#include "files.h"
#include "init.h"
#include "screens.h"
+#include "editor.h"
#include "tools.h"
#include "tape.h"
#include "config.h"
TYPE_INTEGER, CONF_VALUE_8_BIT(23),
&li.bd_cave_random_seed_c64, 0
},
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_32_BIT(3),
+ &li.bd_color_b, GD_C64_COLOR(0)
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_32_BIT(4),
+ &li.bd_color_0, GD_C64_COLOR(0)
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_32_BIT(5),
+ &li.bd_color_1, GD_C64_COLOR(8)
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_32_BIT(6),
+ &li.bd_color_2, GD_C64_COLOR(11)
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_32_BIT(7),
+ &li.bd_color_3, GD_C64_COLOR(1)
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_32_BIT(8),
+ &li.bd_color_4, GD_C64_COLOR(5)
+ },
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_32_BIT(9),
+ &li.bd_color_5, GD_C64_COLOR(6)
+ },
{
-1, -1,
// (these values are only valid for BD style levels)
// (some values for BD style amoeba following below)
{
- EL_BD_PLAYER, -1,
+ EL_BDX_PLAYER, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.bd_diagonal_movements, FALSE
},
{
- EL_BD_PLAYER, -1,
+ EL_BDX_PLAYER, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
&li.bd_topmost_player_active, TRUE
},
{
- EL_BD_PLAYER, -1,
+ EL_BDX_PLAYER, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(3),
&li.bd_pushing_prob, 25
},
{
- EL_BD_PLAYER, -1,
+ EL_BDX_PLAYER, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(4),
&li.bd_pushing_prob_with_sweet, 100
},
{
- EL_BD_PLAYER, -1,
+ EL_BDX_PLAYER, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
&li.bd_push_mega_rock_with_sweet, FALSE
},
{
- EL_BD_PLAYER, -1,
+ EL_BDX_PLAYER, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(6),
&li.bd_snap_element, EL_EMPTY
},
{
- EL_BD_SAND, -1,
+ EL_BDX_SAND_1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_sand_looks_like, EL_BD_SAND
+ &li.bd_sand_looks_like, EL_BDX_SAND_1
},
{
- EL_BD_ROCK, -1,
+ EL_BDX_ROCK, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_rock_turns_to_on_falling, EL_BD_ROCK_FALLING
+ &li.bd_rock_turns_to_on_falling, EL_BDX_ROCK_FALLING
},
{
- EL_BD_ROCK, -1,
+ EL_BDX_ROCK, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
- &li.bd_rock_turns_to_on_impact, EL_BD_ROCK
+ &li.bd_rock_turns_to_on_impact, EL_BDX_ROCK
},
{
- EL_BD_DIAMOND, -1,
+ EL_BDX_DIAMOND, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.score[SC_DIAMOND_EXTRA], 20
},
{
- EL_BD_DIAMOND, -1,
+ EL_BDX_DIAMOND, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
- &li.bd_diamond_turns_to_on_falling, EL_BD_DIAMOND_FALLING
+ &li.bd_diamond_turns_to_on_falling, EL_BDX_DIAMOND_FALLING
},
{
- EL_BD_DIAMOND, -1,
+ EL_BDX_DIAMOND, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
- &li.bd_diamond_turns_to_on_impact, EL_BD_DIAMOND
+ &li.bd_diamond_turns_to_on_impact, EL_BDX_DIAMOND
},
{
- EL_BD_FIREFLY, -1,
+ EL_BDX_FIREFLY_1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_firefly_explodes_to, EL_BD_EXPLODING_1
+ &li.bd_firefly_1_explodes_to, EL_BDX_EXPLODING_1
},
{
- EL_BD_FIREFLY_2, -1,
+ EL_BDX_FIREFLY_2, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_firefly_2_explodes_to, EL_BD_EXPLODING_1
+ &li.bd_firefly_2_explodes_to, EL_BDX_EXPLODING_1
},
{
- EL_BD_BUTTERFLY, -1,
+ EL_BDX_BUTTERFLY_1, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_butterfly_explodes_to, EL_BD_DIAMOND_GROWING_1
+ &li.bd_butterfly_1_explodes_to, EL_BDX_DIAMOND_GROWING_1
},
{
- EL_BD_BUTTERFLY_2, -1,
+ EL_BDX_BUTTERFLY_2, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_butterfly_2_explodes_to, EL_BD_DIAMOND_GROWING_1
+ &li.bd_butterfly_2_explodes_to, EL_BDX_DIAMOND_GROWING_1
},
{
- EL_BD_STONEFLY, -1,
+ EL_BDX_STONEFLY, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_stonefly_explodes_to, EL_BD_ROCK_GROWING_1
+ &li.bd_stonefly_explodes_to, EL_BDX_ROCK_GROWING_1
},
{
- EL_BD_DRAGONFLY, -1,
+ EL_BDX_DRAGONFLY, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_dragonfly_explodes_to, EL_BD_EXPLODING_1
+ &li.bd_dragonfly_explodes_to, EL_BDX_EXPLODING_1
},
{
- EL_BD_DIAMOND_GROWING_5, -1,
+ EL_BDX_DIAMOND_GROWING_5, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_diamond_birth_turns_to, EL_BD_DIAMOND
+ &li.bd_diamond_birth_turns_to, EL_BDX_DIAMOND
},
{
- EL_BD_BOMB_EXPLODING_4, -1,
+ EL_BDX_BOMB_EXPLODING_4, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_bomb_explosion_turns_to, EL_BD_WALL
