/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* game.c *
***********************************************************/
#include "init.h"
#include "buttons.h"
#include "files.h"
+#include "tape.h"
+#include "joystick.h"
+#include "network.h"
void GetPlayerConfig()
{
- int old_joystick_nr = joystick_nr;
+ if (sound_status == SOUND_OFF)
+ setup.sound = FALSE;
- if (sound_status==SOUND_OFF)
- player.setup &= ~SETUP_SOUND;
if (!sound_loops_allowed)
{
- player.setup &= ~SETUP_SOUND_LOOPS;
- player.setup &= ~SETUP_SOUND_MUSIC;
+ setup.sound_loops = FALSE;
+ setup.sound_music = FALSE;
}
- sound_on = SETUP_SOUND_ON(player.setup);
- sound_loops_on = SETUP_SOUND_LOOPS_ON(player.setup);
- sound_music_on = SETUP_SOUND_MUSIC_ON(player.setup);
- toons_on = SETUP_TOONS_ON(player.setup);
- direct_draw_on = SETUP_DIRECT_DRAW_ON(player.setup);
- fading_on = SETUP_FADING_ON(player.setup);
- autorecord_on = SETUP_RECORD_EACH_GAME_ON(player.setup);
- joystick_nr = SETUP_2ND_JOYSTICK_ON(player.setup);
- quick_doors = SETUP_QUICK_DOORS_ON(player.setup);
+ setup.sound_simple = setup.sound;
- if (joystick_nr != old_joystick_nr)
- {
- if (joystick_device)
- close(joystick_device);
- InitJoystick();
- }
+ InitJoysticks();
}
void InitGame()
{
- int i,x,y;
+ int i,j, x,y;
+ boolean emulate_bd = TRUE; /* unless non-BOULDERDASH elements found */
+ boolean emulate_sb = TRUE; /* unless non-SOKOBAN elements found */
+
+ /* don't play tapes over network */
+ network_playing = (options.network && !tape.playing);
+
+ for(i=0; i<MAX_PLAYERS; i++)
+ {
+ struct PlayerInfo *player = &stored_player[i];
+
+ player->index_nr = i;
+ player->element_nr = EL_SPIELER1 + i;
+
+ player->present = FALSE;
+ player->active = FALSE;
+
+ player->action = 0;
+ player->effective_action = 0;
+
+ player->score = 0;
+ player->gems_still_needed = level.edelsteine;
+ player->sokobanfields_still_needed = 0;
+ player->lights_still_needed = 0;
+ player->friends_still_needed = 0;
+
+ for(j=0; j<4; j++)
+ player->key[j] = FALSE;
+
+ player->dynamite = 0;
+ player->dynabomb_count = 0;
+ player->dynabomb_size = 0;
+ player->dynabombs_left = 0;
+ player->dynabomb_xl = FALSE;
+
+ player->MovDir = MV_NO_MOVING;
+ player->MovPos = 0;
+ player->Pushing = FALSE;
+ player->GfxPos = 0;
+ player->Frame = 0;
+
+ player->actual_frame_counter = 0;
+
+ player->frame_reset_delay = 0;
+
+ player->push_delay = 0;
+ player->push_delay_value = 5;
+
+ player->move_delay = 0;
+ player->last_move_dir = MV_NO_MOVING;
+
+ player->snapped = FALSE;
+
+ player->gone = FALSE;
+
+ player->last_jx = player->last_jy = 0;
+ player->jx = player->jy = 0;
+
+ DigField(player, 0,0,0,0,DF_NO_PUSH);
+ SnapField(player, 0,0);
+
+ player->LevelSolved = FALSE;
+ player->GameOver = FALSE;
+ }
+
+ network_player_action_received = FALSE;
+
+ /* initial null action */
+ if (network_playing)
+ SendToServer_MovePlayer(MV_NO_MOVING);
+
+ ZX = ZY = -1;
- Dynamite = Score = 0;
- Gems = level.edelsteine;
- Key[0] = Key[1] = Key[2] = Key[3] = FALSE;
MampferNr = 0;
+ FrameCounter = 0;
+ TimeFrames = 0;
TimeLeft = level.time;
- CheckMoving = TRUE;
- CheckExploding = FALSE;
- LevelSolved = GameOver = SiebAktiv = FALSE;
- JX = JY = 0;
- ZX = ZY = -1;
- if (tape.recording)
- TapeStartRecording();
- else if (tape.playing)
- TapeStartPlaying();
+ ScreenMovDir = MV_NO_MOVING;
+ ScreenMovPos = 0;
+ ScreenGfxPos = 0;
- DigField(0,0,DF_NO_PUSH);
- SnapField(0,0);
+ AllPlayersGone = SiebAktiv = FALSE;
for(i=0;i<MAX_NUM_AMOEBA;i++)
- AmoebaCnt[i] = 0;
+ AmoebaCnt[i] = AmoebaCnt2[i] = 0;
for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
{
Feld[x][y] = Ur[x][y];
MovPos[x][y] = MovDir[x][y] = MovDelay[x][y] = 0;
- Store[x][y] = Store2[x][y] = Frame[x][y] = AmoebaNr[x][y] = 0;
+ Store[x][y] = Store2[x][y] = StorePlayer[x][y] = 0;
+ Frame[x][y] = 0;
+ AmoebaNr[x][y] = 0;
+ JustHit[x][y] = 0;
+
+ if (emulate_bd && !IS_BD_ELEMENT(Feld[x][y]))
+ emulate_bd = FALSE;
+ if (emulate_sb && !IS_SB_ELEMENT(Feld[x][y]))
+ emulate_sb = FALSE;
switch(Feld[x][y])
{
case EL_SPIELFIGUR:
+ Feld[x][y] = EL_SPIELER1;
+ /* no break! */
case EL_SPIELER1:
- Feld[x][y] = EL_LEERRAUM;
- JX = x;
- JY = y;
- break;
case EL_SPIELER2:
+ case EL_SPIELER3:
+ case EL_SPIELER4:
+ {
+ struct PlayerInfo *player = &stored_player[Feld[x][y] - EL_SPIELER1];
+ int jx = player->jx, jy = player->jy;
+
+ player->present = TRUE;
+
+ /*
+ if (!network_playing || player->connected)
+ */
+
+ if (!options.network || player->connected)
+ {
+ player->active = TRUE;
+
+ /* remove potentially duplicate players */
+ if (StorePlayer[jx][jy] == Feld[x][y])
+ StorePlayer[jx][jy] = 0;
+
+ StorePlayer[x][y] = Feld[x][y];
+
+ printf("Player %d activated.\n", player->element_nr);
+ printf("[Local player is %d and currently %s.]\n",
+ local_player->element_nr,
+ local_player->active ? "active" : "not active");
+ }
+
Feld[x][y] = EL_LEERRAUM;
+ player->jx = player->last_jx = x;
+ player->jy = player->last_jy = y;
+
break;
+ }
case EL_BADEWANNE:
if (x<lev_fieldx-1 && Feld[x+1][y]==EL_SALZSAEURE)
Feld[x][y] = EL_BADEWANNE1;
case EL_FLIEGER_L:
case EL_FLIEGER_U:
case EL_FLIEGER:
+ case EL_BUTTERFLY_R:
+ case EL_BUTTERFLY_O:
+ case EL_BUTTERFLY_L:
+ case EL_BUTTERFLY_U:
+ case EL_BUTTERFLY:
+ case EL_FIREFLY_R:
+ case EL_FIREFLY_O:
+ case EL_FIREFLY_L:
+ case EL_FIREFLY_U:
+ case EL_FIREFLY:
case EL_PACMAN_R:
case EL_PACMAN_O:
case EL_PACMAN_L:
case EL_PACMAN_U:
case EL_MAMPFER:
- case EL_ZOMBIE:
+ case EL_MAMPFER2:
+ case EL_ROBOT:
case EL_PACMAN:
InitMovDir(x,y);
break;
case EL_AMOEBE_VOLL:
+ case EL_AMOEBE_BD:
InitAmoebaNr(x,y);
break;
case EL_TROPFEN:
Store[x][y] = EL_AMOEBE_NASS;
}
break;
+ case EL_DYNAMIT:
+ MovDelay[x][y] = 96;
+ break;
+ case EL_BIRNE_AUS:
+ local_player->lights_still_needed++;
+ break;
+ case EL_SOKOBAN_FELD_LEER:
+ local_player->sokobanfields_still_needed++;
+ break;
+ case EL_MAULWURF:
+ case EL_PINGUIN:
+ local_player->friends_still_needed++;
+ break;
+ case EL_SCHWEIN:
+ case EL_DRACHE:
+ MovDir[x][y] = 1<<RND(4);
+ break;
default:
break;
}
}
+ /* check if any connected player was not found in playfield */
+ for(i=0; i<MAX_PLAYERS; i++)
+ {
+ struct PlayerInfo *player = &stored_player[i];
+
+ if (player->connected && !player->present)
+ {
+ for(j=0; j<MAX_PLAYERS; j++)
+ {
+ struct PlayerInfo *some_player = &stored_player[j];
+ int jx = some_player->jx, jy = some_player->jy;
+
+ /* assign first free player found that is present in the playfield */
+ if (some_player->present && !some_player->connected)
+ {
+ player->present = TRUE;
+ player->active = TRUE;
+ some_player->present = FALSE;
+
+ StorePlayer[jx][jy] = player->element_nr;
+ player->jx = player->last_jx = jx;
+ player->jy = player->last_jy = jy;
+
+ break;
+ }
+ }
+ }
+ }
+
+ /* when in single player mode, eliminate all but the first active player */
+ if (!options.network && !setup.team_mode)
+ {
+ for(i=0; i<MAX_PLAYERS; i++)
+ {
+ if (stored_player[i].active)
+ {
+ for(j=i+1; j<MAX_PLAYERS; j++)
+ {
+ struct PlayerInfo *player = &stored_player[j];
+ int jx = player->jx, jy = player->jy;
+
+ if (player->active)
+ {
+ player->active = FALSE;
+ StorePlayer[jx][jy] = 0;
+ Feld[jx][jy] = EL_LEERRAUM;
+ }
+ }
+ }
+ }
+ }
+
+ for(i=0; i<MAX_PLAYERS; i++)
+ {
+ struct PlayerInfo *player = &stored_player[i];
+
+ printf("Player %d: present == %d, connected == %d, active == %d.\n",
+ i+1,
+ player->present,
+ player->connected,
+ player->active);
+ if (local_player == player)
+ printf("Player %d is local player.\n", i+1);
+ }
+
+
+ game_emulation = (emulate_bd ? EMU_BOULDERDASH :
+ emulate_sb ? EMU_SOKOBAN : EMU_NONE);
+
scroll_x = scroll_y = -1;
- if (JX>=MIDPOSX-1)
- scroll_x =
- (JX<=lev_fieldx-MIDPOSX ? JX-MIDPOSX : lev_fieldx-SCR_FIELDX+1);
- if (JY>=MIDPOSY-1)
- scroll_y =
- (JY<=lev_fieldy-MIDPOSY ? JY-MIDPOSY : lev_fieldy-SCR_FIELDY+1);
+ if (local_player->jx >= MIDPOSX-1)
+ scroll_x = (local_player->jx <= lev_fieldx-MIDPOSX ?
+ local_player->jx - MIDPOSX :
+ lev_fieldx - SCR_FIELDX + 1);
+ if (local_player->jy >= MIDPOSY-1)
+ scroll_y = (local_player->jy <= lev_fieldy-MIDPOSY ?
+ local_player->jy - MIDPOSY :
+ lev_fieldy - SCR_FIELDY + 1);
+
+ CloseDoor(DOOR_CLOSE_1);
DrawLevel();
- DrawLevelElement(JX,JY,EL_SPIELFIGUR);
+ DrawAllPlayers();
FadeToFront();
XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
int2str(level_nr,2),FS_SMALL,FC_YELLOW);
DrawTextExt(pix[PIX_DB_DOOR],gc,
DOOR_GFX_PAGEX1+XX_EMERALDS,DOOR_GFX_PAGEY1+YY_EMERALDS,
- int2str(Gems,3),FS_SMALL,FC_YELLOW);
+ int2str(local_player->gems_still_needed,3),FS_SMALL,FC_YELLOW);
DrawTextExt(pix[PIX_DB_DOOR],gc,
DOOR_GFX_PAGEX1+XX_DYNAMITE,DOOR_GFX_PAGEY1+YY_DYNAMITE,
- int2str(Dynamite,3),FS_SMALL,FC_YELLOW);
+ int2str(local_player->dynamite,3),FS_SMALL,FC_YELLOW);
DrawTextExt(pix[PIX_DB_DOOR],gc,
DOOR_GFX_PAGEX1+XX_SCORE,DOOR_GFX_PAGEY1+YY_SCORE,
- int2str(Score,5),FS_SMALL,FC_YELLOW);
+ int2str(local_player->score,5),FS_SMALL,FC_YELLOW);
DrawTextExt(pix[PIX_DB_DOOR],gc,
DOOR_GFX_PAGEX1+XX_TIME,DOOR_GFX_PAGEY1+YY_TIME,
int2str(TimeLeft,3),FS_SMALL,FC_YELLOW);
DrawGameButton(BUTTON_GAME_STOP);
DrawGameButton(BUTTON_GAME_PAUSE);
DrawGameButton(BUTTON_GAME_PLAY);
- DrawSoundDisplay(BUTTON_SOUND_MUSIC | (BUTTON_ON * sound_music_on));
- DrawSoundDisplay(BUTTON_SOUND_LOOPS | (BUTTON_ON * sound_loops_on));
- DrawSoundDisplay(BUTTON_SOUND_SOUND | (BUTTON_ON * sound_on));
+ DrawSoundDisplay(BUTTON_SOUND_MUSIC | (BUTTON_ON * setup.sound_music));
+ DrawSoundDisplay(BUTTON_SOUND_LOOPS | (BUTTON_ON * setup.sound_loops));
+ DrawSoundDisplay(BUTTON_SOUND_SIMPLE | (BUTTON_ON * setup.sound_simple));
XCopyArea(display,drawto,pix[PIX_DB_DOOR],gc,
DX+GAME_CONTROL_XPOS,DY+GAME_CONTROL_YPOS,
GAME_CONTROL_XSIZE,2*GAME_CONTROL_YSIZE,
OpenDoor(DOOR_OPEN_1);
- if (sound_music_on)
+ if (setup.sound_music)
PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
XAutoRepeatOff(display);
+
+
+ for (i=0;i<4;i++)
+ printf("Spieler %d %saktiv.\n",
+ i+1, (stored_player[i].active ? "" : "nicht "));
+
}
void InitMovDir(int x, int y)
int i, element = Feld[x][y];
static int xy[4][2] =
{
- 0,+1,
- +1,0,
- 0,-1,
- -1,0
+ { 0,+1 },
+ { +1,0 },
+ { 0,-1 },
+ { -1,0 }
};
static int direction[2][4] =
{
- MV_RIGHT, MV_UP, MV_LEFT, MV_DOWN,
- MV_LEFT, MV_DOWN, MV_RIGHT, MV_UP
+ { MV_RIGHT, MV_UP, MV_LEFT, MV_DOWN },
+ { MV_LEFT, MV_DOWN, MV_RIGHT, MV_UP }
};
switch(element)
Feld[x][y] = EL_FLIEGER;
MovDir[x][y] = direction[0][element-EL_FLIEGER_R];
break;
+ case EL_BUTTERFLY_R:
+ case EL_BUTTERFLY_O:
+ case EL_BUTTERFLY_L:
+ case EL_BUTTERFLY_U:
+ Feld[x][y] = EL_BUTTERFLY;
+ MovDir[x][y] = direction[0][element-EL_BUTTERFLY_R];
+ break;
+ case EL_FIREFLY_R:
+ case EL_FIREFLY_O:
+ case EL_FIREFLY_L:
+ case EL_FIREFLY_U:
+ Feld[x][y] = EL_FIREFLY;
+ MovDir[x][y] = direction[0][element-EL_FIREFLY_R];
+ break;
case EL_PACMAN_R:
case EL_PACMAN_O:
case EL_PACMAN_L:
break;
default:
MovDir[x][y] = 1<<RND(4);
- if (element!=EL_KAEFER && element!=EL_FLIEGER)
+ if (element != EL_KAEFER &&
+ element != EL_FLIEGER &&
+ element != EL_BUTTERFLY &&
+ element != EL_FIREFLY)
break;
for(i=0;i<4;i++)
if (!IN_LEV_FIELD(x1,y1) || !IS_FREE(x1,y1))
{
- if (element==EL_KAEFER)
+ if (element==EL_KAEFER || element==EL_BUTTERFLY)
{
MovDir[x][y] = direction[0][i];
break;
}
- else if (element==EL_FLIEGER)
+ else if (element==EL_FLIEGER || element==EL_FIREFLY)
{
MovDir[x][y] = direction[1][i];
break;
AmoebaNr[x][y] = group_nr;
AmoebaCnt[group_nr]++;
+ AmoebaCnt2[group_nr]++;
}
void GameWon()
int hi_pos;
int bumplevel = FALSE;
- if (sound_loops_on)
- PlaySoundExt(SND_SIRR,PSND_MAX_VOLUME,PSND_MAX_RIGHT,PSND_LOOP);
+ if (local_player->MovPos)
+ return;
+
+ local_player->LevelSolved = FALSE;
- if (TimeLeft>0)
+ if (TimeLeft)
{
- for(;TimeLeft>=0;TimeLeft--)
+ if (setup.sound_loops)
+ PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP);
+
+ while(TimeLeft > 0)
{
- if (!sound_loops_on)
- PlaySoundStereo(SND_SIRR,PSND_MAX_RIGHT);
+ if (!setup.sound_loops)
+ PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT);
if (TimeLeft && !(TimeLeft % 10))
RaiseScore(level.score[SC_ZEITBONUS]);
- DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW);
+ if (TimeLeft > 100 && !(TimeLeft % 10))
+ TimeLeft -= 10;
+ else
+ TimeLeft--;
+ DrawText(DX_TIME, DY_TIME, int2str(TimeLeft,3), FS_SMALL, FC_YELLOW);
BackToFront();
- Delay(10000);
+ Delay(10);
}
+
+ if (setup.sound_loops)
+ StopSound(SND_SIRR);
}
- if (sound_loops_on)
- StopSound(SND_SIRR);
FadeSounds();
+ /* Hero disappears */
+ DrawLevelField(ExitX, ExitY);
+ BackToFront();
+
if (tape.playing)
return;
CloseDoor(DOOR_CLOSE_1);
- if (level_nr==player.handicap &&
- level_nr<leveldir[leveldir_nr].num_ready)
- {
- player.handicap++;
- bumplevel = TRUE;
- SavePlayerInfo(PLAYER_LEVEL);
+ if (tape.recording)
+ {
+ TapeStop();
+ SaveTape(tape.level_nr); /* Ask to save tape */
}
- if ((hi_pos=NewHiScore())>=0)
+ if ((hi_pos=NewHiScore()) >= 0)
{
game_status = HALLOFFAME;
DrawHallOfFame(hi_pos);
level_nr++;
DrawMainMenu();
}
+
BackToFront();
}
-BOOL NewHiScore()
+boolean NewHiScore()
{
int k,l;
int position = -1;
LoadScore(level_nr);
- if (!strcmp(player.alias_name,EMPTY_ALIAS) ||
- Score<highscore[MAX_SCORE_ENTRIES-1].Score)
+ if (!strcmp(setup.alias_name,EMPTY_ALIAS) ||
