/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment *
+* (c) 1995-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
for(x=0; x<MAX_LEV_FIELDX; x++)
for(y=0; y<MAX_LEV_FIELDY; y++)
- Feld[x][y] = Ur[x][y] = EL_ERDREICH;
+ Feld[x][y] = Ur[x][y] = EL_SAND;
level.time = 100;
level.gems_needed = 0;
level.time_wheel = 10;
level.time_light = 10;
level.time_timegate = 10;
- level.amoeba_content = EL_DIAMANT;
+ level.amoeba_content = EL_DIAMOND;
level.double_speed = FALSE;
level.gravity = FALSE;
level.em_slippery_gems = FALSE;
for(x=0; x<3; x++)
for(y=0; y<3; y++)
level.yam_content[i][x][y] =
- (i < STD_ELEMENT_CONTENTS ? EL_FELSBROCKEN : EL_LEERRAUM);
+ (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
- Feld[0][0] = Ur[0][0] = EL_SPIELFIGUR;
+ Feld[0][0] = Ur[0][0] = EL_PLAYER1;
Feld[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] =
- Ur[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = EL_AUSGANG_ZU;
+ Ur[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = EL_EXIT_CLOSED;
- BorderElement = EL_BETON;
+ BorderElement = EL_STEELWALL;
+
+ level.no_level_file = FALSE;
+
+ if (leveldir_current == NULL) /* only when dumping level */
+ return;
/* try to determine better author name than 'anonymous' */
if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
static int checkLevelElement(int element)
{
- if (element >= EL_FIRST_RUNTIME_EL)
+ if (element >= NUM_FILE_ELEMENTS)
{
Error(ERR_WARN, "invalid level element %d", element);
- element = EL_CHAR_FRAGE;
+ element = EL_CHAR_QUESTION;
}
+ else if (element == EL_PLAYER_OBSOLETE)
+ element = EL_PLAYER1;
+ else if (element == EL_KEY_OBSOLETE)
+ element = EL_KEY1;
return element;
}
if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
num_contents = STD_ELEMENT_CONTENTS;
- if (element == EL_MAMPFER)
+ if (element == EL_YAMYAM)
{
level->num_yam_contents = num_contents;
for(x=0; x<3; x++)
level->yam_content[i][x][y] = content_array[i][x][y];
}
- else if (element == EL_AMOEBE_BD)
+ else if (element == EL_BD_AMOEBA)
{
level->amoeba_content = content_array[0][0][0];
}
return chunk_size;
}
-void LoadLevel(int level_nr)
+void LoadLevelFromFilename(char *filename)
{
- char *filename = getLevelFilename(level_nr);
char cookie[MAX_LINE_LEN];
char chunk_name[CHUNK_ID_LEN + 1];
int chunk_size;
if (!(file = fopen(filename, MODE_READ)))
{
+ level.no_level_file = TRUE;
+
Error(ERR_WARN, "cannot read level '%s' - creating new level", filename);
return;
}
fclose(file);
+ if (leveldir_current == NULL) /* only when dumping level */
+ return;
+
if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) ||
IS_LEVELCLASS_USER(leveldir_current))
{
SetBorderElement();
}
+void LoadLevel(int level_nr)
+{
+ char *filename = getLevelFilename(level_nr);
+
+ LoadLevelFromFilename(filename);
+}
+
static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
{
putFileVersion(file, level->file_version);
for(i=0; i<STD_ELEMENT_CONTENTS; i++)
for(y=0; y<3; y++)
for(x=0; x<3; x++)
- fputc((level->encoding_16bit_yamyam ? EL_LEERRAUM :
+ fputc((level->encoding_16bit_yamyam ? EL_EMPTY :
level->yam_content[i][x][y]),
file);
fputc(level->amoeba_speed, file);
fputc(level->time_magic_wall, file);
fputc(level->time_wheel, file);
- fputc((level->encoding_16bit_amoeba ? EL_LEERRAUM : level->amoeba_content),
+ fputc((level->encoding_16bit_amoeba ? EL_EMPTY : level->amoeba_content),
file);
fputc((level->double_speed ? 1 : 0), file);
fputc((level->gravity ? 1 : 0), file);
{
int i, x, y;
- fputc(EL_MAMPFER, file);
+ fputc(EL_YAMYAM, file);
fputc(level->num_yam_contents, file);
fputc(0, file);
fputc(0, file);
int num_contents, content_xsize, content_ysize;
int content_array[MAX_ELEMENT_CONTENTS][3][3];
- if (element == EL_MAMPFER)
+ if (element == EL_YAMYAM)
{
num_contents = level->num_yam_contents;
content_xsize = 3;
for(x=0; x<3; x++)
content_array[i][x][y] = level->yam_content[i][x][y];
}
- else if (element == EL_AMOEBE_BD)
