TYPE_INTEGER, CONF_VALUE_8_BIT(1),
&li.game_engine_type, GAME_ENGINE_TYPE_RND
},
-
{
-1, SAVE_CONF_ALWAYS,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
TYPE_INTEGER, CONF_VALUE_16_BIT(2),
&li.fieldy, STD_LEV_FIELDY
},
-
{
-1, SAVE_CONF_ALWAYS,
TYPE_INTEGER, CONF_VALUE_16_BIT(3),
&li.time, 100
},
-
{
-1, SAVE_CONF_ALWAYS,
TYPE_INTEGER, CONF_VALUE_16_BIT(4),
&li.gems_needed, 0
},
-
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_32_BIT(2),
&li.random_seed, 0
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
&li.use_step_counter, FALSE
},
-
{
-1, -1,
TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
&li.wind_direction_initial, MV_NONE
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
&li.em_slippery_gems, FALSE
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
&li.use_custom_template, FALSE
},
-
{
-1, -1,
TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
&li.can_move_into_acid_bits, ~0 // default: everything can
},
-
{
-1, -1,
TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
&li.dont_collide_with_bits, ~0 // default: always deadly
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
&li.em_explodes_by_fire, FALSE
},
-
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(5),
&li.score[SC_TIME_BONUS], 1
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
&li.auto_exit_sokoban, FALSE
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
&li.auto_count_gems, FALSE
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
&li.solved_by_one_player, FALSE
},
-
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(12),
&li.time_score_base, 1
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
&li.rate_time_over_score, FALSE
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
&li.bd_intermission, FALSE
},
-
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(15),
&li.bd_scheduling_type, GD_SCHEDULING_MILLISECONDS
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(16),
&li.bd_pal_timing, FALSE
},
-
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(6),
&li.bd_cycle_delay_ms, 200
},
-
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(17),
&li.bd_cycle_delay_c64, 0
},
-
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(18),
&li.bd_hatching_delay_cycles, 21
},
-
{
-1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(19),
&li.bd_hatching_delay_seconds, 2
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(20),
&li.bd_line_shifting_borders, FALSE
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(21),
- &li.bd_wraparound_objects, FALSE
+ &li.bd_scan_first_and_last_row, TRUE
},
-
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(22),
- &li.bd_scan_first_and_last_row, TRUE
+ &li.bd_short_explosions, TRUE
},
-
{
-1, -1,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(23),
- &li.bd_short_explosions, TRUE
+ TYPE_INTEGER, CONF_VALUE_8_BIT(23),
+ &li.bd_cave_random_seed_c64, 0
},
{
},
// (these values are only valid for BD style levels)
+ // (some values for BD style amoeba following below)
{
EL_BD_PLAYER, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.bd_diagonal_movements, FALSE
},
+ {
+ EL_BD_PLAYER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.bd_topmost_player_active, TRUE
+ },
+ {
+ EL_BD_PLAYER, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(3),
+ &li.bd_pushing_prob, 25
+ },
+ {
+ EL_BD_PLAYER, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(4),
+ &li.bd_pushing_prob_with_sweet, 100
+ },
+ {
+ EL_BD_PLAYER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
+ &li.bd_push_mega_rock_with_sweet, FALSE
+ },
+ {
+ EL_BD_PLAYER, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(6),
+ &li.bd_snap_element, EL_EMPTY
+ },
+
+ {
+ EL_BD_SAND, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_sand_looks_like, EL_BD_SAND
+ },
+
+ {
+ EL_BD_ROCK, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_rock_turns_to_on_falling, EL_BD_ROCK_FALLING
+ },
+ {
+ EL_BD_ROCK, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.bd_rock_turns_to_on_impact, EL_BD_ROCK
+ },
{
EL_BD_DIAMOND, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_DIAMOND_EXTRA], 20
},
+ {