+ local_player->score < highscore[MAX_SCORE_ENTRIES-1].Score)
return(-1);
for(k=0;k<MAX_SCORE_ENTRIES;k++)
{
- if (Score>highscore[k].Score) /* Spieler kommt in Highscore-Liste */
+ if (local_player->score > highscore[k].Score)
{
+ /* Spieler kommt in Highscore-Liste */
+
if (k<MAX_SCORE_ENTRIES-1)
{
int m = MAX_SCORE_ENTRIES-1;
#ifdef ONE_PER_NAME
for(l=k;l<MAX_SCORE_ENTRIES;l++)
- if (!strcmp(player.alias_name,highscore[l].Name))
+ if (!strcmp(setup.alias_name,highscore[l].Name))
m = l;
if (m==k) /* Spieler überschreibt seine alte Position */
goto put_into_list;
#ifdef ONE_PER_NAME
put_into_list:
#endif
- sprintf(highscore[k].Name,player.alias_name);
- highscore[k].Score = Score;
+ sprintf(highscore[k].Name,setup.alias_name);
+ highscore[k].Score = local_player->score;
position = k;
break;
}
#ifdef ONE_PER_NAME
- else if (!strcmp(player.alias_name,highscore[k].Name))
+ else if (!strcmp(setup.alias_name,highscore[k].Name))
break; /* Spieler schon mit besserer Punktzahl in der Liste */
#endif
int newx = x + (direction==MV_LEFT ? -1 : direction==MV_RIGHT ? +1 : 0);
int newy = y + (direction==MV_UP ? -1 : direction==MV_DOWN ? +1 : 0);
- CheckMoving = TRUE;
MovDir[x][y] = direction;
MovDir[newx][newy] = direction;
- if (Feld[newx][newy]==EL_LEERRAUM)
+ if (Feld[newx][newy] == EL_LEERRAUM)
Feld[newx][newy] = EL_BLOCKED;
}
return(element);
}
+static void RemoveField(int x, int y)
+{
+ Feld[x][y] = EL_LEERRAUM;
+ MovPos[x][y] = 0;
+ MovDir[x][y] = 0;
+ MovDelay[x][y] = 0;
+}
+
void RemoveMovingField(int x, int y)
{
- int oldx=x,oldy=y, newx=x,newy=y;
+ int oldx = x,oldy = y, newx = x,newy = y;
- if (Feld[x][y]!=EL_BLOCKED && !IS_MOVING(x,y))
+ if (Feld[x][y] != EL_BLOCKED && !IS_MOVING(x,y))
return;
if (IS_MOVING(x,y))
{
Moving2Blocked(x,y,&newx,&newy);
- if (Feld[newx][newy]!=EL_BLOCKED)
+ if (Feld[newx][newy] != EL_BLOCKED)
return;
}
else if (Feld[x][y]==EL_BLOCKED)
return;
}
- Feld[oldx][oldy] = EL_LEERRAUM;
+ if (Feld[x][y]==EL_BLOCKED &&
+ (Store[oldx][oldy]==EL_MORAST_LEER ||
+ Store[oldx][oldy]==EL_SIEB_LEER ||
+ Store[oldx][oldy]==EL_SIEB2_LEER ||
+ Store[oldx][oldy]==EL_AMOEBE_NASS))
+ {
+ Feld[oldx][oldy] = Store[oldx][oldy];
+ Store[oldx][oldy] = Store2[oldx][oldy] = 0;
+ }
+ else
+ Feld[oldx][oldy] = EL_LEERRAUM;
+
Feld[newx][newy] = EL_LEERRAUM;
MovPos[oldx][oldy] = MovDir[oldx][oldy] = MovDelay[oldx][oldy] = 0;
MovPos[newx][newy] = MovDir[newx][newy] = MovDelay[newx][newy] = 0;
+
DrawLevelField(oldx,oldy);
DrawLevelField(newx,newy);
}
void DrawDynamite(int x, int y)
{
- int phase = (48-MovDelay[x][y])/6;
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int graphic = el2gfx(Feld[x][y]);
+ int phase;
- if (!IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+ if (!IN_SCR_FIELD(sx,sy) || IS_PLAYER(x,y))
return;
- if (phase>6)
- phase = 6;
-
if (Store[x][y])
+ DrawGraphic(sx,sy, el2gfx(Store[x][y]));
+
+ if (Feld[x][y]==EL_DYNAMIT)
{
- DrawGraphic(SCROLLX(x),SCROLLY(y),el2gfx(Store[x][y]));
- if (PLAYER(x,y))
- DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_SPIELFIGUR);
+ if ((phase = (96-MovDelay[x][y])/12) > 6)
+ phase = 6;
+ }
+ else
+ {
+ if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3)
+ phase = 7-phase;
}
- else if (PLAYER(x,y))
- DrawGraphic(SCROLLX(JX),SCROLLY(JY),GFX_SPIELFIGUR);
- if (Store[x][y] || PLAYER(x,y))
- DrawGraphicThruMask(SCROLLX(x),SCROLLY(y),GFX_DYNAMIT+phase);
+ if (Store[x][y])
+ DrawGraphicThruMask(sx,sy, graphic + phase);
else
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_DYNAMIT+phase);
+ DrawGraphic(sx,sy, graphic + phase);
}
void CheckDynamite(int x, int y)
{
- CheckExploding=TRUE;
-
if (MovDelay[x][y]) /* neues Dynamit / in Wartezustand */
{
MovDelay[x][y]--;
if (MovDelay[x][y])
{
- if (!(MovDelay[x][y] % 6))
- {
- DrawDynamite(x,y);
+ if (!(MovDelay[x][y] % 12))
PlaySoundLevel(x,y,SND_ZISCH);
- }
+
+ if (Feld[x][y]==EL_DYNAMIT && !(MovDelay[x][y] % 12))
+ DrawDynamite(x,y);
+ else if (Feld[x][y]==EL_DYNABOMB && !(MovDelay[x][y] % 6))
+ DrawDynamite(x,y);
return;
}
Bang(x,y);
}
-void Explode(int ex, int ey, int phase)
+void Explode(int ex, int ey, int phase, int mode)
{
int x,y;
- int num_phase = 9, delay = 1;
+ int num_phase = 9, delay = 2;
int last_phase = num_phase*delay;
int half_phase = (num_phase/2)*delay;
{
int center_element = Feld[ex][ey];
- if (center_element==EL_BLOCKED)
+ if (IS_MOVING(ex,ey) || IS_BLOCKED(ex,ey))
+ {
center_element = MovingOrBlocked2Element(ex,ey);
+ RemoveMovingField(ex,ey);
+ }
for(y=ey-1;y<ey+2;y++) for(x=ex-1;x<ex+2;x++)
{
int element = Feld[x][y];
- if (!IN_LEV_FIELD(x,y) || IS_MASSIV(element))
+ if (IS_MOVING(x,y) || IS_BLOCKED(x,y))
+ {
+ element = MovingOrBlocked2Element(x,y);
+ RemoveMovingField(x,y);
+ }
+
+ if (!IN_LEV_FIELD(x,y) || IS_MASSIV(element) || element==EL_BURNING)
continue;
- if (center_element==EL_AMOEBA2DIAM && (x!=ex || y!=ey))
+ if ((mode!=EX_NORMAL || center_element==EL_AMOEBA2DIAM) &&
+ (x!=ex || y!=ey))
continue;
if (element==EL_EXPLODING)
element = Store2[x][y];
- if (PLAYER(ex,ey) || center_element==EL_KAEFER)
+ if (IS_PLAYER(ex,ey))
+ {
+ switch(StorePlayer[ex][ey])
+ {
+ case EL_SPIELER2:
+ Store[x][y] = EL_EDELSTEIN_ROT;
+ break;
+ case EL_SPIELER3:
+ Store[x][y] = EL_EDELSTEIN;
+ break;
+ case EL_SPIELER4:
+ Store[x][y] = EL_EDELSTEIN_LILA;
+ break;
+ case EL_SPIELER1:
+ default:
+ Store[x][y] = EL_EDELSTEIN_GELB;
+ break;
+ }
+ }
+ else if (center_element==EL_MAULWURF)
+ Store[x][y] = EL_EDELSTEIN_ROT;
+ else if (center_element==EL_PINGUIN)
+ Store[x][y] = EL_EDELSTEIN_LILA;
+ else if (center_element==EL_KAEFER)
Store[x][y] = ((x==ex && y==ey) ? EL_DIAMANT : EL_EDELSTEIN);
+ else if (center_element==EL_BUTTERFLY)
+ Store[x][y] = EL_EDELSTEIN_BD;
else if (center_element==EL_MAMPFER)
Store[x][y] = level.mampfer_inhalt[MampferNr][x-ex+1][y-ey+1];
else if (center_element==EL_AMOEBA2DIAM)
Store[x][y] = EL_EDELSTEIN;
else if (element==EL_ERZ_DIAM)
Store[x][y] = EL_DIAMANT;
+ else if (element==EL_ERZ_EDEL_BD)
+ Store[x][y] = EL_EDELSTEIN_BD;
+ else if (element==EL_ERZ_EDEL_GELB)
+ Store[x][y] = EL_EDELSTEIN_GELB;
+ else if (element==EL_ERZ_EDEL_ROT)
+ Store[x][y] = EL_EDELSTEIN_ROT;
+ else if (element==EL_ERZ_EDEL_LILA)
+ Store[x][y] = EL_EDELSTEIN_LILA;
else if (!IS_PFORTE(Store[x][y]))
Store[x][y] = EL_LEERRAUM;
- if (x!=ex || y!=ey || center_element==EL_AMOEBA2DIAM)
+ if (x!=ex || y!=ey || center_element==EL_AMOEBA2DIAM || mode==EX_BORDER)
Store2[x][y] = element;
- if (AmoebaNr[x][y] && (element==EL_AMOEBE_VOLL || element==EL_AMOEBING))
+ if (AmoebaNr[x][y] &&
+ (element==EL_AMOEBE_VOLL ||
+ element==EL_AMOEBE_BD ||
+ element==EL_AMOEBING))
+ {
AmoebaCnt[AmoebaNr[x][y]]--;
+ AmoebaCnt2[AmoebaNr[x][y]]--;
+ }
- RemoveMovingField(x,y);
Feld[x][y] = EL_EXPLODING;
MovDir[x][y] = MovPos[x][y] = 0;
AmoebaNr[x][y] = 0;
{
int element = Store2[x][y];
- if (PLAYER(x,y))
- KillHero();
- else if (element==EL_BOMBE ||
- element==EL_DYNAMIT ||
- element==EL_DYNAMIT_AUS ||
- element==EL_KAEFER)
+ if (IS_PLAYER(x,y))
+ KillHero(PLAYERINFO(x,y));
+ else if (IS_EXPLOSIVE(element))
{
Feld[x][y] = Store2[x][y];
Store2[x][y] = 0;
InitMovDir(x,y);
DrawLevelField(x,y);
}
- else if (!(phase%delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+ else if (!(phase%delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
{
if (phase==delay)
- ErdreichAnbroeckeln(SCROLLX(x),SCROLLY(y));
+ ErdreichAnbroeckeln(SCREENX(x),SCREENY(y));
+
+ DrawGraphic(SCREENX(x),SCREENY(y),GFX_EXPLOSION+(phase/delay-1));
+ }
+}
+
+void DynaExplode(int ex, int ey)
+{
+ int i,j;
+ struct PlayerInfo *player = &stored_player[Store2[ex][ey] - EL_SPIELER1];
+ static int xy[4][2] =
+ {
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
+ };
+
+ Store2[ex][ey] = 0; /* delete player information */
+
+ Explode(ex,ey,0,EX_CENTER);
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_EXPLOSION+(phase/delay-1));
+ for(i=0;i<4;i++)
+ {
+ for(j=1; j<=player->dynabomb_size; j++)
+ {
+ int x = ex+j*xy[i%4][0];
+ int y = ey+j*xy[i%4][1];
+ int element;
+
+ if (!IN_LEV_FIELD(x,y) || IS_MASSIV(Feld[x][y]))
+ break;
+
+ element = Feld[x][y];
+ Explode(x,y,0,EX_BORDER);
+
+ if (element != EL_LEERRAUM &&
+ element != EL_ERDREICH &&
+ element != EL_EXPLODING &&
+ !player->dynabomb_xl)
+ break;
+ }
}
- CheckExploding=TRUE;
+ player->dynabombs_left++;
}
void Bang(int x, int y)
{
int element = Feld[x][y];
- CheckExploding=TRUE;
PlaySoundLevel(x,y,SND_ROAAAR);
switch(element)
{
case EL_KAEFER:
- RaiseScore(level.score[SC_KAEFER]);
- break;
case EL_FLIEGER:
- RaiseScore(level.score[SC_FLIEGER]);
- break;
+ case EL_BUTTERFLY:
+ case EL_FIREFLY:
case EL_MAMPFER:
- RaiseScore(level.score[SC_MAMPFER]);
+ case EL_MAMPFER2:
+ case EL_ROBOT:
+ case EL_PACMAN:
+ RaiseScoreElement(element);
+ Explode(x,y,0,EX_NORMAL);
break;
- case EL_ZOMBIE:
- RaiseScore(level.score[SC_ZOMBIE]);
+ case EL_DYNABOMB:
+ case EL_DYNABOMB_NR:
+ case EL_DYNABOMB_SZ:
+ case EL_DYNABOMB_XL:
+ DynaExplode(x,y);
break;
- case EL_PACMAN:
- RaiseScore(level.score[SC_PACMAN]);
+ case EL_BIRNE_AUS:
+ case EL_BIRNE_EIN:
+ Explode(x,y,0,EX_CENTER);
break;
default:
+ Explode(x,y,0,EX_NORMAL);
break;
}
-
- Explode(x,y,0);
}
void Blurb(int x, int y)
{
int graphic = (element==EL_BLURB_LEFT ? GFX_BLURB_LEFT : GFX_BLURB_RIGHT);
- CheckExploding=TRUE;
-
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 5;
+ MovDelay[x][y] = 9;
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
MovDelay[x][y]--;
- if (MovDelay[x][y] && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),graphic+4-MovDelay[x][y]);
+ if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawGraphic(SCREENX(x),SCREENY(y),graphic+4-MovDelay[x][y]/2);
if (!MovDelay[x][y])
{
void Impact(int x, int y)
{
- BOOL lastline = (y==lev_fieldy-1);
- BOOL object_hit = FALSE;
+ boolean lastline = (y==lev_fieldy-1);
+ boolean object_hit = FALSE;
int element = Feld[x][y];
+ int smashed = 0;
/* Element darunter berührt? */
if (!lastline)
+ {
+ if (Feld[x][y+1] == EL_PLAYER_IS_LEAVING)
+ return;
+
object_hit = (!IS_FREE(x,y+1) && (!IS_MOVING(x,y+1) ||
MovDir[x][y+1]!=MV_DOWN ||
MovPos[x][y+1]<=TILEY/2));
+ if (object_hit)
+ smashed = MovingOrBlocked2Element(x,y+1);
+ }
/* Auftreffendes Element fällt in Salzsäure */
- if (!lastline && Feld[x][y+1]==EL_SALZSAEURE)
+ if (!lastline && smashed==EL_SALZSAEURE)
{
Blurb(x,y);
return;
/* Auftreffendes Element ist Säuretropfen */
if (element==EL_TROPFEN && (lastline || object_hit))
{
- if (object_hit && PLAYER(x,y+1))
- KillHero();
+ if (object_hit && IS_PLAYER(x,y+1))
+ KillHero(PLAYERINFO(x,y+1));
+ else if (object_hit && (smashed==EL_MAULWURF || smashed==EL_PINGUIN))
+ Bang(x,y+1);
else
{
Feld[x][y] = EL_AMOEBING;
/* Welches Element kriegt was auf die Rübe? */
if (!lastline && object_hit)
{
- int smashed = Feld[x][y+1];
+ if (CAN_CHANGE(element) &&
+ (smashed==EL_SIEB_LEER || smashed==EL_SIEB2_LEER) && !SiebAktiv)
+ SiebAktiv = level.dauer_sieb * FRAMES_PER_SECOND;
- if (PLAYER(x,y+1))
+ if (IS_PLAYER(x,y+1))
+ {
+ KillHero(PLAYERINFO(x,y+1));
+ return;
+ }
+ else if (smashed==EL_MAULWURF || smashed==EL_PINGUIN)
{
- KillHero();
+ Bang(x,y+1);
return;
}
+ else if (element==EL_EDELSTEIN_BD)
+ {
+ if (IS_ENEMY(smashed) && IS_BD_ELEMENT(smashed))
+ {
+ Bang(x,y+1);
+ return;
+ }
+ }
else if (element==EL_FELSBROCKEN)
{
- if (IS_ENEMY(MovingOrBlocked2Element(x,y+1)))
+ if (IS_ENEMY(smashed) || smashed==EL_BOMBE || smashed==EL_SONDE ||
+ smashed==EL_SCHWEIN || smashed==EL_DRACHE)
{
Bang(x,y+1);
return;
}
else if (!IS_MOVING(x,y+1))
{
- if (smashed==EL_BOMBE)
+ if (smashed==EL_BIRNE_AUS || smashed==EL_BIRNE_EIN)
{
Bang(x,y+1);
return;
{
Feld[x][y+1] = EL_CRACKINGNUT;
PlaySoundLevel(x,y,SND_KNACK);
- RaiseScore(level.score[SC_KOKOSNUSS]);
+ RaiseScoreElement(EL_KOKOSNUSS);
return;
}
else if (smashed==EL_DIAMANT)
}
}
- /* Kein Geräusch beim Durchqueren des Siebes */
- if (!lastline && Feld[x][y+1]==EL_SIEB_LEER)
+ /* Geräusch beim Durchqueren des Siebes */
+ if (!lastline && (Feld[x][y+1]==EL_SIEB_LEER || Feld[x][y+1]==EL_SIEB2_LEER))
+ {
+ PlaySoundLevel(x,y,SND_QUIRK);
return;
+ }
/* Geräusch beim Auftreffen */
if (lastline || object_hit)
switch(element)
{
case EL_EDELSTEIN:
+ case EL_EDELSTEIN_BD:
+ case EL_EDELSTEIN_GELB:
+ case EL_EDELSTEIN_ROT:
+ case EL_EDELSTEIN_LILA:
case EL_DIAMANT:
sound = SND_PLING;
break;
void TurnRound(int x, int y)
{
+ static struct
+ {
+ int x,y;
+ } move_xy[] =
+ {
+ { 0,0 },
+ {-1,0 },
+ {+1,0 },
+ { 0,0 },
+ { 0,-1 },
+ { 0,0 }, { 0,0 }, { 0,0 },
+ { 0,+1 }
+ };
+ static struct
+ {
+ int left,right,back;
+ } turn[] =
+ {
+ { 0, 0, 0 },
+ { MV_DOWN, MV_UP, MV_RIGHT },
+ { MV_UP, MV_DOWN, MV_LEFT },
+ { 0, 0, 0 },
+ { MV_LEFT, MV_RIGHT, MV_DOWN },
+ { 0,0,0 }, { 0,0,0 }, { 0,0,0 },
+ { MV_RIGHT, MV_LEFT, MV_UP }
+ };
+
int element = Feld[x][y];
- int direction = MovDir[x][y];
+ int old_move_dir = MovDir[x][y];
+ int left_dir = turn[old_move_dir].left;
+ int right_dir = turn[old_move_dir].right;
+ int back_dir = turn[old_move_dir].back;
- if (element==EL_KAEFER)
+ int left_dx = move_xy[left_dir].x, left_dy = move_xy[left_dir].y;
+ int right_dx = move_xy[right_dir].x, right_dy = move_xy[right_dir].y;
+ int move_dx = move_xy[old_move_dir].x, move_dy = move_xy[old_move_dir].y;
