}
static void setLevelInfoToDefaults(struct LevelInfo *level,
- boolean level_info_only)
+ boolean level_info_only,
+ boolean reset_file_status)
{
setLevelInfoToDefaults_Level(level);
if (!level_info_only)
setLevelInfoToDefaults_Elements(level);
- level->no_valid_file = FALSE;
+ if (reset_file_status)
+ {
+ level->no_valid_file = FALSE;
+ level->no_level_file = FALSE;
+ }
level->changed = FALSE;
}
level_file_info->filename = NULL;
}
+int getMappedElement_SB(int, boolean);
+
static void ActivateLevelTemplate()
{
int x, y;
+ if (check_special_flags("load_xsb_to_ces"))
+ {
+ /* fill smaller playfields with padding "beyond border wall" elements */
+ if (level.fieldx < level_template.fieldx ||
+ level.fieldy < level_template.fieldy)
+ {
+ short field[level.fieldx][level.fieldy];
+ int new_fieldx = MAX(level.fieldx, level_template.fieldx);
+ int new_fieldy = MAX(level.fieldy, level_template.fieldy);
+ int pos_fieldx = (new_fieldx - level.fieldx) / 2;
+ int pos_fieldy = (new_fieldy - level.fieldy) / 2;
+
+ /* copy old playfield (which is smaller than the visible area) */
+ for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
+ field[x][y] = level.field[x][y];
+
+ /* fill new, larger playfield with "beyond border wall" elements */
+ for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
+ level.field[x][y] = getMappedElement_SB('_', TRUE);
+
+ /* copy the old playfield to the middle of the new playfield */
+ for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
+ level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
+
+ level.fieldx = new_fieldx;
+ level.fieldy = new_fieldy;
+ }
+ }
+
/* Currently there is no special action needed to activate the template
data, because 'element_info' property settings overwrite the original
level data, while all other variables do not change. */
static char *getLevelFilenameFromBasename(char *basename)
{
- static char *filename = NULL;
+ static char *filename[2] = { NULL, NULL };
+ int pos = (strEqual(basename, LEVELTEMPLATE_FILENAME) ? 0 : 1);
- checked_free(filename);
+ checked_free(filename[pos]);
- filename = getPath2(getCurrentLevelDir(), basename);
+ filename[pos] = getPath2(getCurrentLevelDir(), basename);
- return filename;
+ return filename[pos];
}
static int getFileTypeFromBasename(char *basename)
static char basename[MAX_FILENAME_LEN];
if (nr < 0)
- sprintf(basename, "template.%s", extension);
+ sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
else
sprintf(basename, "%03d.%s", nr, extension);
return filetype;
}
-static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+char *getLocalLevelTemplateFilename()
{
- int nr = lfi->nr;
+ return getDefaultLevelFilename(-1);
+}
- /* special case: level number is negative => check for level template file */
- if (nr < 0)
+char *getGlobalLevelTemplateFilename()
+{
+ /* global variable "leveldir_current" must be modified in the loop below */
+ LevelDirTree *leveldir_current_last = leveldir_current;
+ char *filename = NULL;
+
+ /* check for template level in path from current to topmost tree node */
+
+ while (leveldir_current != NULL)
{
- /* global variable "leveldir_current" must be modified in the loop below */
- LevelDirTree *leveldir_current_last = leveldir_current;
+ filename = getDefaultLevelFilename(-1);
- /* check for template level in path from current to topmost tree node */
+ if (fileExists(filename))
+ break;
- while (leveldir_current != NULL)
- {
- setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
- "template.%s", LEVELFILE_EXTENSION);
+ leveldir_current = leveldir_current->node_parent;
+ }
- if (fileExists(lfi->filename))
- break;
+ /* restore global variable "leveldir_current" modified in above loop */
+ leveldir_current = leveldir_current_last;
- leveldir_current = leveldir_current->node_parent;
- }
+ return filename;
+}
- /* restore global variable "leveldir_current" modified in above loop */
- leveldir_current = leveldir_current_last;
+static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
+{
+ int nr = lfi->nr;
+
+ /* special case: level number is negative => check for level template file */
+ if (nr < 0)
+ {
+ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
+ getSingleLevelBasename(-1));
+
+ /* replace local level template filename with global template filename */
+ lfi->filename = getGlobalLevelTemplateFilename();
/* no fallback if template file not existing */
return;
if (!(file = openFile(filename, MODE_READ)))
