TYPE_INTEGER, CONF_VALUE_8_BIT(1),
&li.game_engine_type, GAME_ENGINE_TYPE_RND
},
-
{
-1, SAVE_CONF_ALWAYS,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
TYPE_INTEGER, CONF_VALUE_16_BIT(2),
&li.fieldy, STD_LEV_FIELDY
},
-
{
-1, SAVE_CONF_ALWAYS,
TYPE_INTEGER, CONF_VALUE_16_BIT(3),
&li.time, 100
},
-
{
-1, SAVE_CONF_ALWAYS,
TYPE_INTEGER, CONF_VALUE_16_BIT(4),
&li.gems_needed, 0
},
-
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_32_BIT(2),
&li.random_seed, 0
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
&li.use_step_counter, FALSE
},
-
{
-1, -1,
TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
&li.wind_direction_initial, MV_NONE
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
&li.em_slippery_gems, FALSE
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
&li.use_custom_template, FALSE
},
-
{
-1, -1,
TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
&li.can_move_into_acid_bits, ~0 // default: everything can
},
-
{
-1, -1,
TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
&li.dont_collide_with_bits, ~0 // default: always deadly
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
&li.em_explodes_by_fire, FALSE
},
-
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(5),
&li.score[SC_TIME_BONUS], 1
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
&li.auto_exit_sokoban, FALSE
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
&li.auto_count_gems, FALSE
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
&li.solved_by_one_player, FALSE
},
-
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(12),
&li.time_score_base, 1
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
&li.rate_time_over_score, FALSE
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
&li.bd_intermission, FALSE
},
-
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(15),
&li.bd_scheduling_type, GD_SCHEDULING_MILLISECONDS
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
&li.bd_pal_timing, FALSE
},
-
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(6),
&li.bd_cycle_delay_ms, 200
},
-
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(17),
&li.bd_cycle_delay_c64, 0
},
-
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(18),
&li.bd_hatching_delay_cycles, 21
},
-
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(19),
&li.bd_hatching_delay_seconds, 2
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(20),
&li.bd_line_shifting_borders, FALSE
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(21),
- &li.bd_wraparound_objects, FALSE
+ &li.bd_scan_first_and_last_row, TRUE
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(22),
- &li.bd_scan_first_and_last_row, TRUE
+ &li.bd_short_explosions, TRUE
+ },
+ {
+ -1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(23),
+ &li.bd_gravity_affects_all, TRUE
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(24),
+ &li.bd_cave_random_seed_c64, 0
},
{
},
// (these values are only valid for BD style levels)
+ // (some values for BD style amoeba following below)
{
EL_BD_PLAYER, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.bd_diagonal_movements, FALSE
},
+ {
+ EL_BD_PLAYER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.bd_topmost_player_active, TRUE
+ },
+ {
+ EL_BD_PLAYER, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(3),
+ &li.bd_pushing_prob, 25
+ },
+ {
+ EL_BD_PLAYER, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(4),
+ &li.bd_pushing_prob_with_sweet, 100