+ &li.bd_bomb_explosion_turns_to, EL_BDX_WALL
},
{
- EL_BD_NITRO_PACK_EXPLODING_4, -1,
+ EL_BDX_NITRO_PACK_EXPLODING_4, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
&li.bd_nitro_explosion_turns_to, EL_EMPTY
},
{
- EL_BD_EXPLODING_5, -1,
+ EL_BDX_EXPLODING_5, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
&li.bd_explosion_turns_to, EL_EMPTY
},
{
- EL_BD_MAGIC_WALL, -1,
+ EL_BDX_MAGIC_WALL, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.bd_magic_wall_wait_hatching, FALSE
},
{
- EL_BD_MAGIC_WALL, -1,
+ EL_BDX_MAGIC_WALL, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
&li.bd_magic_wall_stops_amoeba, TRUE
},
{
- EL_BD_MAGIC_WALL, -1,
+ EL_BDX_MAGIC_WALL, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
&li.bd_magic_wall_zero_infinite, TRUE
},
{
- EL_BD_MAGIC_WALL, -1,
- TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_magic_wall_diamond_to, EL_BD_ROCK_FALLING
+ EL_BDX_MAGIC_WALL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ &li.bd_magic_wall_break_scan, FALSE
+ },
+ {
+ EL_BDX_MAGIC_WALL, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.bd_magic_wall_time, 999
},
{
- EL_BD_MAGIC_WALL, -1,
+ EL_BDX_MAGIC_WALL, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
- &li.bd_magic_wall_rock_to, EL_BD_DIAMOND_FALLING
+ &li.bd_magic_wall_diamond_to, EL_BDX_ROCK_FALLING
},
{
- EL_BD_MAGIC_WALL, -1,
+ EL_BDX_MAGIC_WALL, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
- &li.bd_magic_wall_mega_rock_to, EL_BD_NITRO_PACK_FALLING
+ &li.bd_magic_wall_rock_to, EL_BDX_DIAMOND_FALLING
},
{
- EL_BD_MAGIC_WALL, -1,
+ EL_BDX_MAGIC_WALL, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
- &li.bd_magic_wall_nut_to, EL_BD_NUT_FALLING
+ &li.bd_magic_wall_mega_rock_to, EL_BDX_NITRO_PACK_FALLING
},
{
- EL_BD_MAGIC_WALL, -1,
+ EL_BDX_MAGIC_WALL, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
- &li.bd_magic_wall_nitro_pack_to, EL_BD_MEGA_ROCK_FALLING
+ &li.bd_magic_wall_nut_to, EL_BDX_NUT_FALLING
},
{
- EL_BD_MAGIC_WALL, -1,
+ EL_BDX_MAGIC_WALL, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
- &li.bd_magic_wall_flying_diamond_to, EL_BD_FLYING_ROCK_FLYING
+ &li.bd_magic_wall_nitro_pack_to, EL_BDX_MEGA_ROCK_FALLING
},
{
- EL_BD_MAGIC_WALL, -1,
+ EL_BDX_MAGIC_WALL, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
- &li.bd_magic_wall_flying_rock_to, EL_BD_FLYING_DIAMOND_FLYING
+ &li.bd_magic_wall_flying_diamond_to, EL_BDX_FLYING_ROCK_FLYING
+ },
+ {
+ EL_BDX_MAGIC_WALL, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(8),
+ &li.bd_magic_wall_flying_rock_to, EL_BDX_FLYING_DIAMOND_FLYING
},
{
- EL_BD_CLOCK, -1,
+ EL_BDX_CLOCK, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(1),
&li.bd_clock_extra_time, 30
},
{
- EL_BD_VOODOO_DOLL, -1,
+ EL_BDX_VOODOO_DOLL, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.bd_voodoo_collects_diamonds, FALSE
},
{
- EL_BD_VOODOO_DOLL, -1,
+ EL_BDX_VOODOO_DOLL, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
&li.bd_voodoo_hurt_kills_player, FALSE
},
{
- EL_BD_VOODOO_DOLL, -1,
+ EL_BDX_VOODOO_DOLL, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
&li.bd_voodoo_dies_by_rock, FALSE
},
{
- EL_BD_VOODOO_DOLL, -1,
+ EL_BDX_VOODOO_DOLL, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
&li.bd_voodoo_vanish_by_explosion, TRUE
},
{
- EL_BD_VOODOO_DOLL, -1,
+ EL_BDX_VOODOO_DOLL, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(5),
&li.bd_voodoo_penalty_time, 30
},
{
- EL_BD_SLIME, -1,
+ EL_BDX_SLIME, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.bd_slime_is_predictable, TRUE
},
{
- EL_BD_SLIME, -1,
+ EL_BDX_SLIME, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(2),
&li.bd_slime_permeability_rate, 100
},
{
- EL_BD_SLIME, -1,
+ EL_BDX_SLIME, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(3),
&li.bd_slime_permeability_bits_c64, 0
},
{
- EL_BD_SLIME, -1,
+ EL_BDX_SLIME, -1,
TYPE_INTEGER, CONF_VALUE_32_BIT(1),
&li.bd_slime_random_seed_c64, -1
},
{
- EL_BD_SLIME, -1,
+ EL_BDX_SLIME, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_slime_eats_element_1, EL_BD_DIAMOND
+ &li.bd_slime_eats_element_1, EL_BDX_DIAMOND
},
{
- EL_BD_SLIME, -1,
+ EL_BDX_SLIME, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
- &li.bd_slime_converts_to_element_1, EL_BD_DIAMOND_FALLING
+ &li.bd_slime_converts_to_element_1, EL_BDX_DIAMOND_FALLING
},
{
- EL_BD_SLIME, -1,