+ int back_dx = move_xy[back_dir].x, back_dy = move_xy[back_dir].y;
+
+ int left_x = x+left_dx, left_y = y+left_dy;
+ int right_x = x+right_dx, right_y = y+right_dy;
+ int move_x = x+move_dx, move_y = y+move_dy;
+
+ if (element==EL_KAEFER || element==EL_BUTTERFLY)
{
TestIfBadThingHitsOtherBadThing(x,y);
- if (MovDir[x][y]==MV_LEFT)
- {
- if (IN_LEV_FIELD(x,y-1) && IS_FREE(x,y-1))
- MovDir[x][y]=MV_UP;
- else if (!IN_LEV_FIELD(x-1,y) || !IS_FREE(x-1,y))
- MovDir[x][y]=MV_DOWN;
- }
- else if (MovDir[x][y]==MV_RIGHT)
- {
- if (IN_LEV_FIELD(x,y+1) && IS_FREE(x,y+1))
- MovDir[x][y]=MV_DOWN;
- else if (!IN_LEV_FIELD(x+1,y) || !IS_FREE(x+1,y))
- MovDir[x][y]=MV_UP;
- }
- else if (MovDir[x][y]==MV_UP)
- {
- if (IN_LEV_FIELD(x+1,y) && IS_FREE(x+1,y))
- MovDir[x][y]=MV_RIGHT;
- else if (!IN_LEV_FIELD(x,y-1) || !IS_FREE(x,y-1))
- MovDir[x][y]=MV_LEFT;
- }
- else if (MovDir[x][y]==MV_DOWN)
- {
- if (IN_LEV_FIELD(x-1,y) && IS_FREE(x-1,y))
- MovDir[x][y]=MV_LEFT;
- else if (!IN_LEV_FIELD(x,y+1) || !IS_FREE(x,y+1))
- MovDir[x][y]=MV_RIGHT;
- }
-
- if (direction!=MovDir[x][y])
- MovDelay[x][y]=5;
+ if (IN_LEV_FIELD(right_x,right_y) &&
+ IS_FREE_OR_PLAYER(right_x,right_y))
+ MovDir[x][y] = right_dir;
+ else if (!IN_LEV_FIELD(move_x,move_y) ||
+ !IS_FREE_OR_PLAYER(move_x,move_y))
+ MovDir[x][y] = left_dir;
+
+ if (element==EL_KAEFER && MovDir[x][y] != old_move_dir)
+ MovDelay[x][y] = 9;
+ else if (element==EL_BUTTERFLY) /* && MovDir[x][y]==left_dir) */
+ MovDelay[x][y] = 1;
}
- else if (element==EL_FLIEGER)
+ else if (element==EL_FLIEGER || element==EL_FIREFLY)
{
TestIfBadThingHitsOtherBadThing(x,y);
- if (MovDir[x][y]==MV_LEFT)
- {
- if (IN_LEV_FIELD(x,y+1) && IS_FREE(x,y+1))
- MovDir[x][y]=MV_DOWN;
- else if (!IN_LEV_FIELD(x-1,y) || !IS_FREE(x-1,y))
- MovDir[x][y]=MV_UP;
- }
- else if (MovDir[x][y]==MV_RIGHT)
- {
- if (IN_LEV_FIELD(x,y-1) && IS_FREE(x,y-1))
- MovDir[x][y]=MV_UP;
- else if (!IN_LEV_FIELD(x+1,y) || !IS_FREE(x+1,y))
- MovDir[x][y]=MV_DOWN;
- }
- else if (MovDir[x][y]==MV_UP)
- {
- if (IN_LEV_FIELD(x-1,y) && IS_FREE(x-1,y))
- MovDir[x][y]=MV_LEFT;
- else if (!IN_LEV_FIELD(x,y-1) || !IS_FREE(x,y-1))
- MovDir[x][y]=MV_RIGHT;
- }
- else if (MovDir[x][y]==MV_DOWN)
- {
- if (IN_LEV_FIELD(x+1,y) && IS_FREE(x+1,y))
- MovDir[x][y]=MV_RIGHT;
- else if (!IN_LEV_FIELD(x,y+1) || !IS_FREE(x,y+1))
- MovDir[x][y]=MV_LEFT;
- }
-
- if (direction!=MovDir[x][y])
- MovDelay[x][y]=5;
+ if (IN_LEV_FIELD(left_x,left_y) &&
+ IS_FREE_OR_PLAYER(left_x,left_y))
+ MovDir[x][y] = left_dir;
+ else if (!IN_LEV_FIELD(move_x,move_y) ||
+ !IS_FREE_OR_PLAYER(move_x,move_y))
+ MovDir[x][y] = right_dir;
+
+ if (element==EL_FLIEGER && MovDir[x][y] != old_move_dir)
+ MovDelay[x][y] = 9;
+ else if (element==EL_FIREFLY) /* && MovDir[x][y]==right_dir) */
+ MovDelay[x][y] = 1;
}
else if (element==EL_MAMPFER)
{
- if (MovDir[x][y]==MV_LEFT || MovDir[x][y]==MV_RIGHT)
- {
- MovDir[x][y]=(MovDir[x][y]==MV_LEFT ? MV_RIGHT : MV_LEFT);
- if (IN_LEV_FIELD(x,y-1) &&
- (IS_FREE(x,y-1) || Feld[x][y-1]==EL_DIAMANT) &&
- RND(2))
- MovDir[x][y]=MV_UP;
- if (IN_LEV_FIELD(x,y+1) &&
- (IS_FREE(x,y+1) || Feld[x][y+1]==EL_DIAMANT) &&
- RND(2))
- MovDir[x][y]=MV_DOWN;
- }
- else if (MovDir[x][y]==MV_UP || MovDir[x][y]==MV_DOWN)
- {
- MovDir[x][y]=(MovDir[x][y]==MV_UP ? MV_DOWN : MV_UP);
- if (IN_LEV_FIELD(x-1,y) &&
- (IS_FREE(x-1,y) || Feld[x-1][y]==EL_DIAMANT) &&
- RND(2))
- MovDir[x][y]=MV_LEFT;
- if (IN_LEV_FIELD(x+1,y) &&
- (IS_FREE(x+1,y) || Feld[x+1][y]==EL_DIAMANT) &&
- RND(2))
- MovDir[x][y]=MV_RIGHT;
- }
+ boolean can_turn_left = FALSE, can_turn_right = FALSE;
+
+ if (IN_LEV_FIELD(left_x,left_y) &&
+ (IS_FREE_OR_PLAYER(left_x,left_y) ||
+ Feld[left_x][left_y] == EL_DIAMANT))
+ can_turn_left = TRUE;
+ if (IN_LEV_FIELD(right_x,right_y) &&
+ (IS_FREE_OR_PLAYER(right_x,right_y) ||
+ Feld[right_x][right_y] == EL_DIAMANT))
+ can_turn_right = TRUE;
+
+ if (can_turn_left && can_turn_right)
+ MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir);
+ else if (can_turn_left)
+ MovDir[x][y] = (RND(2) ? left_dir : back_dir);
+ else if (can_turn_right)
+ MovDir[x][y] = (RND(2) ? right_dir : back_dir);
+ else
+ MovDir[x][y] = back_dir;
- MovDelay[x][y]=8+8*RND(3);
+ MovDelay[x][y] = 16+16*RND(3);
}
- else if (element==EL_PACMAN)
+ else if (element==EL_MAMPFER2)
{
- if (MovDir[x][y]==MV_LEFT || MovDir[x][y]==MV_RIGHT)
- {
- MovDir[x][y]=(MovDir[x][y]==MV_LEFT ? MV_RIGHT : MV_LEFT);
- if (IN_LEV_FIELD(x,y-1) &&
- (IS_FREE(x,y-1) || IS_AMOEBOID(Feld[x][y-1])) &&
- RND(2))
- MovDir[x][y]=MV_UP;
- if (IN_LEV_FIELD(x,y+1) &&
- (IS_FREE(x,y+1) || IS_AMOEBOID(Feld[x][y+1])) &&
- RND(2))
- MovDir[x][y]=MV_DOWN;
- }
- else if (MovDir[x][y]==MV_UP || MovDir[x][y]==MV_DOWN)
- {
- MovDir[x][y]=(MovDir[x][y]==MV_UP ? MV_DOWN : MV_UP);
- if (IN_LEV_FIELD(x-1,y) &&
- (IS_FREE(x-1,y) || IS_AMOEBOID(Feld[x-1][y])) &&
- RND(2))
- MovDir[x][y]=MV_LEFT;
- if (IN_LEV_FIELD(x+1,y) &&
- (IS_FREE(x+1,y) || IS_AMOEBOID(Feld[x+1][y])) &&
- RND(2))
- MovDir[x][y]=MV_RIGHT;
- }
+ boolean can_turn_left = FALSE, can_turn_right = FALSE;
+
+ if (IN_LEV_FIELD(left_x,left_y) &&
+ (IS_FREE_OR_PLAYER(left_x,left_y) ||
+ IS_MAMPF2(Feld[left_x][left_y])))
+ can_turn_left = TRUE;
+ if (IN_LEV_FIELD(right_x,right_y) &&
+ (IS_FREE_OR_PLAYER(right_x,right_y) ||
+ IS_MAMPF2(Feld[right_x][right_y])))
+ can_turn_right = TRUE;
+
+ if (can_turn_left && can_turn_right)
+ MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir);
+ else if (can_turn_left)
+ MovDir[x][y] = (RND(2) ? left_dir : back_dir);
+ else if (can_turn_right)
+ MovDir[x][y] = (RND(2) ? right_dir : back_dir);
+ else
+ MovDir[x][y] = back_dir;
- MovDelay[x][y]=3+RND(20);
+ MovDelay[x][y] = 16+16*RND(3);
}
- else if (element==EL_ZOMBIE)
+ else if (element==EL_PACMAN)
{
- int attr_x = JX, attr_y = JY;
+ boolean can_turn_left = FALSE, can_turn_right = FALSE;
+
+ if (IN_LEV_FIELD(left_x,left_y) &&
+ (IS_FREE_OR_PLAYER(left_x,left_y) ||
+ IS_AMOEBOID(Feld[left_x][left_y])))
+ can_turn_left = TRUE;
+ if (IN_LEV_FIELD(right_x,right_y) &&
+ (IS_FREE_OR_PLAYER(right_x,right_y) ||
+ IS_AMOEBOID(Feld[right_x][right_y])))
+ can_turn_right = TRUE;
+
+ if (can_turn_left && can_turn_right)
+ MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir);
+ else if (can_turn_left)
+ MovDir[x][y] = (RND(2) ? left_dir : back_dir);
+ else if (can_turn_right)
+ MovDir[x][y] = (RND(2) ? right_dir : back_dir);
+ else
+ MovDir[x][y] = back_dir;
- if (ZX>=0 && ZY>=0)
+ MovDelay[x][y] = 6+RND(40);
+ }
+ else if (element==EL_SCHWEIN)
+ {
+ boolean can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE;
+ boolean should_turn_left = FALSE, should_turn_right = FALSE;
+ boolean should_move_on = FALSE;
+ int rnd_value = 24;
+ int rnd = RND(rnd_value);
+
+ if (IN_LEV_FIELD(left_x,left_y) &&
+ (IS_FREE(left_x,left_y) || IS_GEM(Feld[left_x][left_y])))
+ can_turn_left = TRUE;
+ if (IN_LEV_FIELD(right_x,right_y) &&
+ (IS_FREE(right_x,right_y) || IS_GEM(Feld[right_x][right_y])))
+ can_turn_right = TRUE;
+ if (IN_LEV_FIELD(move_x,move_y) &&
+ (IS_FREE(move_x,move_y) || IS_GEM(Feld[move_x][move_y])))
+ can_move_on = TRUE;
+
+ if (can_turn_left &&
+ (!can_move_on ||
+ (IN_LEV_FIELD(x+back_dx+left_dx,y+back_dy+left_dy) &&
+ !IS_FREE(x+back_dx+left_dx,y+back_dy+left_dy))))
+ should_turn_left = TRUE;
+ if (can_turn_right &&
+ (!can_move_on ||
+ (IN_LEV_FIELD(x+back_dx+right_dx,y+back_dy+right_dy) &&
+ !IS_FREE(x+back_dx+right_dx,y+back_dy+right_dy))))
+ should_turn_right = TRUE;
+ if (can_move_on &&
+ (!can_turn_left || !can_turn_right ||
+ (IN_LEV_FIELD(x+move_dx+left_dx,y+move_dy+left_dy) &&
+ !IS_FREE(x+move_dx+left_dx,y+move_dy+left_dy)) ||
+ (IN_LEV_FIELD(x+move_dx+right_dx,y+move_dy+right_dy) &&
+ !IS_FREE(x+move_dx+right_dx,y+move_dy+right_dy))))
+ should_move_on = TRUE;
+
+ if (should_turn_left || should_turn_right || should_move_on)
{
- attr_x = ZX;
- attr_y = ZY;
+ if (should_turn_left && should_turn_right && should_move_on)
+ MovDir[x][y] = (rnd < rnd_value/3 ? left_dir :
+ rnd < 2*rnd_value/3 ? right_dir :
+ old_move_dir);
+ else if (should_turn_left && should_turn_right)
+ MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : right_dir);
+ else if (should_turn_left && should_move_on)
+ MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : old_move_dir);
+ else if (should_turn_right && should_move_on)
+ MovDir[x][y] = (rnd < rnd_value/2 ? right_dir : old_move_dir);
+ else if (should_turn_left)
+ MovDir[x][y] = left_dir;
+ else if (should_turn_right)
+ MovDir[x][y] = right_dir;
+ else if (should_move_on)
+ MovDir[x][y] = old_move_dir;
}
+ else if (can_move_on && rnd > rnd_value/8)
+ MovDir[x][y] = old_move_dir;
+ else if (can_turn_left && can_turn_right)
+ MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : right_dir);
+ else if (can_turn_left && rnd > rnd_value/8)
+ MovDir[x][y] = left_dir;
+ else if (can_turn_right && rnd > rnd_value/8)
+ MovDir[x][y] = right_dir;
+ else
+ MovDir[x][y] = back_dir;
- MovDir[x][y]=MV_NO_MOVING;
- if (attr_x<x)
- MovDir[x][y]|=MV_LEFT;
- else if (attr_x>x)
- MovDir[x][y]|=MV_RIGHT;
- if (attr_y<y)
- MovDir[x][y]|=MV_UP;
- else if (attr_y>y)
- MovDir[x][y]|=MV_DOWN;
- if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN)))
- MovDir[x][y] &= (RND(2) ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN));
+ if (!IS_FREE(x+move_xy[MovDir[x][y]].x,y+move_xy[MovDir[x][y]].y) &&
+ !IS_GEM(Feld[x+move_xy[MovDir[x][y]].x][y+move_xy[MovDir[x][y]].y]))
+ MovDir[x][y] = old_move_dir;
- MovDelay[x][y] = 8+8*RND(2);
+ MovDelay[x][y] = 0;
}
-}
-
-void StartMoving(int x, int y)
-{
- int element = Feld[x][y];
+ else if (element==EL_DRACHE)
+ {
+ boolean can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE;
+ int rnd_value = 24;
+ int rnd = RND(rnd_value);
+
+ if (IN_LEV_FIELD(left_x,left_y) && IS_FREE(left_x,left_y))
+ can_turn_left = TRUE;
+ if (IN_LEV_FIELD(right_x,right_y) && IS_FREE(right_x,right_y))
+ can_turn_right = TRUE;
+ if (IN_LEV_FIELD(move_x,move_y) && IS_FREE(move_x,move_y))
+ can_move_on = TRUE;
+
+ if (can_move_on && rnd > rnd_value/8)
+ MovDir[x][y] = old_move_dir;
+ else if (can_turn_left && can_turn_right)
+ MovDir[x][y] = (rnd < rnd_value/2 ? left_dir : right_dir);
+ else if (can_turn_left && rnd > rnd_value/8)
+ MovDir[x][y] = left_dir;
+ else if (can_turn_right && rnd > rnd_value/8)
+ MovDir[x][y] = right_dir;
+ else
+ MovDir[x][y] = back_dir;
- if (Stop[x][y])
- return;
+ if (!IS_FREE(x+move_xy[MovDir[x][y]].x,y+move_xy[MovDir[x][y]].y))
+ MovDir[x][y] = old_move_dir;
- if (CAN_FALL(element) && y<lev_fieldy-1)
+ MovDelay[x][y] = 0;
+ }
+ else if (element==EL_ROBOT || element==EL_SONDE ||
+ element==EL_MAULWURF || element==EL_PINGUIN)
{
- if (element==EL_MORAST_VOLL)
+ int attr_x = -1, attr_y = -1;
+
+ if (AllPlayersGone)
{
- if (IS_FREE(x,y+1))
- {
- InitMovingField(x,y,MV_DOWN);
- Feld[x][y] = EL_FELSBROCKEN;
- Store[x][y] = EL_MORAST_LEER;
- }
- else if (Feld[x][y+1]==EL_MORAST_LEER)
+ attr_x = ExitX;
+ attr_y = ExitY;
+ }
+ else
+ {
+ int i;
+
+ for(i=0; i<MAX_PLAYERS; i++)
{
- CheckMoving=TRUE;
+ struct PlayerInfo *player = &stored_player[i];
+ int jx = player->jx, jy = player->jy;
- if (!MovDelay[x][y])
- MovDelay[x][y] = 16;
+ if (!player->active || player->gone)
+ continue;
- if (MovDelay[x][y])
+ if (attr_x == -1 || ABS(jx-x)+ABS(jy-y) < ABS(attr_x-x)+ABS(attr_y-y))
+ {
+ attr_x = jx;
+ attr_y = jy;
+ }
+ }
+ }
+
+ if (element==EL_ROBOT && ZX>=0 && ZY>=0)
+ {
+ attr_x = ZX;
+ attr_y = ZY;
+ }
+
+ if (element==EL_MAULWURF || element==EL_PINGUIN)
+ {
+ int i;
+ static int xy[4][2] =
+ {
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
+ };
+
+ for(i=0;i<4;i++)
+ {
+ int ex = x + xy[i%4][0];
+ int ey = y + xy[i%4][1];
+
+ if (IN_LEV_FIELD(ex,ey) && Feld[ex][ey] == EL_AUSGANG_AUF)
+ {
+ attr_x = ex;
+ attr_y = ey;
+ break;
+ }
+ }
+ }
+
+ MovDir[x][y] = MV_NO_MOVING;
+ if (attr_x<x)
+ MovDir[x][y] |= (AllPlayersGone ? MV_RIGHT : MV_LEFT);
+ else if (attr_x>x)
+ MovDir[x][y] |= (AllPlayersGone ? MV_LEFT : MV_RIGHT);
+ if (attr_y<y)
+ MovDir[x][y] |= (AllPlayersGone ? MV_DOWN : MV_UP);
+ else if (attr_y>y)
+ MovDir[x][y] |= (AllPlayersGone ? MV_UP : MV_DOWN);
+
+ if (element==EL_ROBOT)
+ {
+ int newx, newy;
+
+ if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN)))
+ MovDir[x][y] &= (RND(2) ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN));
+ Moving2Blocked(x,y,&newx,&newy);
+
+ if (IN_LEV_FIELD(newx,newy) && IS_FREE_OR_PLAYER(newx,newy))
+ MovDelay[x][y] = 8+8*!RND(3);
+ else
+ MovDelay[x][y] = 16;
+ }
+ else
+ {
+ int newx, newy;
+
+ MovDelay[x][y] = 1;
+
+ if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN)))
+ {
+ boolean first_horiz = RND(2);
+ int new_move_dir = MovDir[x][y];
+
+ MovDir[x][y] =
+ new_move_dir & (first_horiz ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN));
+ Moving2Blocked(x,y,&newx,&newy);
+
+ if (IN_LEV_FIELD(newx,newy) &&
+ (IS_FREE(newx,newy) ||
+ Feld[newx][newy] == EL_SALZSAEURE ||
+ ((element == EL_MAULWURF || element==EL_PINGUIN) &&
+ (Feld[newx][newy] == EL_AUSGANG_AUF ||
+ IS_MAMPF3(Feld[newx][newy])))))
+ return;
+
+ MovDir[x][y] =
+ new_move_dir & (!first_horiz ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN));