+ },
+ {
+ EL_BD_PLAYER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
+ &li.bd_push_mega_rock_with_sweet, FALSE
+ },
+ {
+ EL_BD_PLAYER, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(6),
+ &li.bd_snap_element, EL_EMPTY
+ },
{
EL_BD_DIAMOND, -1,
&li.score[SC_DIAMOND_EXTRA], 20
},
+ {
+ EL_BD_MAGIC_WALL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_magic_wall_wait_hatching, FALSE
+ },
+ {
+ EL_BD_MAGIC_WALL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.bd_magic_wall_stops_amoeba, TRUE
+ },
+
+ {
+ EL_BD_CLOCK, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.bd_clock_extra_time, 30
+ },
+
+ {
+ EL_BD_VOODOO_DOLL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_voodoo_collects_diamonds, FALSE
+ },
+ {
+ EL_BD_VOODOO_DOLL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.bd_voodoo_hurt_kills_player, FALSE
+ },
+ {
+ EL_BD_VOODOO_DOLL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &li.bd_voodoo_dies_by_rock, FALSE
+ },
+ {
+ EL_BD_VOODOO_DOLL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ &li.bd_voodoo_vanish_by_explosion, TRUE
+ },
+ {
+ EL_BD_VOODOO_DOLL, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(5),
+ &li.bd_voodoo_penalty_time, 30
+ },
+
+ {
+ EL_BD_SLIME, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_slime_is_predictable, TRUE
+ },
+ {
+ EL_BD_SLIME, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &li.bd_slime_permeability_rate, 100
+ },
+ {
+ EL_BD_SLIME, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(3),
+ &li.bd_slime_permeability_bits_c64, 0
+ },
+ {
+ EL_BD_SLIME, -1,
+ TYPE_INTEGER, CONF_VALUE_32_BIT(1),
+ &li.bd_slime_random_seed_c64, -1
+ },
+
// (the following values are related to various game elements)
{
&li.score[SC_CRYSTAL], 10
},
+ // (amoeba values used by R'n'D game engine only)
{
EL_BD_AMOEBA, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.grow_into_diggable, TRUE
},
+ // (amoeba values used by BD game engine only)
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.bd_amoeba_wait_for_hatching, FALSE
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &li.bd_amoeba_start_immediately, TRUE
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ &li.bd_amoeba_2_explode_by_amoeba, TRUE
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(3),
+ &li.bd_amoeba_threshold_too_big, 200
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(4),
+ &li.bd_amoeba_slow_growth_time, 200
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(5),
+ &li.bd_amoeba_slow_growth_rate, 3
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(6),
+ &li.bd_amoeba_fast_growth_rate, 25
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
+ &li.bd_amoeba_content_too_big, EL_BD_ROCK
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
+ &li.bd_amoeba_content_enclosed, EL_BD_DIAMOND
+ },
+
+ {
+ EL_BD_AMOEBA_2, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(3),
+ &li.bd_amoeba_2_threshold_too_big, 200
+ },
+ {
+ EL_BD_AMOEBA_2, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(4),
+ &li.bd_amoeba_2_slow_growth_time, 200
+ },
+ {
+ EL_BD_AMOEBA_2, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(5),
+ &li.bd_amoeba_2_slow_growth_rate, 3
+ },
+ {
+ EL_BD_AMOEBA_2, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(6),
+ &li.bd_amoeba_2_fast_growth_rate, 25
+ },
+ {
+ EL_BD_AMOEBA_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
+ &li.bd_amoeba_2_content_too_big, EL_BD_ROCK
+ },
+ {