{
level->no_valid_file = TRUE;
+ level->no_level_file = TRUE;
- if (!level_info_only)
- Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+ if (level_info_only)
+ return;
- return;
+ Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
+
+ if (!setup.editor.use_template_for_new_levels)
+ return;
+
+ /* if level file not found, try to initialize level data from template */
+ filename = getGlobalLevelTemplateFilename();
+
+ if (!(file = openFile(filename, MODE_READ)))
+ return;
+
+ /* default: for empty levels, use level template for custom elements */
+ level->use_custom_template = TRUE;
+
+ level->no_valid_file = FALSE;
}
getFileChunkBE(file, chunk_name, NULL);
{
/* special global settings can now be set in level template */
- /* fill smaller playfields with padding "beyond border wall" elements */
- if (level->fieldx < SCR_FIELDX ||
- level->fieldy < SCR_FIELDY)
- {
- short field[level->fieldx][level->fieldy];
- int new_fieldx = MAX(level->fieldx, SCR_FIELDX);
- int new_fieldy = MAX(level->fieldy, SCR_FIELDY);
- int pos_fieldx = (new_fieldx - level->fieldx) / 2;
- int pos_fieldy = (new_fieldy - level->fieldy) / 2;
-
- /* copy old playfield (which is smaller than the visible area) */
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- field[x][y] = level->field[x][y];
-
- /* fill new, larger playfield with "beyond border wall" elements */
- for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
- level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces);
-
- /* copy the old playfield to the middle of the new playfield */
- for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
- level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
-
- level->fieldx = new_fieldx;
- level->fieldy = new_fieldy;
- }
-
level->use_custom_template = TRUE;
}
}
boolean level_info_only)
{
/* always start with reliable default values */
- setLevelInfoToDefaults(level, level_info_only);
+ setLevelInfoToDefaults(level, level_info_only, TRUE);
switch (level_file_info->type)
{
/* if level file is invalid, restore level structure to default values */
if (level->no_valid_file)
- {
- setLevelInfoToDefaults(level, level_info_only);
-
- level->no_valid_file = TRUE; /* but keep "no valid file" flag */
- }
+ setLevelInfoToDefaults(level, level_info_only, FALSE);
if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
level->game_engine_type = GAME_ENGINE_TYPE_RND;
return chunk_size;
}
-static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
+static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
+ boolean save_as_template)
{
int chunk_size;
int i;
}
/* if not using template level, check for non-default custom/group elements */
- if (!level->use_custom_template)
+ if (!level->use_custom_template || save_as_template)
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
{
char *filename = getDefaultLevelFilename(nr);
- SaveLevelFromFilename(&level, filename);
+ SaveLevelFromFilename(&level, filename, FALSE);
}
void SaveLevelTemplate()
{
- char *filename = getDefaultLevelFilename(-1);
+ char *filename = getLocalLevelTemplateFilename();
- SaveLevelFromFilename(&level, filename);
+ SaveLevelFromFilename(&level, filename, TRUE);
}
boolean SaveLevelChecked(int nr)
void DumpLevel(struct LevelInfo *level)
{
- if (level->no_valid_file)
+ if (level->no_level_file || level->no_valid_file)
{
Error(ERR_WARN, "cannot dump -- no valid level file found");
void SaveScore(int nr)
{
int i;
+ int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
char *filename = getScoreFilename(nr);
FILE *file;
fclose(file);
- SetFilePermissions(filename, PERMS_PUBLIC);
+ SetFilePermissions(filename, permissions);
}
#define SETUP_TOKEN_SCROLL_DELAY 6
#define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
#define SETUP_TOKEN_ENGINE_SNAPSHOT_MODE 8
-#define SETUP_TOKEN_FADE_SCREENS 9
-#define SETUP_TOKEN_AUTORECORD 10
-#define SETUP_TOKEN_SHOW_TITLESCREEN 11
-#define SETUP_TOKEN_QUICK_DOORS 12
-#define SETUP_TOKEN_TEAM_MODE 13
-#define SETUP_TOKEN_HANDICAP 14
-#define SETUP_TOKEN_SKIP_LEVELS 15
-#define SETUP_TOKEN_TIME_LIMIT 16
-#define SETUP_TOKEN_FULLSCREEN 17
-#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 18
-#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 19
-#define SETUP_TOKEN_ASK_ON_ESCAPE 20
-#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 21
-#define SETUP_TOKEN_QUICK_SWITCH 22
-#define SETUP_TOKEN_INPUT_ON_FOCUS 23
