static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
{
+ boolean add_border = FALSE;
+ int x1 = 0;
+ int y1 = 0;
+ int x2 = STD_LEV_FIELDX - 1;
+ int y2 = STD_LEV_FIELDY - 1;
int i, x, y;
li = *level; // copy level data into temporary buffer
strcpy(level->name, NAMELESS_LEVEL_NAME);
strcpy(level->author, ANONYMOUS_NAME);
+ // set default game engine type
+ level->game_engine_type = setup.default_game_engine_type;
+
+ // some game engines should have a default playfield with border elements
+ if (level->game_engine_type == GAME_ENGINE_TYPE_BD ||
+ level->game_engine_type == GAME_ENGINE_TYPE_EM ||
+ level->game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ add_border = TRUE;
+ x1++;
+ y1++;
+ x2--;
+ y2--;
+ }
+
// set level playfield to playable default level with player and exit
for (x = 0; x < MAX_LEV_FIELDX; x++)
+ {
for (y = 0; y < MAX_LEV_FIELDY; y++)
- level->field[x][y] = EL_SAND;
+ {
+ if (add_border && (x == 0 || x == STD_LEV_FIELDX - 1 ||
+ y == 0 || y == STD_LEV_FIELDY - 1))
+ level->field[x][y] = getEngineElement(EL_STEELWALL);
+ else
+ level->field[x][y] = getEngineElement(EL_SAND);
+ }
+ }
- level->field[0][0] = EL_PLAYER_1;
- level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
+ level->field[x1][y1] = getEngineElement(EL_PLAYER_1);
+ level->field[x2][y2] = getEngineElement(EL_EXIT_CLOSED);
- BorderElement = EL_STEELWALL;
+ BorderElement = getEngineElement(EL_STEELWALL);
// detect custom elements when loading them
level->file_has_custom_elements = FALSE;
+ // set random colors for BD style levels according to preferred color type
+ SetRandomLevelColors_BD(setup.bd_default_color_type);
+
// set default color type and colors for BD style level colors
SetDefaultLevelColorType_BD();
SetDefaultLevelColors_BD();
TYPE_INTEGER,
&setup.game_frame_delay, "game_frame_delay"
},
+ {
+ TYPE_INTEGER,
+ &setup.default_game_engine_type, "default_game_engine_type"
+ },
{
TYPE_SWITCH,
&setup.bd_skip_uncovering, "bd_skip_uncovering"
TYPE_SWITCH3,
&setup.bd_smooth_movements, "bd_smooth_movements"
},
+ {
+ TYPE_INTEGER,
+ &setup.bd_palette_c64, "bd_palette_c64"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.bd_palette_c64dtv, "bd_palette_c64dtv"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.bd_palette_atari, "bd_palette_atari"
+ },
+ {
+ TYPE_INTEGER,
+ &setup.bd_default_color_type, "bd_default_color_type"
+ },
{
TYPE_SWITCH,
&setup.sp_show_border_elements, "sp_show_border_elements"
si->prefer_extra_panel_items = TRUE;
si->game_speed_extended = FALSE;
si->game_frame_delay = GAME_FRAME_DELAY;
+ si->default_game_engine_type = GAME_ENGINE_TYPE_RND;
si->bd_skip_uncovering = FALSE;
si->bd_skip_hatching = FALSE;
si->bd_scroll_delay = TRUE;
si->bd_smooth_movements = AUTO;
+ si->bd_palette_c64 = GD_DEFAULT_PALETTE_C64;
+ si->bd_palette_c64dtv = GD_DEFAULT_PALETTE_C64DTV;
+ si->bd_palette_atari = GD_DEFAULT_PALETTE_ATARI;
+ si->bd_default_color_type = GD_DEFAULT_COLOR_TYPE;
si->sp_show_border_elements = FALSE;
si->small_game_graphics = FALSE;
si->show_load_save_buttons = FALSE;