+ EL_BDX_SLIME, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
- &li.bd_slime_eats_element_2, EL_BD_ROCK
+ &li.bd_slime_eats_element_2, EL_BDX_ROCK
},
{
- EL_BD_SLIME, -1,
+ EL_BDX_SLIME, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
- &li.bd_slime_converts_to_element_2, EL_BD_ROCK_FALLING
+ &li.bd_slime_converts_to_element_2, EL_BDX_ROCK_FALLING
},
{
- EL_BD_SLIME, -1,
+ EL_BDX_SLIME, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
- &li.bd_slime_eats_element_3, EL_BD_NUT
+ &li.bd_slime_eats_element_3, EL_BDX_NUT
},
{
- EL_BD_SLIME, -1,
+ EL_BDX_SLIME, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
- &li.bd_slime_converts_to_element_3, EL_BD_NUT_FALLING
+ &li.bd_slime_converts_to_element_3, EL_BDX_NUT_FALLING
},
{
- EL_BD_ACID, -1,
+ EL_BDX_ACID, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_acid_eats_element, EL_BD_SAND
+ &li.bd_acid_eats_element, EL_BDX_SAND_1
},
{
- EL_BD_ACID, -1,
+ EL_BDX_ACID, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(1),
&li.bd_acid_spread_rate, 3
},
{
- EL_BD_ACID, -1,
+ EL_BDX_ACID, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
- &li.bd_acid_turns_to_element, EL_BD_EXPLODING_3
+ &li.bd_acid_turns_to_element, EL_BDX_EXPLODING_3
},
{
- EL_BD_BITER, -1,
+ EL_BDX_BITER, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(1),
&li.bd_biter_move_delay, 0
},
{
- EL_BD_BITER, -1,
+ EL_BDX_BITER, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_biter_eats_element, EL_BD_DIAMOND
+ &li.bd_biter_eats_element, EL_BDX_DIAMOND
},
{
- EL_BD_BLADDER, -1,
+ EL_BDX_BLADDER, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_bladder_converts_by_element, EL_BD_VOODOO_DOLL
+ &li.bd_bladder_converts_by_element, EL_BDX_VOODOO_DOLL
},
{
- EL_BD_EXPANDABLE_WALL_ANY, -1,
+ EL_BDX_EXPANDABLE_WALL_ANY, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.bd_change_expanding_wall, FALSE
},
{
- EL_BD_EXPANDABLE_WALL_ANY, -1,
+ EL_BDX_EXPANDABLE_WALL_ANY, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_expanding_wall_looks_like, EL_BD_WALL
+ &li.bd_expanding_wall_looks_like, EL_BDX_WALL
},
{
- EL_BD_REPLICATOR, -1,
+ EL_BDX_REPLICATOR, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.bd_replicators_active, TRUE
},
{
- EL_BD_REPLICATOR, -1,
+ EL_BDX_REPLICATOR, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(2),
&li.bd_replicator_create_delay, 4
},
{
- EL_BD_CONVEYOR_LEFT, -1,
+ EL_BDX_CONVEYOR_LEFT, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.bd_conveyor_belts_active, TRUE
},
{
- EL_BD_CONVEYOR_LEFT, -1,
+ EL_BDX_CONVEYOR_LEFT, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
&li.bd_conveyor_belts_changed, FALSE
},
{
- EL_BD_WATER, -1,
+ EL_BDX_WATER, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.bd_water_cannot_flow_down, FALSE
},
{
- EL_BD_NUT, -1,
+ EL_BDX_NUT, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
- &li.bd_nut_content, EL_BD_NUT_BREAKING_1
+ &li.bd_nut_content, EL_BDX_NUT_BREAKING_1
},
{
- EL_BD_PNEUMATIC_HAMMER, -1,
+ EL_BDX_PNEUMATIC_HAMMER, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(1),
&li.bd_hammer_walls_break_delay, 5
},
{
- EL_BD_PNEUMATIC_HAMMER, -1,
+ EL_BDX_PNEUMATIC_HAMMER, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
&li.bd_hammer_walls_reappear, FALSE
},
{
- EL_BD_PNEUMATIC_HAMMER, -1,
+ EL_BDX_PNEUMATIC_HAMMER, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(3),
&li.bd_hammer_walls_reappear_delay, 100
},
{
- EL_BD_ROCKET_LAUNCHER, -1,
+ EL_BDX_ROCKET_LAUNCHER, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.bd_infinite_rockets, FALSE
},
{
- EL_BD_SKELETON, -1,
+ EL_BDX_SKELETON, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(1),
&li.bd_num_skeletons_needed_for_pot, 5
},
{
- EL_BD_SKELETON, -1,
+ EL_BDX_SKELETON, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(2),
&li.bd_skeleton_worth_num_diamonds, 0
},
{
- EL_BD_CREATURE_SWITCH, -1,
+ EL_BDX_CREATURE_SWITCH, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.bd_creatures_start_backwards, FALSE
},
{
- EL_BD_CREATURE_SWITCH, -1,
+ EL_BDX_CREATURE_SWITCH, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
&li.bd_creatures_turn_on_hatching, FALSE
},
{
- EL_BD_CREATURE_SWITCH, -1,
+ EL_BDX_CREATURE_SWITCH, -1,
TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.bd_creatures_auto_turn_delay, 0
},
{
- EL_BD_GRAVITY_SWITCH, -1,
+ EL_BDX_GRAVITY_SWITCH, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(1),