-#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 24
-#define SETUP_TOKEN_GAME_FRAME_DELAY 25
-#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 26
-#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 27
-#define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 28
-#define SETUP_TOKEN_GRAPHICS_SET 29
-#define SETUP_TOKEN_SOUNDS_SET 30
-#define SETUP_TOKEN_MUSIC_SET 31
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 32
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 33
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 34
-#define SETUP_TOKEN_VOLUME_SIMPLE 35
-#define SETUP_TOKEN_VOLUME_LOOPS 36
-#define SETUP_TOKEN_VOLUME_MUSIC 37
-#define SETUP_TOKEN_TOUCH_CONTROL_TYPE 38
-#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 39
-#define SETUP_TOKEN_TOUCH_DROP_DISTANCE 40
-
-#define NUM_GLOBAL_SETUP_TOKENS 41
+#define SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY 9
+#define SETUP_TOKEN_FADE_SCREENS 10
+#define SETUP_TOKEN_AUTORECORD 11
+#define SETUP_TOKEN_SHOW_TITLESCREEN 12
+#define SETUP_TOKEN_QUICK_DOORS 13
+#define SETUP_TOKEN_TEAM_MODE 14
+#define SETUP_TOKEN_HANDICAP 15
+#define SETUP_TOKEN_SKIP_LEVELS 16
+#define SETUP_TOKEN_INCREMENT_LEVELS 17
+#define SETUP_TOKEN_TIME_LIMIT 18
+#define SETUP_TOKEN_FULLSCREEN 19
+#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 20
+#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 21
+#define SETUP_TOKEN_SCREEN_RENDERING_MODE 22
+#define SETUP_TOKEN_ASK_ON_ESCAPE 23
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 24
+#define SETUP_TOKEN_QUICK_SWITCH 25
+#define SETUP_TOKEN_INPUT_ON_FOCUS 26
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 27
+#define SETUP_TOKEN_GAME_FRAME_DELAY 28
+#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 29
+#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 30
+#define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 31
+#define SETUP_TOKEN_GRAPHICS_SET 32
+#define SETUP_TOKEN_SOUNDS_SET 33
+#define SETUP_TOKEN_MUSIC_SET 34
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 35
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 36
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 37
+#define SETUP_TOKEN_VOLUME_SIMPLE 38
+#define SETUP_TOKEN_VOLUME_LOOPS 39
+#define SETUP_TOKEN_VOLUME_MUSIC 40
+#define SETUP_TOKEN_TOUCH_CONTROL_TYPE 41
+#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 42
+#define SETUP_TOKEN_TOUCH_DROP_DISTANCE 43
+
+#define NUM_GLOBAL_SETUP_TOKENS 44
/* editor setup */
-#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
-#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
-#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
-#define SETUP_TOKEN_EDITOR_EL_MORE 3
-#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
-#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
-#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
-#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
-#define SETUP_TOKEN_EDITOR_EL_CHARS 8
-#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9
-#define SETUP_TOKEN_EDITOR_EL_CUSTOM 10
-#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
-#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
-#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13
-#define SETUP_TOKEN_EDITOR_EL_BY_GAME 14
-#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15
-#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16
-
-#define NUM_EDITOR_SETUP_TOKENS 17
+#define SETUP_TOKEN_EDITOR_EL_CLASSIC 0
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM 1
+#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 2
+#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 3
+#define SETUP_TOKEN_EDITOR_EL_HEADLINES 4
+#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 5
+
+#define NUM_EDITOR_SETUP_TOKENS 6
/* editor cascade setup */
#define SETUP_TOKEN_EDITOR_CASCADE_BD 0
#define NUM_INTERNAL_SETUP_TOKENS 17
+/* debug setup */
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_0 0
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_1 1
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_2 2
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_3 3
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_4 4
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_5 5
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_6 6
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_7 7
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_8 8
