TYPE_BOOLEAN, CONF_VALUE_8_BIT(23),
&li.bd_gravity_affects_all, TRUE
},
+ {
+ -1, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(24),
+ &li.bd_cave_random_seed_c64, 0
+ },
{
-1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
&li.bd_push_mega_rock_with_sweet, FALSE
},
+ {
+ EL_BD_PLAYER, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(6),
+ &li.bd_snap_element, EL_EMPTY
+ },
{
EL_BD_DIAMOND, -1,
&li.bd_clock_extra_time, 30
},
+ {
+ EL_BD_VOODOO_DOLL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_voodoo_collects_diamonds, FALSE
+ },
+ {
+ EL_BD_VOODOO_DOLL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.bd_voodoo_hurt_kills_player, FALSE
+ },
+ {
+ EL_BD_VOODOO_DOLL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
+ &li.bd_voodoo_dies_by_rock, FALSE
+ },
+ {
+ EL_BD_VOODOO_DOLL, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
+ &li.bd_voodoo_vanish_by_explosion, TRUE
+ },
+ {
+ EL_BD_VOODOO_DOLL, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(5),
+ &li.bd_voodoo_penalty_time, 30
+ },
+
+ {
+ EL_BD_SLIME, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_slime_is_predictable, TRUE
+ },
+ {
+ EL_BD_SLIME, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &li.bd_slime_permeability_rate, 100
+ },
+ {
+ EL_BD_SLIME, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(3),
+ &li.bd_slime_permeability_bits_c64, 0
+ },
+ {
+ EL_BD_SLIME, -1,
+ TYPE_INTEGER, CONF_VALUE_32_BIT(1),
+ &li.bd_slime_random_seed_c64, -1
+ },
+
+ {
+ EL_BD_ACID, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_acid_eats_element, EL_BD_SAND
+ },
+ {
+ EL_BD_ACID, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.bd_acid_spread_rate, 3
+ },
+ {
+ EL_BD_ACID, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
+ &li.bd_acid_turns_to_element, EL_EMPTY
+ },
+
+ {
+ EL_BD_BITER, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(1),
+ &li.bd_biter_move_delay, 0
+ },
+ {
+ EL_BD_BITER, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_biter_eats_element, EL_BD_DIAMOND
+ },
+
+ {
+ EL_BD_BLADDER, -1,
+ TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
+ &li.bd_bladder_converts_by_element, EL_BD_VOODOO_DOLL
+ },
+
+ {
+ EL_BD_EXPANDABLE_WALL_ANY, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_change_expanding_wall, FALSE
+ },
+
+ {
+ EL_BD_REPLICATOR, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_replicators_active, TRUE
+ },
+ {
+ EL_BD_REPLICATOR, -1,
+ TYPE_INTEGER, CONF_VALUE_8_BIT(2),
+ &li.bd_replicator_create_delay, 4
+ },
+
+ {
+ EL_BD_CONVEYOR_LEFT, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_conveyor_belts_active, TRUE
+ },
+ {
+ EL_BD_CONVEYOR_LEFT, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
+ &li.bd_conveyor_belts_changed, FALSE
+ },
+
+ {
+ EL_BD_WATER, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.bd_water_cannot_flow_down, FALSE
+ },
+
// (the following values are related to various game elements)
{
cave->pushing_stone_prob = level->bd_pushing_prob * 10000;
cave->pushing_stone_prob_sweet = level->bd_pushing_prob_with_sweet * 10000;
cave->mega_stones_pushable_with_sweet = level->bd_push_mega_rock_with_sweet;
+ cave->snap_element = map_element_RND_to_BD(level->bd_snap_element);
// element properties
cave->level_bonus_time[0] = level->bd_clock_extra_time;
+ cave->voodoo_collects_diamonds = level->bd_voodoo_collects_diamonds;
+ cave->voodoo_any_hurt_kills_player = level->bd_voodoo_hurt_kills_player;
+ cave->voodoo_dies_by_stone = level->bd_voodoo_dies_by_rock;
+ cave->voodoo_disappear_in_explosion = level->bd_voodoo_vanish_by_explosion;
+ cave->level_penalty_time[0] = level->bd_voodoo_penalty_time;
cave->level_magic_wall_time[0] = level->time_magic_wall;
cave->magic_timer_wait_for_hatching = level->bd_magic_wall_wait_hatching;
cave->magic_wall_stops_amoeba = level->bd_magic_wall_stops_amoeba;
cave->amoeba_2_explosion_effect = map_element_RND_to_BD(level->bd_amoeba_2_content_exploding);
cave->amoeba_2_looks_like = map_element_RND_to_BD(level->bd_amoeba_2_content_looks_like);
+ cave->slime_predictable = level->bd_slime_is_predictable;
+ cave->slime_correct_random = level->bd_slime_correct_random;
+ cave->level_slime_permeability[0] = level->bd_slime_permeability_rate * 10000;
+ cave->level_slime_permeability_c64[0] = level->bd_slime_permeability_bits_c64;
+ cave->level_slime_seed_c64[0] = level->bd_slime_random_seed_c64;
+ cave->level_rand[0] = level->bd_cave_random_seed_c64;
+
+ cave->acid_eats_this = map_element_RND_to_BD(level->bd_acid_eats_element);
+ cave->acid_spread_ratio = level->bd_acid_spread_rate * 10000;