+ EL_BD_AMOEBA_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
+ &li.bd_amoeba_2_content_enclosed, EL_BD_DIAMOND
+ },
+ {
+ EL_BD_AMOEBA_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
+ &li.bd_amoeba_2_content_exploding, EL_EMPTY
+ },
+ {
+ EL_BD_AMOEBA_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(8),
+ &li.bd_amoeba_2_content_looks_like, EL_BD_AMOEBA_2
+ },
{
EL_YAMYAM, -1,
GdCave *cave = NULL; // will be changed below
int cave_w = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
int cave_h = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
- int i, x, y;
+ int x, y;
setLevelInfoToDefaults_BD_Ext(cave_w, cave_h);
// cave and map newly allocated when set to defaults above
cave = level_bd->cave;
- for (i = 0; i < 5; i++)
- {
- cave->level_time[i] = level->time;
- cave->level_diamonds[i] = level->gems_needed;
- cave->level_magic_wall_time[i] = level->time_magic_wall;
+ // level type
+ cave->intermission = level->bd_intermission;
- cave->level_speed[i] = level->bd_cycle_delay_ms;
- cave->level_ckdelay[i] = level->bd_cycle_delay_c64;
- cave->level_hatching_delay_frame[i] = level->bd_hatching_delay_cycles;
- cave->level_hatching_delay_time[i] = level->bd_hatching_delay_seconds;
+ // level settings
+ cave->level_time[0] = level->time;
+ cave->level_diamonds[0] = level->gems_needed;
- cave->level_timevalue[i] = level->score[SC_TIME_BONUS];
- }
+ // game timing
+ cave->scheduling = level->bd_scheduling_type;
+ cave->pal_timing = level->bd_pal_timing;
+ cave->level_speed[0] = level->bd_cycle_delay_ms;
+ cave->level_ckdelay[0] = level->bd_cycle_delay_c64;
+ cave->level_hatching_delay_frame[0] = level->bd_hatching_delay_cycles;
+ cave->level_hatching_delay_time[0] = level->bd_hatching_delay_seconds;
+ // scores
+ cave->level_timevalue[0] = level->score[SC_TIME_BONUS];
cave->diamond_value = level->score[SC_EMERALD];
cave->extra_diamond_value = level->score[SC_DIAMOND_EXTRA];
- cave->scheduling = level->bd_scheduling_type;
- cave->pal_timing = level->bd_pal_timing;
- cave->intermission = level->bd_intermission;
- cave->diagonal_movements = level->bd_diagonal_movements;
-
+ // compatibility settings
cave->lineshift = level->bd_line_shifting_borders;
- cave->wraparound_objects = level->bd_wraparound_objects;
cave->border_scan_first_and_last = level->bd_scan_first_and_last_row;
+ cave->short_explosions = level->bd_short_explosions;
+ cave->gravity_affects_all = level->bd_gravity_affects_all;
+ // player properties
+ cave->diagonal_movements = level->bd_diagonal_movements;
+ cave->active_is_first_found = level->bd_topmost_player_active;
+ cave->pushing_stone_prob = level->bd_pushing_prob * 10000;
+ cave->pushing_stone_prob_sweet = level->bd_pushing_prob_with_sweet * 10000;
+ cave->mega_stones_pushable_with_sweet = level->bd_push_mega_rock_with_sweet;
+ cave->snap_element = map_element_RND_to_BD(level->bd_snap_element);
+
+ // element properties
+ cave->level_bonus_time[0] = level->bd_clock_extra_time;
+ cave->voodoo_collects_diamonds = level->bd_voodoo_collects_diamonds;
+ cave->voodoo_any_hurt_kills_player = level->bd_voodoo_hurt_kills_player;
+ cave->voodoo_dies_by_stone = level->bd_voodoo_dies_by_rock;
+ cave->voodoo_disappear_in_explosion = level->bd_voodoo_vanish_by_explosion;
+ cave->level_penalty_time[0] = level->bd_voodoo_penalty_time;
+ cave->level_magic_wall_time[0] = level->time_magic_wall;
+ cave->magic_timer_wait_for_hatching = level->bd_magic_wall_wait_hatching;