&li.bd_gravity_direction, GD_MV_DOWN
},
{
- EL_BD_GRAVITY_SWITCH, -1,
+ EL_BDX_GRAVITY_SWITCH, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
&li.bd_gravity_switch_active, FALSE
},
{
- EL_BD_GRAVITY_SWITCH, -1,
+ EL_BDX_GRAVITY_SWITCH, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(3),
&li.bd_gravity_switch_delay, 10
},
{
- EL_BD_GRAVITY_SWITCH, -1,
+ EL_BDX_GRAVITY_SWITCH, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
&li.bd_gravity_affects_all, TRUE
},
&li.score[SC_CRYSTAL], 10
},
- // (amoeba values used by R'n'D game engine only)
{
EL_BD_AMOEBA, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.grow_into_diggable, TRUE
},
- // (amoeba values used by BD game engine only)
- {
- EL_BD_AMOEBA, -1,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
- &li.bd_amoeba_wait_for_hatching, FALSE
- },
+
{
- EL_BD_AMOEBA, -1,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
- &li.bd_amoeba_start_immediately, TRUE
+ EL_BDX_AMOEBA_1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
+ &li.bd_amoeba_1_threshold_too_big, 200
},
{
- EL_BD_AMOEBA, -1,
- TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
- &li.bd_amoeba_2_explode_by_amoeba, TRUE
+ EL_BDX_AMOEBA_1, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
+ &li.bd_amoeba_1_slow_growth_time, 200
},
{
- EL_BD_AMOEBA, -1,
- TYPE_INTEGER, CONF_VALUE_16_BIT(3),
- &li.bd_amoeba_threshold_too_big, 200
+ EL_BDX_AMOEBA_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.bd_amoeba_1_content_too_big, EL_BDX_ROCK
},
{
- EL_BD_AMOEBA, -1,
- TYPE_INTEGER, CONF_VALUE_16_BIT(4),
- &li.bd_amoeba_slow_growth_time, 200
+ EL_BDX_AMOEBA_1, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
+ &li.bd_amoeba_1_content_enclosed, EL_BDX_DIAMOND
},
{
- EL_BD_AMOEBA, -1,
- TYPE_INTEGER, CONF_VALUE_8_BIT(5),
- &li.bd_amoeba_slow_growth_rate, 3
+ EL_BDX_AMOEBA_1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.bd_amoeba_1_slow_growth_rate, 3
},
{
- EL_BD_AMOEBA, -1,
- TYPE_INTEGER, CONF_VALUE_8_BIT(6),
- &li.bd_amoeba_fast_growth_rate, 25
+ EL_BDX_AMOEBA_1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &li.bd_amoeba_1_fast_growth_rate, 25
},
{
- EL_BD_AMOEBA, -1,
- TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
- &li.bd_amoeba_content_too_big, EL_BD_ROCK
+ EL_BDX_AMOEBA_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &li.bd_amoeba_wait_for_hatching, FALSE
},
{
- EL_BD_AMOEBA, -1,
- TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
- &li.bd_amoeba_content_enclosed, EL_BD_DIAMOND
+ EL_BDX_AMOEBA_1, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ &li.bd_amoeba_start_immediately, TRUE
},
{
- EL_BD_AMOEBA_2, -1,
- TYPE_INTEGER, CONF_VALUE_16_BIT(3),
+ EL_BDX_AMOEBA_2, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(1),
&li.bd_amoeba_2_threshold_too_big, 200
},
{
- EL_BD_AMOEBA_2, -1,
- TYPE_INTEGER, CONF_VALUE_16_BIT(4),
+ EL_BDX_AMOEBA_2, -1,
+ TYPE_INTEGER, CONF_VALUE_16_BIT(2),
&li.bd_amoeba_2_slow_growth_time, 200
},
{
- EL_BD_AMOEBA_2, -1,
- TYPE_INTEGER, CONF_VALUE_8_BIT(5),
- &li.bd_amoeba_2_slow_growth_rate, 3
+ EL_BDX_AMOEBA_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
+ &li.bd_amoeba_2_content_too_big, EL_BDX_ROCK
},
{
- EL_BD_AMOEBA_2, -1,
- TYPE_INTEGER, CONF_VALUE_8_BIT(6),
- &li.bd_amoeba_2_fast_growth_rate, 25
+ EL_BDX_AMOEBA_2, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(4),
+ &li.bd_amoeba_2_content_enclosed, EL_BDX_DIAMOND
},
{
- EL_BD_AMOEBA_2, -1,
+ EL_BDX_AMOEBA_2, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
- &li.bd_amoeba_2_content_too_big, EL_BD_ROCK
+ &li.bd_amoeba_2_content_exploding, EL_EMPTY
},
{
- EL_BD_AMOEBA_2, -1,
+ EL_BDX_AMOEBA_2, -1,
TYPE_ELEMENT, CONF_VALUE_16_BIT(6),
- &li.bd_amoeba_2_content_enclosed, EL_BD_DIAMOND
+ &li.bd_amoeba_2_content_looks_like, EL_BDX_AMOEBA_2
},
{
- EL_BD_AMOEBA_2, -1,
- TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
- &li.bd_amoeba_2_content_exploding, EL_EMPTY
+ EL_BDX_AMOEBA_2, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.bd_amoeba_2_slow_growth_rate, 3
},
{
- EL_BD_AMOEBA_2, -1,
- TYPE_ELEMENT, CONF_VALUE_16_BIT(8),
- &li.bd_amoeba_2_content_looks_like, EL_BD_AMOEBA_2
+ EL_BDX_AMOEBA_2, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &li.bd_amoeba_2_fast_growth_rate, 25
+ },
+ {
+ EL_BDX_AMOEBA_2, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &li.bd_amoeba_2_explode_by_amoeba, TRUE
