#include "tape.h"
#include "config.h"
-#define ENABLE_UNUSED_CODE 0 /* currently unused functions */
-#define ENABLE_HISTORIC_CHUNKS 0 /* only for historic reference */
-#define ENABLE_RESERVED_CODE 0 /* reserved for later use */
+#define ENABLE_UNUSED_CODE 0 // currently unused functions
+#define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference
+#define ENABLE_RESERVED_CODE 0 // reserved for later use
-#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
-#define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
-#define CHUNK_SIZE_NONE -1 /* do not write chunk size */
+#define CHUNK_ID_LEN 4 // IFF style chunk id length
+#define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0
+#define CHUNK_SIZE_NONE -1 // do not write chunk size
#define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
#define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
-#define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
-#define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
-#define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
-#define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
-#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
-#define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
-#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
-#define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
-#define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
-#define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
-#define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
-
-/* (element number, number of change pages, change page number) */
+#define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk
+#define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk
+#define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header
+#define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes
+#define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk
+#define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes
+#define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header
+#define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes
+#define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part
+#define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part
+#define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk
+
+// (element number, number of change pages, change page number)
#define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
-/* (element number only) */
+// (element number only)
#define LEVEL_CHUNK_GRPX_UNCHANGED 2
#define LEVEL_CHUNK_NOTE_UNCHANGED 2
-/* (nothing at all if unchanged) */
+// (nothing at all if unchanged)
#define LEVEL_CHUNK_ELEM_UNCHANGED 0
-#define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
-#define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
-#define TAPE_CHUNK_HEAD_UNUSED 2 /* unused tape header bytes */
+#define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk
+#define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header
+#define TAPE_CHUNK_HEAD_UNUSED 2 // unused tape header bytes
#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
#define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
-/* file identifier strings */
+// file identifier strings
#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
-/* values for deciding when (not) to save configuration data */
+// values for deciding when (not) to save configuration data
#define SAVE_CONF_NEVER 0
#define SAVE_CONF_ALWAYS 1
#define SAVE_CONF_WHEN_CHANGED -1
-/* values for chunks using micro chunks */
+// values for chunks using micro chunks
#define CONF_MASK_1_BYTE 0x00
#define CONF_MASK_2_BYTE 0x40
#define CONF_MASK_4_BYTE 0x80
#define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
#define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
-/* these definitions are just for convenience of use and readability */
+// these definitions are just for convenience of use and readability
#define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
#define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
#define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
#define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
(b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
-/* temporary variables used to store pointers to structure members */
+// temporary variables used to store pointers to structure members
static struct LevelInfo li;
static struct ElementInfo xx_ei, yy_ei;
static struct ElementChangeInfo xx_change;
struct LevelFileConfigInfo
{
- int element; /* element for which data is to be stored */
- int save_type; /* save data always, never or when changed */
- int data_type; /* data type (used internally, not stored) */
- int conf_type; /* micro chunk identifier (stored in file) */
-
- /* (mandatory) */
- void *value; /* variable that holds the data to be stored */
- int default_value; /* initial default value for this variable */
-
- /* (optional) */
- void *value_copy; /* variable that holds the data to be copied */