+ else if (element == EL_BD_AMOEBA)
{
num_contents = 1;
content_xsize = 1;
for(i=0; i<MAX_ELEMENT_CONTENTS; i++)
for(y=0; y<3; y++)
for(x=0; x<3; x++)
- content_array[i][x][y] = EL_LEERRAUM;
+ content_array[i][x][y] = EL_EMPTY;
content_array[0][0][0] = level->amoeba_content;
}
else
level.num_yam_contents != STD_ELEMENT_CONTENTS)
{
putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
- SaveLevel_CNT2(file, &level, EL_MAMPFER);
+ SaveLevel_CNT2(file, &level, EL_YAMYAM);
}
if (level.encoding_16bit_amoeba)
{
putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
- SaveLevel_CNT2(file, &level, EL_AMOEBE_BD);
+ SaveLevel_CNT2(file, &level, EL_BD_AMOEBA);
}
fclose(file);
SetFilePermissions(filename, PERMS_PRIVATE);
}
+void DumpLevel(struct LevelInfo *level)
+{
+ printf_line('-', 79);
+ printf("Level xxx (file version %06d, game version %06d)\n",
+ level->file_version, level->game_version);
+ printf_line('-', 79);
+
+ printf("Level Author: '%s'\n", level->author);
+ printf("Level Title: '%s'\n", level->name);
+ printf("\n");
+ printf("Playfield Size: %d x %d\n", level->fieldx, level->fieldy);
+ printf("\n");
+ printf("Level Time: %d seconds\n", level->time);
+ printf("Gems needed: %d\n", level->gems_needed);
+ printf("\n");
+ printf("Time for Magic Wall: %d seconds\n", level->time_magic_wall);
+ printf("Time for Wheel: %d seconds\n", level->time_wheel);
+ printf("Time for Light: %d seconds\n", level->time_light);
+ printf("Time for Timegate: %d seconds\n", level->time_timegate);
+ printf("\n");
+ printf("Amoeba Speed: %d\n", level->amoeba_speed);
+ printf("\n");
+ printf("Gravity: %s\n", (level->gravity ? "yes" : "no"));
+ printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no"));
+ printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
+
+ printf_line('-', 79);
+}
+
/* ========================================================================= */
/* tape file functions */
return chunk_size;
}
-void LoadTape(int level_nr)
+void LoadTapeFromFilename(char *filename)
{
- char *filename = getTapeFilename(level_nr);
char cookie[MAX_LINE_LEN];
char chunk_name[CHUNK_ID_LEN + 1];
FILE *file;
tape.length_seconds = GetTapeLength();
}
+void LoadTape(int level_nr)
+{
+ char *filename = getTapeFilename(level_nr);
+
+ LoadTapeFromFilename(filename);
+}
+
static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
{
putFileVersion(file, tape->file_version);
return;
}
- printf("\n");
- printf("-------------------------------------------------------------------------------\n");
- printf("Tape of Level %d (file version %06d, game version %06d)\n",
+ printf_line('-', 79);
+ printf("Tape of Level %03d (file version %06d, game version %06d)\n",
tape->level_nr, tape->file_version, tape->game_version);
- printf("-------------------------------------------------------------------------------\n");
+ printf_line('-', 79);
for(i=0; i<tape->length; i++)
{
if (i >= MAX_TAPELEN)
break;
+ printf("%03d: ", i);
+
for(j=0; j<MAX_PLAYERS; j++)
{
if (tape->player_participates[j])
printf("(%03d)\n", tape->pos[i].delay);
}
- printf("-------------------------------------------------------------------------------\n");
+ printf_line('-', 79);
}
#define NUM_GLOBAL_SETUP_TOKENS 22
+/* editor setup */
+#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
+#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
+#define SETUP_TOKEN_EDITOR_EL_MORE 2
+#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3
+#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4
+#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5
+#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6
+#define SETUP_TOKEN_EDITOR_EL_CHARS 7
+#define SETUP_TOKEN_EDITOR_EL_CUSTOM 8
+
+#define NUM_EDITOR_SETUP_TOKENS 9
+
/* shortcut setup */
-#define SETUP_TOKEN_SAVE_GAME 0
-#define SETUP_TOKEN_LOAD_GAME 1
-#define SETUP_TOKEN_TOGGLE_PAUSE 2
+#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