},
{
static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
{
+ boolean add_border = FALSE;
+ int x1 = 0;
+ int y1 = 0;
+ int x2 = STD_LEV_FIELDX - 1;
+ int y2 = STD_LEV_FIELDY - 1;
int i, x, y;
li = *level; // copy level data into temporary buffer
strcpy(level->name, NAMELESS_LEVEL_NAME);
strcpy(level->author, ANONYMOUS_NAME);
+ // set default game engine type
+ level->game_engine_type = setup.default_game_engine_type;
+
+ // some game engines should have a default playfield with border elements
+ if (level->game_engine_type == GAME_ENGINE_TYPE_BD ||
+ level->game_engine_type == GAME_ENGINE_TYPE_EM ||
+ level->game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ add_border = TRUE;
+ x1++;
+ y1++;
+ x2--;
+ y2--;
+ }
+
// set level playfield to playable default level with player and exit
for (x = 0; x < MAX_LEV_FIELDX; x++)
+ {
for (y = 0; y < MAX_LEV_FIELDY; y++)
- level->field[x][y] = EL_SAND;
+ {
+ if (add_border && (x == 0 || x == STD_LEV_FIELDX - 1 ||
+ y == 0 || y == STD_LEV_FIELDY - 1))
+ level->field[x][y] = getEngineElement(EL_STEELWALL);
+ else
+ level->field[x][y] = getEngineElement(EL_SAND);
+ }
+ }
- level->field[0][0] = EL_PLAYER_1;
- level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
+ level->field[x1][y1] = getEngineElement(EL_PLAYER_1);
+ level->field[x2][y2] = getEngineElement(EL_EXIT_CLOSED);
- BorderElement = EL_STEELWALL;
+ BorderElement = getEngineElement(EL_STEELWALL);
// detect custom elements when loading them
level->file_has_custom_elements = FALSE;
+ // set random colors for BD style levels according to preferred color type
+ SetRandomLevelColors_BD(setup.bd_default_color_type);
+
+ // set default color type and colors for BD style level colors
+ SetDefaultLevelColorType_BD();
+ SetDefaultLevelColors_BD();
+
// set all bug compatibility flags to "false" => do not emulate this bug
level->use_action_after_change_bug = FALSE;
}
}
+boolean isLevelsetFilename_BD(char *filename)
+{
+ return (strSuffixLower(filename, ".bd") ||
+ strSuffixLower(filename, ".bdr") ||
+ strSuffixLower(filename, ".brc") ||
+ strSuffixLower(filename, ".gds"));
+}
+
static boolean checkForPackageFromBasename_BD(char *basename)
{
// check for native BD level file extensions
- if (!strSuffixLower(basename, ".bd") &&
- !strSuffixLower(basename, ".bdr") &&
- !strSuffixLower(basename, ".brc") &&
- !strSuffixLower(basename, ".gds"))
+ if (!isLevelsetFilename_BD(basename))
return FALSE;
// check for standard single-level BD files (like "001.bd")
cave->voodoo_dies_by_stone = level->bd_voodoo_dies_by_rock;
cave->voodoo_disappear_in_explosion = level->bd_voodoo_vanish_by_explosion;
cave->level_penalty_time[0] = level->bd_voodoo_penalty_time;
- cave->level_magic_wall_time[0] = level->time_magic_wall;
+ cave->level_magic_wall_time[0] = level->bd_magic_wall_time;
cave->magic_timer_zero_is_infinite = level->bd_magic_wall_zero_infinite;
cave->magic_timer_wait_for_hatching = level->bd_magic_wall_wait_hatching;
cave->magic_wall_stops_amoeba = level->bd_magic_wall_stops_amoeba;
+ cave->magic_wall_breakscan = level->bd_magic_wall_break_scan;
cave->magic_diamond_to = LEVEL_TO_CAVE(level->bd_magic_wall_diamond_to);
cave->magic_stone_to = LEVEL_TO_CAVE(level->bd_magic_wall_rock_to);
cave->amoeba_timer_wait_for_hatching = level->bd_amoeba_wait_for_hatching;
cave->amoeba_timer_started_immediately= level->bd_amoeba_start_immediately;
cave->amoeba_2_explodes_by_amoeba = level->bd_amoeba_2_explode_by_amoeba;
- cave->level_amoeba_threshold[0] = level->bd_amoeba_threshold_too_big;
- cave->level_amoeba_time[0] = level->bd_amoeba_slow_growth_time;
- cave->amoeba_growth_prob = level->bd_amoeba_slow_growth_rate * 10000;
- cave->amoeba_fast_growth_prob = level->bd_amoeba_fast_growth_rate * 10000;
+ cave->level_amoeba_threshold[0] = level->bd_amoeba_1_threshold_too_big;
+ cave->level_amoeba_time[0] = level->bd_amoeba_1_slow_growth_time;
+ cave->amoeba_growth_prob = level->bd_amoeba_1_slow_growth_rate * 10000;
+ cave->amoeba_fast_growth_prob = level->bd_amoeba_1_fast_growth_rate * 10000;
cave->level_amoeba_2_threshold[0] = level->bd_amoeba_2_threshold_too_big;
cave->level_amoeba_2_time[0] = level->bd_amoeba_2_slow_growth_time;
cave->amoeba_2_growth_prob = level->bd_amoeba_2_slow_growth_rate * 10000;
cave->amoeba_2_fast_growth_prob = level->bd_amoeba_2_fast_growth_rate * 10000;