- void *num_entities; /* number of entities for multi-byte data */
- int default_num_entities; /* default number of entities for this data */
- int max_num_entities; /* maximal number of entities for this data */
- char *default_string; /* optional default string for string data */
+ int element; // element for which data is to be stored
+ int save_type; // save data always, never or when changed
+ int data_type; // data type (used internally, not stored)
+ int conf_type; // micro chunk identifier (stored in file)
+
+ // (mandatory)
+ void *value; // variable that holds the data to be stored
+ int default_value; // initial default value for this variable
+
+ // (optional)
+ void *value_copy; // variable that holds the data to be copied
+ void *num_entities; // number of entities for multi-byte data
+ int default_num_entities; // default number of entities for this data
+ int max_num_entities; // maximal number of entities for this data
+ char *default_string; // optional default string for string data
};
static struct LevelFileConfigInfo chunk_config_INFO[] =
{
- /* ---------- values not related to single elements ----------------------- */
+ // ---------- values not related to single elements -------------------------
{
-1, SAVE_CONF_ALWAYS,
{
-1, -1,
TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
- &li.can_move_into_acid_bits, ~0 /* default: everything can */
+ &li.can_move_into_acid_bits, ~0 // default: everything can
},
{
-1, -1,
TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
- &li.dont_collide_with_bits, ~0 /* default: always deadly */
+ &li.dont_collide_with_bits, ~0 // default: always deadly
},
{
static struct LevelFileConfigInfo chunk_config_ELEM[] =
{
- /* (these values are the same for each player) */
+ // (these values are the same for each player)
{
EL_PLAYER_1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
- &li.block_last_field, FALSE /* default case for EM levels */
+ &li.block_last_field, FALSE // default case for EM levels
},
{
EL_PLAYER_1, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
- &li.sp_block_last_field, TRUE /* default case for SP levels */
+ &li.sp_block_last_field, TRUE // default case for SP levels
},
{
EL_PLAYER_1, -1,
&li.lazy_relocation, FALSE
},
- /* (these values are different for each player) */
+ // (these values are different for each player)
{
EL_PLAYER_1, -1,
TYPE_INTEGER, CONF_VALUE_8_BIT(7),
TYPE_INTEGER, CONF_VALUE_8_BIT(4),
&li.game_of_life[3], 3
},
+ {
+ EL_GAME_OF_LIFE, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
+ &li.use_life_bugs, FALSE
+ },
{
EL_BIOMAZE, -1,
&li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
},
+ {
+ EL_SOKOBAN_FIELD_EMPTY, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.sb_fields_needed, TRUE
+ },
+
+ {
+ EL_SOKOBAN_OBJECT, -1,
+ TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
+ &li.sb_objects_needed, TRUE
+ },
+
{
EL_MM_MCDUFFIN, -1,
TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
&li.score[SC_ELEM_BONUS], 10
},
- /* ---------- unused values ----------------------------------------------- */
+ // ---------- unused values -------------------------------------------------
{
EL_UNKNOWN, SAVE_CONF_NEVER,
&yy_ei.properties[EP_BITFIELD_BASE_NR]
},
#if ENABLE_RESERVED_CODE
- /* (reserved for later use) */
+ // (reserved for later use)
{
-1, -1,
TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
&xx_num_contents, 1, 1
},
- /* ---------- "num_change_pages" must be the last entry ------------------- */
+ // ---------- "num_change_pages" must be the last entry ---------------------
{
-1, SAVE_CONF_ALWAYS,
static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
{
- /* ---------- "current_change_page" must be the first entry --------------- */
+ // ---------- "current_change_page" must be the first entry -----------------
{
-1, SAVE_CONF_ALWAYS,
&xx_current_change_page, -1
},
- /* ---------- (the remaining entries can be in any order) ----------------- */
+ // ---------- (the remaining entries can be in any order) -------------------
{
-1, -1,
}
};
-static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
+static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE)
{
{
EL_PLAYER_1, -1,
};
-/* ========================================================================= */
-/* level file functions */
-/* ========================================================================= */
+// ============================================================================
+// level file functions
+// ============================================================================
static boolean check_special_flags(char *flag)
{
ei->editor_description);
int i;
- /* always start with reliable default values */
+ // always start with reliable default values
for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
description[i] = '\0';
- /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
+ // truncate element description to MAX_ELEMENT_NAME_LEN bytes
strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
return &description[0];
content[c].e[x][y] = default_value;
}
}
