#define LEVELSETUP_FILENAME "lvlsetup.cnf"
#define LEVELINFO_FILENAME "lvlinfo.cnf"
#define LEVELFILE_EXTENSION "lvl"
-#define TAPEFILE_EXTENSION "rec"
+#define TAPEFILE_EXTENSION "tap"
#define SCOREFILE_EXTENSION "sco"
+#define ERROR_FILENAME "error.out"
#endif
/* file permissions for newly written files */
#define TAPE_PERMS LEVEL_PERMS
#define SETUP_PERMS LEVEL_PERMS
+/* sort priorities of level series (also used as level series classes) */
+#define LEVELCLASS_TUTORIAL_START 10
+#define LEVELCLASS_TUTORIAL_END 99
+#define LEVELCLASS_CLASSICS_START 100
+#define LEVELCLASS_CLASSICS_END 199
+#define LEVELCLASS_CONTRIBUTION_START 200
+#define LEVELCLASS_CONTRIBUTION_END 299
+#define LEVELCLASS_USER_START 300
+#define LEVELCLASS_USER_END 399
+#define LEVELCLASS_UNDEFINED 999
+
static void SaveUserLevelInfo(); /* for 'InitUserLevelDir()' */
static char *getSetupLine(char *, int); /* for 'SaveUserLevelInfo()' */
return GAME_DIR;
}
-static char *getUserDataDir()
+char *getUserDataDir()
{
static char *userdata_dir = NULL;
static char *getLevelFilename(int nr)
{
static char *filename = NULL;
- char basename[20 + strlen(LEVELFILE_EXTENSION)];
+ char basename[MAX_FILENAME_LEN];
if (filename != NULL)
free(filename);
static char *getTapeFilename(int nr)
{
static char *filename = NULL;
- char basename[20 + strlen(LEVELFILE_EXTENSION)];
+ char basename[MAX_FILENAME_LEN];
if (filename != NULL)
free(filename);
static char *getScoreFilename(int nr)
{
static char *filename = NULL;
- char basename[20 + strlen(LEVELFILE_EXTENSION)];
+ char basename[MAX_FILENAME_LEN];
if (filename != NULL)
free(filename);
lev_fieldx = level.fieldx = STD_LEV_FIELDX;
lev_fieldy = level.fieldy = STD_LEV_FIELDY;
- for(x=0; x<MAX_LEV_FIELDX; x++)
- for(y=0; y<MAX_LEV_FIELDY; y++)
+ for(x=0; x<MAX_LEV_FIELDX; x++)
+ for(y=0; y<MAX_LEV_FIELDY; y++)
Feld[x][y] = Ur[x][y] = EL_ERDREICH;
level.time = 100;
level.dauer_ablenk = 10;
level.amoebe_inhalt = EL_DIAMANT;
+ level.high_speed = FALSE;
+
strcpy(level.name, "Nameless Level");
for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
level.score[i] = 10;
- for(i=0; i<4; i++)
+ MampferMax = 4;
+ for(i=0; i<8; i++)
for(x=0; x<3; x++)
for(y=0; y<3; y++)
level.mampfer_inhalt[i][x][y] = EL_FELSBROCKEN;
Feld[0][0] = Ur[0][0] = EL_SPIELFIGUR;
Feld[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] =
Ur[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = EL_AUSGANG_ZU;
+
+ BorderElement = EL_BETON;
}
void LoadLevel(int level_nr)
for(i=0; i<LEVEL_SCORE_ELEMENTS; i++)
level.score[i] = fgetc(file);
- for(i=0; i<4; i++)
+ MampferMax = 4;
+ for(i=0; i<8; i++)
+ {
for(y=0; y<3; y++)
+ {
for(x=0; x<3; x++)
- level.mampfer_inhalt[i][x][y] = fgetc(file);
+ {
+ if (i < 4)
+ level.mampfer_inhalt[i][x][y] = fgetc(file);
+ else
+ level.mampfer_inhalt[i][x][y] = EL_LEERRAUM;
+ }
+ }
+ }
level.tempo_amoebe = fgetc(file);
level.dauer_sieb = fgetc(file);
/* read chunk "BODY" */
if (file_version >= FILE_VERSION_1_2)
{
- /* next check body chunk identifier and chunk length */
fgets(chunk, CHUNK_ID_LEN + 1, file);
chunk_length =
(fgetc(file)<<24) | (fgetc(file)<<16) | (fgetc(file)<<8) | fgetc(file);
+
+ /* look for optional content chunk */
+ if (strcmp(chunk, "CONT") == 0 && chunk_length == 4 + 8 * 3 * 3)