+ EL_BD_DIAMOND, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.bd_diamond_turns_to_on_falling, EL_BD_DIAMOND_FALLING
+ },
+ {
+ EL_BD_DIAMOND, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.bd_diamond_turns_to_on_impact, EL_BD_DIAMOND
+ },
+
+ {
+ EL_BD_FIREFLY, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_firefly_explodes_to, EL_BD_EXPLODING_1
+ },
+
+ {
+ EL_BD_FIREFLY_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_firefly_2_explodes_to, EL_BD_EXPLODING_1
+ },
+
+ {
+ EL_BD_BUTTERFLY, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_butterfly_explodes_to, EL_BD_DIAMOND_GROWING_1
+ },
+
+ {
+ EL_BD_BUTTERFLY_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_butterfly_2_explodes_to, EL_BD_DIAMOND_GROWING_1
+ },
+
+ {
+ EL_BD_STONEFLY, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_stonefly_explodes_to, EL_BD_ROCK_GROWING_1
+ },
+
+ {
+ EL_BD_DRAGONFLY, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_dragonfly_explodes_to, EL_BD_EXPLODING_1
+ },
+
+ {
+ EL_BD_DIAMOND_GROWING_5, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_diamond_birth_turns_to, EL_BD_DIAMOND
+ },
+
+ {
+ EL_BD_BOMB_EXPLODING_4, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_bomb_explosion_turns_to, EL_BD_WALL
+ },
+
+ {
+ EL_BD_NITRO_PACK_EXPLODING_4, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_nitro_explosion_turns_to, EL_EMPTY
+ },
+
+ {
+ EL_BD_EXPLODING_5, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_explosion_turns_to, EL_EMPTY
+ },
+
+ {
+ EL_BD_MAGIC_WALL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_magic_wall_wait_hatching, FALSE
+ },
+ {
+ EL_BD_MAGIC_WALL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.bd_magic_wall_stops_amoeba, TRUE
+ },
+ {
+ EL_BD_MAGIC_WALL, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_magic_wall_diamond_to, EL_BD_ROCK_FALLING
+ },
+ {
+ EL_BD_MAGIC_WALL, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.bd_magic_wall_rock_to, EL_BD_DIAMOND_FALLING
+ },
+ {
+ EL_BD_MAGIC_WALL, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.bd_magic_wall_mega_rock_to, EL_BD_NITRO_PACK_FALLING
+ },
+ {
+ EL_BD_MAGIC_WALL, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
+ &li.bd_magic_wall_nut_to, EL_BD_NUT_FALLING
+ },
+ {
+ EL_BD_MAGIC_WALL, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
+ &li.bd_magic_wall_nitro_pack_to, EL_BD_MEGA_ROCK_FALLING
+ },
+ {
+ EL_BD_MAGIC_WALL, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
+ &li.bd_magic_wall_flying_diamond_to, EL_BD_FLYING_ROCK_FLYING
+ },
+ {
+ EL_BD_MAGIC_WALL, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
+ &li.bd_magic_wall_flying_rock_to, EL_BD_FLYING_DIAMOND_FLYING
+ },
+
+ {
+ EL_BD_CLOCK, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.bd_clock_extra_time, 30
+ },
+
+ {
+ EL_BD_VOODOO_DOLL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_voodoo_collects_diamonds, FALSE
+ },
+ {
+ EL_BD_VOODOO_DOLL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.bd_voodoo_hurt_kills_player, FALSE
+ },
+ {
+ EL_BD_VOODOO_DOLL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &li.bd_voodoo_dies_by_rock, FALSE
+ },
+ {
+ EL_BD_VOODOO_DOLL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ &li.bd_voodoo_vanish_by_explosion, TRUE
+ },
+ {
+ EL_BD_VOODOO_DOLL, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(5),
+ &li.bd_voodoo_penalty_time, 30
+ },
+
+ {
+ EL_BD_SLIME, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_slime_is_predictable, TRUE
+ },
+ {
+ EL_BD_SLIME, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &li.bd_slime_permeability_rate, 100
+ },
+ {
+ EL_BD_SLIME, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(3),
+ &li.bd_slime_permeability_bits_c64, 0
+ },
+ {
+ EL_BD_SLIME, -1,
+ TYPE_INTEGER, CONF_VALUE_32_BIT(1),
+ &li.bd_slime_random_seed_c64, -1
+ },
+ {
+ EL_BD_SLIME, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_slime_eats_element_1, EL_BD_DIAMOND
+ },
+ {
+ EL_BD_SLIME, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.bd_slime_converts_to_element_1, EL_BD_DIAMOND_FALLING
+ },
+ {
+ EL_BD_SLIME, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.bd_slime_eats_element_2, EL_BD_ROCK
