setConfigToDefaultsFromConfigList(chunk_config_INFO);
*level = li; // copy temporary buffer back to level data
+ setLevelInfoToDefaults_BD();
setLevelInfoToDefaults_EM();
setLevelInfoToDefaults_SP();
setLevelInfoToDefaults_MM();
+ level->native_bd_level = &native_bd_level;
level->native_em_level = &native_em_level;
level->native_sp_level = &native_sp_level;
level->native_mm_level = &native_mm_level;
setElementChangeInfoToDefaults(ei->change);
if (IS_CUSTOM_ELEMENT(element) ||
- IS_GROUP_ELEMENT(element) ||
- IS_INTERNAL_ELEMENT(element))
+ IS_GROUP_ELEMENT(element))
{
setElementDescriptionToDefault(ei);
strchr(basename, '%') == NULL)
return LEVEL_FILE_TYPE_SB;
+ // check for typical filename of a Boulder Dash (GDash) level package file
+ if (strSuffixLower(basename, ".bd") ||
+ strSuffixLower(basename, ".bdr") ||
+ strSuffixLower(basename, ".brc") ||
+ strSuffixLower(basename, ".gds"))
+ return LEVEL_FILE_TYPE_BD;
+
// ---------- try to determine file type from filesize ----------
checked_free(filename);
ei->change->delay_random = getFile16BitBE(file);
ei->change->delay_frames = getFile16BitBE(file);
- ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
+ ei->change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
ei->change->explode = getFile8Bit(file);
ei->change->use_target_content = getFile8Bit(file);
}
+// ----------------------------------------------------------------------------
+// functions for loading BD level
+// ----------------------------------------------------------------------------
+
+static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
+{
+ struct LevelInfo_BD *level_bd = level->native_bd_level;
+ GdCave *cave = NULL; // will be changed below
+ int cave_w = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
+ int cave_h = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
+ int i, x, y;
+
+ setLevelInfoToDefaults_BD_Ext(cave_w, cave_h);
+
+ // cave and map newly allocated when set to defaults above
+ cave = level_bd->cave;
+
+ for (i = 0; i < 5; i++)
+ {
+ cave->level_time[i] = level->time;
+ cave->level_diamonds[i] = level->gems_needed;
+ cave->level_magic_wall_time[i] = level->time_magic_wall;
+ cave->level_timevalue[i] = level->score[SC_TIME_BONUS];
+ }
+
+ cave->diamond_value = level->score[SC_DIAMOND];
+ cave->extra_diamond_value = level->score[SC_DIAMOND];
+
+ cave->level_speed[0] = 160; // set cave speed
+
+ strncpy(cave->name, level->name, sizeof(GdString));
+ cave->name[sizeof(GdString) - 1] = '\0';
+
+ for (x = 0; x < cave->w; x++)
+ for (y = 0; y < cave->h; y++)
+ cave->map[y][x] = map_element_RND_to_BD(level->field[x][y]);
+}
+
+static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
+{
+ struct LevelInfo_BD *level_bd = level->native_bd_level;
+ GdCave *cave = level_bd->cave;
+ int bd_level_nr = level_bd->level_nr;
+ int x, y;
+
+ level->fieldx = MIN(cave->w, MAX_LEV_FIELDX);
+ level->fieldy = MIN(cave->h, MAX_LEV_FIELDY);
+
+ level->time = cave->level_time[bd_level_nr];
+ level->gems_needed = cave->level_diamonds[bd_level_nr];
+ level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr];
+
+ level->score[SC_TIME_BONUS] = cave->level_timevalue[bd_level_nr];
+ level->score[SC_DIAMOND] = cave->diamond_value;
+
+ strncpy(level->name, cave->name, MAX_LEVEL_NAME_LEN);
+ level->name[MAX_LEVEL_NAME_LEN] = '\0';
+
+ for (x = 0; x < level->fieldx; x++)
+ for (y = 0; y < level->fieldy; y++)
+ level->field[x][y] = map_element_BD_to_RND(cave->map[y][x]);