+ Moving2Blocked(x,y,&newx,&newy);
+
+ if (IN_LEV_FIELD(newx,newy) &&
+ (IS_FREE(newx,newy) ||
+ Feld[newx][newy] == EL_SALZSAEURE ||
+ ((element == EL_MAULWURF || element==EL_PINGUIN) &&
+ (Feld[newx][newy] == EL_AUSGANG_AUF ||
+ IS_MAMPF3(Feld[newx][newy])))))
+ return;
+
+ MovDir[x][y] = old_move_dir;
+ return;
+ }
+ }
+ }
+}
+
+static boolean JustBeingPushed(int x, int y)
+{
+ int i;
+
+ for(i=0; i<MAX_PLAYERS; i++)
+ {
+ struct PlayerInfo *player = &stored_player[i];
+
+ if (player->active && !player->gone &&
+ player->Pushing && player->MovPos)
+ {
+ int next_jx = player->jx + (player->jx - player->last_jx);
+ int next_jy = player->jy + (player->jy - player->last_jy);
+
+ if (x == next_jx && y == next_jy)
+ return(TRUE);
+ }
+ }
+
+ return(FALSE);
+}
+
+void StartMoving(int x, int y)
+{
+ int element = Feld[x][y];
+
+ if (Stop[x][y])
+ return;
+
+ if (CAN_FALL(element) && y<lev_fieldy-1)
+ {
+ if ((x>0 && IS_PLAYER(x-1,y)) || (x<lev_fieldx-1 && IS_PLAYER(x+1,y)))
+ if (JustBeingPushed(x,y))
+ return;
+
+ if (element==EL_MORAST_VOLL)
+ {
+ if (IS_FREE(x,y+1))
+ {
+ InitMovingField(x,y,MV_DOWN);
+ Feld[x][y] = EL_FELSBROCKEN;
+ Store[x][y] = EL_MORAST_LEER;
+ }
+ else if (Feld[x][y+1]==EL_MORAST_LEER)
+ {
+ if (!MovDelay[x][y])
+ MovDelay[x][y] = TILEY + 1;
+
+ if (MovDelay[x][y])
{
MovDelay[x][y]--;
if (MovDelay[x][y])
Feld[x][y] = EL_CHANGED(Store2[x][y]);
Store[x][y] = EL_SIEB_LEER;
}
+ else if (Feld[x][y+1]==EL_SIEB_LEER)
+ {
+ if (!MovDelay[x][y])
+ MovDelay[x][y] = TILEY/4 + 1;
+
+ if (MovDelay[x][y])
+ {
+ MovDelay[x][y]--;
+ if (MovDelay[x][y])
+ return;
+ }
+
+ Feld[x][y] = EL_SIEB_LEER;
+ Feld[x][y+1] = EL_SIEB_VOLL;
+ Store2[x][y+1] = EL_CHANGED(Store2[x][y]);
+ Store2[x][y] = 0;
+ }
+ }
+ else if (element==EL_SIEB2_VOLL)
+ {
+ if (IS_FREE(x,y+1))
+ {
+ InitMovingField(x,y,MV_DOWN);
+ Feld[x][y] = EL_CHANGED2(Store2[x][y]);
+ Store[x][y] = EL_SIEB2_LEER;
+ }
+ else if (Feld[x][y+1]==EL_SIEB2_LEER)
+ {
+ if (!MovDelay[x][y])
+ MovDelay[x][y] = TILEY/4 + 1;
+
+ if (MovDelay[x][y])
+ {
+ MovDelay[x][y]--;
+ if (MovDelay[x][y])
+ return;
+ }
+
+ Feld[x][y] = EL_SIEB2_LEER;
+ Feld[x][y+1] = EL_SIEB2_VOLL;
+ Store2[x][y+1] = EL_CHANGED2(Store2[x][y]);
+ Store2[x][y] = 0;
+ }
}
- else if (CAN_CHANGE(element) && Feld[x][y+1]==EL_SIEB_LEER)
+ else if (SiebAktiv && CAN_CHANGE(element) &&
+ (Feld[x][y+1]==EL_SIEB_LEER || Feld[x][y+1]==EL_SIEB2_LEER))
{
InitMovingField(x,y,MV_DOWN);
- Store[x][y] = EL_SIEB_VOLL;
+ Store[x][y] =
+ (Feld[x][y+1]==EL_SIEB_LEER ? EL_SIEB_VOLL : EL_SIEB2_VOLL);
Store2[x][y+1] = element;
- SiebAktiv = 330;
}
else if (CAN_SMASH(element) && Feld[x][y+1]==EL_SALZSAEURE)
{
InitMovingField(x,y,MV_DOWN);
Store[x][y] = EL_SALZSAEURE;
}
- else if (CAN_SMASH(element) && Feld[x][y+1]==EL_BLOCKED)
+ else if (CAN_SMASH(element) && Feld[x][y+1]==EL_BLOCKED && JustHit[x][y])
{
Impact(x,y);
}
}
else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1])
{
- int left = (x>0 && IS_FREE(x-1,y) &&
- (IS_FREE(x-1,y+1) || Feld[x-1][y+1]==EL_SALZSAEURE));
- int right = (x<lev_fieldx-1 && IS_FREE(x+1,y) &&
- (IS_FREE(x+1,y+1) || Feld[x+1][y+1]==EL_SALZSAEURE));
+ boolean left = (x>0 && IS_FREE(x-1,y) &&
+ (IS_FREE(x-1,y+1) || Feld[x-1][y+1]==EL_SALZSAEURE));
+ boolean right = (x<lev_fieldx-1 && IS_FREE(x+1,y) &&
+ (IS_FREE(x+1,y+1) || Feld[x+1][y+1]==EL_SALZSAEURE));
if (left || right)
{
- if (left && right)
- left = !(right=RND(2));
+ if (left && right && game_emulation != EMU_BOULDERDASH)
+ left = !(right = RND(2));
+
InitMovingField(x,y,left ? MV_LEFT : MV_RIGHT);
}
}
{
int newx,newy;
- CheckMoving = TRUE;
+ if (element == EL_SONDE && JustBeingPushed(x,y))
+ return;
if (!MovDelay[x][y]) /* neuer Schritt / noch nicht gewartet */
{
- if (element==EL_ZOMBIE || element==EL_KAEFER || element==EL_FLIEGER)
+ /* Alle Figuren, die nach jeden Schritt die Richtung wechseln können.
+ * (MAMPFER, MAMPFER2 und PACMAN laufen bis zur nächsten Wand.)
+ */
+
+ if (element!=EL_MAMPFER && element!=EL_MAMPFER2 && element!=EL_PACMAN)
{
TurnRound(x,y);
- if (MovDelay[x][y] && (element==EL_KAEFER || element==EL_FLIEGER))
+ if (MovDelay[x][y] && (element == EL_KAEFER || element == EL_FLIEGER))
DrawLevelField(x,y);
}
}
{
MovDelay[x][y]--;
- if (element==EL_ZOMBIE || element==EL_MAMPFER)
+ if (element==EL_ROBOT || element==EL_MAMPFER || element==EL_MAMPFER2)
{
int phase = MovDelay[x][y] % 8;
if (phase>3)
phase = 7-phase;
- if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),
- el2gfx(element)+phase);
+ if (IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawGraphic(SCREENX(x),SCREENY(y), el2gfx(element)+phase);
- if (element==EL_MAMPFER && MovDelay[x][y]%4==3)
+ if ((element==EL_MAMPFER || element==EL_MAMPFER2)
+ && MovDelay[x][y]%4==3)
PlaySoundLevel(x,y,SND_NJAM);
}
+ else if (element==EL_DRACHE)
+ {
+ int i;
+ int dir = MovDir[x][y];
+ int dx = (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
+ int dy = (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
+ int graphic = (dir == MV_LEFT ? GFX_FLAMMEN_LEFT :
+ dir == MV_RIGHT ? GFX_FLAMMEN_RIGHT :
+ dir == MV_UP ? GFX_FLAMMEN_UP :
+ dir == MV_DOWN ? GFX_FLAMMEN_DOWN : GFX_LEERRAUM);
+ int phase = FrameCounter % 2;
+
+ for(i=1;i<=3;i++)
+ {
+ int xx = x + i*dx, yy = y + i*dy;
+ int sx = SCREENX(xx), sy = SCREENY(yy);
+
+ if (!IN_LEV_FIELD(xx,yy) ||
+ IS_SOLID(Feld[xx][yy]) || Feld[xx][yy]==EL_EXPLODING)
+ break;
+
+ if (MovDelay[x][y])
+ {
+ int flamed = MovingOrBlocked2Element(xx,yy);
+
+ if (IS_ENEMY(flamed) || IS_EXPLOSIVE(flamed))
+ Bang(xx,yy);
+ else
+ RemoveMovingField(xx,yy);
+
+ Feld[xx][yy] = EL_BURNING;
+ if (IN_SCR_FIELD(sx,sy))
+ DrawGraphic(sx,sy, graphic + phase*3 + i-1);
+ }
+ else
+ {
+ if (Feld[xx][yy] == EL_BURNING)
+ Feld[xx][yy] = EL_LEERRAUM;
+ DrawLevelField(xx,yy);
+ }
+ }
+ }
if (MovDelay[x][y])
return;
}
- if (element==EL_KAEFER)
+ if (element==EL_KAEFER || element==EL_BUTTERFLY)
{
PlaySoundLevel(x,y,SND_KLAPPER);
}
- else if (element==EL_FLIEGER)
+ else if (element==EL_FLIEGER || element==EL_FIREFLY)
{
PlaySoundLevel(x,y,SND_ROEHR);
}
Moving2Blocked(x,y,&newx,&newy); /* wohin soll's gehen? */
- if (PLAYER(newx,newy)) /* Spieler erwischt */
+ if (IS_ENEMY(element) && IS_PLAYER(newx,newy))
{
+ /* Spieler erwischt */
MovDir[x][y] = 0;
- KillHero();
+ KillHero(PLAYERINFO(newx,newy));
return;
}
+ else if ((element == EL_MAULWURF || element == EL_PINGUIN ||
+ element==EL_ROBOT || element==EL_SONDE) &&
+ IN_LEV_FIELD(newx,newy) &&
+ MovDir[x][y]==MV_DOWN && Feld[newx][newy]==EL_SALZSAEURE)
+ {
+ Blurb(x,y);
+ Store[x][y] = EL_SALZSAEURE;
+ }
+ else if ((element == EL_MAULWURF || element == EL_PINGUIN) &&
+ IN_LEV_FIELD(newx,newy))
+ {
+ if (Feld[newx][newy] == EL_AUSGANG_AUF)
+ {
+ Feld[x][y] = EL_LEERRAUM;
+ DrawLevelField(x,y);
+
+ PlaySoundLevel(newx,newy,SND_BUING);
+ if (IN_SCR_FIELD(SCREENX(newx),SCREENY(newy)))
+ DrawGraphicThruMask(SCREENX(newx),SCREENY(newy),el2gfx(element));
+
+ local_player->friends_still_needed--;
+ if (!local_player->friends_still_needed &&
+ !local_player->GameOver && AllPlayersGone)
+ local_player->LevelSolved = local_player->GameOver = TRUE;
+
+ return;
+ }
+ else if (IS_MAMPF3(Feld[newx][newy]))
+ {
+ if (DigField(local_player, newx,newy, 0,0, DF_DIG) == MF_MOVING)
+ DrawLevelField(newx,newy);
+ else
+ MovDir[x][y] = MV_NO_MOVING;
+ }
+ else if (!IS_FREE(newx,newy))
+ {
+ if (IS_PLAYER(x,y))
+ DrawPlayerField(x,y);
+ else
+ DrawLevelField(x,y);
+ return;
+ }
+ }
+ else if (element == EL_SCHWEIN && IN_LEV_FIELD(newx,newy))
+ {
+ if (IS_GEM(Feld[newx][newy]))
+ {
+ if (IS_MOVING(newx,newy))
+ RemoveMovingField(newx,newy);
+ else
+ {
+ Feld[newx][newy] = EL_LEERRAUM;
+ DrawLevelField(newx,newy);
+ }
+ }
+ else if (!IS_FREE(newx,newy))
+ {
+ if (IS_PLAYER(x,y))
+ DrawPlayerField(x,y);
+ else
+ DrawLevelField(x,y);
+ return;
+ }
+ }
+ else if (element==EL_DRACHE && IN_LEV_FIELD(newx,newy))
+ {
+ if (!IS_FREE(newx,newy))
+ {
+ if (IS_PLAYER(x,y))
+ DrawPlayerField(x,y);
+ else
+ DrawLevelField(x,y);
+ return;
+ }
+ else
+ {
+ boolean wanna_flame = !RND(10);
+ int dx = newx - x, dy = newy - y;
+ int newx1 = newx+1*dx, newy1 = newy+1*dy;
+ int newx2 = newx+2*dx, newy2 = newy+2*dy;
+ int element1 = (IN_LEV_FIELD(newx1,newy1) ?
+ MovingOrBlocked2Element(newx1,newy1) : EL_BETON);
+ int element2 = (IN_LEV_FIELD(newx2,newy2) ?
+ MovingOrBlocked2Element(newx2,newy2) : EL_BETON);
+
+ if ((wanna_flame || IS_ENEMY(element1) || IS_ENEMY(element2)) &&
+ element1 != EL_DRACHE && element2 != EL_DRACHE &&
+ element1 != EL_BURNING && element2 != EL_BURNING)
+ {
+ if (IS_PLAYER(x,y))
+ DrawPlayerField(x,y);
+ else
+ DrawLevelField(x,y);
+
+ MovDelay[x][y] = 50;
+ Feld[newx][newy] = EL_BURNING;
+ if (IN_LEV_FIELD(newx1,newy1) && Feld[newx1][newy1] == EL_LEERRAUM)
+ Feld[newx1][newy1] = EL_BURNING;
+ if (IN_LEV_FIELD(newx2,newy2) && Feld[newx2][newy2] == EL_LEERRAUM)
+ Feld[newx2][newy2] = EL_BURNING;
+ return;
+ }
+ }
+ }
else if (element==EL_MAMPFER && IN_LEV_FIELD(newx,newy) &&
Feld[newx][newy]==EL_DIAMANT)
{
DrawLevelField(newx,newy);
}
}
+ else if (element==EL_MAMPFER2 && IN_LEV_FIELD(newx,newy) &&
+ IS_MAMPF2(Feld[newx][newy]))
+ {
+ if (AmoebaNr[newx][newy])
+ {
+ AmoebaCnt2[AmoebaNr[newx][newy]]--;
+ if (Feld[newx][newy]==EL_AMOEBE_VOLL || Feld[newx][newy]==EL_AMOEBE_BD)
+ AmoebaCnt[AmoebaNr[newx][newy]]--;
+ }
+
+ if (IS_MOVING(newx,newy))
+ RemoveMovingField(newx,newy);
+ else
+ {
+ Feld[newx][newy] = EL_LEERRAUM;
+ DrawLevelField(newx,newy);
+ }
+ }
else if (element==EL_PACMAN && IN_LEV_FIELD(newx,newy) &&
IS_AMOEBOID(Feld[newx][newy]))
{
- if (AmoebaNr[newx][newy] && Feld[newx][newy]==EL_AMOEBE_VOLL)
- AmoebaCnt[AmoebaNr[newx][newy]]--;
+ if (AmoebaNr[newx][newy])
+ {
+ AmoebaCnt2[AmoebaNr[newx][newy]]--;
+ if (Feld[newx][newy]==EL_AMOEBE_VOLL || Feld[newx][newy]==EL_AMOEBE_BD)
+ AmoebaCnt[AmoebaNr[newx][newy]]--;
+ }
Feld[newx][newy] = EL_LEERRAUM;
DrawLevelField(newx,newy);
}
- else if (element==EL_ZOMBIE && IN_LEV_FIELD(newx,newy) &&
- MovDir[x][y]==MV_DOWN && Feld[newx][newy]==EL_SALZSAEURE)
- {
- Blurb(x,y);
- Store[x][y] = EL_SALZSAEURE;
- }
else if (!IN_LEV_FIELD(newx,newy) || !IS_FREE(newx,newy))
{ /* gegen Wand gelaufen */
TurnRound(x,y);
- DrawLevelField(x,y);
+
+ if (element == EL_KAEFER || element == EL_FLIEGER)
+ DrawLevelField(x,y);
+ else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
+ DrawGraphicAnimation(x,y, el2gfx(element), 2, 4, ANIM_NORMAL);
+ else if (element==EL_SONDE)
+ DrawGraphicAnimation(x,y, GFX_SONDE_START, 8, 2, ANIM_NORMAL);
+
return;
}
+ if (element==EL_ROBOT && IN_SCR_FIELD(x,y))
+ PlaySoundLevel(x,y,SND_SCHLURF);
+
InitMovingField(x,y,MovDir[x][y]);
}
int dy = (direction==MV_UP ? -1 : direction==MV_DOWN ? +1 : 0);
int horiz_move = (dx!=0);
int newx = x + dx, newy = y + dy;
- int step = (horiz_move ? dx : dy)*TILEX/4;
+ int step = (horiz_move ? dx : dy) * TILEX/8;
if (CAN_FALL(element) && horiz_move)
step*=2;
if (ABS(MovPos[x][y])>=TILEX) /* Zielfeld erreicht */
{
- Feld[x][y]=EL_LEERRAUM;
- Feld[newx][newy]=element;
+ Feld[x][y] = EL_LEERRAUM;
+ Feld[newx][newy] = element;
if (Store[x][y]==EL_MORAST_VOLL)
{
else if (Store[x][y]==EL_SIEB_VOLL)
{
Store[x][y] = 0;
- Feld[newx][newy] = EL_SIEB_VOLL;
- element = EL_SIEB_VOLL;
+ element = Feld[newx][newy] = (SiebAktiv ? EL_SIEB_VOLL : EL_SIEB_TOT);
}
else if (Store[x][y]==EL_SIEB_LEER)
{
Store[x][y] = Store2[x][y] = 0;
- Feld[x][y] = EL_SIEB_LEER;
+ Feld[x][y] = (SiebAktiv ? EL_SIEB_LEER : EL_SIEB_TOT);
+ }
+ else if (Store[x][y]==EL_SIEB2_VOLL)
+ {
+ Store[x][y] = 0;
+ element = Feld[newx][newy] = (SiebAktiv ? EL_SIEB2_VOLL : EL_SIEB2_TOT);
+ }
+ else if (Store[x][y]==EL_SIEB2_LEER)
+ {
+ Store[x][y] = Store2[x][y] = 0;
+ Feld[x][y] = (SiebAktiv ? EL_SIEB2_LEER : EL_SIEB2_TOT);
}
else if (Store[x][y]==EL_SALZSAEURE)
{
Feld[x][y] = EL_AMOEBE_NASS;
}
- MovPos[x][y] = MovDir[x][y] = 0;
+ MovPos[x][y] = MovDir[x][y] = MovDelay[x][y] = 0;
+ MovDelay[newx][newy] = 0;
if (!CAN_MOVE(element))
MovDir[newx][newy] = 0;
DrawLevelField(x,y);
DrawLevelField(newx,newy);
- Stop[newx][newy]=TRUE;
- CheckMoving=TRUE;
+ Stop[newx][newy] = TRUE;
+ JustHit[x][newy] = 3;
if (DONT_TOUCH(element)) /* Käfer oder Flieger */
{
- TestIfBadThingHitsHero();
+ TestIfBadThingHitsHero(newx,newy);
+ TestIfBadThingHitsFriend(newx,newy);
TestIfBadThingHitsOtherBadThing(newx,newy);
}
+ else if (element == EL_PINGUIN)
+ TestIfFriendHitsBadThing(newx,newy);
if (CAN_SMASH(element) && direction==MV_DOWN &&
(newy==lev_fieldy-1 || !IS_FREE(x,newy+1)))
Impact(x,newy);
}
else /* noch in Bewegung */
- {
DrawLevelField(x,y);
- CheckMoving=TRUE;
- }
}
int AmoebeNachbarNr(int ax, int ay)
int group_nr = 0;
static int xy[4][2] =
{
- 0,-1,
- -1,0,
- +1,0,
- 0,+1
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
};
for(i=0;i<4;i++)
int new_group_nr = AmoebaNr[ax][ay];
static int xy[4][2] =
{
- 0,-1,
- -1,0,
- +1,0,
- 0,+1
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
};
if (!new_group_nr)
if (!IN_LEV_FIELD(x,y))
continue;
- if ((Feld[x][y]==EL_AMOEBE_VOLL || Feld[x][y]==EL_AMOEBE_TOT) &&
+ if ((Feld[x][y]==EL_AMOEBE_VOLL ||
+ Feld[x][y]==EL_AMOEBE_BD ||
+ Feld[x][y]==EL_AMOEBE_TOT) &&
AmoebaNr[x][y] != new_group_nr)
{