+ },
+ {
+ EL_BD_SLIME, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
+ &li.bd_slime_converts_to_element_2, EL_BD_ROCK_FALLING
+ },
+ {
+ EL_BD_SLIME, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
+ &li.bd_slime_eats_element_3, EL_BD_NUT
+ },
+ {
+ EL_BD_SLIME, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
+ &li.bd_slime_converts_to_element_3, EL_BD_NUT_FALLING
+ },
+
+ {
+ EL_BD_ACID, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_acid_eats_element, EL_BD_SAND
+ },
+ {
+ EL_BD_ACID, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.bd_acid_spread_rate, 3
+ },
+ {
+ EL_BD_ACID, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.bd_acid_turns_to_element, EL_BD_EXPLODING_3
+ },
+
+ {
+ EL_BD_BITER, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.bd_biter_move_delay, 0
+ },
+ {
+ EL_BD_BITER, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_biter_eats_element, EL_BD_DIAMOND
+ },
+
+ {
+ EL_BD_BLADDER, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_bladder_converts_by_element, EL_BD_VOODOO_DOLL
+ },
+
+ {
+ EL_BD_EXPANDABLE_WALL_ANY, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_change_expanding_wall, FALSE
+ },
+ {
+ EL_BD_EXPANDABLE_WALL_ANY, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_expanding_wall_looks_like, EL_BD_WALL
+ },
+
+ {
+ EL_BD_REPLICATOR, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_replicators_active, TRUE
+ },
+ {
+ EL_BD_REPLICATOR, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &li.bd_replicator_create_delay, 4
+ },
+
+ {
+ EL_BD_CONVEYOR_LEFT, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_conveyor_belts_active, TRUE
+ },
+ {
+ EL_BD_CONVEYOR_LEFT, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.bd_conveyor_belts_changed, FALSE
+ },
+
+ {
+ EL_BD_WATER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_water_cannot_flow_down, FALSE
+ },
+
+ {
+ EL_BD_NUT, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_nut_content, EL_BD_NUT_BREAKING_1
+ },
+
+ {
+ EL_BD_PNEUMATIC_HAMMER, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.bd_hammer_walls_break_delay, 5
+ },
+ {
+ EL_BD_PNEUMATIC_HAMMER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.bd_hammer_walls_reappear, FALSE
+ },
+ {
+ EL_BD_PNEUMATIC_HAMMER, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(3),
+ &li.bd_hammer_walls_reappear_delay, 100
+ },
+
+ {
+ EL_BD_SKELETON, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.bd_num_skeletons_needed_for_pot, 5
+ },
+ {
+ EL_BD_SKELETON, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &li.bd_skeleton_worth_num_diamonds, 0
+ },
+
+ {
+ EL_BD_CREATURE_SWITCH, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_creatures_start_backwards, FALSE
+ },
+ {
+ EL_BD_CREATURE_SWITCH, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.bd_creatures_turn_on_hatching, FALSE
+ },
+ {
+ EL_BD_CREATURE_SWITCH, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.bd_creatures_auto_turn_delay, 0
+ },
+
+ {
+ EL_BD_GRAVITY_SWITCH, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.bd_gravity_direction, GD_MV_DOWN
+ },
+ {
+ EL_BD_GRAVITY_SWITCH, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.bd_gravity_switch_active, FALSE
+ },
+ {
+ EL_BD_GRAVITY_SWITCH, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(3),
+ &li.bd_gravity_switch_delay, 10
+ },
+ {
+ EL_BD_GRAVITY_SWITCH, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ &li.bd_gravity_affects_all, TRUE
+ },
// (the following values are related to various game elements)
&li.score[SC_CRYSTAL], 10
},
+ // (amoeba values used by R'n'D game engine only)
{
EL_BD_AMOEBA, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.grow_into_diggable, TRUE
},
+ // (amoeba values used by BD game engine only)
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.bd_amoeba_wait_for_hatching, FALSE
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &li.bd_amoeba_start_immediately, TRUE
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ &li.bd_amoeba_2_explode_by_amoeba, TRUE
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(3),
+ &li.bd_amoeba_threshold_too_big, 200