+ cave->magic_wall_stops_amoeba = level->bd_magic_wall_stops_amoeba;
+ cave->amoeba_timer_wait_for_hatching = level->bd_amoeba_wait_for_hatching;
+ cave->amoeba_timer_started_immediately= level->bd_amoeba_start_immediately;
+ cave->amoeba_2_explodes_by_amoeba = level->bd_amoeba_2_explode_by_amoeba;
+ cave->level_amoeba_threshold[0] = level->bd_amoeba_threshold_too_big;
+ cave->level_amoeba_time[0] = level->bd_amoeba_slow_growth_time;
+ cave->amoeba_growth_prob = level->bd_amoeba_slow_growth_rate * 10000;
+ cave->amoeba_fast_growth_prob = level->bd_amoeba_fast_growth_rate * 10000;
+ cave->level_amoeba_2_threshold[0] = level->bd_amoeba_2_threshold_too_big;
+ cave->level_amoeba_2_time[0] = level->bd_amoeba_2_slow_growth_time;
+ cave->amoeba_2_growth_prob = level->bd_amoeba_2_slow_growth_rate * 10000;
+ cave->amoeba_2_fast_growth_prob = level->bd_amoeba_2_fast_growth_rate * 10000;
+
+ cave->amoeba_too_big_effect = map_element_RND_to_BD(level->bd_amoeba_content_too_big);
+ cave->amoeba_enclosed_effect = map_element_RND_to_BD(level->bd_amoeba_content_enclosed);
+ cave->amoeba_2_too_big_effect = map_element_RND_to_BD(level->bd_amoeba_2_content_too_big);
+ cave->amoeba_2_enclosed_effect = map_element_RND_to_BD(level->bd_amoeba_2_content_enclosed);
+ cave->amoeba_2_explosion_effect = map_element_RND_to_BD(level->bd_amoeba_2_content_exploding);
+ cave->amoeba_2_looks_like = map_element_RND_to_BD(level->bd_amoeba_2_content_looks_like);
+
+ cave->slime_predictable = level->bd_slime_is_predictable;
+ cave->slime_correct_random = level->bd_slime_correct_random;
+ cave->level_slime_permeability[0] = level->bd_slime_permeability_rate * 10000;
+ cave->level_slime_permeability_c64[0] = level->bd_slime_permeability_bits_c64;
+ cave->level_slime_seed_c64[0] = level->bd_slime_random_seed_c64;
+ cave->level_rand[0] = level->bd_cave_random_seed_c64;
+
+ // level name
strncpy(cave->name, level->name, sizeof(GdString));
cave->name[sizeof(GdString) - 1] = '\0';
+ // playfield elements
for (x = 0; x < cave->w; x++)
for (y = 0; y < cave->h; y++)
cave->map[y][x] = map_element_RND_to_BD(level->field[x][y]);
level->fieldx = MIN(cave->w, MAX_LEV_FIELDX);
level->fieldy = MIN(cave->h, MAX_LEV_FIELDY);
+ // level type
+ level->bd_intermission = cave->intermission;
+
+ // level settings
level->time = cave->level_time[bd_level_nr];
level->gems_needed = cave->level_diamonds[bd_level_nr];
- level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr];
+ // game timing
+ level->bd_scheduling_type = cave->scheduling;
+ level->bd_pal_timing = cave->pal_timing;
level->bd_cycle_delay_ms = cave->level_speed[bd_level_nr];
level->bd_cycle_delay_c64 = cave->level_ckdelay[bd_level_nr];
level->bd_hatching_delay_cycles = cave->level_hatching_delay_frame[bd_level_nr];
level->bd_hatching_delay_seconds = cave->level_hatching_delay_time[bd_level_nr];
+ // scores
level->score[SC_TIME_BONUS] = cave->level_timevalue[bd_level_nr];
level->score[SC_EMERALD] = cave->diamond_value;
level->score[SC_DIAMOND_EXTRA] = cave->extra_diamond_value;
- level->bd_scheduling_type = cave->scheduling;
- level->bd_pal_timing = cave->pal_timing;
- level->bd_intermission = cave->intermission;
- level->bd_diagonal_movements = cave->diagonal_movements;
-
+ // compatibility settings
level->bd_line_shifting_borders = cave->lineshift;
- level->bd_wraparound_objects = cave->wraparound_objects;
level->bd_scan_first_and_last_row = cave->border_scan_first_and_last;