int old_group_nr = AmoebaNr[x][y];
AmoebaCnt[new_group_nr] += AmoebaCnt[old_group_nr];
AmoebaCnt[old_group_nr] = 0;
+ AmoebaCnt2[new_group_nr] += AmoebaCnt2[old_group_nr];
+ AmoebaCnt2[old_group_nr] = 0;
for(yy=0;yy<lev_fieldy;yy++) for(xx=0;xx<lev_fieldx;xx++)
if (AmoebaNr[xx][yy]==old_group_nr)
int group_nr = AmoebaNr[ax][ay];
static int xy[4][2] =
{
- 0,-1,
- -1,0,
- +1,0,
- 0,+1
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
};
if (Feld[ax][ay]==EL_AMOEBE_TOT)
}
}
+void AmoebeUmwandeln2(int ax, int ay, int new_element)
+{
+ int x,y;
+ int group_nr = AmoebaNr[ax][ay];
+ boolean done = FALSE;
+
+ for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
+ {
+ if (AmoebaNr[x][y]==group_nr &&
+ (Feld[x][y]==EL_AMOEBE_TOT ||
+ Feld[x][y]==EL_AMOEBE_BD ||
+ Feld[x][y]==EL_AMOEBING))
+ {
+ AmoebaNr[x][y] = 0;
+ Feld[x][y] = new_element;
+ DrawLevelField(x,y);
+ done = TRUE;
+ }
+ }
+
+ if (done)
+ PlaySoundLevel(ax,ay,new_element==EL_FELSBROCKEN ? SND_KLOPF : SND_PLING);
+}
+
void AmoebeWaechst(int x, int y)
{
static long sound_delay = 0;
static int sound_delay_value = 0;
- CheckExploding=TRUE;
-
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
{
- MovDelay[x][y] = 4;
+ MovDelay[x][y] = 7;
- if (DelayReached(&sound_delay,sound_delay_value))
+ if (DelayReached(&sound_delay, sound_delay_value))
{
PlaySoundLevel(x,y,SND_AMOEBE);
sound_delay_value = 30;
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
MovDelay[x][y]--;
- if (MovDelay[x][y] && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AMOEBING+3-MovDelay[x][y]);
+ if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawGraphic(SCREENX(x),SCREENY(y),GFX_AMOEBING+3-MovDelay[x][y]/2);
if (!MovDelay[x][y])
{
int newax = ax, neway = ay;
static int xy[4][2] =
{
- 0,-1,
- -1,0,
- +1,0,
- 0,+1
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
};
- CheckExploding=TRUE;
-
if (!level.tempo_amoebe)
{
Feld[ax][ay] = EL_AMOEBE_TOT;
}
if (!MovDelay[ax][ay]) /* neue Amoebe / noch nicht gewartet */
- MovDelay[ax][ay] = RND(33*20/(1+level.tempo_amoebe));
+ MovDelay[ax][ay] = RND(FRAMES_PER_SECOND * 25/(1+level.tempo_amoebe));
if (MovDelay[ax][ay]) /* neue Amoebe / in Wartezustand */
{
else /* normale oder "gefüllte" Amöbe */
{
int start = RND(4);
- BOOL waiting_for_player = FALSE;
+ boolean waiting_for_player = FALSE;
for(i=0;i<4;i++)
{
neway = y;
break;
}
- else if (PLAYER(x,y))
+ else if (IS_PLAYER(x,y))
waiting_for_player = TRUE;
}
{
Feld[ax][ay] = EL_AMOEBE_TOT;
DrawLevelField(ax,ay);
+ AmoebaCnt[AmoebaNr[ax][ay]]--;
- if (element==EL_AMOEBE_VOLL && --AmoebaCnt[AmoebaNr[ax][ay]]<=0)
- AmoebeUmwandeln(ax,ay);
+ if (AmoebaCnt[AmoebaNr[ax][ay]]<=0) /* Amöbe vollständig tot */
+ {
+ if (element==EL_AMOEBE_VOLL)
+ AmoebeUmwandeln(ax,ay);
+ else if (element==EL_AMOEBE_BD)
+ AmoebeUmwandeln2(ax,ay,level.amoebe_inhalt);
+ }
}
return;
}
- else if (element==EL_AMOEBE_VOLL)
+ else if (element==EL_AMOEBE_VOLL || element==EL_AMOEBE_BD)
{
int new_group_nr = AmoebaNr[ax][ay];
AmoebaNr[newax][neway] = new_group_nr;
AmoebaCnt[new_group_nr]++;
+ AmoebaCnt2[new_group_nr]++;
AmoebenVereinigen(newax,neway);
+
+ if (AmoebaCnt2[new_group_nr] >= 200 && element==EL_AMOEBE_BD)
+ {
+ AmoebeUmwandeln2(newax,neway,EL_FELSBROCKEN);
+ return;
+ }
}
}
{
int x1,y1,x2,y2;
static int life[4] = { 2,3,3,3 }; /* "Life"-Parameter */
- int life_time = 20;
+ int life_time = 40;
int element = Feld[ax][ay];
- CheckExploding=TRUE;
-
if (Stop[ax][ay])
return;
if (!IN_LEV_FIELD(x,y) || (x==xx && y==yy))
continue;
- if (((Feld[x][y]==element || (element==EL_LIFE && PLAYER(x,y))) &&
+ if (((Feld[x][y]==element || (element==EL_LIFE && IS_PLAYER(x,y))) &&
!Stop[x][y]) ||
(IS_FREE(x,y) && Stop[x][y]))
nachbarn++;
void Ablenk(int x, int y)
{
- CheckExploding=TRUE;
-
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 33*(level.dauer_ablenk/10);
+ MovDelay[x][y] = level.dauer_ablenk * FRAMES_PER_SECOND;
+
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
MovDelay[x][y]--;
if (MovDelay[x][y])
{
- if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_ABLENK+MovDelay[x][y]%4);
+ if (IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawGraphic(SCREENX(x),SCREENY(y),GFX_ABLENK+MovDelay[x][y]%4);
if (!(MovDelay[x][y]%4))
PlaySoundLevel(x,y,SND_MIEP);
return;
}
}
- Feld[x][y]=EL_ABLENK_AUS;
+ Feld[x][y] = EL_ABLENK_AUS;
DrawLevelField(x,y);
if (ZX==x && ZY==y)
- ZX=ZY=-1;
+ ZX = ZY = -1;
}
void Birne(int x, int y)
{
- CheckExploding=TRUE;
-
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 400;
+ MovDelay[x][y] = 800;
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
void Blubber(int x, int y)
{
- CheckExploding=TRUE;
-
- if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 20;
-
- if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
- {
- int blubber;
-
- MovDelay[x][y]--;
- blubber = MovDelay[x][y]/5;
- if (!(MovDelay[x][y]%5) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_GEBLUBBER+3-blubber);
- }
+ if (y > 0 && IS_MOVING(x,y-1) && MovDir[x][y-1] == MV_DOWN)
+ DrawLevelField(x,y-1);
+ else
+ DrawGraphicAnimation(x,y, GFX_GEBLUBBER, 4, 10, ANIM_NORMAL);
}
void NussKnacken(int x, int y)
{
- CheckExploding=TRUE;
-
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 4;
+ MovDelay[x][y] = 7;
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
MovDelay[x][y]--;
- if (MovDelay[x][y] && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_CRACKINGNUT+3-MovDelay[x][y]);
+ if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawGraphic(SCREENX(x),SCREENY(y),GFX_CRACKINGNUT+3-MovDelay[x][y]/2);
if (!MovDelay[x][y])
{
}
}
-void SiebAktivieren(int x, int y)
+void SiebAktivieren(int x, int y, int typ)
{
- CheckExploding=TRUE;
+ if (!(SiebAktiv % 4) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawGraphic(SCREENX(x),SCREENY(y),
+ (typ==1 ? GFX_SIEB_VOLL : GFX_SIEB2_VOLL)+3-(SiebAktiv%16)/4);
+}
- if (SiebAktiv>1)
+void AusgangstuerPruefen(int x, int y)
+{
+ if (!local_player->gems_still_needed &&
+ !local_player->sokobanfields_still_needed &&
+ !local_player->lights_still_needed)
{
- if (SiebAktiv%2 && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_SIEB_VOLL+3-(SiebAktiv%8)/2);
-
-/*
- if (!(SiebAktiv%4))
- PlaySoundLevel(x,y,SND_MIEP);
-*/
+ Feld[x][y] = EL_AUSGANG_ACT;
+ PlaySoundLevel(x < LEVELX(BX1) ? LEVELX(BX1) :
+ (x > LEVELX(BX2) ? LEVELX(BX2) : x),
+ y < LEVELY(BY1) ? LEVELY(BY1) :
+ (y > LEVELY(BY2) ? LEVELY(BY2) : y),
+ SND_OEFFNEN);
}
- else
- {
- Feld[x][y] = EL_SIEB_TOT;
- DrawLevelField(x,y);
+}
+
+void AusgangstuerOeffnen(int x, int y)
+{
+ int delay = 6;
+
+ if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
+ MovDelay[x][y] = 5*delay;
+
+ if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
+ {
+ int tuer;
+
+ MovDelay[x][y]--;
+ tuer = MovDelay[x][y]/delay;
+ if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawGraphic(SCREENX(x),SCREENY(y),GFX_AUSGANG_AUF-tuer);
+
+ if (!MovDelay[x][y])
+ {
+ Feld[x][y] = EL_AUSGANG_AUF;
+ DrawLevelField(x,y);
+ }
}
}
-void AusgangstuerPruefen(int x, int y)
+void AusgangstuerBlinken(int x, int y)
{
- CheckExploding=TRUE;
+ DrawGraphicAnimation(x,y, GFX_AUSGANG_AUF, 4, 4, ANIM_OSCILLATE);
+}
- if (!Gems)
- Feld[x][y] = EL_AUSGANG_ACT;
+void EdelsteinFunkeln(int x, int y)
+{
+ if (!IN_SCR_FIELD(SCREENX(x),SCREENY(y)) || IS_MOVING(x,y))
+ return;
+
+ if (Feld[x][y] == EL_EDELSTEIN_BD)
+ DrawGraphicAnimation(x,y, GFX_EDELSTEIN_BD, 4, 4, ANIM_REVERSE);
+ else
+ {
+ if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
+ MovDelay[x][y] = 11 * !SimpleRND(500);
+
+ if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
+ {
+ MovDelay[x][y]--;
+
+ if (setup.direct_draw && MovDelay[x][y])
+ SetDrawtoField(DRAW_BUFFERED);
+
+ DrawGraphic(SCREENX(x),SCREENY(y), el2gfx(Feld[x][y]));
+
+ if (MovDelay[x][y])
+ {
+ int phase = (MovDelay[x][y]-1)/2;
+
+ if (phase > 2)
+ phase = 4-phase;
+
+ DrawGraphicThruMask(SCREENX(x),SCREENY(y), GFX_FUNKELN_WEISS + phase);
+
+ if (setup.direct_draw)
+ {
+ int dest_x,dest_y;
+
+ dest_x = FX + SCREENX(x)*TILEX;
+ dest_y = FY + SCREENY(y)*TILEY;
+
+ XCopyArea(display,drawto_field,window,gc,
+ dest_x,dest_y, TILEX,TILEY, dest_x,dest_y);
+ SetDrawtoField(DRAW_DIRECT);
+ }
+ }
+ }
+ }
}
-void AusgangstuerOeffnen(int x, int y)
+void MauerWaechst(int x, int y)
{
- CheckExploding=TRUE;
+ int delay = 6;
if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */
- MovDelay[x][y] = 20;
+ MovDelay[x][y] = 3*delay;
if (MovDelay[x][y]) /* neue Phase / in Wartezustand */
{
- int tuer;
+ int phase;
MovDelay[x][y]--;
- tuer = MovDelay[x][y]/5;
- if (!(MovDelay[x][y]%5) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AUSGANG_ZU+3-tuer);
+ phase = 2-MovDelay[x][y]/delay;
+ if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ DrawGraphic(SCREENX(x),SCREENY(y),
+ (MovDir[x][y] == MV_LEFT ? GFX_MAUER_LEFT :
+ MovDir[x][y] == MV_RIGHT ? GFX_MAUER_RIGHT :
+ MovDir[x][y] == MV_UP ? GFX_MAUER_UP :
+ GFX_MAUER_DOWN ) + phase);
if (!MovDelay[x][y])
{
- Feld[x][y] = EL_AUSGANG_AUF;
+ if (MovDir[x][y] == MV_LEFT)
+ {
+ if (IN_LEV_FIELD(x-1,y) && IS_MAUER(Feld[x-1][y]))
+ DrawLevelField(x-1,y);
+ }
+ else if (MovDir[x][y] == MV_RIGHT)
+ {
+ if (IN_LEV_FIELD(x+1,y) && IS_MAUER(Feld[x+1][y]))
+ DrawLevelField(x+1,y);
+ }
+ else if (MovDir[x][y] == MV_UP)
+ {
+ if (IN_LEV_FIELD(x,y-1) && IS_MAUER(Feld[x][y-1]))
+ DrawLevelField(x,y-1);
+ }
+ else
+ {
+ if (IN_LEV_FIELD(x,y+1) && IS_MAUER(Feld[x][y+1]))
+ DrawLevelField(x,y+1);
+ }
+
+ Feld[x][y] = Store[x][y];
+ Store[x][y] = 0;
+ MovDir[x][y] = MV_NO_MOVING;
DrawLevelField(x,y);
}
}
}
-int GameActions(int mx, int my, int button)
+void MauerAbleger(int ax, int ay)
+{
+ int element = Feld[ax][ay];
+ boolean oben_frei = FALSE, unten_frei = FALSE;
+ boolean links_frei = FALSE, rechts_frei = FALSE;
+ boolean oben_massiv = FALSE, unten_massiv = FALSE;
+ boolean links_massiv = FALSE, rechts_massiv = FALSE;
+
+ if (!MovDelay[ax][ay]) /* neue Mauer / noch nicht gewartet */
+ MovDelay[ax][ay] = 6;
+
+ if (MovDelay[ax][ay]) /* neue Mauer / in Wartezustand */
+ {
+ MovDelay[ax][ay]--;
+ if (MovDelay[ax][ay])
+ return;
+ }
+
+ if (IN_LEV_FIELD(ax,ay-1) && IS_FREE(ax,ay-1))
+ oben_frei = TRUE;
+ if (IN_LEV_FIELD(ax,ay+1) && IS_FREE(ax,ay+1))
+ unten_frei = TRUE;
+ if (IN_LEV_FIELD(ax-1,ay) && IS_FREE(ax-1,ay))
+ links_frei = TRUE;
+ if (IN_LEV_FIELD(ax+1,ay) && IS_FREE(ax+1,ay))
+ rechts_frei = TRUE;
+
+ if (element == EL_MAUER_Y || element == EL_MAUER_XY)
+ {
+ if (oben_frei)
+ {
+ Feld[ax][ay-1] = EL_MAUERND;
+ Store[ax][ay-1] = element;
+ MovDir[ax][ay-1] = MV_UP;
+ if (IN_SCR_FIELD(SCREENX(ax),SCREENY(ay-1)))
+ DrawGraphic(SCREENX(ax),SCREENY(ay-1),GFX_MAUER_UP);
+ }
+ if (unten_frei)
+ {
+ Feld[ax][ay+1] = EL_MAUERND;
+ Store[ax][ay+1] = element;
+ MovDir[ax][ay+1] = MV_DOWN;
+ if (IN_SCR_FIELD(SCREENX(ax),SCREENY(ay+1)))
+ DrawGraphic(SCREENX(ax),SCREENY(ay+1),GFX_MAUER_DOWN);
+ }
+ }
+
+ if (element == EL_MAUER_X || element == EL_MAUER_XY ||
+ element == EL_MAUER_LEBT)
+ {
+ if (links_frei)
+ {
+ Feld[ax-1][ay] = EL_MAUERND;
+ Store[ax-1][ay] = element;
+ MovDir[ax-1][ay] = MV_LEFT;
+ if (IN_SCR_FIELD(SCREENX(ax-1),SCREENY(ay)))
+ DrawGraphic(SCREENX(ax-1),SCREENY(ay),GFX_MAUER_LEFT);
+ }
+ if (rechts_frei)
+ {
+ Feld[ax+1][ay] = EL_MAUERND;
+ Store[ax+1][ay] = element;
+ MovDir[ax+1][ay] = MV_RIGHT;
+ if (IN_SCR_FIELD(SCREENX(ax+1),SCREENY(ay)))
+ DrawGraphic(SCREENX(ax+1),SCREENY(ay),GFX_MAUER_RIGHT);
+ }
+ }
+
+ if (element == EL_MAUER_LEBT && (links_frei || rechts_frei))
+ DrawLevelField(ax,ay);
+
+ if (!IN_LEV_FIELD(ax,ay-1) || IS_MAUER(Feld[ax][ay-1]))
+ oben_massiv = TRUE;
+ if (!IN_LEV_FIELD(ax,ay+1) || IS_MAUER(Feld[ax][ay+1]))
+ unten_massiv = TRUE;
+ if (!IN_LEV_FIELD(ax-1,ay) || IS_MAUER(Feld[ax-1][ay]))
+ links_massiv = TRUE;
+ if (!IN_LEV_FIELD(ax+1,ay) || IS_MAUER(Feld[ax+1][ay]))
+ rechts_massiv = TRUE;
+
+ if (((oben_massiv && unten_massiv) ||
+ element == EL_MAUER_X || element == EL_MAUER_LEBT) &&
+ ((links_massiv && rechts_massiv) ||
+ element == EL_MAUER_Y))
+ Feld[ax][ay] = EL_MAUERWERK;
+}
+
+void CheckForDragon(int x, int y)
+{
+ int i,j;
+ boolean dragon_found = FALSE;
+ static int xy[4][2] =
+ {
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
+ };
+
+ for(i=0;i<4;i++)
+ {
+ for(j=0;j<4;j++)
+ {
+ int xx = x + j*xy[i][0], yy = y + j*xy[i][1];
+
+ if (IN_LEV_FIELD(xx,yy) &&
+ (Feld[xx][yy] == EL_BURNING || Feld[xx][yy] == EL_DRACHE))
+ {
+ if (Feld[xx][yy] == EL_DRACHE)
+ dragon_found = TRUE;
+ }
+ else
+ break;
+ }
+ }
+
+ if (!dragon_found)
+ {
+ for(i=0;i<4;i++)
+ {
+ for(j=0;j<3;j++)
+ {
+ int xx = x + j*xy[i][0], yy = y + j*xy[i][1];
+
+ if (IN_LEV_FIELD(xx,yy) && Feld[xx][yy] == EL_BURNING)
+ {
+ Feld[xx][yy] = EL_LEERRAUM;
+ DrawLevelField(xx,yy);
+ }
+ else
+ break;
+ }
+ }
+ }
+}
+
+static void PlayerActions(struct PlayerInfo *player, byte player_action)
{
- static long time_delay=0, action_delay=0;
- int Action;
+ static byte stored_player_action[MAX_PLAYERS];
+ static int num_stored_actions = 0;
+ static boolean save_tape_entry = FALSE;
+ boolean moved = FALSE, snapped = FALSE, bombed = FALSE;
+ int jx = player->jx, jy = player->jy;
+ int left = player_action & JOY_LEFT;
+ int right = player_action & JOY_RIGHT;