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(4),
+ &li.bd_amoeba_slow_growth_time, 200
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(5),
+ &li.bd_amoeba_slow_growth_rate, 3
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(6),
+ &li.bd_amoeba_fast_growth_rate, 25
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
+ &li.bd_amoeba_content_too_big, EL_BD_ROCK
+ },
+ {
+ EL_BD_AMOEBA, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
+ &li.bd_amoeba_content_enclosed, EL_BD_DIAMOND
+ },
+
+ {
+ EL_BD_AMOEBA_2, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(3),
+ &li.bd_amoeba_2_threshold_too_big, 200
+ },
+ {
+ EL_BD_AMOEBA_2, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(4),
+ &li.bd_amoeba_2_slow_growth_time, 200
+ },
+ {
+ EL_BD_AMOEBA_2, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(5),
+ &li.bd_amoeba_2_slow_growth_rate, 3
+ },
+ {
+ EL_BD_AMOEBA_2, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(6),
+ &li.bd_amoeba_2_fast_growth_rate, 25
+ },
+ {
+ EL_BD_AMOEBA_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
+ &li.bd_amoeba_2_content_too_big, EL_BD_ROCK
+ },
+ {
+ EL_BD_AMOEBA_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
+ &li.bd_amoeba_2_content_enclosed, EL_BD_DIAMOND
+ },
+ {
+ EL_BD_AMOEBA_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
+ &li.bd_amoeba_2_content_exploding, EL_EMPTY
+ },
+ {
+ EL_BD_AMOEBA_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(8),
+ &li.bd_amoeba_2_content_looks_like, EL_BD_AMOEBA_2
+ },
{
EL_YAMYAM, -1,
// functions for loading BD level
// ----------------------------------------------------------------------------
+#define LEVEL_TO_CAVE(e) (map_element_RND_to_BD_cave(e))
+#define CAVE_TO_LEVEL(e) (map_element_BD_to_RND_cave(e))
+
static void CopyNativeLevel_RND_to_BD(struct LevelInfo *level)
{
struct LevelInfo_BD *level_bd = level->native_bd_level;
GdCave *cave = NULL; // will be changed below
int cave_w = MIN(level->fieldx, MAX_PLAYFIELD_WIDTH);
int cave_h = MIN(level->fieldy, MAX_PLAYFIELD_HEIGHT);
- int i, x, y;
+ int x, y;
setLevelInfoToDefaults_BD_Ext(cave_w, cave_h);
// cave and map newly allocated when set to defaults above
cave = level_bd->cave;
- for (i = 0; i < 5; i++)
- {
- cave->level_time[i] = level->time;
- cave->level_diamonds[i] = level->gems_needed;
- cave->level_magic_wall_time[i] = level->time_magic_wall;
+ // level type
+ cave->intermission = level->bd_intermission;
- cave->level_speed[i] = level->bd_cycle_delay_ms;
- cave->level_ckdelay[i] = level->bd_cycle_delay_c64;
- cave->level_hatching_delay_frame[i] = level->bd_hatching_delay_cycles;
- cave->level_hatching_delay_time[i] = level->bd_hatching_delay_seconds;
+ // level settings
+ cave->level_time[0] = level->time;
+ cave->level_diamonds[0] = level->gems_needed;
- cave->level_timevalue[i] = level->score[SC_TIME_BONUS];
- }
+ // game timing
+ cave->scheduling = level->bd_scheduling_type;
+ cave->pal_timing = level->bd_pal_timing;
+ cave->level_speed[0] = level->bd_cycle_delay_ms;
+ cave->level_ckdelay[0] = level->bd_cycle_delay_c64;
+ cave->level_hatching_delay_frame[0] = level->bd_hatching_delay_cycles;
+ cave->level_hatching_delay_time[0] = level->bd_hatching_delay_seconds;
+ // scores
+ cave->level_timevalue[0] = level->score[SC_TIME_BONUS];
cave->diamond_value = level->score[SC_EMERALD];
cave->extra_diamond_value = level->score[SC_DIAMOND_EXTRA];
- cave->scheduling = level->bd_scheduling_type;
- cave->pal_timing = level->bd_pal_timing;
- cave->intermission = level->bd_intermission;
- cave->diagonal_movements = level->bd_diagonal_movements;
-
+ // compatibility settings
cave->lineshift = level->bd_line_shifting_borders;
- cave->wraparound_objects = level->bd_wraparound_objects;
cave->border_scan_first_and_last = level->bd_scan_first_and_last_row;
cave->short_explosions = level->bd_short_explosions;
+ // player properties
+ cave->diagonal_movements = level->bd_diagonal_movements;
+ cave->active_is_first_found = level->bd_topmost_player_active;
+ cave->pushing_stone_prob = level->bd_pushing_prob * 10000;
+ cave->pushing_stone_prob_sweet = level->bd_pushing_prob_with_sweet * 10000;