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_9 9
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0 10
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1 11
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2 12
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3 13
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4 14
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5 15
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6 16
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7 17
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8 18
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9 19
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY 20
+#define SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY 21
+
+#define NUM_DEBUG_SETUP_TOKENS 22
+
/* options setup */
#define SETUP_TOKEN_OPTIONS_VERBOSE 0
static struct SetupInputInfo sii;
static struct SetupSystemInfo syi;
static struct SetupInternalInfo sxi;
+static struct SetupDebugInfo sdi;
static struct OptionInfo soi;
static struct TokenInfo global_setup_tokens[] =
{ TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
{ TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
{ TYPE_STRING, &si.engine_snapshot_mode, "engine_snapshot_mode" },
+ { TYPE_INTEGER,&si.engine_snapshot_memory, "engine_snapshot_memory" },
{ TYPE_SWITCH, &si.fade_screens, "fade_screens" },
{ TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
{ TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
{ TYPE_SWITCH, &si.team_mode, "team_mode" },
{ TYPE_SWITCH, &si.handicap, "handicap" },
{ TYPE_SWITCH, &si.skip_levels, "skip_levels" },
+ { TYPE_SWITCH, &si.increment_levels, "increment_levels" },
{ TYPE_SWITCH, &si.time_limit, "time_limit" },
{ TYPE_SWITCH, &si.fullscreen, "fullscreen" },
{ TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
{ TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
+ { TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
{ TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
{ TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
static struct TokenInfo editor_setup_tokens[] =
{
- { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
- { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
- { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
- { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
- { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
- { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
- { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
- { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
- { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
- { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" },
+ { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" },
{ TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
- { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
{ TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
{ TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
- { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" },
- { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" },
+ { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
{ TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
};
{ TYPE_INTEGER,&sxi.default_window_height, "default_window_height" },
};
+static struct TokenInfo debug_setup_tokens[] =
+{
+ { TYPE_INTEGER, &sdi.frame_delay[0], "debug.frame_delay_0" },
+ { TYPE_INTEGER, &sdi.frame_delay[1], "debug.frame_delay_1" },
+ { TYPE_INTEGER, &sdi.frame_delay[2], "debug.frame_delay_2" },
+ { TYPE_INTEGER, &sdi.frame_delay[3], "debug.frame_delay_3" },
+ { TYPE_INTEGER, &sdi.frame_delay[4], "debug.frame_delay_4" },
+ { TYPE_INTEGER, &sdi.frame_delay[5], "debug.frame_delay_5" },
+ { TYPE_INTEGER, &sdi.frame_delay[6], "debug.frame_delay_6" },
+ { TYPE_INTEGER, &sdi.frame_delay[7], "debug.frame_delay_7" },
+ { TYPE_INTEGER, &sdi.frame_delay[8], "debug.frame_delay_8" },
+ { TYPE_INTEGER, &sdi.frame_delay[9], "debug.frame_delay_9" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[0], "debug.key.frame_delay_0" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[1], "debug.key.frame_delay_1" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[2], "debug.key.frame_delay_2" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[3], "debug.key.frame_delay_3" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[4], "debug.key.frame_delay_4" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[5], "debug.key.frame_delay_5" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[6], "debug.key.frame_delay_6" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[7], "debug.key.frame_delay_7" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[8], "debug.key.frame_delay_8" },