- else /* constant size configuration data (1, 2 or 4 bytes) */
+ else // constant size configuration data (1, 2 or 4 bytes)
{
if (data_type == TYPE_BOOLEAN)
*(boolean *)(conf[i].value) = default_value;
content_copy[c].e[x][y] = content[c].e[x][y];
}
}
- else /* constant size configuration data (1, 2 or 4 bytes) */
+ else // constant size configuration data (1, 2 or 4 bytes)
{
if (data_type == TYPE_BOOLEAN)
*(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
{
int i;
- xx_ei = *ei_from; /* copy element data into temporary buffer */
- yy_ei = *ei_to; /* copy element data into temporary buffer */
+ xx_ei = *ei_from; // copy element data into temporary buffer
+ yy_ei = *ei_to; // copy element data into temporary buffer
copyConfigFromConfigList(chunk_config_CUSX_base);
*ei_from = xx_ei;
*ei_to = yy_ei;
- /* ---------- reinitialize and copy change pages ---------- */
+ // ---------- reinitialize and copy change pages ----------
ei_to->num_change_pages = ei_from->num_change_pages;
ei_to->current_change_page = ei_from->current_change_page;
for (i = 0; i < ei_to->num_change_pages; i++)
ei_to->change_page[i] = ei_from->change_page[i];
- /* ---------- copy group element info ---------- */
- if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
+ // ---------- copy group element info ----------
+ if (ei_from->group != NULL && ei_to->group != NULL) // group or internal
*ei_to->group = *ei_from->group;
- /* mark this custom element as modified */
+ // mark this custom element as modified
ei_to->modified_settings = TRUE;
}
void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
{
- xx_change = *change; /* copy change data into temporary buffer */
+ xx_change = *change; // copy change data into temporary buffer
setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
{
int i, x, y;
- li = *level; /* copy level data into temporary buffer */
+ li = *level; // copy level data into temporary buffer
setConfigToDefaultsFromConfigList(chunk_config_INFO);
- *level = li; /* copy temporary buffer back to level data */
+ *level = li; // copy temporary buffer back to level data
setLevelInfoToDefaults_EM();
setLevelInfoToDefaults_SP();
level->encoding_16bit_yamyam = TRUE;
level->encoding_16bit_amoeba = TRUE;
- /* clear level name and level author string buffers */
+ // clear level name and level author string buffers
for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
level->name[i] = '\0';
for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
level->author[i] = '\0';
- /* set level name and level author to default values */
+ // set level name and level author to default values
strcpy(level->name, NAMELESS_LEVEL_NAME);
strcpy(level->author, ANONYMOUS_NAME);
- /* set level playfield to playable default level with player and exit */
+ // set level playfield to playable default level with player and exit
for (x = 0; x < MAX_LEV_FIELDX; x++)
for (y = 0; y < MAX_LEV_FIELDY; y++)
level->field[x][y] = EL_SAND;
BorderElement = EL_STEELWALL;
- /* detect custom elements when loading them */
+ // detect custom elements when loading them
level->file_has_custom_elements = FALSE;
- /* set all bug compatibility flags to "false" => do not emulate this bug */
+ // set all bug compatibility flags to "false" => do not emulate this bug
level->use_action_after_change_bug = FALSE;
if (leveldir_current)
{
- /* try to determine better author name than 'anonymous' */
+ // try to determine better author name than 'anonymous'
if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
{
strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
break;
default:
- /* keep default value */
+ // keep default value
break;
}
}
InitElementPropertiesStatic();
- li = *level; /* copy level data into temporary buffer */
+ li = *level; // copy level data into temporary buffer
setConfigToDefaultsFromConfigList(chunk_config_ELEM);
- *level = li; /* copy temporary buffer back to level data */
+ *level = li; // copy temporary buffer back to level data
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
int element = i;
struct ElementInfo *ei = &element_info[element];
- /* never initialize clipboard elements after the very first time */
- /* (to be able to use clipboard elements between several levels) */
+ // never initialize clipboard elements after the very first time
+ // (to be able to use clipboard elements between several levels)
if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
continue;
IS_GROUP_ELEMENT(element) ||
IS_INTERNAL_ELEMENT(element))
{
- xx_ei = *ei; /* copy element data into temporary buffer */
+ xx_ei = *ei; // copy element data into temporary buffer
setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
if (IS_CUSTOM_ELEMENT(element) ||
IS_INTERNAL_ELEMENT(element))
{
- /* internal values used in level editor */
+ // internal values used in level editor
ei->access_type = 0;
ei->access_layer = 0;
{
struct ElementGroupInfo *group;
- /* initialize memory for list of elements in group */
+ // initialize memory for list of elements in group
if (ei->group == NULL)
ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
group = ei->group;