+ cave->mega_stones_pushable_with_sweet = level->bd_push_mega_rock_with_sweet;
+ cave->snap_element = LEVEL_TO_CAVE(level->bd_snap_element);
+
+ // element properties
+ cave->level_bonus_time[0] = level->bd_clock_extra_time;
+ cave->voodoo_collects_diamonds = level->bd_voodoo_collects_diamonds;
+ cave->voodoo_any_hurt_kills_player = level->bd_voodoo_hurt_kills_player;
+ cave->voodoo_dies_by_stone = level->bd_voodoo_dies_by_rock;
+ cave->voodoo_disappear_in_explosion = level->bd_voodoo_vanish_by_explosion;
+ cave->level_penalty_time[0] = level->bd_voodoo_penalty_time;
+ cave->level_magic_wall_time[0] = level->time_magic_wall;
+ cave->magic_timer_wait_for_hatching = level->bd_magic_wall_wait_hatching;
+ cave->magic_wall_stops_amoeba = level->bd_magic_wall_stops_amoeba;
+
+ cave->magic_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_diamond_to);
+ cave->magic_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_rock_to);
+ cave->magic_mega_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_mega_rock_to);
+ cave->magic_nut_to = LEVEL_TO_CAVE(level->bd_magic_wall_nut_to);
+ cave->magic_nitro_pack_to = LEVEL_TO_CAVE(level->bd_magic_wall_nitro_pack_to);
+ cave->magic_flying_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_flying_diamond_to);
+ cave->magic_flying_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_flying_rock_to);
+
+ cave->amoeba_timer_wait_for_hatching = level->bd_amoeba_wait_for_hatching;
+ cave->amoeba_timer_started_immediately= level->bd_amoeba_start_immediately;
+ cave->amoeba_2_explodes_by_amoeba = level->bd_amoeba_2_explode_by_amoeba;
+ cave->level_amoeba_threshold[0] = level->bd_amoeba_threshold_too_big;
+ cave->level_amoeba_time[0] = level->bd_amoeba_slow_growth_time;
+ cave->amoeba_growth_prob = level->bd_amoeba_slow_growth_rate * 10000;
+ cave->amoeba_fast_growth_prob = level->bd_amoeba_fast_growth_rate * 10000;
+ cave->level_amoeba_2_threshold[0] = level->bd_amoeba_2_threshold_too_big;
+ cave->level_amoeba_2_time[0] = level->bd_amoeba_2_slow_growth_time;
+ cave->amoeba_2_growth_prob = level->bd_amoeba_2_slow_growth_rate * 10000;
+ cave->amoeba_2_fast_growth_prob = level->bd_amoeba_2_fast_growth_rate * 10000;
+
+ cave->amoeba_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_content_too_big);
+ cave->amoeba_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_content_enclosed);
+ cave->amoeba_2_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_too_big);
+ cave->amoeba_2_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_enclosed);
+ cave->amoeba_2_explosion_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_exploding);
+ cave->amoeba_2_looks_like = LEVEL_TO_CAVE(level->bd_amoeba_2_content_looks_like);
+
+ cave->slime_predictable = level->bd_slime_is_predictable;
+ cave->slime_correct_random = level->bd_slime_correct_random;
+ cave->level_slime_permeability[0] = level->bd_slime_permeability_rate * 10000;
+ cave->level_slime_permeability_c64[0] = level->bd_slime_permeability_bits_c64;
+ cave->level_slime_seed_c64[0] = level->bd_slime_random_seed_c64;
+ cave->level_rand[0] = level->bd_cave_random_seed_c64;
+ cave->slime_eats_1 = LEVEL_TO_CAVE(level->bd_slime_eats_element_1);
+ cave->slime_converts_1 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_1);
+ cave->slime_eats_2 = LEVEL_TO_CAVE(level->bd_slime_eats_element_2);
+ cave->slime_converts_2 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_2);
+ cave->slime_eats_3 = LEVEL_TO_CAVE(level->bd_slime_eats_element_3);
+ cave->slime_converts_3 = LEVEL_TO_CAVE(level->bd_slime_converts_to_element_3);
+
+ cave->acid_eats_this = LEVEL_TO_CAVE(level->bd_acid_eats_element);
+ cave->acid_spread_ratio = level->bd_acid_spread_rate * 10000;
+ cave->acid_turns_to = LEVEL_TO_CAVE(level->bd_acid_turns_to_element);
+
+ cave->biter_delay_frame = level->bd_biter_move_delay;
+ cave->biter_eat = LEVEL_TO_CAVE(level->bd_biter_eats_element);
+
+ cave->bladder_converts_by = LEVEL_TO_CAVE(level->bd_bladder_converts_by_element);
+
+ cave->expanding_wall_changed = level->bd_change_expanding_wall;
+