+ { TYPE_KEY_X11, &sdi.frame_delay_key[9], "debug.key.frame_delay_9" },
+ { TYPE_BOOLEAN, &sdi.frame_delay_use_mod_key,"debug.frame_delay.use_mod_key"},
+ { TYPE_BOOLEAN, &sdi.frame_delay_game_only, "debug.frame_delay.game_only" },
+};
+
static struct TokenInfo options_setup_tokens[] =
{
{ TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
si->scroll_delay = TRUE;
si->scroll_delay_value = STD_SCROLL_DELAY;
si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
+ si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
si->fade_screens = TRUE;
si->autorecord = TRUE;
si->show_titlescreen = TRUE;
si->team_mode = FALSE;
si->handicap = TRUE;
si->skip_levels = TRUE;
+ si->increment_levels = TRUE;
si->time_limit = TRUE;
si->fullscreen = FALSE;
si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
+ si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
si->ask_on_escape = TRUE;
si->ask_on_escape_editor = TRUE;
si->quick_switch = FALSE;
si->editor.el_dx_boulderdash = TRUE;
si->editor.el_chars = TRUE;
si->editor.el_steel_chars = TRUE;
+
+ si->editor.el_classic = TRUE;
si->editor.el_custom = TRUE;
- si->editor.el_headlines = TRUE;
- si->editor.el_user_defined = FALSE;
- si->editor.el_dynamic = TRUE;
+ si->editor.el_user_defined = FALSE;
+ si->editor.el_dynamic = TRUE;
+
+ si->editor.el_headlines = TRUE;
+
+ si->editor.show_element_token = FALSE;
- si->editor.show_element_token = FALSE;
+ si->editor.use_template_for_new_levels = TRUE;
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
si->internal.default_window_width = WIN_XSIZE_DEFAULT;
si->internal.default_window_height = WIN_YSIZE_DEFAULT;
+ si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
+ si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
+ si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
+ si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
+ si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
+ si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
+ si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
+ si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
+ si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
+ si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
+
+ si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
+ si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
+ si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
+ si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
+ si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
+ si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
+ si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
+ si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
+ si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
+ si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
+
+ si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
+ si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
+
si->options.verbose = FALSE;
#if defined(PLATFORM_ANDROID)
getHashEntry(setup_file_hash, internal_setup_tokens[i].text));
setup.internal = sxi;
+ /* debug setup */
+ sdi = setup.debug;
+ for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
+ setSetupInfo(debug_setup_tokens, i,
+ getHashEntry(setup_file_hash, debug_setup_tokens[i].text));
+ setup.debug = sdi;
+
/* options setup */
soi = setup.options;
for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
free(filename);
}
+static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
+ char *mapping_line)
+{
+ char mapping_guid[MAX_LINE_LEN];
+ char *mapping_start, *mapping_end;
+
+ // get GUID from game controller mapping line: copy complete line
+ strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
+ mapping_guid[MAX_LINE_LEN - 1] = '\0';
+
+ // get GUID from game controller mapping line: cut after GUID part
+ mapping_start = strchr(mapping_guid, ',');
+ if (mapping_start != NULL)
+ *mapping_start = '\0';
+
+ // cut newline from game controller mapping line
+ mapping_end = strchr(mapping_line, '\n');
+ if (mapping_end != NULL)
+ *mapping_end = '\0';
+
+ // add mapping entry to game controller mappings hash
