static void InitMagicBallDelay(int x, int y)
{
- ChangeDelay[x][y] = level.ball_time * FRAMES_PER_SECOND;
-
- if (ChangeDelay[x][y] == 0)
- ChangeDelay[x][y] = 1;
+#if 1
+ ChangeDelay[x][y] = (level.ball_time + 1) * 8 + 1;
+#else
+ ChangeDelay[x][y] = level.ball_time * FRAMES_PER_SECOND + 1;
+#endif
}
static void ActivateMagicBall(int bx, int by)