+ cave->replicators_active = level->bd_replicators_active;
+ cave->replicator_delay_frame = level->bd_replicator_create_delay;
+
+ cave->conveyor_belts_active = level->bd_conveyor_belts_active;
+ cave->conveyor_belts_direction_changed= level->bd_conveyor_belts_changed;
+
+ cave->water_does_not_flow_down = level->bd_water_cannot_flow_down;
+
+ cave->nut_turns_to_when_crushed = LEVEL_TO_CAVE(level->bd_nut_content);
+
+ cave->pneumatic_hammer_frame = level->bd_hammer_walls_break_delay;
+ cave->hammered_walls_reappear = level->bd_hammer_walls_reappear;
+ cave->hammered_wall_reappear_frame = level->bd_hammer_walls_reappear_delay;
+
+ cave->skeletons_needed_for_pot = level->bd_num_skeletons_needed_for_pot;
+ cave->skeletons_worth_diamonds = level->bd_skeleton_worth_num_diamonds;
+
+ cave->expanding_wall_looks_like = LEVEL_TO_CAVE(level->bd_expanding_wall_looks_like);
+ cave->dirt_looks_like = LEVEL_TO_CAVE(level->bd_sand_looks_like);
+
+ cave->creatures_backwards = level->bd_creatures_start_backwards;
+ cave->creatures_direction_auto_change_on_start = level->bd_creatures_turn_on_hatching;
+ cave->creatures_direction_auto_change_time = level->bd_creatures_auto_turn_delay;
+
+ cave->gravity = level->bd_gravity_direction;
+ cave->gravity_switch_active = level->bd_gravity_switch_active;
+ cave->gravity_change_time = level->bd_gravity_switch_delay;
+ cave->gravity_affects_all = level->bd_gravity_affects_all;
+
+ cave->stone_falling_effect = LEVEL_TO_CAVE(level->bd_rock_turns_to_on_falling);
+ cave->stone_bouncing_effect = LEVEL_TO_CAVE(level->bd_rock_turns_to_on_impact);
+ cave->diamond_falling_effect = LEVEL_TO_CAVE(level->bd_diamond_turns_to_on_falling);
+ cave->diamond_bouncing_effect = LEVEL_TO_CAVE(level->bd_diamond_turns_to_on_impact);
+
+ cave->firefly_explode_to = LEVEL_TO_CAVE(level->bd_firefly_explodes_to);
+ cave->alt_firefly_explode_to = LEVEL_TO_CAVE(level->bd_firefly_2_explodes_to);
+ cave->butterfly_explode_to = LEVEL_TO_CAVE(level->bd_butterfly_explodes_to);
+ cave->alt_butterfly_explode_to = LEVEL_TO_CAVE(level->bd_butterfly_2_explodes_to);
+ cave->stonefly_explode_to = LEVEL_TO_CAVE(level->bd_stonefly_explodes_to);
+ cave->dragonfly_explode_to = LEVEL_TO_CAVE(level->bd_dragonfly_explodes_to);
+
+ cave->diamond_birth_effect = LEVEL_TO_CAVE(level->bd_diamond_birth_turns_to);
+ cave->bomb_explosion_effect = LEVEL_TO_CAVE(level->bd_bomb_explosion_turns_to);
+ cave->nitro_explosion_effect = LEVEL_TO_CAVE(level->bd_nitro_explosion_turns_to);
+ cave->explosion_effect = LEVEL_TO_CAVE(level->bd_explosion_turns_to);
+
+ // level name
strncpy(cave->name, level->name, sizeof(GdString));
cave->name[sizeof(GdString) - 1] = '\0';
+ // playfield elements
for (x = 0; x < cave->w; x++)
for (y = 0; y < cave->h; y++)
- cave->map[y][x] = map_element_RND_to_BD(level->field[x][y]);
+ cave->map[y][x] = LEVEL_TO_CAVE(level->field[x][y]);
}
static void CopyNativeLevel_BD_to_RND(struct LevelInfo *level)
level->fieldx = MIN(cave->w, MAX_LEV_FIELDX);
level->fieldy = MIN(cave->h, MAX_LEV_FIELDY);
+ // level type
+ level->bd_intermission = cave->intermission;
+
+ // level settings
level->time = cave->level_time[bd_level_nr];
level->gems_needed = cave->level_diamonds[bd_level_nr];
- level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr];
+ // game timing
+ level->bd_scheduling_type = cave->scheduling;
+ level->bd_pal_timing = cave->pal_timing;
level->bd_cycle_delay_ms = cave->level_speed[bd_level_nr];
level->bd_cycle_delay_c64 = cave->level_ckdelay[bd_level_nr];
level->bd_hatching_delay_cycles = cave->level_hatching_delay_frame[bd_level_nr];
level->bd_hatching_delay_seconds = cave->level_hatching_delay_time[bd_level_nr];
+ // scores
level->score[SC_TIME_BONUS] = cave->level_timevalue[bd_level_nr];
level->score[SC_EMERALD] = cave->diamond_value;
level->score[SC_DIAMOND_EXTRA] = cave->extra_diamond_value;
- level->bd_scheduling_type = cave->scheduling;
- level->bd_pal_timing = cave->pal_timing;
- level->bd_intermission = cave->intermission;
- level->bd_diagonal_movements = cave->diagonal_movements;
-
+ // compatibility settings
level->bd_line_shifting_borders = cave->lineshift;