+ {
+ fgetc(file);
+ MampferMax = fgetc(file);
+ fgetc(file);
+ fgetc(file);
+
+ for(i=0; i<8; i++)
+ for(y=0; y<3; y++)
+ for(x=0; x<3; x++)
+ level.mampfer_inhalt[i][x][y] = fgetc(file);
+
+ fgets(chunk, CHUNK_ID_LEN + 1, file);
+ chunk_length =
+ (fgetc(file)<<24) | (fgetc(file)<<16) | (fgetc(file)<<8) | fgetc(file);
+ }
+
+ /* next check body chunk identifier and chunk length */
if (strcmp(chunk, "BODY") || chunk_length != lev_fieldx * lev_fieldy)
{
Error(ERR_WARN, "wrong 'BODY' chunk of level file '%s'", filename);
}
}
- for(y=0; y<lev_fieldy; y++)
- for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ for(x=0; x<lev_fieldx; x++)
Feld[x][y] = Ur[x][y] = fgetc(file);
fclose(file);
+#if 0
if (level.time <= 10) /* minimum playing time of each level */
level.time = 10;
+#endif
+
+ if (file_version == FILE_VERSION_1_0 &&
+ leveldir[leveldir_nr].sort_priority >= LEVELCLASS_CONTRIBUTION_START &&
+ leveldir[leveldir_nr].sort_priority <= LEVELCLASS_CONTRIBUTION_END)
+ {
+ Error(ERR_WARN, "level file '%s' has version number 1.0", filename);
+ Error(ERR_WARN, "using high speed movement for player");
+ level.high_speed = TRUE;
+ }
}
void SaveLevel(int level_nr)
for(i=0; i<LEVEL_HEADER_UNUSED; i++) /* set unused header bytes to zero */
fputc(0, file);
+ fputs("CONT", file); /* chunk identifier for contents */
+
+ chunk_length = 4 + 8 * 3 * 3;
+
+ fputc((chunk_length >> 24) & 0xff, file);
+ fputc((chunk_length >> 16) & 0xff, file);
+ fputc((chunk_length >> 8) & 0xff, file);
+ fputc((chunk_length >> 0) & 0xff, file);
+
+ fputc(EL_MAMPFER, file);
+ fputc(MampferMax, file);
+ fputc(0, file);
+ fputc(0, file);
+
+ for(i=0; i<8; i++)
+ for(y=0; y<3; y++)
+ for(x=0; x<3; x++)
+ fputc(level.mampfer_inhalt[i][x][y], file);
+
fputs("BODY", file); /* chunk identifier for file body */
chunk_length = lev_fieldx * lev_fieldy;
int file_version = FILE_VERSION_1_2; /* last version of tape files */
int chunk_length;
+ /* always start with reliable default values (empty tape) */
+ TapeErase();
+
+ /* default values (also for pre-1.2 tapes) with only the first player */
+ tape.player_participates[0] = TRUE;
+ for(i=1; i<MAX_PLAYERS; i++)
+ tape.player_participates[i] = FALSE;
+
+ /* at least one (default: the first) player participates in every tape */
+ num_participating_players = 1;
+
if (!(file = fopen(filename, "r")))
return;
for(i=0; i<TAPE_HEADER_UNUSED; i++) /* skip unused header bytes */
fgetc(file);
- /* check which players participate in this tape recording */
+ /* since version 1.2, tapes store which players participate in the tape */
num_participating_players = 0;
for(i=0; i<MAX_PLAYERS; i++)
{
{
tape.pos[i].action[j] = MV_NO_MOVING;
- /* pre-1.2 tapes store data for only one player */
- if (file_version == FILE_VERSION_1_0 && j > 0)
- continue;
-
if (tape.player_participates[j])
tape.pos[i].action[j] = fgetc(file);
}
/* always start with reliable default values */
for(i=0; i<MAX_SCORE_ENTRIES; i++)
{
- strcpy(highscore[i].Name, EMPTY_ALIAS);
+ strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
highscore[i].Score = 0;
}
/* level directory info */
#define LEVELINFO_TOKEN_NAME 29
#define LEVELINFO_TOKEN_LEVELS 30
-#define LEVELINFO_TOKEN_SORT_PRIORITY 31
-#define LEVELINFO_TOKEN_READONLY 32