+ setHashEntry(mappings_hash, mapping_guid, mapping_line);
+}
+
+static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
+ char *filename)
+{
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ {
+ Error(ERR_WARN, "cannot read game controller mappings file '%s'", filename);
+
+ return;
+ }
+
+ while (!feof(file))
+ {
+ char line[MAX_LINE_LEN];
+
+ if (!fgets(line, MAX_LINE_LEN, file))
+ break;
+
+ addGameControllerMappingToHash(mappings_hash, line);
+ }
+
+ fclose(file);
+}
+
void SaveSetup()
{
char *filename = getSetupFilename();
/* internal setup */
/* (internal setup values not saved to user setup file) */
+ /* debug setup */
+ sdi = setup.debug;
+ fprintf(file, "\n");
+ for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
+
/* options setup */
soi = setup.options;
fprintf(file, "\n");
free(filename);
}
+static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
+ char *filename)
+{
+ FILE *file;
+
+ if (!(file = fopen(filename, MODE_WRITE)))
+ {
+ Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename);
+
+ return;
+ }
+
+ BEGIN_HASH_ITERATION(mappings_hash, itr)
+ {
+ fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
+ }
+ END_HASH_ITERATION(mappings_hash, itr)
+
+ fclose(file);
+}
+
+void SaveSetup_AddGameControllerMapping(char *mapping)
+{
+ char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
+ SetupFileHash *mappings_hash = newSetupFileHash();
+
+ InitUserDataDirectory();
+
+ // load existing personal game controller mappings
+ LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
+
+ // add new mapping to personal game controller mappings
+ addGameControllerMappingToHash(mappings_hash, mapping);
+
+ // save updated personal game controller mappings
+ SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
+
+ freeSetupFileHash(mappings_hash);
+ free(filename);
+}
+
void LoadCustomElementDescriptions()
{
char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
/* special case: initialize "ARG_DEFAULT" values in static default config */
/* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
+ titlescreen_initial_first_default.fade_mode =
+ title_initial_first_default.fade_mode;
+ titlescreen_initial_first_default.fade_delay =
+ title_initial_first_default.fade_delay;
+ titlescreen_initial_first_default.post_delay =
+ title_initial_first_default.post_delay;
+ titlescreen_initial_first_default.auto_delay =
+ title_initial_first_default.auto_delay;
+ titlescreen_first_default.fade_mode = title_first_default.fade_mode;
+ titlescreen_first_default.fade_delay = title_first_default.fade_delay;
+ titlescreen_first_default.post_delay = title_first_default.post_delay;
+ titlescreen_first_default.auto_delay = title_first_default.auto_delay;
+ titlemessage_initial_first_default.fade_mode =
+ title_initial_first_default.fade_mode;
+ titlemessage_initial_first_default.fade_delay =
+ title_initial_first_default.fade_delay;
+ titlemessage_initial_first_default.post_delay =
+ title_initial_first_default.post_delay;
+ titlemessage_initial_first_default.auto_delay =
+ title_initial_first_default.auto_delay;
+ titlemessage_first_default.fade_mode = title_first_default.fade_mode;
+ titlemessage_first_default.fade_delay = title_first_default.fade_delay;
+ titlemessage_first_default.post_delay = title_first_default.post_delay;
+ titlemessage_first_default.auto_delay = title_first_default.auto_delay;
+
titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
titlescreen_initial_default.post_delay = title_initial_default.post_delay;
/* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
{
+ titlescreen_initial_first[i] = titlescreen_initial_first_default;
+ titlescreen_first[i] = titlescreen_first_default;
+ titlemessage_initial_first[i] = titlemessage_initial_first_default;
+ titlemessage_first[i] = titlemessage_first_default;
+
titlescreen_initial[i] = titlescreen_initial_default;
titlescreen[i] = titlescreen_default;
titlemessage_initial[i] = titlemessage_initial_default;
/* set default position for snapshot buttons to stop/pause/play buttons */
for (i = 0; game_buttons_xy[i].dst != NULL; i++)
- {
if ((*game_buttons_xy[i].dst).x == -1 &&
(*game_buttons_xy[i].dst).y == -1)
+ *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
+}
+
+static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics()
+{
+ static struct
+ {
+ struct XYTileSize *dst, *src;
+ int graphic;
+ }
+ editor_buttons_xy[] =
+ {
+ {