- level->bd_wraparound_objects = cave->wraparound_objects;
level->bd_scan_first_and_last_row = cave->border_scan_first_and_last;
level->bd_short_explosions = cave->short_explosions;
+ // player properties
+ level->bd_diagonal_movements = cave->diagonal_movements;
+ level->bd_topmost_player_active = cave->active_is_first_found;
+ level->bd_pushing_prob = cave->pushing_stone_prob / 10000;
+ level->bd_pushing_prob_with_sweet = cave->pushing_stone_prob_sweet / 10000;
+ level->bd_push_mega_rock_with_sweet = cave->mega_stones_pushable_with_sweet;
+ level->bd_snap_element = CAVE_TO_LEVEL(cave->snap_element);
+
+ // element properties
+ level->bd_clock_extra_time = cave->level_bonus_time[bd_level_nr];
+ level->bd_voodoo_collects_diamonds = cave->voodoo_collects_diamonds;
+ level->bd_voodoo_hurt_kills_player = cave->voodoo_any_hurt_kills_player;
+ level->bd_voodoo_dies_by_rock = cave->voodoo_dies_by_stone;
+ level->bd_voodoo_vanish_by_explosion = cave->voodoo_disappear_in_explosion;
+ level->bd_voodoo_penalty_time = cave->level_penalty_time[bd_level_nr];
+ level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr];
+ level->bd_magic_wall_wait_hatching = cave->magic_timer_wait_for_hatching;
+ level->bd_magic_wall_stops_amoeba = cave->magic_wall_stops_amoeba;
+
+ level->bd_magic_wall_diamond_to = CAVE_TO_LEVEL(cave->magic_diamond_to);
+ level->bd_magic_wall_rock_to = CAVE_TO_LEVEL(cave->magic_stone_to);
+ level->bd_magic_wall_mega_rock_to = CAVE_TO_LEVEL(cave->magic_mega_stone_to);
+ level->bd_magic_wall_nut_to = CAVE_TO_LEVEL(cave->magic_nut_to);
+ level->bd_magic_wall_nitro_pack_to = CAVE_TO_LEVEL(cave->magic_nitro_pack_to);
+ level->bd_magic_wall_flying_diamond_to= CAVE_TO_LEVEL(cave->magic_flying_diamond_to);
+ level->bd_magic_wall_flying_rock_to = CAVE_TO_LEVEL(cave->magic_flying_stone_to);
+
+ level->bd_amoeba_wait_for_hatching = cave->amoeba_timer_wait_for_hatching;
+ level->bd_amoeba_start_immediately = cave->amoeba_timer_started_immediately;
+ level->bd_amoeba_2_explode_by_amoeba = cave->amoeba_2_explodes_by_amoeba;
+ level->bd_amoeba_threshold_too_big = cave->level_amoeba_threshold[bd_level_nr];
+ level->bd_amoeba_slow_growth_time = cave->level_amoeba_time[bd_level_nr];
+ level->bd_amoeba_slow_growth_rate = cave->amoeba_growth_prob / 10000;
+ level->bd_amoeba_fast_growth_rate = cave->amoeba_fast_growth_prob / 10000;
+ level->bd_amoeba_2_threshold_too_big = cave->level_amoeba_2_threshold[bd_level_nr];
+ level->bd_amoeba_2_slow_growth_time = cave->level_amoeba_2_time[bd_level_nr];
+ level->bd_amoeba_2_slow_growth_rate = cave->amoeba_2_growth_prob / 10000;
+ level->bd_amoeba_2_fast_growth_rate = cave->amoeba_2_fast_growth_prob / 10000;
+
+ level->bd_amoeba_content_too_big = CAVE_TO_LEVEL(cave->amoeba_too_big_effect);
+ level->bd_amoeba_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_enclosed_effect);
+ level->bd_amoeba_2_content_too_big = CAVE_TO_LEVEL(cave->amoeba_2_too_big_effect);
+ level->bd_amoeba_2_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_2_enclosed_effect);
+ level->bd_amoeba_2_content_exploding = CAVE_TO_LEVEL(cave->amoeba_2_explosion_effect);
+ level->bd_amoeba_2_content_looks_like = CAVE_TO_LEVEL(cave->amoeba_2_looks_like);
+
+ level->bd_slime_is_predictable = cave->slime_predictable;
+ level->bd_slime_correct_random = cave->slime_correct_random;
+ level->bd_slime_permeability_rate = cave->level_slime_permeability[bd_level_nr] / 10000;
+ level->bd_slime_permeability_bits_c64 = cave->level_slime_permeability_c64[bd_level_nr];
+ level->bd_slime_random_seed_c64 = cave->level_slime_seed_c64[bd_level_nr];
+ level->bd_cave_random_seed_c64 = cave->level_rand[bd_level_nr];
+ level->bd_slime_eats_element_1 = CAVE_TO_LEVEL(cave->slime_eats_1);
+ level->bd_slime_converts_to_element_1 = CAVE_TO_LEVEL(cave->slime_converts_1);
+ level->bd_slime_eats_element_2 = CAVE_TO_LEVEL(cave->slime_eats_2);
+ level->bd_slime_converts_to_element_2 = CAVE_TO_LEVEL(cave->slime_converts_2);
+ level->bd_slime_eats_element_3 = CAVE_TO_LEVEL(cave->slime_eats_3);
+ level->bd_slime_converts_to_element_3 = CAVE_TO_LEVEL(cave->slime_converts_3);
+