+}
+
+static void setTapeInfoToDefaults(void);
+
+static void CopyNativeTape_BD_to_RND(struct LevelInfo *level)
+{
+ struct LevelInfo_BD *level_bd = level->native_bd_level;
+ GdCave *cave = level_bd->cave;
+ GdReplay *replay = level_bd->replay;
+ int i;
+
+ if (replay == NULL)
+ return;
+
+ // always start with reliable default values
+ setTapeInfoToDefaults();
+
+ tape.level_nr = level_nr; // (currently not used)
+ tape.random_seed = replay->seed;
+
+ TapeSetDateFromIsoDateString(replay->date);
+
+ tape.counter = 0;
+ tape.pos[tape.counter].delay = 0;
+
+ tape.bd_replay = TRUE;
+
+ // all time calculations only used to display approximate tape time
+ int cave_speed = cave->speed;
+ int milliseconds_game = 0;
+ int milliseconds_elapsed = 20;
+
+ for (i = 0; i < replay->movements->len; i++)
+ {
+ int replay_action = replay->movements->data[i];
+ int tape_action = map_action_BD_to_RND(replay_action);
+ byte action[MAX_TAPE_ACTIONS] = { tape_action };
+ boolean success = 0;
+
+ while (1)
+ {
+ success = TapeAddAction(action);
+
+ milliseconds_game += milliseconds_elapsed;
+
+ if (milliseconds_game >= cave_speed)
+ {
+ milliseconds_game -= cave_speed;
+
+ break;
+ }
+ }
+
+ tape.counter++;
+ tape.pos[tape.counter].delay = 0;
+ tape.pos[tape.counter].action[0] = 0;
+
+ if (!success)
+ {
+ Warn("BD replay truncated: size exceeds maximum tape size %d", MAX_TAPE_LEN);
+
+ break;
+ }
+ }
+
+ TapeHaltRecording();
+}
+
+
// ----------------------------------------------------------------------------
// functions for loading EM level
// ----------------------------------------------------------------------------
demo->is_available = TRUE;
}
-static void setTapeInfoToDefaults(void);
-
static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
{
struct LevelInfo_SP *level_sp = level->native_sp_level;
// functions for handling native levels
// -------------------------------------------------------------------------
+static void LoadLevelFromFileInfo_BD(struct LevelInfo *level,
+ struct LevelFileInfo *level_file_info,
+ boolean level_info_only)
+{
+ int pos = 0;
+
+ // determine position of requested level inside level package
+ if (level_file_info->packed)
+ pos = level_file_info->nr - leveldir_current->first_level;
+
+ if (!LoadNativeLevel_BD(level_file_info->filename, pos, level_info_only))
+ level->no_valid_file = TRUE;
+}
+
static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
struct LevelFileInfo *level_file_info,
boolean level_info_only)
void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
{
- if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
+ CopyNativeLevel_RND_to_BD(level);
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
CopyNativeLevel_RND_to_EM(level);
else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
CopyNativeLevel_RND_to_SP(level);
void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
{
- if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
+ if (level->game_engine_type == GAME_ENGINE_TYPE_BD)
+ CopyNativeLevel_BD_to_RND(level);
+ else if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
CopyNativeLevel_EM_to_RND(level);
else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
CopyNativeLevel_SP_to_RND(level);
LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
break;
+ case LEVEL_FILE_TYPE_BD:
+ LoadLevelFromFileInfo_BD(level, level_file_info, level_info_only);
+ level->game_engine_type = GAME_ENGINE_TYPE_BD;