+ int up = player_action & JOY_UP;
+ int down = player_action & JOY_DOWN;
+ int button1 = player_action & JOY_BUTTON_1;
+ int button2 = player_action & JOY_BUTTON_2;
+ int dx = (left ? -1 : right ? 1 : 0);
+ int dy = (up ? -1 : down ? 1 : 0);
+
+ stored_player_action[player->index_nr] = 0;
+ num_stored_actions++;
+
+ if (!player->active || player->gone || tape.pausing)
+ return;
- if (TimeLeft>0 && DelayReached(&time_delay,100) && !tape.pausing)
+ if (player_action)
{
+ save_tape_entry = TRUE;
+ player->frame_reset_delay = 0;
+
+ if (button1)
+ snapped = SnapField(player, dx,dy);
+ else
+ {
+ if (button2)
+ bombed = PlaceBomb(player);
+ moved = MoveFigure(player, dx,dy);
+ }
+
+ if (tape.recording && (moved || snapped || bombed))
+ {
+ if (bombed && !moved)
+ player_action &= JOY_BUTTON;
+
+ stored_player_action[player->index_nr] = player_action;
+
+#if 0
+ /* this allows cycled sequences of PlayerActions() */
+ if (num_stored_actions >= MAX_PLAYERS)
+ {
+ TapeRecordAction(stored_player_action);
+ num_stored_actions = 0;
+ }
+#endif
+
+ }
+ else if (tape.playing && snapped)
+ SnapField(player, 0,0); /* stop snapping */
+ }
+ else
+ {
+ DigField(player, 0,0, 0,0, DF_NO_PUSH);
+ SnapField(player, 0,0);
+ if (++player->frame_reset_delay > MoveSpeed)
+ player->Frame = 0;
+ }
+
+ if (tape.recording && num_stored_actions >= MAX_PLAYERS && save_tape_entry)
+ {
+ TapeRecordAction(stored_player_action);
+ num_stored_actions = 0;
+ save_tape_entry = FALSE;
+ }
+
+ if (tape.playing && !tape.pausing && !player_action &&
+ tape.counter < tape.length)
+ {
+ int next_joy =
+ tape.pos[tape.counter].action[player->index_nr] & (JOY_LEFT|JOY_RIGHT);
+
+ if ((next_joy == JOY_LEFT || next_joy == JOY_RIGHT) &&
+ (player->MovDir != JOY_UP && player->MovDir != JOY_DOWN))
+ {
+ int dx = (next_joy == JOY_LEFT ? -1 : +1);
+
+ if (IN_LEV_FIELD(jx+dx,jy) && IS_PUSHABLE(Feld[jx+dx][jy]))
+ {
+ int el = Feld[jx+dx][jy];
+ int push_delay = (IS_SB_ELEMENT(el) || el==EL_SONDE ? 2 : 10);
+
+ if (tape.delay_played + push_delay >= tape.pos[tape.counter].delay)
+ {
+ player->MovDir = next_joy;
+ player->Frame = FrameCounter % 4;
+ player->Pushing = TRUE;
+ }
+ }
+ }
+ }
+}
+
+void GameActions()
+{
+ static long action_delay = 0;
+ long action_delay_value;
+ int sieb_x = 0, sieb_y = 0;
+ int i, x,y, element;
+ byte *recorded_player_action;
+ byte summarized_player_action = 0;
+
+ if (game_status != PLAYING)
+ return;
+
+ action_delay_value =
+ (tape.playing && tape.fast_forward ? FfwdFrameDelay : GameFrameDelay);
+
+ /* main game synchronization point */
+ WaitUntilDelayReached(&action_delay, action_delay_value);
+
+ if (network_playing && !network_player_action_received)
+ {
+ /*
+#ifdef DEBUG
+ printf("DEBUG: try to get network player actions in time\n");
+#endif
+ */
+
+ /* last chance to get network player actions without main loop delay */
+ HandleNetworking();
+
+ if (game_status != PLAYING)
+ return;
+
+ if (!network_player_action_received)
+ {
+ /*
+#ifdef DEBUG
+ printf("DEBUG: failed to get network player actions in time\n");
+#endif
+ */
+ return;
+ }
+ }
+
+
+ /*
+ if (tape.pausing || (tape.playing && !TapePlayDelay()))
+ return;
+ else if (tape.recording)
+ TapeRecordDelay();
+ */
+
+ if (tape.pausing)
+ return;
+
+ if (tape.playing)
+ TapePlayDelay();
+ else if (tape.recording)
+ TapeRecordDelay();
+
+ recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
+
+ for(i=0; i<MAX_PLAYERS; i++)
+ {
+ summarized_player_action |= stored_player[i].action;
+
+ if (!network_playing)
+ stored_player[i].effective_action = stored_player[i].action;
+ }
+
+ if (network_playing)
+ SendToServer_MovePlayer(summarized_player_action);
+
+ if (!options.network && !setup.team_mode)
+ local_player->effective_action = summarized_player_action;
+
+ for(i=0; i<MAX_PLAYERS; i++)
+ {
+ int actual_player_action = stored_player[i].effective_action;
+
+ if (recorded_player_action)
+ actual_player_action = recorded_player_action[i];
+
+ PlayerActions(&stored_player[i], actual_player_action);
+ ScrollFigure(&stored_player[i], SCROLL_GO_ON);
+ }
+
+ network_player_action_received = FALSE;
+
+ ScrollScreen(NULL, SCROLL_GO_ON);
+
+
+ /*
+ if (tape.pausing || (tape.playing && !TapePlayDelay()))
+ return;
+ else if (tape.recording)
+ TapeRecordDelay();
+ */
+
+
+ FrameCounter++;
+ TimeFrames++;
+
+ for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
+ {
+ Stop[x][y] = FALSE;
+ if (JustHit[x][y]>0)
+ JustHit[x][y]--;
+
+#if DEBUG
+ if (IS_BLOCKED(x,y))
+ {
+ int oldx,oldy;
+
+ Blocked2Moving(x,y,&oldx,&oldy);
+ if (!IS_MOVING(oldx,oldy))
+ {
+ printf("GameActions(): (BLOCKED=>MOVING) context corrupted!\n");
+ printf("GameActions(): BLOCKED: x = %d, y = %d\n",x,y);
+ printf("GameActions(): !MOVING: oldx = %d, oldy = %d\n",oldx,oldy);
+ printf("GameActions(): This should never happen!\n");
+ }
+ }
+#endif
+ }
+
+ for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
+ {
+ element = Feld[x][y];
+
+ if (IS_INACTIVE(element))
+ continue;
+
+ if (!IS_MOVING(x,y) && (CAN_FALL(element) || CAN_MOVE(element)))
+ {
+ StartMoving(x,y);
+
+ if (IS_GEM(element))
+ EdelsteinFunkeln(x,y);
+ }
+ else if (IS_MOVING(x,y))
+ ContinueMoving(x,y);
+ else if (element==EL_DYNAMIT || element==EL_DYNABOMB)
+ CheckDynamite(x,y);
+ else if (element==EL_EXPLODING)
+ Explode(x,y,Frame[x][y],EX_NORMAL);
+ else if (element==EL_AMOEBING)
+ AmoebeWaechst(x,y);
+ else if (IS_AMOEBALIVE(element))
+ AmoebeAbleger(x,y);
+ else if (element==EL_LIFE || element==EL_LIFE_ASYNC)
+ Life(x,y);
+ else if (element==EL_ABLENK_EIN)
+ Ablenk(x,y);
+ else if (element==EL_SALZSAEURE)
+ Blubber(x,y);
+ else if (element==EL_BLURB_LEFT || element==EL_BLURB_RIGHT)
+ Blurb(x,y);
+ else if (element==EL_CRACKINGNUT)
+ NussKnacken(x,y);
+ else if (element==EL_AUSGANG_ZU)
+ AusgangstuerPruefen(x,y);
+ else if (element==EL_AUSGANG_ACT)
+ AusgangstuerOeffnen(x,y);
+ else if (element==EL_AUSGANG_AUF)
+ AusgangstuerBlinken(x,y);
+ else if (element==EL_MAUERND)
+ MauerWaechst(x,y);
+ else if (element==EL_MAUER_LEBT ||
+ element==EL_MAUER_X ||
+ element==EL_MAUER_Y ||
+ element==EL_MAUER_XY)
+ MauerAbleger(x,y);
+ else if (element==EL_BURNING)
+ CheckForDragon(x,y);
+
+ if (SiebAktiv)
+ {
+ boolean sieb = FALSE;
+ int jx = local_player->jx, jy = local_player->jy;
+
+ if (element==EL_SIEB_LEER || element==EL_SIEB_VOLL ||
+ Store[x][y]==EL_SIEB_LEER)
+ {
+ SiebAktivieren(x, y, 1);
+ sieb = TRUE;
+ }
+ else if (element==EL_SIEB2_LEER || element==EL_SIEB2_VOLL ||
+ Store[x][y]==EL_SIEB2_LEER)
+ {
+ SiebAktivieren(x, y, 2);
+ sieb = TRUE;
+ }
+
+ /* play the element sound at the position nearest to the player */
+ if (sieb && ABS(x-jx)+ABS(y-jy) < ABS(sieb_x-jx)+ABS(sieb_y-jy))
+ {
+ sieb_x = x;
+ sieb_y = y;
+ }
+ }
+ }
+
+ if (SiebAktiv)
+ {
+ if (!(SiebAktiv%4))
+ PlaySoundLevel(sieb_x,sieb_y,SND_MIEP);
+ SiebAktiv--;
+ if (!SiebAktiv)
+ {
+ for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
+ {
+ element = Feld[x][y];
+ if (element==EL_SIEB_LEER || element==EL_SIEB_VOLL)
+ {
+ Feld[x][y] = EL_SIEB_TOT;
+ DrawLevelField(x,y);
+ }
+ else if (element==EL_SIEB2_LEER || element==EL_SIEB2_VOLL)
+ {
+ Feld[x][y] = EL_SIEB2_TOT;
+ DrawLevelField(x,y);
+ }
+ }
+ }
+ }
+
+ if (TimeLeft>0 && TimeFrames>=(1000/GameFrameDelay) && !tape.pausing)
+ {
+ TimeFrames = 0;
TimeLeft--;
if (tape.recording || tape.playing)
PlaySoundStereo(SND_GONG,PSND_MAX_RIGHT);
DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW);
- BackToFront();
- }
- if (!TimeLeft)
- KillHero();
+ if (!TimeLeft)
+ for(i=0; i<MAX_PLAYERS; i++)
+ KillHero(&stored_player[i]);
+ }
- Action = (CheckMoving || CheckExploding || SiebAktiv);
+ DrawAllPlayers();
+}
-/*
- if (Action && DelayReached(&action_delay,3))
-*/
+static boolean AllPlayersInSight(struct PlayerInfo *player, int x, int y)
+{
+ int min_x = x, min_y = y, max_x = x, max_y = y;
+ int i;
- if (DelayReached(&action_delay,3))
+ for(i=0; i<MAX_PLAYERS; i++)
{
- int x,y,element;
+ int jx = stored_player[i].jx, jy = stored_player[i].jy;
- if (tape.pausing || (tape.playing && !TapePlayDelay()))
- return(ACT_GO_ON);
- else if (tape.recording)
- TapeRecordDelay();
+ if (!stored_player[i].active || stored_player[i].gone ||
+ &stored_player[i] == player)
+ continue;
- CheckMoving = CheckExploding = FALSE;
- for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
- Stop[x][y] = FALSE;
+ min_x = MIN(min_x, jx);
+ min_y = MIN(min_y, jy);
+ max_x = MAX(max_x, jx);
+ max_y = MAX(max_y, jy);
+ }
- for(y=0;y<lev_fieldy;y++) for(x=0;x<lev_fieldx;x++)
- {
- element = Feld[x][y];
+ return(max_x - min_x < SCR_FIELDX && max_y - min_y < SCR_FIELDY);
+}
- if (element==EL_LEERRAUM || element==EL_ERDREICH)
- continue;
+static boolean AllPlayersInVisibleScreen()
+{
+ int i;
- if (!IS_MOVING(x,y) && (CAN_FALL(element) || CAN_MOVE(element)))
- StartMoving(x,y);
- else if (IS_MOVING(x,y))
- ContinueMoving(x,y);
- else if (element==EL_DYNAMIT)
- CheckDynamite(x,y);
- else if (element==EL_EXPLODING)
- Explode(x,y,Frame[x][y]);
- else if (element==EL_AMOEBING)
- AmoebeWaechst(x,y);
- else if (IS_AMOEBALIVE(element))
- AmoebeAbleger(x,y);
- else if (element==EL_LIFE || element==EL_LIFE_ASYNC)
- Life(x,y);
- else if (element==EL_ABLENK_EIN)
- Ablenk(x,y);
- else if (element==EL_SALZSAEURE)
- Blubber(x,y);
- else if (element==EL_BLURB_LEFT || element==EL_BLURB_RIGHT)
- Blurb(x,y);
- else if (element==EL_CRACKINGNUT)
- NussKnacken(x,y);
- else if (element==EL_AUSGANG_ZU)
- AusgangstuerPruefen(x,y);
- else if (element==EL_AUSGANG_ACT)
- AusgangstuerOeffnen(x,y);
-
- if (SiebAktiv && (element==EL_SIEB_LEER ||
- element==EL_SIEB_VOLL ||
- Store[x][y]==EL_SIEB_LEER))
- SiebAktivieren(x,y);
- }
+ for(i=0; i<MAX_PLAYERS; i++)
+ {
+ int jx = stored_player[i].jx, jy = stored_player[i].jy;
- if (SiebAktiv)
- SiebAktiv--;
+ if (!stored_player[i].active || stored_player[i].gone)
+ continue;
- if (CheckMoving || CheckExploding)
- BackToFront();
+ if (!IN_VIS_FIELD(SCREENX(jx), SCREENY(jy)))
+ return(FALSE);
}
- return(ACT_GO_ON);
+ return(TRUE);
}
void ScrollLevel(int dx, int dy)
{
+ int softscroll_offset = (setup.soft_scrolling ? TILEX : 0);
int x,y;
XCopyArea(display,drawto_field,drawto_field,gc,
- SX+TILEX*(dx==-1),SY+TILEY*(dy==-1),
- SXSIZE-TILEX*(dx!=0),SYSIZE-TILEY*(dy!=0),
- SX+TILEX*(dx==1),SY+TILEY*(dy==1));
+ FX + TILEX*(dx==-1) - softscroll_offset,
+ FY + TILEY*(dy==-1) - softscroll_offset,
+ SXSIZE - TILEX*(dx!=0) + 2*softscroll_offset,
+ SYSIZE - TILEY*(dy!=0) + 2*softscroll_offset,
+ FX + TILEX*(dx==1) - softscroll_offset,
+ FY + TILEY*(dy==1) - softscroll_offset);
if (dx)
{
- x = dx==1 ? 0 : SCR_FIELDX-1;
- for(y=0;y<SCR_FIELDY;y++)
+ x = (dx==1 ? BX1 : BX2);
+ for(y=BY1; y<=BY2; y++)
DrawScreenField(x,y);
}
if (dy)
{
- y = dy==1 ? 0 : SCR_FIELDY-1;
- for(x=0;x<SCR_FIELDY;x++)
+ y = (dy==1 ? BY1 : BY2);
+ for(x=BX1; x<=BX2; x++)
DrawScreenField(x,y);
}
- redraw_mask|=REDRAW_FIELD;
+ redraw_mask |= REDRAW_FIELD;
}
-BOOL MoveFigureOneStep(int dx, int dy)
+boolean MoveFigureOneStep(struct PlayerInfo *player,
+ int dx, int dy, int real_dx, int real_dy)
{
- int oldJX,oldJY, newJX = JX+dx,newJY = JY+dy;
+ int jx = player->jx, jy = player->jy;
+ int new_jx = jx+dx, new_jy = jy+dy;
int element;
int can_move;
- if (!dx && !dy)
+ if (player->gone || (!dx && !dy))
return(MF_NO_ACTION);
- if (!IN_LEV_FIELD(newJX,newJY))
+
+ player->MovDir = (dx < 0 ? MV_LEFT :
+ dx > 0 ? MV_RIGHT :
+ dy < 0 ? MV_UP :
+ dy > 0 ? MV_DOWN : MV_NO_MOVING);
+
+ if (!IN_LEV_FIELD(new_jx,new_jy))
+ return(MF_NO_ACTION);
+
+ if (!options.network && !AllPlayersInSight(player, new_jx,new_jy))
return(MF_NO_ACTION);
- element = MovingOrBlocked2Element(newJX,newJY);
+ element = MovingOrBlocked2Element(new_jx,new_jy);
if (DONT_GO_TO(element))
{
if (element==EL_SALZSAEURE && dx==0 && dy==1)
{
- Blurb(JX,JY);
- Feld[JX][JY] = EL_SPIELFIGUR;
- InitMovingField(JX,JY,MV_DOWN);
- Store[JX][JY] = EL_SALZSAEURE;
- ContinueMoving(JX,JY);
-
- PlaySoundLevel(JX,JY,SND_AUTSCH);
- PlaySoundLevel(JX,JY,SND_LACHEN);
- GameOver = TRUE;
- JX = JY = -1;
+ Blurb(jx,jy);
+ Feld[jx][jy] = EL_SPIELFIGUR;
+ InitMovingField(jx,jy,MV_DOWN);
+ Store[jx][jy] = EL_SALZSAEURE;
+ ContinueMoving(jx,jy);
+ BuryHero(player);
}
else
- KillHero();
+ KillHero(player);
return(MF_MOVING);
}
- can_move = DigField(newJX,newJY,DF_DIG);
+ can_move = DigField(player, new_jx,new_jy, real_dx,real_dy, DF_DIG);
if (can_move != MF_MOVING)
return(can_move);
- oldJX = JX;
- oldJY = JY;
- JX = newJX;
- JY = newJY;
+ StorePlayer[jx][jy] = 0;
+ player->last_jx = jx;
+ player->last_jy = jy;
+ jx = player->jx = new_jx;
+ jy = player->jy = new_jy;
+ StorePlayer[jx][jy] = player->element_nr;
- if (Store[oldJX][oldJY])
- {
- DrawGraphic(SCROLLX(oldJX),SCROLLY(oldJY),el2gfx(Store[oldJX][oldJY]));
- DrawGraphicThruMask(SCROLLX(oldJX),SCROLLY(oldJY),
- el2gfx(Feld[oldJX][oldJY]));
- }
- else if (Feld[oldJX][oldJY]==EL_DYNAMIT)
- DrawDynamite(oldJX,oldJY);
- else
- DrawLevelField(oldJX,oldJY);
+ player->MovPos = (dx > 0 || dy > 0 ? -1 : 1) * 7*TILEX/8;
+
+ ScrollFigure(player, SCROLL_INIT);
return(MF_MOVING);
}
-BOOL MoveFigure(int dx, int dy)
+boolean MoveFigure(struct PlayerInfo *player, int dx, int dy)
{
- static long move_delay = 0;