+ level->bd_acid_eats_element = CAVE_TO_LEVEL(cave->acid_eats_this);
+ level->bd_acid_spread_rate = cave->acid_spread_ratio / 10000;
+ level->bd_acid_turns_to_element = CAVE_TO_LEVEL(cave->acid_turns_to);
+
+ level->bd_biter_move_delay = cave->biter_delay_frame;
+ level->bd_biter_eats_element = CAVE_TO_LEVEL(cave->biter_eat);
+
+ level->bd_bladder_converts_by_element = CAVE_TO_LEVEL(cave->bladder_converts_by);
+
+ level->bd_change_expanding_wall = cave->expanding_wall_changed;
+
+ level->bd_replicators_active = cave->replicators_active;
+ level->bd_replicator_create_delay = cave->replicator_delay_frame;
+
+ level->bd_conveyor_belts_active = cave->conveyor_belts_active;
+ level->bd_conveyor_belts_changed = cave->conveyor_belts_direction_changed;
+
+ level->bd_water_cannot_flow_down = cave->water_does_not_flow_down;
+
+ level->bd_nut_content = CAVE_TO_LEVEL(cave->nut_turns_to_when_crushed);
+
+ level->bd_hammer_walls_break_delay = cave->pneumatic_hammer_frame;
+ level->bd_hammer_walls_reappear = cave->hammered_walls_reappear;
+ level->bd_hammer_walls_reappear_delay = cave->hammered_wall_reappear_frame;
+
+ level->bd_num_skeletons_needed_for_pot= cave->skeletons_needed_for_pot;
+ level->bd_skeleton_worth_num_diamonds = cave->skeletons_worth_diamonds;
+
+ level->bd_expanding_wall_looks_like = CAVE_TO_LEVEL(cave->expanding_wall_looks_like);
+ level->bd_sand_looks_like = CAVE_TO_LEVEL(cave->dirt_looks_like);
+
+ level->bd_creatures_start_backwards = cave->creatures_backwards;
+ level->bd_creatures_turn_on_hatching = cave->creatures_direction_auto_change_on_start;
+ level->bd_creatures_auto_turn_delay = cave->creatures_direction_auto_change_time;
+
+ level->bd_gravity_direction = cave->gravity;
+ level->bd_gravity_switch_active = cave->gravity_switch_active;
+ level->bd_gravity_switch_delay = cave->gravity_change_time;
+ level->bd_gravity_affects_all = cave->gravity_affects_all;
+
+ level->bd_rock_turns_to_on_falling = CAVE_TO_LEVEL(cave->stone_falling_effect);
+ level->bd_rock_turns_to_on_impact = CAVE_TO_LEVEL(cave->stone_bouncing_effect);
+ level->bd_diamond_turns_to_on_falling = CAVE_TO_LEVEL(cave->diamond_falling_effect);
+ level->bd_diamond_turns_to_on_impact = CAVE_TO_LEVEL(cave->diamond_bouncing_effect);
+
+ level->bd_firefly_explodes_to = CAVE_TO_LEVEL(cave->firefly_explode_to);
+ level->bd_firefly_2_explodes_to = CAVE_TO_LEVEL(cave->alt_firefly_explode_to);
+ level->bd_butterfly_explodes_to = CAVE_TO_LEVEL(cave->butterfly_explode_to);
+ level->bd_butterfly_2_explodes_to = CAVE_TO_LEVEL(cave->alt_butterfly_explode_to);
+ level->bd_stonefly_explodes_to = CAVE_TO_LEVEL(cave->stonefly_explode_to);
+ level->bd_dragonfly_explodes_to = CAVE_TO_LEVEL(cave->dragonfly_explode_to);
+
+ level->bd_diamond_birth_turns_to = CAVE_TO_LEVEL(cave->diamond_birth_effect);
+ level->bd_bomb_explosion_turns_to = CAVE_TO_LEVEL(cave->bomb_explosion_effect);
+ level->bd_nitro_explosion_turns_to = CAVE_TO_LEVEL(cave->nitro_explosion_effect);
+ level->bd_explosion_turns_to = CAVE_TO_LEVEL(cave->explosion_effect);
+
+ // level name
char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);
strncpy(level->name, cave_name, MAX_LEVEL_NAME_LEN);
level->name[MAX_LEVEL_NAME_LEN] = '\0';
+ // playfield elements
for (x = 0; x < level->fieldx; x++)
for (y = 0; y < level->fieldy; y++)
- level->field[x][y] = map_element_BD_to_RND(cave->map[y][x]);
+ level->field[x][y] = CAVE_TO_LEVEL(cave->map[y][x]);
checked_free(cave_name);
}
TYPE_SWITCH,
&setup.editor_cascade.el_bd_native, "editor.cascade.el_bd_native"
},
+ {
+ TYPE_SWITCH,
+ &setup.editor_cascade.el_bd_effects, "editor.cascade.el_bd_effects"
+ },
{
TYPE_SWITCH,
&setup.editor_cascade.el_em, "editor.cascade.el_em"
si->editor.el_boulderdash = TRUE;
si->editor.el_boulderdash_native = TRUE;
+ si->editor.el_boulderdash_effects = TRUE;
si->editor.el_emerald_mine = TRUE;
si->editor.el_emerald_mine_club = TRUE;
si->editor.el_more = TRUE;
{
si->editor_cascade.el_bd = TRUE;
si->editor_cascade.el_bd_native = TRUE;
+ si->editor_cascade.el_bd_effects = FALSE;
si->editor_cascade.el_em = TRUE;
si->editor_cascade.el_emc = TRUE;
si->editor_cascade.el_rnd = TRUE;