player->active = FALSE;
player->action = 0;
- player->potential_action = 0;
+ player->effective_action = 0;
player->score = 0;
player->gems_still_needed = level.edelsteine;
int jx = player->jx, jy = player->jy;
player->present = TRUE;
+
+ /*
if (!network_playing || player->connected)
+ */
+
+ if (!options.network || player->connected)
{
player->active = TRUE;
if (player->connected && !player->present)
{
- printf("Oops!\n");
-
-
for(j=0; j<MAX_PLAYERS; j++)
{
struct PlayerInfo *some_player = &stored_player[j];
}
}
+ /* when in single player mode, eliminate all but the first active player */
+ if (!options.network && !setup.team_mode)
+ {
+ for(i=0; i<MAX_PLAYERS; i++)
+ {
+ if (stored_player[i].active)
+ {
+ for(j=i+1; j<MAX_PLAYERS; j++)
+ {
+ struct PlayerInfo *player = &stored_player[j];
+ int jx = player->jx, jy = player->jy;
+
+ if (player->active)
+ {
+ player->active = FALSE;
+ StorePlayer[jx][jy] = 0;
+ Feld[jx][jy] = EL_LEERRAUM;
+ }
+ }
+ }
+ }
+ }
for(i=0; i<MAX_PLAYERS; i++)
{
int hi_pos;
int bumplevel = FALSE;
+ if (local_player->MovPos)
+ return;
+
local_player->LevelSolved = FALSE;
if (TimeLeft)
if (tape.recording)
{
TapeStop();
- SaveLevelTape(tape.level_nr); /* Ask to save tape */
+ SaveTape(tape.level_nr); /* Ask to save tape */
}
if ((hi_pos=NewHiScore()) >= 0)
}
}
-void PlayerActions(struct PlayerInfo *player, byte player_action)
+static void PlayerActions(struct PlayerInfo *player, byte player_action)
{
static byte stored_player_action[MAX_PLAYERS];
static int num_stored_actions = 0;
+ static boolean save_tape_entry = FALSE;
boolean moved = FALSE, snapped = FALSE, bombed = FALSE;
int jx = player->jx, jy = player->jy;
int left = player_action & JOY_LEFT;
if (player_action)
{
+ save_tape_entry = TRUE;
player->frame_reset_delay = 0;
if (button1)
stored_player_action[player->index_nr] = player_action;
+#if 0
/* this allows cycled sequences of PlayerActions() */
if (num_stored_actions >= MAX_PLAYERS)
{
TapeRecordAction(stored_player_action);
num_stored_actions = 0;
}
+#endif
+
}
else if (tape.playing && snapped)
SnapField(player, 0,0); /* stop snapping */
player->Frame = 0;
}
+ if (tape.recording && num_stored_actions >= MAX_PLAYERS && save_tape_entry)
+ {
+ TapeRecordAction(stored_player_action);
+ num_stored_actions = 0;
+ save_tape_entry = FALSE;
+ }
+
if (tape.playing && !tape.pausing && !player_action &&
tape.counter < tape.length)
{
int next_joy =
tape.pos[tape.counter].action[player->index_nr] & (JOY_LEFT|JOY_RIGHT);
- if (next_joy == JOY_LEFT || next_joy == JOY_RIGHT)
+ if ((next_joy == JOY_LEFT || next_joy == JOY_RIGHT) &&
+ (player->MovDir != JOY_UP && player->MovDir != JOY_DOWN))
{
int dx = (next_joy == JOY_LEFT ? -1 : +1);
int sieb_x = 0, sieb_y = 0;
int i, x,y, element;
byte *recorded_player_action;
+ byte summarized_player_action = 0;
if (game_status != PLAYING)
return;
}
+ /*
if (tape.pausing || (tape.playing && !TapePlayDelay()))
return;
else if (tape.recording)
TapeRecordDelay();
+ */
+
+ if (tape.pausing)
+ return;
+
+ if (tape.playing)
+ TapePlayDelay();
+ else if (tape.recording)
+ TapeRecordDelay();
recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
+ for(i=0; i<MAX_PLAYERS; i++)
+ {
+ summarized_player_action |= stored_player[i].action;
+
+ if (!network_playing)
+ stored_player[i].effective_action = stored_player[i].action;
+ }
+
if (network_playing)
- SendToServer_MovePlayer(local_player->potential_action);
+ SendToServer_MovePlayer(summarized_player_action);
+
+ if (!options.network && !setup.team_mode)
+ local_player->effective_action = summarized_player_action;
for(i=0; i<MAX_PLAYERS; i++)
{
- int actual_player_action = stored_player[i].action;
+ int actual_player_action = stored_player[i].effective_action;
if (recorded_player_action)
actual_player_action = recorded_player_action[i];
ScrollScreen(NULL, SCROLL_GO_ON);
+
+ /*
+ if (tape.pausing || (tape.playing && !TapePlayDelay()))
+ return;
+ else if (tape.recording)
+ TapeRecordDelay();
+ */
+
+
FrameCounter++;
TimeFrames++;
if (!FrameReached(&player->move_delay,MoveSpeed) && !tape.playing)
return(FALSE);
+ if (player->MovPos)
+ {
+ /* should only happen if pre-1.0 tape recordings are played */
+ /* this is only for backward compatibility */
+
+#if DEBUG
+ printf("THIS SHOULD ONLY HAPPEN WITH PRE-1.0 LEVEL TAPES.\n");
+#endif
+
+ while (player->MovPos)
+ {
+ ScrollFigure(player, SCROLL_GO_ON);
+ ScrollScreen(NULL, SCROLL_GO_ON);
+ FrameCounter++;
+ DrawAllPlayers();
+ BackToFront();
+ }
+ }
+
if (player->last_move_dir & (MV_LEFT | MV_RIGHT))
{
if (!(moved |= MoveFigureOneStep(player, 0,dy, dx,dy)))
scroll_x = jx-MIDPOSX + (scroll_x < jx-MIDPOSX ? -offset : +offset);
/* don't scroll over playfield boundaries */
- if (scroll_x < -1 || scroll_x > lev_fieldx - SCR_FIELDX + 2)
- scroll_x = (scroll_x < -1 ? -1 : lev_fieldx - SCR_FIELDX + 2);
+ if (scroll_x < -1 || scroll_x > lev_fieldx - SCR_FIELDX + 1)
+ scroll_x = (scroll_x < -1 ? -1 : lev_fieldx - SCR_FIELDX + 1);
/* don't scroll more than one field at a time */
scroll_x = old_scroll_x + SIGN(scroll_x - old_scroll_x);
scroll_y = jy-MIDPOSY + (scroll_y < jy-MIDPOSY ? -offset : +offset);
/* don't scroll over playfield boundaries */
- if (scroll_y < -1 || scroll_y > lev_fieldy - SCR_FIELDY + 2)
- scroll_y = (scroll_y < -1 ? -1 : lev_fieldy - SCR_FIELDY + 2);
+ if (scroll_y < -1 || scroll_y > lev_fieldy - SCR_FIELDY + 1)
+ scroll_y = (scroll_y < -1 ? -1 : lev_fieldy - SCR_FIELDY + 1);
/* don't scroll more than one field at a time */
scroll_y = old_scroll_y + SIGN(scroll_y - old_scroll_y);