- cave->amoeba_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_content_too_big);
- cave->amoeba_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_content_enclosed);
+ cave->amoeba_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_1_content_too_big);
+ cave->amoeba_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_1_content_enclosed);
cave->amoeba_2_too_big_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_too_big);
cave->amoeba_2_enclosed_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_enclosed);
cave->amoeba_2_explosion_effect = LEVEL_TO_CAVE(level->bd_amoeba_2_content_exploding);
cave->diamond_falling_effect = LEVEL_TO_CAVE(level->bd_diamond_turns_to_on_falling);
cave->diamond_bouncing_effect = LEVEL_TO_CAVE(level->bd_diamond_turns_to_on_impact);
- cave->firefly_explode_to = LEVEL_TO_CAVE(level->bd_firefly_explodes_to);
+ cave->firefly_explode_to = LEVEL_TO_CAVE(level->bd_firefly_1_explodes_to);
cave->alt_firefly_explode_to = LEVEL_TO_CAVE(level->bd_firefly_2_explodes_to);
- cave->butterfly_explode_to = LEVEL_TO_CAVE(level->bd_butterfly_explodes_to);
+ cave->butterfly_explode_to = LEVEL_TO_CAVE(level->bd_butterfly_1_explodes_to);
cave->alt_butterfly_explode_to = LEVEL_TO_CAVE(level->bd_butterfly_2_explodes_to);
cave->stonefly_explode_to = LEVEL_TO_CAVE(level->bd_stonefly_explodes_to);
cave->dragonfly_explode_to = LEVEL_TO_CAVE(level->bd_dragonfly_explodes_to);
cave->nitro_explosion_effect = LEVEL_TO_CAVE(level->bd_nitro_explosion_turns_to);
cave->explosion_effect = LEVEL_TO_CAVE(level->bd_explosion_turns_to);
+ cave->colorb = level->bd_color_b;
+ cave->color0 = level->bd_color_0;
+ cave->color1 = level->bd_color_1;
+ cave->color2 = level->bd_color_2;
+ cave->color3 = level->bd_color_3;
+ cave->color4 = level->bd_color_4;
+ cave->color5 = level->bd_color_5;
+
// level name
strncpy(cave->name, level->name, sizeof(GdString));
cave->name[sizeof(GdString) - 1] = '\0';
level->bd_voodoo_dies_by_rock = cave->voodoo_dies_by_stone;
level->bd_voodoo_vanish_by_explosion = cave->voodoo_disappear_in_explosion;
level->bd_voodoo_penalty_time = cave->level_penalty_time[bd_level_nr];
- level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr];
+ level->bd_magic_wall_time = cave->level_magic_wall_time[bd_level_nr];
level->bd_magic_wall_zero_infinite = cave->magic_timer_zero_is_infinite;
level->bd_magic_wall_wait_hatching = cave->magic_timer_wait_for_hatching;
level->bd_magic_wall_stops_amoeba = cave->magic_wall_stops_amoeba;
+ level->bd_magic_wall_break_scan = cave->magic_wall_breakscan;
level->bd_magic_wall_diamond_to = CAVE_TO_LEVEL(cave->magic_diamond_to);
level->bd_magic_wall_rock_to = CAVE_TO_LEVEL(cave->magic_stone_to);
level->bd_amoeba_wait_for_hatching = cave->amoeba_timer_wait_for_hatching;
level->bd_amoeba_start_immediately = cave->amoeba_timer_started_immediately;
level->bd_amoeba_2_explode_by_amoeba = cave->amoeba_2_explodes_by_amoeba;
- level->bd_amoeba_threshold_too_big = cave->level_amoeba_threshold[bd_level_nr];
- level->bd_amoeba_slow_growth_time = cave->level_amoeba_time[bd_level_nr];
- level->bd_amoeba_slow_growth_rate = cave->amoeba_growth_prob / 10000;
- level->bd_amoeba_fast_growth_rate = cave->amoeba_fast_growth_prob / 10000;
+ level->bd_amoeba_1_threshold_too_big = cave->level_amoeba_threshold[bd_level_nr];
+ level->bd_amoeba_1_slow_growth_time = cave->level_amoeba_time[bd_level_nr];
+ level->bd_amoeba_1_slow_growth_rate = cave->amoeba_growth_prob / 10000;
+ level->bd_amoeba_1_fast_growth_rate = cave->amoeba_fast_growth_prob / 10000;
level->bd_amoeba_2_threshold_too_big = cave->level_amoeba_2_threshold[bd_level_nr];
level->bd_amoeba_2_slow_growth_time = cave->level_amoeba_2_time[bd_level_nr];
level->bd_amoeba_2_slow_growth_rate = cave->amoeba_2_growth_prob / 10000;
level->bd_amoeba_2_fast_growth_rate = cave->amoeba_2_fast_growth_prob / 10000;
- level->bd_amoeba_content_too_big = CAVE_TO_LEVEL(cave->amoeba_too_big_effect);
- level->bd_amoeba_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_enclosed_effect);
+ level->bd_amoeba_1_content_too_big = CAVE_TO_LEVEL(cave->amoeba_too_big_effect);
+ level->bd_amoeba_1_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_enclosed_effect);
level->bd_amoeba_2_content_too_big = CAVE_TO_LEVEL(cave->amoeba_2_too_big_effect);
level->bd_amoeba_2_content_enclosed = CAVE_TO_LEVEL(cave->amoeba_2_enclosed_effect);
