#include "main.h"
+
+
+#if 0
+
/* names file mode: local level setup or global game setup */
#define PLAYER_LEVEL 0
#define PLAYER_SETUP 1
#define SETUP_SCROLL_DELAY_ON(x) (((x) & SETUP_SCROLL_DELAY) != 0)
#define SETUP_SOFT_SCROLL_ON(x) (((x) & SETUP_SOFT_SCROLL) != 0)
+#endif
+
+
+
/* for LoadSetup() */
#define MAX_LINE_LEN 1000
#define MAX_SETUP_TOKEN_LEN 100
#define MAX_SETUP_VALUE_LEN 100
boolean CreateNewScoreFile(void);
+
+/*
boolean CreateNewNamesFile(int);
+*/
+
boolean LoadLevelInfo(void);
void LoadLevel(int);
void LoadLevelTape(int);
void LoadScore(int);
+
+/*
void LoadPlayerInfo(int);
+*/
+
void SaveLevel(int);
void SaveLevelTape(int);
void SaveScore(int);
+
+/*
void SavePlayerInfo(int);
+*/
+
void LoadJoystickData(void);
void SaveJoystickData(void);
+
void LoadSetup(void);
+void LoadLevelSetup(void);
void SaveSetup(void);
+void SaveLevelSetup(void);
#endif