+ int jx = player->jx, jy = player->jy;
+ int old_jx = jx, old_jy = jy;
int moved = MF_NO_ACTION;
- if (GameOver || (!dx && !dy))
+ if (player->gone || (!dx && !dy))
return(FALSE);
- if (!DelayReached(&move_delay,10) && !tape.playing)
+ if (!FrameReached(&player->move_delay,MoveSpeed) && !tape.playing)
return(FALSE);
- if (moved |= MoveFigureOneStep(dx,0))
- moved |= MoveFigureOneStep(0,dy);
- else
+ if (player->MovPos)
{
- moved |= MoveFigureOneStep(0,dy);
- moved |= MoveFigureOneStep(dx,0);
+ /* should only happen if pre-1.0 tape recordings are played */
+ /* this is only for backward compatibility */
+
+#if DEBUG
+ printf("THIS SHOULD ONLY HAPPEN WITH PRE-1.0 LEVEL TAPES.\n");
+#endif
+
+ while (player->MovPos)
+ {
+ ScrollFigure(player, SCROLL_GO_ON);
+ ScrollScreen(NULL, SCROLL_GO_ON);
+ FrameCounter++;
+ DrawAllPlayers();
+ BackToFront();
+ }
}
- if (moved & MF_MOVING)
+ if (player->last_move_dir & (MV_LEFT | MV_RIGHT))
+ {
+ if (!(moved |= MoveFigureOneStep(player, 0,dy, dx,dy)))
+ moved |= MoveFigureOneStep(player, dx,0, dx,dy);
+ }
+ else
{
- int old_scroll_x=scroll_x, old_scroll_y=scroll_y;
+ if (!(moved |= MoveFigureOneStep(player, dx,0, dx,dy)))
+ moved |= MoveFigureOneStep(player, 0,dy, dx,dy);
+ }
- if (scroll_x!=JX-MIDPOSX && JX>=MIDPOSX-1 && JX<=lev_fieldx-MIDPOSX)
- scroll_x = JX-MIDPOSX;
- if (scroll_y!=JY-MIDPOSY && JY>=MIDPOSY-1 && JY<=lev_fieldy-MIDPOSY)
- scroll_y = JY-MIDPOSY;
+ jx = player->jx;
+ jy = player->jy;
- if (scroll_x!=old_scroll_x || scroll_y!=old_scroll_y)
- ScrollLevel(old_scroll_x-scroll_x,old_scroll_y-scroll_y);
+ if (moved & MF_MOVING && !ScreenMovPos &&
+ (player == local_player || !options.network))
+ {
+ int old_scroll_x = scroll_x, old_scroll_y = scroll_y;
+ int offset = (setup.scroll_delay ? 3 : 0);
- if (Feld[JX][JY]==EL_LEERRAUM)
- DrawLevelElement(JX,JY,EL_SPIELFIGUR);
+ if (!IN_VIS_FIELD(SCREENX(jx),SCREENY(jy)))
+ {
+ /* actual player has left the screen -- scroll in that direction */
+ if (jx != old_jx) /* player has moved horizontally */
+ scroll_x += (jx - old_jx);
+ else /* player has moved vertically */
+ scroll_y += (jy - old_jy);
+ }
else
- DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_SPIELFIGUR);
+ {
+ if (jx != old_jx) /* player has moved horizontally */
+ {
+ if ((player->MovDir == MV_LEFT && scroll_x > jx-MIDPOSX+offset) ||
+ (player->MovDir == MV_RIGHT && scroll_x < jx-MIDPOSX-offset))
+ scroll_x = jx-MIDPOSX + (scroll_x < jx-MIDPOSX ? -offset : +offset);
+
+ /* don't scroll over playfield boundaries */
+ if (scroll_x < -1 || scroll_x > lev_fieldx - SCR_FIELDX + 1)
+ scroll_x = (scroll_x < -1 ? -1 : lev_fieldx - SCR_FIELDX + 1);
+
+ /* don't scroll more than one field at a time */
+ scroll_x = old_scroll_x + SIGN(scroll_x - old_scroll_x);
+
+ /* don't scroll against the player's moving direction */
+ if ((player->MovDir == MV_LEFT && scroll_x > old_scroll_x) ||
+ (player->MovDir == MV_RIGHT && scroll_x < old_scroll_x))
+ scroll_x = old_scroll_x;
+ }
+ else /* player has moved vertically */
+ {
+ if ((player->MovDir == MV_UP && scroll_y > jy-MIDPOSY+offset) ||
+ (player->MovDir == MV_DOWN && scroll_y < jy-MIDPOSY-offset))
+ scroll_y = jy-MIDPOSY + (scroll_y < jy-MIDPOSY ? -offset : +offset);
+
+ /* don't scroll over playfield boundaries */
+ if (scroll_y < -1 || scroll_y > lev_fieldy - SCR_FIELDY + 1)
+ scroll_y = (scroll_y < -1 ? -1 : lev_fieldy - SCR_FIELDY + 1);
+
+ /* don't scroll more than one field at a time */
+ scroll_y = old_scroll_y + SIGN(scroll_y - old_scroll_y);
+
+ /* don't scroll against the player's moving direction */
+ if ((player->MovDir == MV_UP && scroll_y > old_scroll_y) ||
+ (player->MovDir == MV_DOWN && scroll_y < old_scroll_y))
+ scroll_y = old_scroll_y;
+ }
+ }
+
+ if (scroll_x != old_scroll_x || scroll_y != old_scroll_y)
+ {
+ if (!options.network && !AllPlayersInVisibleScreen())
+ {
+ scroll_x = old_scroll_x;
+ scroll_y = old_scroll_y;
+ }
+ else
+ {
+ ScrollScreen(player, SCROLL_INIT);
+ ScrollLevel(old_scroll_x - scroll_x, old_scroll_y - scroll_y);
+ }
+ }
}
- TestIfHeroHitsBadThing();
+ if (!(moved & MF_MOVING) && !player->Pushing)
+ player->Frame = 0;
+ else
+ player->Frame = (player->Frame + 1) % 4;
- BackToFront();
+ if (moved & MF_MOVING)
+ {
+ if (old_jx != jx && old_jy == jy)
+ player->MovDir = (old_jx < jx ? MV_RIGHT : MV_LEFT);
+ else if (old_jx == jx && old_jy != jy)
+ player->MovDir = (old_jy < jy ? MV_DOWN : MV_UP);
- if (LevelSolved)
- GameWon();
+ DrawLevelField(jx,jy); /* für "ErdreichAnbroeckeln()" */
+
+ player->last_move_dir = player->MovDir;
+ }
+ else
+ player->last_move_dir = MV_NO_MOVING;
+
+ TestIfHeroHitsBadThing(jx,jy);
+
+ if (player->gone)
+ RemoveHero(player);
return(moved);
}
-void TestIfHeroHitsBadThing()
+void ScrollFigure(struct PlayerInfo *player, int mode)
+{
+ int jx = player->jx, jy = player->jy;
+ int last_jx = player->last_jx, last_jy = player->last_jy;
+
+ if (!player->active || player->gone || !player->MovPos)
+ return;
+
+ if (mode == SCROLL_INIT)
+ {
+ player->actual_frame_counter = FrameCounter;
+ player->GfxPos = ScrollStepSize * (player->MovPos / ScrollStepSize);
+
+ if (Feld[last_jx][last_jy] == EL_LEERRAUM)
+ Feld[last_jx][last_jy] = EL_PLAYER_IS_LEAVING;
+
+ DrawPlayer(player);
+ return;
+ }
+ else if (!FrameReached(&player->actual_frame_counter,1))
+ return;
+
+ player->MovPos += (player->MovPos > 0 ? -1 : 1) * TILEX/8;
+ player->GfxPos = ScrollStepSize * (player->MovPos / ScrollStepSize);
+
+ if (Feld[last_jx][last_jy] == EL_PLAYER_IS_LEAVING)
+ Feld[last_jx][last_jy] = EL_LEERRAUM;
+
+ DrawPlayer(player);
+
+ if (!player->MovPos)
+ {
+ player->last_jx = jx;
+ player->last_jy = jy;
+
+ if (Feld[jx][jy] == EL_AUSGANG_AUF)
+ {
+ RemoveHero(player);
+
+ if (!local_player->friends_still_needed)
+ player->LevelSolved = player->GameOver = TRUE;
+ }
+ }
+}
+
+void ScrollScreen(struct PlayerInfo *player, int mode)
+{
+ static long screen_frame_counter = 0;
+
+ if (mode == SCROLL_INIT)
+ {
+ screen_frame_counter = FrameCounter;
+ ScreenMovDir = player->MovDir;
+ ScreenMovPos = player->MovPos;
+ ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize);
+ return;
+ }
+ else if (!FrameReached(&screen_frame_counter,1))
+ return;
+
+ if (ScreenMovPos)
+ {
+ ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * TILEX/8;
+ ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize);
+ redraw_mask |= REDRAW_FIELD;
+ }
+ else
+ ScreenMovDir = MV_NO_MOVING;
+}
+
+void TestIfGoodThingHitsBadThing(int goodx, int goody)
+{
+ int i, killx = goodx, killy = goody;
+ static int xy[4][2] =
+ {
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
+ };
+ static int harmless[4] =
+ {
+ MV_UP,
+ MV_LEFT,
+ MV_RIGHT,
+ MV_DOWN
+ };
+
+ for(i=0; i<4; i++)
+ {
+ int x,y, element;
+
+ x = goodx + xy[i][0];
+ y = goody + xy[i][1];
+ if (!IN_LEV_FIELD(x,y))
+ continue;
+
+ element = Feld[x][y];
+
+ if (DONT_TOUCH(element))
+ {
+ if (MovDir[x][y] == harmless[i])
+ continue;
+
+ killx = x;
+ killy = y;
+ break;
+ }
+ }
+
+ if (killx != goodx || killy != goody)
+ {
+ if (IS_PLAYER(goodx,goody))
+ KillHero(PLAYERINFO(goodx,goody));
+ else
+ Bang(goodx,goody);
+ }
+}
+
+void TestIfBadThingHitsGoodThing(int badx, int bady)
{
- int i, killx = JX,killy = JY;
+ int i, killx = badx, killy = bady;
static int xy[4][2] =
{
- 0,-1,
- -1,0,
- +1,0,
- 0,+1
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
};
static int harmless[4] =
{
MV_DOWN
};
- for(i=0;i<4;i++)
+ for(i=0; i<4; i++)
{
- int x,y,element;
+ int x,y, element;
- x = JX+xy[i][0];
- y = JY+xy[i][1];
+ x = badx + xy[i][0];
+ y = bady + xy[i][1];
if (!IN_LEV_FIELD(x,y))
continue;
element = Feld[x][y];
- if (DONT_TOUCH(element))
+ if (IS_PLAYER(x,y))
+ {
+ killx = x;
+ killy = y;
+ break;
+ }
+ else if (element == EL_PINGUIN)
{
- if (MovDir[x][y]==harmless[i])
+ if (MovDir[x][y] == harmless[i] && IS_MOVING(x,y))
continue;
killx = x;
}
}
- if (killx!=JX || killy!=JY)
- KillHero();
+ if (killx != badx || killy != bady)
+ {
+ if (IS_PLAYER(killx,killy))
+ KillHero(PLAYERINFO(killx,killy));
+ else
+ Bang(killx,killy);
+ }
+}
+
+void TestIfHeroHitsBadThing(int x, int y)
+{
+ TestIfGoodThingHitsBadThing(x,y);
+}
+
+void TestIfBadThingHitsHero(int x, int y)
+{
+ TestIfBadThingHitsGoodThing(x,y);
+}
+
+void TestIfFriendHitsBadThing(int x, int y)
+{
+ TestIfGoodThingHitsBadThing(x,y);
}
-void TestIfBadThingHitsHero()
+void TestIfBadThingHitsFriend(int x, int y)
{
- TestIfHeroHitsBadThing();
+ TestIfBadThingHitsGoodThing(x,y);
}
void TestIfBadThingHitsOtherBadThing(int badx, int bady)
{
- int i, killx=badx, killy=bady;
+ int i, killx = badx, killy = bady;
static int xy[4][2] =
{
- 0,-1,
- -1,0,
- +1,0,
- 0,+1
+ { 0,-1 },
+ { -1,0 },
+ { +1,0 },
+ { 0,+1 }
};
- for(i=0;i<4;i++)
+ for(i=0; i<4; i++)
{
- int x,y,element;
+ int x,y, element;
- x=badx+xy[i][0];
- y=bady+xy[i][1];
+ x=badx + xy[i][0];
+ y=bady + xy[i][1];
if (!IN_LEV_FIELD(x,y))
continue;
- element=Feld[x][y];
- if (IS_AMOEBOID(element) || element==EL_LIFE ||
- element==EL_AMOEBING || element==EL_TROPFEN)
+ element = Feld[x][y];
+ if (IS_AMOEBOID(element) || element == EL_LIFE ||
+ element == EL_AMOEBING || element == EL_TROPFEN)
{
- killx=x;
- killy=y;
+ killx = x;
+ killy = y;
break;
}
}
- if (killx!=badx || killy!=bady)
+ if (killx != badx || killy != bady)
Bang(badx,bady);
}
-void KillHero()
+void KillHero(struct PlayerInfo *player)
{
- if (PLAYER(-1,-1))
+ int jx = player->jx, jy = player->jy;
+
+ if (player->gone)
+ return;
+
+ if (IS_PFORTE(Feld[jx][jy]))
+ Feld[jx][jy] = EL_LEERRAUM;
+
+ Bang(jx,jy);
+ BuryHero(player);
+}
+
+void BuryHero(struct PlayerInfo *player)
+{
+ int jx = player->jx, jy = player->jy;
+
+ if (player->gone)
return;
- if (IS_PFORTE(Feld[JX][JY]))
- Feld[JX][JY] = EL_LEERRAUM;
+ PlaySoundLevel(jx,jy, SND_AUTSCH);
+ PlaySoundLevel(jx,jy, SND_LACHEN);
- PlaySoundLevel(JX,JY,SND_AUTSCH);
- PlaySoundLevel(JX,JY,SND_LACHEN);
- Bang(JX,JY);
- GameOver = TRUE;
- JX = JY = -1;
+ player->GameOver = TRUE;
+ RemoveHero(player);
}
-int DigField(int x, int y, int mode)
+void RemoveHero(struct PlayerInfo *player)
{
- int dx=x-JX, dy=y-JY;
+ int jx = player->jx, jy = player->jy;
+ int i, found = FALSE;
+
+ player->gone = TRUE;
+ StorePlayer[jx][jy] = 0;
+
+ for(i=0; i<MAX_PLAYERS; i++)
+ if (stored_player[i].active && !stored_player[i].gone)
+ found = TRUE;
+
+ if (!found)
+ AllPlayersGone = TRUE;
+
+ ExitX = ZX = jx;
+ ExitY = ZY = jy;
+}
+
+int DigField(struct PlayerInfo *player,
+ int x, int y, int real_dx, int real_dy, int mode)
+{
+ int jx = player->jx, jy = player->jy;
+ int dx = x - jx, dy = y - jy;
int element;
- static long push_delay = 0;
- static int push_delay_value = 20;
- if (mode==DF_NO_PUSH)
+ if (!player->MovPos)
+ player->Pushing = FALSE;
+
+ if (mode == DF_NO_PUSH)
{
- push_delay = 0;
+ player->push_delay = 0;
return(MF_NO_ACTION);
}
- if (IS_MOVING(x,y))
+ if (IS_MOVING(x,y) || IS_PLAYER(x,y))
return(MF_NO_ACTION);
element = Feld[x][y];
switch(element)
{
case EL_LEERRAUM:
- CheckMoving=TRUE;
break;
+
case EL_ERDREICH:
- Feld[x][y]=EL_LEERRAUM;
- CheckMoving=TRUE;
+ Feld[x][y] = EL_LEERRAUM;
break;
+
case EL_EDELSTEIN:
- Feld[x][y]=EL_LEERRAUM;
- CheckMoving=TRUE;
- if (Gems>0)
- Gems--;
- RaiseScore(level.score[SC_EDELSTEIN]);
- DrawText(DX_EMERALDS,DY_EMERALDS,int2str(Gems,3),FS_SMALL,FC_YELLOW);
+ case EL_EDELSTEIN_BD:
+ case EL_EDELSTEIN_GELB:
+ case EL_EDELSTEIN_ROT:
+ case EL_EDELSTEIN_LILA:
+ case EL_DIAMANT:
+ RemoveField(x,y);
+ local_player->gems_still_needed -= (element == EL_DIAMANT ? 3 : 1);
+ if (local_player->gems_still_needed < 0)
+ local_player->gems_still_needed = 0;
+ RaiseScoreElement(element);
+ DrawText(DX_EMERALDS, DY_EMERALDS,
+ int2str(local_player->gems_still_needed, 3),
+ FS_SMALL, FC_YELLOW);
+ PlaySoundLevel(x, y, SND_PONG);
+ break;
+
+ case EL_DYNAMIT_AUS:
+ RemoveField(x,y);
+ player->dynamite++;
+ RaiseScoreElement(EL_DYNAMIT);
+ DrawText(DX_DYNAMITE, DY_DYNAMITE,
+ int2str(local_player->dynamite, 3),
+ FS_SMALL, FC_YELLOW);
PlaySoundLevel(x,y,SND_PONG);
break;
- case EL_DIAMANT:
- Feld[x][y]=EL_LEERRAUM;
- CheckMoving=TRUE;
- Gems -= 3;
- if (Gems<0)
- Gems=0;
- RaiseScore(level.score[SC_DIAMANT]);
- DrawText(DX_EMERALDS,DY_EMERALDS,int2str(Gems,3),FS_SMALL,FC_YELLOW);
+
+ case EL_DYNABOMB_NR:
+ RemoveField(x,y);
+ player->dynabomb_count++;
+ player->dynabombs_left++;
+ RaiseScoreElement(EL_DYNAMIT);
PlaySoundLevel(x,y,SND_PONG);
break;
- case EL_DYNAMIT_AUS:
- Feld[x][y]=EL_LEERRAUM;
- CheckMoving=TRUE;
- Dynamite++;
- RaiseScore(level.score[SC_DYNAMIT]);
- DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW);
+
+ case EL_DYNABOMB_SZ:
+ RemoveField(x,y);
+ player->dynabomb_size++;
+ RaiseScoreElement(EL_DYNAMIT);
+ PlaySoundLevel(x,y,SND_PONG);
+ break;
+
+ case EL_DYNABOMB_XL:
+ RemoveField(x,y);
+ player->dynabomb_xl = TRUE;
+ RaiseScoreElement(EL_DYNAMIT);
PlaySoundLevel(x,y,SND_PONG);
break;
+
case EL_SCHLUESSEL1:
case EL_SCHLUESSEL2:
case EL_SCHLUESSEL3:
{
int key_nr = element-EL_SCHLUESSEL1;
- Feld[x][y] = EL_LEERRAUM;
- CheckMoving = TRUE;
- Key[key_nr] = TRUE;
- RaiseScore(level.score[SC_SCHLUESSEL]);
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX_KEYS+key_nr*MINI_TILEX,DY_KEYS,