+ level->bd_short_explosions = cave->short_explosions;
+ level->bd_gravity_affects_all = cave->gravity_affects_all;
+ // player properties
+ level->bd_diagonal_movements = cave->diagonal_movements;
+ level->bd_topmost_player_active = cave->active_is_first_found;
+ level->bd_pushing_prob = cave->pushing_stone_prob / 10000;
+ level->bd_pushing_prob_with_sweet = cave->pushing_stone_prob_sweet / 10000;
+ level->bd_push_mega_rock_with_sweet = cave->mega_stones_pushable_with_sweet;
+ level->bd_snap_element = map_element_BD_to_RND(cave->snap_element);
+
+ // element properties
+ level->bd_clock_extra_time = cave->level_bonus_time[bd_level_nr];
+ level->bd_voodoo_collects_diamonds = cave->voodoo_collects_diamonds;
+ level->bd_voodoo_hurt_kills_player = cave->voodoo_any_hurt_kills_player;
+ level->bd_voodoo_dies_by_rock = cave->voodoo_dies_by_stone;
+ level->bd_voodoo_vanish_by_explosion = cave->voodoo_disappear_in_explosion;
+ level->bd_voodoo_penalty_time = cave->level_penalty_time[bd_level_nr];
+ level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr];
+ level->bd_magic_wall_wait_hatching = cave->magic_timer_wait_for_hatching;
+ level->bd_magic_wall_stops_amoeba = cave->magic_wall_stops_amoeba;
+ level->bd_amoeba_wait_for_hatching = cave->amoeba_timer_wait_for_hatching;
+ level->bd_amoeba_start_immediately = cave->amoeba_timer_started_immediately;
+ level->bd_amoeba_2_explode_by_amoeba = cave->amoeba_2_explodes_by_amoeba;
+ level->bd_amoeba_threshold_too_big = cave->level_amoeba_threshold[bd_level_nr];
+ level->bd_amoeba_slow_growth_time = cave->level_amoeba_time[bd_level_nr];
+ level->bd_amoeba_slow_growth_rate = cave->amoeba_growth_prob / 10000;
+ level->bd_amoeba_fast_growth_rate = cave->amoeba_fast_growth_prob / 10000;
+ level->bd_amoeba_2_threshold_too_big = cave->level_amoeba_2_threshold[bd_level_nr];
+ level->bd_amoeba_2_slow_growth_time = cave->level_amoeba_2_time[bd_level_nr];
+ level->bd_amoeba_2_slow_growth_rate = cave->amoeba_2_growth_prob / 10000;
+ level->bd_amoeba_2_fast_growth_rate = cave->amoeba_2_fast_growth_prob / 10000;
+
+ level->bd_amoeba_content_too_big = map_element_BD_to_RND(cave->amoeba_too_big_effect);
+ level->bd_amoeba_content_enclosed = map_element_BD_to_RND(cave->amoeba_enclosed_effect);
+ level->bd_amoeba_2_content_too_big = map_element_BD_to_RND(cave->amoeba_2_too_big_effect);
+ level->bd_amoeba_2_content_enclosed = map_element_BD_to_RND(cave->amoeba_2_enclosed_effect);
+ level->bd_amoeba_2_content_exploding = map_element_BD_to_RND(cave->amoeba_2_explosion_effect);
+ level->bd_amoeba_2_content_looks_like = map_element_BD_to_RND(cave->amoeba_2_looks_like);
+
+ level->bd_slime_is_predictable = cave->slime_predictable;
+ level->bd_slime_correct_random = cave->slime_correct_random;
+ level->bd_slime_permeability_rate = cave->level_slime_permeability[bd_level_nr] / 10000;
+ level->bd_slime_permeability_bits_c64 = cave->level_slime_permeability_c64[bd_level_nr];
+ level->bd_slime_random_seed_c64 = cave->level_slime_seed_c64[bd_level_nr];
+ level->bd_cave_random_seed_c64 = cave->level_rand[bd_level_nr];
+
+ // level name
char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);
strncpy(level->name, cave_name, MAX_LEVEL_NAME_LEN);
level->name[MAX_LEVEL_NAME_LEN] = '\0';
+ // playfield elements
for (x = 0; x < level->fieldx; x++)
for (y = 0; y < level->fieldy; y++)
level->field[x][y] = map_element_BD_to_RND(cave->map[y][x]);