level->bd_amoeba_2_content_exploding = CAVE_TO_LEVEL(cave->amoeba_2_explosion_effect);
level->bd_diamond_turns_to_on_falling = CAVE_TO_LEVEL(cave->diamond_falling_effect);
level->bd_diamond_turns_to_on_impact = CAVE_TO_LEVEL(cave->diamond_bouncing_effect);
- level->bd_firefly_explodes_to = CAVE_TO_LEVEL(cave->firefly_explode_to);
+ level->bd_firefly_1_explodes_to = CAVE_TO_LEVEL(cave->firefly_explode_to);
level->bd_firefly_2_explodes_to = CAVE_TO_LEVEL(cave->alt_firefly_explode_to);
- level->bd_butterfly_explodes_to = CAVE_TO_LEVEL(cave->butterfly_explode_to);
+ level->bd_butterfly_1_explodes_to = CAVE_TO_LEVEL(cave->butterfly_explode_to);
level->bd_butterfly_2_explodes_to = CAVE_TO_LEVEL(cave->alt_butterfly_explode_to);
level->bd_stonefly_explodes_to = CAVE_TO_LEVEL(cave->stonefly_explode_to);
level->bd_dragonfly_explodes_to = CAVE_TO_LEVEL(cave->dragonfly_explode_to);
level->bd_nitro_explosion_turns_to = CAVE_TO_LEVEL(cave->nitro_explosion_effect);
level->bd_explosion_turns_to = CAVE_TO_LEVEL(cave->explosion_effect);
+ level->bd_color_b = cave->colorb;
+ level->bd_color_0 = cave->color0;
+ level->bd_color_1 = cave->color1;
+ level->bd_color_2 = cave->color2;
+ level->bd_color_3 = cave->color3;
+ level->bd_color_4 = cave->color4;
+ level->bd_color_5 = cave->color5;
+
+ // set default color type and colors for BD style level colors
+ SetDefaultLevelColorType_BD();
+ SetDefaultLevelColors_BD();
+
// level name
- char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);
+ char *cave_name_latin1 = getLatin1FromUTF8(cave->name);
+ char *cave_name_final = (gd_caveset_has_levels() ?
+ getStringPrint("%s / %d", cave_name_latin1, bd_level_nr + 1) :
+ getStringCopy(cave_name_latin1));
- strncpy(level->name, cave_name, MAX_LEVEL_NAME_LEN);
+ strncpy(level->name, cave_name_final, MAX_LEVEL_NAME_LEN);
level->name[MAX_LEVEL_NAME_LEN] = '\0';
// playfield elements
for (y = 0; y < level->fieldy; y++)
level->field[x][y] = CAVE_TO_LEVEL(cave->map[y][x]);
- checked_free(cave_name);
+ checked_free(cave_name_latin1);
+ checked_free(cave_name_final);
}
static void setTapeInfoToDefaults(void);
CloseAllAndExit(0);
}
+void DumpLevelsetFromFilename_BD(char *filename)
+{
+ if (leveldir_current == NULL) // no levelsets loaded yet
+ bd_open_all();
+
+ if (!LoadNativeLevel_BD(filename, 0, FALSE))
+ CloseAllAndExit(0); // function has already printed warning
+
+ PrintLine("-", 79);
+ Print("Levelset '%s'\n", filename);
+ PrintLine("-", 79);
+
+ DumpLevelset_BD();
+
+ PrintLine("-", 79);
+
+ CloseAllAndExit(0);
+}
+
+void DumpLevelset(void)
+{
+ static LevelDirTree *dumplevelset_leveldir = NULL;
+
+ dumplevelset_leveldir = getTreeInfoFromIdentifier(leveldir_first,
+ global.dumplevelset_leveldir);
+ if (dumplevelset_leveldir == NULL)
+ Fail("no such level identifier: '%s'", global.dumplevelset_leveldir);
+
+ PrintLine("-", 79);
+ Print("Levelset '%s'\n", dumplevelset_leveldir->identifier);
+ PrintLine("-", 79);
+
+ Print("Number of levels: %d\n", dumplevelset_leveldir->levels);
+ Print("First level number: %d\n", dumplevelset_leveldir->first_level);
+
+ PrintLine("-", 79);
+
+ CloseAllAndExit(0);
+}
+
// ============================================================================
// tape file functions
TYPE_SWITCH,
&setup.skip_levels, "skip_levels"
},
+ {
+ TYPE_SWITCH_3_STATES,
+ &setup.allow_skipping_levels, "allow_skipping_levels"
+ },
{
TYPE_SWITCH,
&setup.increment_levels, "increment_levels"
TYPE_INTEGER,
&setup.game_frame_delay, "game_frame_delay"
},
+ {
+ TYPE_INTEGER,
+ &setup.default_game_engine_type, "default_game_engine_type"
+ },
{
TYPE_SWITCH,
&setup.bd_skip_uncovering, "bd_skip_uncovering"
&setup.bd_scroll_delay, "bd_scroll_delay"
},
{
- TYPE_SWITCH3,
+ TYPE_SWITCH,
+ &setup.bd_show_invisible_outbox, "bd_show_invisible_outbox"
+ },
+ {
+ TYPE_SWITCH_3_STATES,
&setup.bd_smooth_movements, "bd_smooth_movements"
},
+ {
+ TYPE_SWITCH_3_STATES,
+ &setup.bd_pushing_graphics, "bd_pushing_graphics"
+ },
+ {
+ TYPE_SWITCH_3_STATES,
+ &setup.bd_up_down_graphics, "bd_up_down_graphics"
+ },
+ {
+ TYPE_SWITCH_3_STATES,
+ &setup.bd_skip_falling_sounds, "bd_skip_falling_sounds"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.bd_palette_c64, "bd_palette_c64"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.bd_palette_c64dtv, "bd_palette_c64dtv"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.bd_palette_atari, "bd_palette_atari"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.bd_default_color_type, "bd_default_color_type"