- GFX_SCHLUESSEL1+key_nr);
- DrawMiniGraphicExtHiRes(window,gc,
- DX_KEYS+key_nr*MINI_TILEX,DY_KEYS,
- GFX_SCHLUESSEL1+key_nr);
+ RemoveField(x,y);
+ player->key[key_nr] = TRUE;
+ RaiseScoreElement(EL_SCHLUESSEL);
+ DrawMiniGraphicExt(drawto,gc,
+ DX_KEYS+key_nr*MINI_TILEX,DY_KEYS,
+ GFX_SCHLUESSEL1+key_nr);
+ DrawMiniGraphicExt(window,gc,
+ DX_KEYS+key_nr*MINI_TILEX,DY_KEYS,
+ GFX_SCHLUESSEL1+key_nr);
PlaySoundLevel(x,y,SND_PONG);
break;
}
+
case EL_ABLENK_AUS:
Feld[x][y] = EL_ABLENK_EIN;
- CheckExploding=TRUE;
- ZX=x;
- ZY=y;
+ ZX = x;
+ ZY = y;
DrawLevelField(x,y);
return(MF_ACTION);
break;
+
case EL_FELSBROCKEN:
case EL_BOMBE:
case EL_KOKOSNUSS:
case EL_ZEIT_LEER:
- if (mode==DF_SNAP)
+ if (dy || mode==DF_SNAP)
return(MF_NO_ACTION);
- if (dy || !IN_LEV_FIELD(x+dx,y+dy) || Feld[x+dx][y+dy]!=EL_LEERRAUM)
+
+ player->Pushing = TRUE;
+
+ if (!IN_LEV_FIELD(x+dx,y+dy) || !IS_FREE(x+dx,y+dy))
return(MF_NO_ACTION);
- if (Counter() > push_delay+4*push_delay_value)
- push_delay = Counter();
- if (!DelayReached(&push_delay,push_delay_value) && !tape.playing)
+ if (real_dy)
+ {
+ if (IN_LEV_FIELD(jx,jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy]))
+ return(MF_NO_ACTION);
+ }
+
+ if (player->push_delay == 0)
+ player->push_delay = FrameCounter;
+ if (!FrameReached(&player->push_delay, player->push_delay_value) &&
+ !tape.playing)
return(MF_NO_ACTION);
- Feld[x][y] = EL_LEERRAUM;
+ RemoveField(x,y);
Feld[x+dx][y+dy] = element;
- push_delay_value = 10+RND(30);
- CheckMoving = TRUE;
+
+ player->push_delay_value = 2+RND(8);
+
DrawLevelField(x+dx,y+dy);
if (element==EL_FELSBROCKEN)
PlaySoundLevel(x+dx,y+dy,SND_PUSCH);
else
PlaySoundLevel(x+dx,y+dy,SND_KLOPF);
break;
+
case EL_PFORTE1:
case EL_PFORTE2:
case EL_PFORTE3:
case EL_PFORTE4:
- if (!Key[element-EL_PFORTE1])
+ if (!player->key[element-EL_PFORTE1])
return(MF_NO_ACTION);
break;
+
case EL_PFORTE1X:
case EL_PFORTE2X:
case EL_PFORTE3X:
case EL_PFORTE4X:
- if (!Key[element-EL_PFORTE1X])
+ if (!player->key[element-EL_PFORTE1X])
return(MF_NO_ACTION);
break;
+
case EL_AUSGANG_ZU:
case EL_AUSGANG_ACT:
/* Tür ist (noch) nicht offen! */
return(MF_NO_ACTION);
break;
+
case EL_AUSGANG_AUF:
- if (mode==DF_SNAP || Gems>0)
+ if (mode==DF_SNAP)
return(MF_NO_ACTION);
- LevelSolved = GameOver = TRUE;
+
+ PlaySoundLevel(x,y,SND_BUING);
+
+ /*
+ player->gone = TRUE;
PlaySoundLevel(x,y,SND_BUING);
+
+ if (!local_player->friends_still_needed)
+ player->LevelSolved = player->GameOver = TRUE;
+ */
+
break;
+
case EL_BIRNE_AUS:
Feld[x][y] = EL_BIRNE_EIN;
+ local_player->lights_still_needed--;
DrawLevelField(x,y);
PlaySoundLevel(x,y,SND_DENG);
return(MF_ACTION);
break;
+
case EL_ZEIT_VOLL:
Feld[x][y] = EL_ZEIT_LEER;
+ TimeLeft += 10;
+ DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW);
DrawLevelField(x,y);
PlaySoundStereo(SND_GONG,PSND_MAX_RIGHT);
return(MF_ACTION);
break;
- default:
- return(MF_NO_ACTION);
+
+ case EL_SOKOBAN_FELD_LEER:
break;
- }
- push_delay=0;
- return(MF_MOVING);
-}
-BOOL SnapField(int dx, int dy)
-{
- int x = JX+dx, y = JY+dy;
- static int snapped = FALSE;
+ case EL_SOKOBAN_FELD_VOLL:
+ case EL_SOKOBAN_OBJEKT:
+ case EL_SONDE:
+ if (mode==DF_SNAP)
+ return(MF_NO_ACTION);
- if (GameOver || !IN_LEV_FIELD(x,y))
- return(FALSE);
- if (dx && dy)
- return(FALSE);
- if (!dx && !dy)
- {
- snapped = FALSE;
- return(FALSE);
- }
- if (snapped)
- return(FALSE);
+ player->Pushing = TRUE;
- if (!DigField(x,y,DF_SNAP))
- return(FALSE);
+ if (!IN_LEV_FIELD(x+dx,y+dy)
+ || (!IS_FREE(x+dx,y+dy)
+ && (Feld[x+dx][y+dy] != EL_SOKOBAN_FELD_LEER
+ || !IS_SB_ELEMENT(element))))
+ return(MF_NO_ACTION);
- snapped = TRUE;
- DrawLevelField(x,y);
- BackToFront();
+ if (dx && real_dy)
+ {
+ if (IN_LEV_FIELD(jx,jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy]))
+ return(MF_NO_ACTION);
+ }
+ else if (dy && real_dx)
+ {
+ if (IN_LEV_FIELD(jx+real_dx,jy) && !IS_SOLID(Feld[jx+real_dx][jy]))
+ return(MF_NO_ACTION);
+ }
- return(TRUE);
-}
+ if (player->push_delay == 0)
+ player->push_delay = FrameCounter;
+ if (!FrameReached(&player->push_delay, player->push_delay_value) &&
+ !tape.playing)
+ return(MF_NO_ACTION);
-BOOL PlaceBomb(void)
-{
- if (Dynamite==0 || Feld[JX][JY]==EL_DYNAMIT)
- return(FALSE);
+ if (IS_SB_ELEMENT(element))
+ {
+ if (element == EL_SOKOBAN_FELD_VOLL)
+ {
+ Feld[x][y] = EL_SOKOBAN_FELD_LEER;
+ local_player->sokobanfields_still_needed++;
+ }
+ else
+ RemoveField(x,y);
- if (Feld[JX][JY]!=EL_LEERRAUM)
- Store[JX][JY] = Feld[JX][JY];
- Feld[JX][JY] = EL_DYNAMIT;
- MovDelay[JX][JY] = 48;
- Dynamite--;
- DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW);
- DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT);
- CheckExploding = TRUE;
- return(TRUE);
-}
+ if (Feld[x+dx][y+dy] == EL_SOKOBAN_FELD_LEER)
+ {
+ Feld[x+dx][y+dy] = EL_SOKOBAN_FELD_VOLL;
+ local_player->sokobanfields_still_needed--;
+ if (element == EL_SOKOBAN_OBJEKT)
+ PlaySoundLevel(x,y,SND_DENG);
+ }
+ else
+ Feld[x+dx][y+dy] = EL_SOKOBAN_OBJEKT;
+ }
+ else
+ {
+ RemoveField(x,y);
+ Feld[x+dx][y+dy] = element;
+ }
-void PlaySoundLevel(int x, int y, int sound_nr)
-{
- int sx = SCROLLX(x), sy = SCROLLY(y);
- int volume, stereo;
+ player->push_delay_value = 2;
- if (!sound_loops_on && IS_LOOP_SOUND(sound_nr))
- return;
+ DrawLevelField(x,y);
+ DrawLevelField(x+dx,y+dy);
+ PlaySoundLevel(x+dx,y+dy,SND_PUSCH);
- if (!IN_LEV_FIELD(x,y))
- return;
+ if (IS_SB_ELEMENT(element) &&
+ local_player->sokobanfields_still_needed == 0 &&
+ game_emulation == EMU_SOKOBAN)
+ {
+ player->LevelSolved = player->GameOver = TRUE;
+ PlaySoundLevel(x,y,SND_BUING);
+ }
- volume = PSND_MAX_VOLUME;
- stereo = (sx-SCR_FIELDX/2)*12;
+ break;
- if (!IN_SCR_FIELD(sx,sy))
- {
- if (sx<0 || sx>=SCR_FIELDX)
- volume = PSND_MAX_VOLUME - 2*ABS(sx-SCR_FIELDX/2);
- else
- volume = PSND_MAX_VOLUME - 2*ABS(sy-SCR_FIELDY/2);
+ case EL_MAULWURF:
+ case EL_PINGUIN:
+ case EL_SCHWEIN:
+ case EL_DRACHE:
+ break;
+
+ default:
+ return(MF_NO_ACTION);
+ break;
}
- PlaySoundExt(sound_nr, volume, stereo, PSND_NO_LOOP);
-}
+ player->push_delay = 0;
-void RaiseScore(int value)
-{
- Score += value;
- DrawText(DX_SCORE,DY_SCORE,int2str(Score,5),FS_SMALL,FC_YELLOW);
- BackToFront();
+ return(MF_MOVING);
}
-void TapeInitRecording()
+boolean SnapField(struct PlayerInfo *player, int dx, int dy)
{
- time_t zeit1 = time(NULL);
- struct tm *zeit2 = localtime(&zeit1);
-
- if (tape.recording || tape.playing)
- return;
+ int jx = player->jx, jy = player->jy;
+ int x = jx + dx, y = jy + dy;
- tape.level_nr = level_nr;
- tape.recording = TRUE;
- tape.pausing = TRUE;
- tape.date =
- 10000*(zeit2->tm_year%100) + 100*zeit2->tm_mon + zeit2->tm_mday;
-
- DrawVideoDisplay(VIDEO_STATE_REC_ON | VIDEO_STATE_PAUSE_ON,0);
- DrawVideoDisplay(VIDEO_STATE_DATE_ON,tape.date);
- DrawVideoDisplay(VIDEO_STATE_TIME_ON,0);
-}
+ if (player->gone || !IN_LEV_FIELD(x,y))
+ return(FALSE);
-void TapeStartRecording()
-{
- tape.length = 0;
- tape.counter = 0;
- tape.pos[tape.counter].delay = 0;
- tape.recording = TRUE;
- tape.playing = FALSE;
- tape.pausing = FALSE;
- tape.random_seed = InitRND(NEW_RANDOMIZE);
- DrawVideoDisplay(VIDEO_STATE_REC_ON | VIDEO_STATE_PAUSE_OFF,0);
-}
+ if (dx && dy)
+ return(FALSE);
-void TapeStopRecording()
-{
- if (!tape.recording)
- return;
+ if (!dx && !dy)
+ {
+ player->snapped = FALSE;
+ return(FALSE);
+ }
- tape.length = tape.counter;
- tape.recording = FALSE;
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_REC_OFF,0);
+ if (player->snapped)
+ return(FALSE);
- master_tape = tape;
-}
+ player->MovDir = (dx < 0 ? MV_LEFT :
+ dx > 0 ? MV_RIGHT :
+ dy < 0 ? MV_UP :
+ dy > 0 ? MV_DOWN : MV_NO_MOVING);
-void TapeRecordAction(int joy)
-{
- if (!tape.recording || tape.pausing)
- return;
+ if (!DigField(player, x,y, 0,0, DF_SNAP))
+ return(FALSE);
- if (tape.counter>=MAX_TAPELEN-1)
- {
- TapeStopRecording();
- return;
- }
+ player->snapped = TRUE;
+ DrawLevelField(x,y);
+ BackToFront();
- if (joy)
- {
- tape.pos[tape.counter].joystickdata = joy;
- tape.counter++;
- tape.pos[tape.counter].delay = 0;
- }
+ return(TRUE);
}
-void TapeRecordDelay()
+boolean PlaceBomb(struct PlayerInfo *player)
{
- if (!tape.recording || tape.pausing)
- return;
+ int jx = player->jx, jy = player->jy;
+ int element;
- if (tape.counter>=MAX_TAPELEN)
- {
- TapeStopRecording();
- return;
- }
+ if (player->gone || player->MovPos)
+ return(FALSE);
- tape.pos[tape.counter].delay++;
+ element = Feld[jx][jy];
- if (tape.pos[tape.counter].delay>=255)
- {
- tape.pos[tape.counter].joystickdata = 0;
- tape.counter++;
- tape.pos[tape.counter].delay = 0;
- }
-}
+ if ((player->dynamite==0 && player->dynabombs_left==0) ||
+ element==EL_DYNAMIT || element==EL_DYNABOMB || element==EL_EXPLODING)
+ return(FALSE);
-void TapeTogglePause()
-{
- if (!tape.recording && !tape.playing)
- return;
+ if (element != EL_LEERRAUM)
+ Store[jx][jy] = element;
- if (tape.pausing)
+ if (player->dynamite)
{
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
- if (game_status==MAINMENU)
- HandleMainMenu(SX+16,SY+7*32+16,0,0,MB_MENU_CHOICE);
+ Feld[jx][jy] = EL_DYNAMIT;
+ MovDelay[jx][jy] = 96;
+ player->dynamite--;
+ DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3),
+ FS_SMALL, FC_YELLOW);
+ if (IN_SCR_FIELD(SCREENX(jx),SCREENY(jy)))
+ DrawGraphicThruMask(SCREENX(jx),SCREENY(jy),GFX_DYNAMIT);
}
else
{
- tape.pausing = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+ Feld[jx][jy] = EL_DYNABOMB;
+ Store2[jx][jy] = player->element_nr; /* for DynaExplode() */
+ MovDelay[jx][jy] = 96;
+ player->dynabombs_left--;
+ if (IN_SCR_FIELD(SCREENX(jx),SCREENY(jy)))
+ DrawGraphicThruMask(SCREENX(jx),SCREENY(jy),GFX_DYNABOMB);
}
-}
-void TapeInitPlaying()
-{
- if (tape.recording || tape.playing || TAPE_IS_EMPTY(tape))
- return;
-
- tape.playing = TRUE;
- tape.pausing = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PLAY_ON | VIDEO_STATE_PAUSE_ON,0);
- DrawVideoDisplay(VIDEO_STATE_DATE_ON,tape.date);
- DrawVideoDisplay(VIDEO_STATE_TIME_ON,0);
+ return(TRUE);
}
-void TapeStartPlaying()
+void PlaySoundLevel(int x, int y, int sound_nr)
{
- tape = master_tape;
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int volume, stereo;
+ int silence_distance = 8;
- tape.counter = 0;
- tape.recording = FALSE;
- tape.playing = TRUE;
- tape.pausing = FALSE;
- InitRND(tape.random_seed);
- DrawVideoDisplay(VIDEO_STATE_PLAY_ON | VIDEO_STATE_PAUSE_OFF,0);
-}
+ if ((!setup.sound_simple && !IS_LOOP_SOUND(sound_nr)) ||
+ (!setup.sound_loops && IS_LOOP_SOUND(sound_nr)))
+ return;
-void TapeStopPlaying()
-{
- if (!tape.playing)
+ if (!IN_LEV_FIELD(x,y) ||
+ sx < -silence_distance || sx >= SCR_FIELDX+silence_distance ||
+ sy < -silence_distance || sy >= SCR_FIELDY+silence_distance)
return;
- tape.playing = FALSE;
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PLAY_OFF,0);
-}
+ volume = PSND_MAX_VOLUME;
-int TapePlayAction()
-{
- if (!tape.playing || tape.pausing)
- return(0);
+#ifndef MSDOS
+ stereo = (sx-SCR_FIELDX/2)*12;
+#else
+ stereo = PSND_MIDDLE+(2*sx-(SCR_FIELDX-1))*5;
+ if(stereo > PSND_MAX_RIGHT) stereo = PSND_MAX_RIGHT;
+ if(stereo < PSND_MAX_LEFT) stereo = PSND_MAX_LEFT;
+#endif
- if (tape.counter>=tape.length)
+ if (!IN_SCR_FIELD(sx,sy))
{
- TapeStopPlaying();
- return(0);
- }
+ int dx = ABS(sx-SCR_FIELDX/2)-SCR_FIELDX/2;
+ int dy = ABS(sy-SCR_FIELDY/2)-SCR_FIELDY/2;
- if (!tape.pos[tape.counter].delay)
- {
- tape.counter++;
- return(tape.pos[tape.counter-1].joystickdata);
+ volume -= volume*(dx > dy ? dx : dy)/silence_distance;
}
- else
- return(0);
+
+ PlaySoundExt(sound_nr, volume, stereo, PSND_NO_LOOP);
}
-BOOL TapePlayDelay()
+void RaiseScore(int value)
{
- if (!tape.playing || tape.pausing)
- return(0);
-
- if (tape.counter>=tape.length)
- {
- TapeStopPlaying();
- return(TRUE);
- }
-
- if (tape.pos[tape.counter].delay)
- {
- tape.pos[tape.counter].delay--;
- return(TRUE);
- }
- else
- return(FALSE);
+ local_player->score += value;
+ DrawText(DX_SCORE, DY_SCORE, int2str(local_player->score, 5),
+ FS_SMALL, FC_YELLOW);
}
-void TapeStop()
+void RaiseScoreElement(int element)
{
- TapeStopRecording();
- TapeStopPlaying();
- DrawVideoDisplay(VIDEO_ALL_OFF,0);
- if (tape.date && tape.length)
+ switch(element)
{
- DrawVideoDisplay(VIDEO_STATE_DATE_ON,tape.date);
- DrawVideoDisplay(VIDEO_STATE_TIME_ON,0);
+ case EL_EDELSTEIN:
+ case EL_EDELSTEIN_BD:
+ case EL_EDELSTEIN_GELB:
+ case EL_EDELSTEIN_ROT:
+ case EL_EDELSTEIN_LILA:
+ RaiseScore(level.score[SC_EDELSTEIN]);
+ break;
+ case EL_DIAMANT:
+ RaiseScore(level.score[SC_DIAMANT]);
+ break;
+ case EL_KAEFER:
+ case EL_BUTTERFLY:
+ RaiseScore(level.score[SC_KAEFER]);
+ break;
+ case EL_FLIEGER:
+ case EL_FIREFLY:
+ RaiseScore(level.score[SC_FLIEGER]);
+ break;
+ case EL_MAMPFER:
+ case EL_MAMPFER2:
+ RaiseScore(level.score[SC_MAMPFER]);
+ break;
+ case EL_ROBOT:
+ RaiseScore(level.score[SC_ROBOT]);
+ break;
+ case EL_PACMAN:
+ RaiseScore(level.score[SC_PACMAN]);
+ break;
+ case EL_KOKOSNUSS:
+ RaiseScore(level.score[SC_KOKOSNUSS]);
+ break;
+ case EL_DYNAMIT:
+ RaiseScore(level.score[SC_DYNAMIT]);
+ break;
+ case EL_SCHLUESSEL:
+ RaiseScore(level.score[SC_SCHLUESSEL]);
+ break;
+ default:
+ break;
}
}
-
-void TapeErase()
-{
- tape.length = 0;
-}