+#define LEVELINFO_TOKEN_FIRST_LEVEL 31
+#define LEVELINFO_TOKEN_SORT_PRIORITY 32
+#define LEVELINFO_TOKEN_READONLY 33
#define FIRST_GLOBAL_SETUP_TOKEN SETUP_TOKEN_PLAYER_NAME
#define LAST_GLOBAL_SETUP_TOKEN SETUP_TOKEN_TEAM_MODE
/* level directory info */
{ TYPE_STRING, &ldi.name, "name" },
{ TYPE_INTEGER, &ldi.levels, "levels" },
+ { TYPE_INTEGER, &ldi.first_level, "first_level" },
{ TYPE_INTEGER, &ldi.sort_priority, "sort_priority" },
{ TYPE_BOOLEAN, &ldi.readonly, "readonly" }
};
{
ldi->name = getStringCopy("non-existing");
ldi->levels = 0;
- ldi->sort_priority = 999; /* default: least priority */
+ ldi->first_level = 0;
+ ldi->sort_priority = LEVELCLASS_UNDEFINED; /* default: least priority */
ldi->readonly = TRUE;
}
si->player_name = getStringCopy(getLoginName());
si->sound = TRUE;
- si->sound_loops = FALSE;
- si->sound_music = FALSE;
- si->sound_simple = FALSE;
+ si->sound_loops = TRUE;
+ si->sound_music = TRUE;
+ si->sound_simple = TRUE;
si->toons = TRUE;
si->double_buffering = TRUE;
si->direct_draw = !si->double_buffering;
- si->scroll_delay = FALSE;
+ si->scroll_delay = TRUE;
si->soft_scrolling = TRUE;
si->fading = FALSE;
- si->autorecord = FALSE;
+ si->autorecord = TRUE;
si->quick_doors = FALSE;
for (i=0; i<MAX_PLAYERS; i++)
if (token_value)
{
- int highest_level_nr = leveldir[level_series_nr].levels - 1;
-
last_level_nr = atoi(token_value);
- if (last_level_nr < 0)
- last_level_nr = 0;
- if (last_level_nr > highest_level_nr)
- last_level_nr = highest_level_nr;
+ if (last_level_nr < leveldir[level_series_nr].first_level)
+ last_level_nr = leveldir[level_series_nr].first_level;
+ if (last_level_nr > leveldir[level_series_nr].last_level)
+ last_level_nr = leveldir[level_series_nr].last_level;
}
return last_level_nr;
leveldir[current_entry] = ldi;
leveldir[current_entry].filename = getStringCopy(dir_entry->d_name);
+ leveldir[current_entry].last_level =
+ leveldir[current_entry].first_level +
+ leveldir[current_entry].levels - 1;
leveldir[current_entry].user_defined =
(level_directory == options.level_directory ? FALSE : TRUE);
ldi.name = getLoginName();
ldi.levels = 100;
- ldi.sort_priority = 300;
+ ldi.first_level = 0;
+ ldi.sort_priority = LEVELCLASS_USER_START;
ldi.readonly = FALSE;
fprintf(file, "%s\n\n",
chmod(filename, SETUP_PERMS);
}
+
+#ifdef MSDOS
+static boolean initErrorFile()
+{
+ char *filename;
+ FILE *error_file;
+
+ InitUserDataDirectory();
+
+ filename = getPath2(getUserDataDir(), ERROR_FILENAME);
+ error_file = fopen(filename, "w");
+ free(filename);
+
+ if (error_file == NULL)
+ return FALSE;
+
+ fclose(error_file);
+
+ return TRUE;
+}
+
+FILE *openErrorFile()
+{
+ static boolean first_access = TRUE;
+ char *filename;
+ FILE *error_file;
+
+ if (first_access)
+ {
+ if (!initErrorFile())
+ return NULL;
+
+ first_access = FALSE;
+ }
+
+ filename = getPath2(getUserDataDir(), ERROR_FILENAME);
+ error_file = fopen(filename, "a");
+ free(filename);
+
+ return error_file;
+}
+
+void dumpErrorFile()
+{
+ char *filename;
+ FILE *error_file;
+
+ filename = getPath2(getUserDataDir(), ERROR_FILENAME);
+ error_file = fopen(filename, "r");
+ free(filename);
+
+ if (error_file != NULL)
+ {
+ while (!feof(error_file))
+ fputc(fgetc(error_file), stderr);
+
+ fclose(error_file);
+ }
+}
+#endif