+ },
+ {
+ TYPE_SWITCH,
+ &setup.bd_random_colors, "bd_random_colors"
+ },
{
TYPE_SWITCH,
&setup.sp_show_border_elements, "sp_show_border_elements"
&setup.music_set, "music_set"
},
{
- TYPE_SWITCH3,
+ TYPE_SWITCH_3_STATES,
&setup.override_level_graphics, "override_level_graphics"
},
{
- TYPE_SWITCH3,
+ TYPE_SWITCH_3_STATES,
&setup.override_level_sounds, "override_level_sounds"
},
{
- TYPE_SWITCH3,
+ TYPE_SWITCH_3_STATES,
&setup.override_level_music, "override_level_music"
},
{
TYPE_INTEGER,
&setup.volume_music, "volume_music"
},
+ {
+ TYPE_SWITCH,
+ &setup.audio_sample_rate_44100, "audio_sample_rate_44100"
+ },
{
TYPE_SWITCH,
&setup.network_mode, "network_mode"
},
{
TYPE_SWITCH,
- &setup.editor_cascade.el_bd_native, "editor.cascade.el_bd_native"
+ &setup.editor_cascade.el_bdx, "editor.cascade.el_bdx"
},
{
TYPE_SWITCH,
- &setup.editor_cascade.el_bd_effects, "editor.cascade.el_bd_effects"
+ &setup.editor_cascade.el_bdx_effects, "editor.cascade.el_bdx_effects"
},
{
TYPE_SWITCH,
TYPE_KEY_X11,
&setup.shortcut.snap_down, "shortcut.snap_down"
},
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.speed_fast, "shortcut.speed_fast"
+ },
+ {
+ TYPE_KEY_X11,
+ &setup.shortcut.speed_slow, "shortcut.speed_slow"
+ },
};
static struct SetupInputInfo setup_input;
TYPE_BOOLEAN,
&setup.internal.menu_shortcuts_snap, "menu_shortcuts_snap"
},
+ {
+ TYPE_BOOLEAN,
+ &setup.internal.menu_shortcuts_speed, "menu_shortcuts_speed"
+ },
{
TYPE_BOOLEAN,
&setup.internal.info_title, "info_title"
&setup.debug.show_frames_per_second, "debug.show_frames_per_second"
},
{
- TYPE_SWITCH3,
+ TYPE_SWITCH_3_STATES,
&setup.debug.xsn_mode, "debug.xsn_mode"
},
{
si->team_mode = FALSE;
si->handicap = TRUE;
si->skip_levels = TRUE;
+ si->allow_skipping_levels = STATE_ASK;
si->increment_levels = TRUE;
si->auto_play_next_level = TRUE;
si->count_score_after_game = TRUE;
si->prefer_extra_panel_items = TRUE;
si->game_speed_extended = FALSE;
si->game_frame_delay = GAME_FRAME_DELAY;
+ si->default_game_engine_type = GAME_ENGINE_TYPE_RND;
si->bd_skip_uncovering = FALSE;
si->bd_skip_hatching = FALSE;
si->bd_scroll_delay = TRUE;
- si->bd_smooth_movements = AUTO;
+ si->bd_show_invisible_outbox = FALSE;
+ si->bd_smooth_movements = STATE_TRUE;
+ si->bd_pushing_graphics = STATE_TRUE;
+ si->bd_up_down_graphics = STATE_TRUE;
+ si->bd_skip_falling_sounds = STATE_TRUE;
+ si->bd_palette_c64 = GD_DEFAULT_PALETTE_C64;
+ si->bd_palette_c64dtv = GD_DEFAULT_PALETTE_C64DTV;
+ si->bd_palette_atari = GD_DEFAULT_PALETTE_ATARI;
+ si->bd_default_color_type = GD_DEFAULT_COLOR_TYPE;
+ si->bd_random_colors = FALSE;
si->sp_show_border_elements = FALSE;
si->small_game_graphics = FALSE;
si->show_load_save_buttons = FALSE;
si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
- si->override_level_graphics = FALSE;
- si->override_level_sounds = FALSE;
- si->override_level_music = FALSE;
+ si->override_level_graphics = STATE_FALSE;
+ si->override_level_sounds = STATE_FALSE;
+ si->override_level_music = STATE_FALSE;
si->volume_simple = 100; // percent
si->volume_loops = 100; // percent
si->volume_music = 100; // percent
+ si->audio_sample_rate_44100 = FALSE;
si->network_mode = FALSE;
si->network_player_nr = 0; // first player
si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
+ si->shortcut.speed_fast = DEFAULT_KEY_SPEED_FAST;
+ si->shortcut.speed_slow = DEFAULT_KEY_SPEED_SLOW;
+
for (i = 0; i < MAX_PLAYERS; i++)
{
si->input[i].use_joystick = FALSE;
si->debug.show_frames_per_second = FALSE;
- si->debug.xsn_mode = AUTO;
+ si->debug.xsn_mode = STATE_AUTO;
si->debug.xsn_percent = 0;
si->options.verbose = FALSE;
static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
{
si->editor_cascade.el_bd = TRUE;
- si->editor_cascade.el_bd_native = TRUE;
- si->editor_cascade.el_bd_effects = FALSE;
+ si->editor_cascade.el_bdx = TRUE;
+ si->editor_cascade.el_bdx_effects = FALSE;
si->editor_cascade.el_em = TRUE;
si->editor_cascade.el_emc = TRUE;
si->editor_cascade.el_rnd = TRUE;
fprintf(file, "\n");
for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++)
if (!strPrefix(debug_setup_tokens[i].text, "debug.xsn_") ||
- setup.debug.xsn_mode != AUTO)
+ setup.debug.xsn_mode != STATE_AUTO)
fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
fprintf(file, "\n");