+ break;
+
case LEVEL_FILE_TYPE_EM:
LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
level->game_engine_type = GAME_ENGINE_TYPE_EM;
if (level->no_valid_file)
setLevelInfoToDefaults(level, level_info_only, FALSE);
+ if (check_special_flags("use_native_bd_game_engine"))
+ level->game_engine_type = GAME_ENGINE_TYPE_BD;
+
if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
level->game_engine_type = GAME_ENGINE_TYPE_RND;
byte action = tape->pos[i].action[0];
int k, num_moves = 0;
- for (k = 0; k<4; k++)
+ for (k = 0; k < 4; k++)
{
if (action & joy_dir[k])
{
LoadTapeFromFilename(filename);
- if (TAPE_IS_EMPTY(tape) &&
- level.game_engine_type == GAME_ENGINE_TYPE_SP &&
- level.native_sp_level->demo.is_available)
- CopyNativeTape_SP_to_RND(&level);
+ if (TAPE_IS_EMPTY(tape))
+ {
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD &&
+ level.native_bd_level->replay != NULL)
+ CopyNativeTape_BD_to_RND(&level);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP &&
+ level.native_sp_level->demo.is_available)
+ CopyNativeTape_SP_to_RND(&level);
+ }
}
void LoadScoreTape(char *score_tape_basename, int nr)
TYPE_SWITCH,
&setup.toons, "toons"
},
+ {
+ TYPE_SWITCH,
+ &setup.global_animations, "global_animations"
+ },
{
TYPE_SWITCH,
&setup.scroll_delay, "scroll_delay"
TYPE_INTEGER,
&setup.game_frame_delay, "game_frame_delay"
},
+ {
+ TYPE_SWITCH,
+ &setup.bd_skip_uncovering, "bd_skip_uncovering"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.bd_skip_hatching, "bd_skip_hatching"
+ },
{
TYPE_SWITCH,
&setup.sp_show_border_elements, "sp_show_border_elements"
TYPE_SWITCH,
&setup.editor_cascade.el_bd, "editor.cascade.el_bd"
},
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_bd_native, "editor.cascade.el_bd_native"
+ },
{
TYPE_SWITCH,
&setup.editor_cascade.el_em, "editor.cascade.el_em"
si->sound_music = TRUE;
si->sound_simple = TRUE;
si->toons = TRUE;
+ si->global_animations = TRUE;
si->scroll_delay = TRUE;
si->forced_scroll_delay = FALSE;
si->scroll_delay_value = STD_SCROLL_DELAY;
si->prefer_extra_panel_items = TRUE;
si->game_speed_extended = FALSE;
si->game_frame_delay = GAME_FRAME_DELAY;
+ si->bd_skip_uncovering = FALSE;
+ si->bd_skip_hatching = FALSE;
si->sp_show_border_elements = FALSE;
si->small_game_graphics = FALSE;
si->show_load_save_buttons = FALSE;
si->touch.overlay_buttons = FALSE;
si->editor.el_boulderdash = TRUE;
+ si->editor.el_boulderdash_native = TRUE;
si->editor.el_emerald_mine = TRUE;
si->editor.el_emerald_mine_club = TRUE;
si->editor.el_more = TRUE;
for (i = 0; i < MAX_PLAYERS; i++)
{
si->input[i].use_joystick = FALSE;
- si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
+ si->input[i].joy.device_name = getStringCopy(getDeviceNameFromJoystickNr(i));
si->input[i].joy.xleft = JOYSTICK_XLEFT;
si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
si->input[i].joy.xright = JOYSTICK_XRIGHT;
static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
{
si->editor_cascade.el_bd = TRUE;
+ si->editor_cascade.el_bd_native = TRUE;
si->editor_cascade.el_em = TRUE;
si->editor_cascade.el_emc = TRUE;
si->editor_cascade.el_rnd = TRUE;
char next_char = s[strlen(s_contained)];
// check if next character is delimiter or whitespace
- return (next_char == ',' || next_char == '\0' ||
- next_char == ' ' || next_char == '\t' ? TRUE : FALSE);
+ if (next_char == ',' || next_char == '\0' ||
+ next_char == ' ' || next_char == '\t')
+ return TRUE;
}