+ &editor.button.element_left, &editor.palette.element_left,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
+ },
{
- (*game_buttons_xy[i].dst).x = (*game_buttons_xy[i].src).x;
- (*game_buttons_xy[i].dst).y = (*game_buttons_xy[i].src).y;
+ &editor.button.element_middle, &editor.palette.element_middle,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
+ },
+ {
+ &editor.button.element_right, &editor.palette.element_right,
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
+ },
+
+ { NULL, NULL }
+ };
+ int i;
+
+ /* set default position for element buttons to element graphics */
+ for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
+ {
+ if ((*editor_buttons_xy[i].dst).x == -1 &&
+ (*editor_buttons_xy[i].dst).y == -1)
+ {
+ struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
+
+ gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
+
+ *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
}
}
}
}
title_info[] =
{
+ /* initialize first titles from "enter screen" definitions, if defined */
+ { &title_initial_first_default, "menu.enter_screen.TITLE" },
+ { &title_first_default, "menu.enter_screen.TITLE" },
+
/* initialize title screens from "next screen" definitions, if defined */
{ &title_initial_default, "menu.next_screen.TITLE" },
{ &title_default, "menu.next_screen.TITLE" },
InitMenuDesignSettings_SpecialPostProcessing();
}
+void LoadMenuDesignSettings_AfterGraphics()
+{
+ InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
+}
+
void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
{
char *filename = getEditorSetupFilename();
convert_level_nr = convert_leveldir->first_level;
- printf_line("=", 79);
- printf("Converting levels\n");
- printf_line("-", 79);
- printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
- printf("Level series name: '%s'\n", convert_leveldir->name);
- printf("Level series author: '%s'\n", convert_leveldir->author);
- printf("Number of levels: %d\n", convert_leveldir->levels);
- printf_line("=", 79);
- printf("\n");
+ PrintLine("=", 79);
+ Print("Converting levels\n");
+ PrintLine("-", 79);
+ Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
+ Print("Level series name: '%s'\n", convert_leveldir->name);
+ Print("Level series author: '%s'\n", convert_leveldir->author);
+ Print("Number of levels: %d\n", convert_leveldir->levels);
+ PrintLine("=", 79);
+ Print("\n");
for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
levels_failed[i] = FALSE;
level_nr = convert_level_nr++;
- printf("Level %03d: ", level_nr);
+ Print("Level %03d: ", level_nr);
LoadLevel(level_nr);
- if (level.no_valid_file)
+ if (level.no_level_file || level.no_valid_file)
{
- printf("(no level)\n");
+ Print("(no level)\n");
continue;
}
- printf("converting level ... ");
+ Print("converting level ... ");
level_filename = getDefaultLevelFilename(level_nr);
new_level = !fileExists(level_filename);
num_levels_converted++;
- printf("converted.\n");
+ Print("converted.\n");
}
else
{
if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
levels_failed[level_nr] = TRUE;
- printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
+ Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
}
num_levels_handled++;
}
- printf("\n");
- printf_line("=", 79);
- printf("Number of levels handled: %d\n", num_levels_handled);
- printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
+ Print("\n");
+ PrintLine("=", 79);
+ Print("Number of levels handled: %d\n", num_levels_handled);
+ Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
(num_levels_handled ?
num_levels_converted * 100 / num_levels_handled : 0));
- printf_line("-", 79);
- printf("Summary (for automatic parsing by scripts):\n");
- printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
+ PrintLine("-", 79);
+ Print("Summary (for automatic parsing by scripts):\n");
+ Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
convert_leveldir->identifier, num_levels_converted,
num_levels_handled,
(num_levels_handled ?
if (num_levels_handled != num_levels_converted)
{
- printf(", FAILED:");
+ Print(", FAILED:");
for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
if (levels_failed[i])
- printf(" %03d", i);
+ Print(" %03d", i);
}
- printf("\n");
- printf_line("=", 79);
+ Print("\n");
+ PrintLine("=", 79);
CloseAllAndExit(0);
}
SDLInitVideoDisplay();
+ ReCreateBitmap(&backbuffer, video.width, video.height);
+
src_bitmap = LoadImage(src_filename);
bitmap = CreateBitmap(TILEX * 16 * 2,