+#define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
+#define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
#define NUM_SHORTCUT_SETUP_TOKENS 3
/* player setup */
-#define SETUP_TOKEN_USE_JOYSTICK 0
-#define SETUP_TOKEN_JOY_DEVICE_NAME 1
-#define SETUP_TOKEN_JOY_XLEFT 2
-#define SETUP_TOKEN_JOY_XMIDDLE 3
-#define SETUP_TOKEN_JOY_XRIGHT 4
-#define SETUP_TOKEN_JOY_YUPPER 5
-#define SETUP_TOKEN_JOY_YMIDDLE 6
-#define SETUP_TOKEN_JOY_YLOWER 7
-#define SETUP_TOKEN_JOY_SNAP 8
-#define SETUP_TOKEN_JOY_BOMB 9
-#define SETUP_TOKEN_KEY_LEFT 10
-#define SETUP_TOKEN_KEY_RIGHT 11
-#define SETUP_TOKEN_KEY_UP 12
-#define SETUP_TOKEN_KEY_DOWN 13
-#define SETUP_TOKEN_KEY_SNAP 14
-#define SETUP_TOKEN_KEY_BOMB 15
+#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
+#define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
+#define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
+#define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
+#define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
+#define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
+#define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
+#define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
+#define SETUP_TOKEN_PLAYER_JOY_SNAP 8
+#define SETUP_TOKEN_PLAYER_JOY_BOMB 9
+#define SETUP_TOKEN_PLAYER_KEY_LEFT 10
+#define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
+#define SETUP_TOKEN_PLAYER_KEY_UP 12
+#define SETUP_TOKEN_PLAYER_KEY_DOWN 13
+#define SETUP_TOKEN_PLAYER_KEY_SNAP 14
+#define SETUP_TOKEN_PLAYER_KEY_BOMB 15
#define NUM_PLAYER_SETUP_TOKENS 16
static struct SetupInfo si;
+static struct SetupEditorInfo sei;
static struct SetupShortcutInfo ssi;
static struct SetupInputInfo sii;
{ TYPE_SWITCH, &si.override_level_music, "override_level_music" },
};
+static struct TokenInfo editor_setup_tokens[] =
+{
+ /* shortcut setup */
+ { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
+ { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
+ { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
+ { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
+ { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
+ { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
+ { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
+ { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
+ { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
+};
+
static struct TokenInfo shortcut_setup_tokens[] =
{
/* shortcut setup */
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
+ si->editor.el_boulderdash = TRUE;
+ si->editor.el_emerald_mine = TRUE;
+ si->editor.el_more = TRUE;
+ si->editor.el_sokoban = TRUE;
+ si->editor.el_supaplex = TRUE;
+ si->editor.el_diamond_caves = TRUE;
+ si->editor.el_dx_boulderdash = TRUE;
+ si->editor.el_chars = TRUE;
+ si->editor.el_custom = FALSE;
+
si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
getTokenValue(setup_file_list, global_setup_tokens[i].text));
setup = si;
+ /* editor setup */
+ sei = setup.editor;
+ for (i=0; i<NUM_EDITOR_SETUP_TOKENS; i++)
+ setSetupInfo(editor_setup_tokens, i,
+ getTokenValue(setup_file_list,editor_setup_tokens[i].text));
+ setup.editor = sei;
+
/* shortcut setup */
ssi = setup.shortcut;
for (i=0; i<NUM_SHORTCUT_SETUP_TOKENS; i++)
si = setup;
for (i=0; i<NUM_GLOBAL_SETUP_TOKENS; i++)
{
- fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
-
/* just to make things nicer :) */
- if (i == SETUP_TOKEN_PLAYER_NAME || i == SETUP_TOKEN_GRAPHICS_SET - 1)
+ if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
+ i == SETUP_TOKEN_GRAPHICS_SET)
fprintf(file, "\n");
+
+ fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
}
+ /* editor setup */
+ sei = setup.editor;
+ fprintf(file, "\n");
+ for (i=0; i<NUM_EDITOR_SETUP_TOKENS; i++)
+ fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
+
/* shortcut setup */
ssi = setup.shortcut;
fprintf(file, "\n");