void copyElementInfo(struct ElementInfo *, struct ElementInfo *);
char *getDefaultLevelFilename(int);
-char *getLocalLevelTemplateFilename();
-char *getGlobalLevelTemplateFilename();
+char *getLocalLevelTemplateFilename(void);
+char *getGlobalLevelTemplateFilename(void);
void LoadLevelFromFilename(struct LevelInfo *, char *);
void LoadLevel(int);
void LoadLevelTemplate(int);
void LoadLevelInfoOnly(int);
-void LoadLevelFromNetwork(struct LevelFileInfo *, struct LevelFileInfo *);
+void LoadNetworkLevel(struct NetworkLevelInfo *);
void SaveLevel(int);
-void SaveLevelTemplate();
+void SaveLevelTemplate(void);
void SaveNativeLevel(struct LevelInfo *);
void DumpLevel(struct LevelInfo *);
boolean SaveLevelChecked(int);
void SaveScore(int);
void LoadSetupFromFilename(char *);
-void LoadSetup();
-void SaveSetup();
+void LoadSetup(void);
+void SaveSetup(void);
-void LoadSetup_AutoSetup();
-void SaveSetup_AutoSetup();
+void LoadSetup_AutoSetup(void);
+void SaveSetup_AutoSetup(void);
-void LoadSetup_EditorCascade();
-void SaveSetup_EditorCascade();
+void LoadSetup_EditorCascade(void);
+void SaveSetup_EditorCascade(void);
void SaveSetup_AddGameControllerMapping(char *);
void setHideSetupEntry(void *);
boolean hideSetupEntry(void *);
-void LoadCustomElementDescriptions();
-void InitMenuDesignSettings_Static();
-void LoadMenuDesignSettings();
-void LoadMenuDesignSettings_AfterGraphics();
+void LoadCustomElementDescriptions(void);
+void InitMenuDesignSettings_Static(void);
+void LoadMenuDesignSettings(void);
+void LoadMenuDesignSettings_AfterGraphics(void);
void LoadUserDefinedEditorElementList(int **, int *);
-void LoadMusicInfo();
-void LoadHelpAnimInfo();
-void LoadHelpTextInfo();
+void LoadMusicInfo(void);
+void LoadHelpAnimInfo(void);
+void LoadHelpTextInfo(void);
-void ConvertLevels();
-void CreateLevelSketchImages();
+void ConvertLevels(void);
+void CreateLevelSketchImages(void);
void CreateCustomElementImages(char *);
#endif /* FILES_H */