePause()
-{
- if (!tape.recording && !tape.playing)
- return;
-
- if (tape.pausing)
- {
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
- if (game_status==MAINMENU)
- HandleMainMenu(SX+16,SY+7*32+16,0,0,MB_MENU_CHOICE);
- }
- else
- {
- tape.pausing = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
- }
-}
-
-void TapeInitPlaying()
-{
- if (tape.recording || tape.playing || TAPE_IS_EMPTY(tape))
- return;
-
- tape.playing = TRUE;
- tape.pausing = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PLAY_ON | VIDEO_STATE_PAUSE_ON,0);
- DrawVideoDisplay(VIDEO_STATE_DATE_ON,tape.date);
- DrawVideoDisplay(VIDEO_STATE_TIME_ON,0);
-}
-
-void TapeStartPlaying()
-{
- tape = master_tape;
-
- tape.counter = 0;
- tape.recording = FALSE;
- tape.playing = TRUE;
- tape.pausing = FALSE;
- InitRND(tape.random_seed);
- DrawVideoDisplay(VIDEO_STATE_PLAY_ON | VIDEO_STATE_PAUSE_OFF,0);
-}
-
-void TapeStopPlaying()
-{
- if (!tape.playing)
- return;
-
- tape.playing = FALSE;
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PLAY_OFF,0);
-}
-
-int TapePlayAction()
-{
- if (!tape.playing || tape.pausing)
- return(0);
-
- if (tape.counter>=tape.length)
- {
- TapeStopPlaying();
- return(0);
- }
-
- if (!tape.pos[tape.counter].delay)
- {
- tape.counter++;
- return(tape.pos[tape.counter-1].joystickdata);
- }
- else
- return(0);
-}
-
-BOOL TapePlayDelay()
-{
- if (!tape.playing || tape.pausing)
- return(0);
-
- if (tape.counter>=tape.length)
- {
- TapeStopPlaying();
- return(TRUE);
- }
-
- if (tape.pos[tape.counter].delay)
- {
- tape.pos[tape.counter].delay--;
- return(TRUE);
- }
- else
- return(FALSE);
-}
-
-void TapeStop()
-{
- TapeStopRecording();
- TapeStopPlaying();
- DrawVideoDisplay(VIDEO_ALL_OFF,0);
- if (tape.date && tape.length)
+ switch(element)
{
- DrawVideoDisplay(VIDEO_STATE_DATE_ON,tape.date);
- DrawVideoDisplay(VIDEO_STATE_TIME_ON,0);
+ case EL_EDELSTEIN:
+ RaiseScore(level.score[SC_EDELSTEIN]);
+ break;
+ case EL_DIAMANT:
+ RaiseScore(level.score[SC_DIAMANT]);
+ break;
+ case EL_KAEFER:
+ case EL_BUTTERFLY:
+ RaiseScore(level.score[SC_KAEFER]);
+ break;
+ case EL_FLIEGER:
+ case EL_FIREFLY:
+ RaiseScore(level.score[SC_FLIEGER]);
+ break;
+ case EL_MAMPFER:
+ case EL_MAMPFER2:
+ RaiseScore(level.score[SC_MAMPFER]);
+ break;
+ case EL_ROBOT:
+ RaiseScore(level.score[SC_ROBOT]);
+ break;
+ case EL_PACMAN:
+ RaiseScore(level.score[SC_PACMAN]);
+ break;
+ case EL_KOKOSNUSS:
+ RaiseScore(level.score[SC_KOKOSNUSS]);
+ break;
+ case EL_DYNAMIT:
+ RaiseScore(level.score[SC_DYNAMIT]);
+ break;
+ case EL_SCHLUESSEL:
+ RaiseScore(level.score[SC_SCHLUESSEL]);
+ break;
+ default:
+ break;
}
}
-
-void TapeErase()
-{
- tape.length = 0;
-}