+ cave->acid_turns_to = map_element_RND_to_BD(level->bd_acid_turns_to_element);
+
+ cave->biter_delay_frame = level->bd_biter_move_delay;
+ cave->biter_eat = map_element_RND_to_BD(level->bd_biter_eats_element);
+
+ cave->bladder_converts_by = map_element_RND_to_BD(level->bd_bladder_converts_by_element);
+
+ cave->expanding_wall_changed = level->bd_change_expanding_wall;
+
+ cave->replicators_active = level->bd_replicators_active;
+ cave->replicator_delay_frame = level->bd_replicator_create_delay;
+
+ cave->conveyor_belts_active = level->bd_conveyor_belts_active;
+ cave->conveyor_belts_direction_changed= level->bd_conveyor_belts_changed;
+
+ cave->water_does_not_flow_down = level->bd_water_cannot_flow_down;
+
// level name
strncpy(cave->name, level->name, sizeof(GdString));
cave->name[sizeof(GdString) - 1] = '\0';
level->bd_pushing_prob = cave->pushing_stone_prob / 10000;
level->bd_pushing_prob_with_sweet = cave->pushing_stone_prob_sweet / 10000;
level->bd_push_mega_rock_with_sweet = cave->mega_stones_pushable_with_sweet;
+ level->bd_snap_element = map_element_BD_to_RND(cave->snap_element);
// element properties
- level->bd_clock_extra_time = cave->level_bonus_time[0];
+ level->bd_clock_extra_time = cave->level_bonus_time[bd_level_nr];
+ level->bd_voodoo_collects_diamonds = cave->voodoo_collects_diamonds;
+ level->bd_voodoo_hurt_kills_player = cave->voodoo_any_hurt_kills_player;
+ level->bd_voodoo_dies_by_rock = cave->voodoo_dies_by_stone;
+ level->bd_voodoo_vanish_by_explosion = cave->voodoo_disappear_in_explosion;
+ level->bd_voodoo_penalty_time = cave->level_penalty_time[bd_level_nr];
level->time_magic_wall = cave->level_magic_wall_time[bd_level_nr];
level->bd_magic_wall_wait_hatching = cave->magic_timer_wait_for_hatching;
level->bd_magic_wall_stops_amoeba = cave->magic_wall_stops_amoeba;
level->bd_amoeba_wait_for_hatching = cave->amoeba_timer_wait_for_hatching;
level->bd_amoeba_start_immediately = cave->amoeba_timer_started_immediately;
level->bd_amoeba_2_explode_by_amoeba = cave->amoeba_2_explodes_by_amoeba;
- level->bd_amoeba_threshold_too_big = cave->level_amoeba_threshold[0];
- level->bd_amoeba_slow_growth_time = cave->level_amoeba_time[0];
+ level->bd_amoeba_threshold_too_big = cave->level_amoeba_threshold[bd_level_nr];
+ level->bd_amoeba_slow_growth_time = cave->level_amoeba_time[bd_level_nr];
level->bd_amoeba_slow_growth_rate = cave->amoeba_growth_prob / 10000;
level->bd_amoeba_fast_growth_rate = cave->amoeba_fast_growth_prob / 10000;
- level->bd_amoeba_2_threshold_too_big = cave->level_amoeba_2_threshold[0];
- level->bd_amoeba_2_slow_growth_time = cave->level_amoeba_2_time[0];
+ level->bd_amoeba_2_threshold_too_big = cave->level_amoeba_2_threshold[bd_level_nr];
+ level->bd_amoeba_2_slow_growth_time = cave->level_amoeba_2_time[bd_level_nr];
level->bd_amoeba_2_slow_growth_rate = cave->amoeba_2_growth_prob / 10000;
level->bd_amoeba_2_fast_growth_rate = cave->amoeba_2_fast_growth_prob / 10000;
level->bd_amoeba_2_content_exploding = map_element_BD_to_RND(cave->amoeba_2_explosion_effect);
level->bd_amoeba_2_content_looks_like = map_element_BD_to_RND(cave->amoeba_2_looks_like);
+ level->bd_slime_is_predictable = cave->slime_predictable;
+ level->bd_slime_correct_random = cave->slime_correct_random;
+ level->bd_slime_permeability_rate = cave->level_slime_permeability[bd_level_nr] / 10000;
+ level->bd_slime_permeability_bits_c64 = cave->level_slime_permeability_c64[bd_level_nr];
+ level->bd_slime_random_seed_c64 = cave->level_slime_seed_c64[bd_level_nr];
+ level->bd_cave_random_seed_c64 = cave->level_rand[bd_level_nr];
+
+ level->bd_acid_eats_element = map_element_BD_to_RND(cave->acid_eats_this);
+ level->bd_acid_spread_rate = cave->acid_spread_ratio / 10000;
+ level->bd_acid_turns_to_element = map_element_BD_to_RND(cave->acid_turns_to);
+
+ level->bd_biter_move_delay = cave->biter_delay_frame;
+ level->bd_biter_eats_element = map_element_BD_to_RND(cave->biter_eat);
+
+ level->bd_bladder_converts_by_element = map_element_BD_to_RND(cave->bladder_converts_by);
+
+ level->bd_change_expanding_wall = cave->expanding_wall_changed;
+
+ level->bd_replicators_active = cave->replicators_active;
+ level->bd_replicator_create_delay = cave->replicator_delay_frame;
+
+ level->bd_conveyor_belts_active = cave->conveyor_belts_active;
+ level->bd_conveyor_belts_changed = cave->conveyor_belts_direction_changed;
+
+ level->bd_water_cannot_flow_down = cave->water_does_not_flow_down;
+
// level name
char *cave_name = getStringPrint("%s / %d", cave->name, bd_level_nr + 1);