// check if string contains another parameter string after a comma
// if animation event found, add it to global animation event list
if (event_value != ANIM_EVENT_NONE)
- {
list_pos = AddGlobalAnimEventValue(list_pos, event_value);
- // continue with next part of the string, starting with next comma
- s = strchr(s + 1, ',');
- }
-
while (s != NULL)
{
// add optional "click:anim_X" or "click:anim_X.part_X" parameter
strEqual(value, "lower") ? POS_LOWER :
strEqual(value, "bottom") ? POS_BOTTOM :
strEqual(value, "any") ? POS_ANY :
+ strEqual(value, "ce") ? POS_CE :
+ strEqual(value, "ce_trigger") ? POS_CE_TRIGGER :
strEqual(value, "last") ? POS_LAST : POS_UNDEFINED);
}
else if (strEqual(suffix, ".align"))
string_has_parameter(value, "centered") ? ANIM_CENTERED :
string_has_parameter(value, "all") ? ANIM_ALL :
string_has_parameter(value, "tiled") ? ANIM_TILED :
+ string_has_parameter(value, "level_nr") ? ANIM_LEVEL_NR :
ANIM_DEFAULT);
if (string_has_parameter(value, "once"))
if (string_has_parameter(value, "multiple_actions"))
result |= STYLE_MULTIPLE_ACTIONS;
+
+ if (string_has_parameter(value, "consume_ce_event"))
+ result |= STYLE_CONSUME_CE_EVENT;
}
else if (strEqual(suffix, ".fade_mode"))
{
result = (string_has_parameter(value, "none") ? FADE_MODE_NONE :
string_has_parameter(value, "fade") ? FADE_MODE_FADE :
+ string_has_parameter(value, "fade_in") ? FADE_MODE_FADE_IN :
+ string_has_parameter(value, "fade_out") ? FADE_MODE_FADE_OUT :
string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE :
string_has_parameter(value, "melt") ? FADE_MODE_MELT :
string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN :
InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
}
+void InitSoundSettings_FromHash(SetupFileHash *setup_file_hash,
+ boolean ignore_defaults)
+{
+ int i;
+
+ for (i = 0; sound_config_vars[i].token != NULL; i++)
+ {
+ char *value = getHashEntry(setup_file_hash, sound_config_vars[i].token);
+
+ // (ignore definitions set to "[DEFAULT]" which are already initialized)
+ if (ignore_defaults && strEqual(value, ARG_DEFAULT))
+ continue;
+
+ if (value != NULL)
+ *sound_config_vars[i].value =
+ get_token_parameter_value(sound_config_vars[i].token, value);
+ }
+}
+
+void InitSoundSettings_Static(void)
+{
+ // always start with reliable default values from static default config
+ InitSoundSettings_FromHash(sound_config_hash, FALSE);
+}
+
+static void LoadSoundSettingsFromFilename(char *filename)
+{
+ SetupFileHash *setup_file_hash;
+
+ if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
+ return;
+
+ // read (and overwrite with) values that may be specified in config file
+ InitSoundSettings_FromHash(setup_file_hash, TRUE);
+
+ freeSetupFileHash(setup_file_hash);
+}
+
+void LoadSoundSettings(void)
+{
+ char *filename_base = UNDEFINED_FILENAME, *filename_local;
+
+ InitSoundSettings_Static();
+
+ if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_SOUNDS))
+ {
+ // first look for special settings configured in level series config
+ filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_SOUNDS);
+
+ if (fileExists(filename_base))
+ LoadSoundSettingsFromFilename(filename_base);
+ }
+
+ filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_SOUNDS);
+
+ if (filename_local != NULL && !strEqual(filename_base, filename_local))
+ LoadSoundSettingsFromFilename(filename_local);
+}
+
void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
{
char *filename = getEditorSetupFilename();