- xx_group = *group; /* copy group data into temporary buffer */
+ xx_group = *group; // copy group data into temporary buffer
setConfigToDefaultsFromConfigList(chunk_config_GRPX);
if (check_special_flags("load_xsb_to_ces"))
{
- /* fill smaller playfields with padding "beyond border wall" elements */
+ // fill smaller playfields with padding "beyond border wall" elements
if (level.fieldx < level_template.fieldx ||
level.fieldy < level_template.fieldy)
{
int pos_fieldx = (new_fieldx - level.fieldx) / 2;
int pos_fieldy = (new_fieldy - level.fieldy) / 2;
- /* copy old playfield (which is smaller than the visible area) */
+ // copy old playfield (which is smaller than the visible area)
for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
field[x][y] = level.field[x][y];
- /* fill new, larger playfield with "beyond border wall" elements */
+ // fill new, larger playfield with "beyond border wall" elements
for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
level.field[x][y] = getMappedElement_SB('_', TRUE);
- /* copy the old playfield to the middle of the new playfield */
+ // copy the old playfield to the middle of the new playfield
for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
}
}
- /* Currently there is no special action needed to activate the template
- data, because 'element_info' property settings overwrite the original
- level data, while all other variables do not change. */
+ // Currently there is no special action needed to activate the template
+ // data, because 'element_info' property settings overwrite the original
+ // level data, while all other variables do not change.
- /* Exception: 'from_level_template' elements in the original level playfield
- are overwritten with the corresponding elements at the same position in
- playfield from the level template. */
+ // Exception: 'from_level_template' elements in the original level playfield
+ // are overwritten with the corresponding elements at the same position in
+ // playfield from the level template.
for (x = 0; x < level.fieldx; x++)
for (y = 0; y < level.fieldy; y++)
{
struct LevelInfo level_backup = level;
- /* overwrite all individual level settings from template level settings */
+ // overwrite all individual level settings from template level settings
level = level_template;
- /* restore level file info */
+ // restore level file info
level.file_info = level_backup.file_info;
- /* restore playfield size */
+ // restore playfield size
level.fieldx = level_backup.fieldx;
level.fieldy = level_backup.fieldy;
- /* restore playfield content */
+ // restore playfield content
for (x = 0; x < level.fieldx; x++)
for (y = 0; y < level.fieldy; y++)
level.field[x][y] = level_backup.field[x][y];
- /* restore name and author from individual level */
+ // restore name and author from individual level
strcpy(level.name, level_backup.name);
strcpy(level.author, level_backup.author);
- /* restore flag "use_custom_template" */
+ // restore flag "use_custom_template"
level.use_custom_template = level_backup.use_custom_template;
}
}
static int getFileTypeFromBasename(char *basename)
{
- /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
+ // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!!
static char *filename = NULL;
struct stat file_status;
- /* ---------- try to determine file type from filename ---------- */
+ // ---------- try to determine file type from filename ----------
- /* check for typical filename of a Supaplex level package file */
+ // check for typical filename of a Supaplex level package file
if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
return LEVEL_FILE_TYPE_SP;
- /* check for typical filename of a Diamond Caves II level package file */
+ // check for typical filename of a Diamond Caves II level package file
if (strSuffixLower(basename, ".dc") ||
strSuffixLower(basename, ".dc2"))
return LEVEL_FILE_TYPE_DC;
- /* check for typical filename of a Sokoban level package file */
+ // check for typical filename of a Sokoban level package file
if (strSuffixLower(basename, ".xsb") &&
strchr(basename, '%') == NULL)
return LEVEL_FILE_TYPE_SB;
- /* ---------- try to determine file type from filesize ---------- */
+ // ---------- try to determine file type from filesize ----------
checked_free(filename);
filename = getPath2(getCurrentLevelDir(), basename);
if (stat(filename, &file_status) == 0)
{
- /* check for typical filesize of a Supaplex level package file */
+ // check for typical filesize of a Supaplex level package file
if (file_status.st_size == 170496)
return LEVEL_FILE_TYPE_SP;
}
static boolean checkForPackageFromBasename(char *basename)
{
- /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
- !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
+ // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
+ // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!!
return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
}
Directory *dir;
DirectoryEntry *dir_entry;
- strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
+ strcpy(basename, UNDEFINED_FILENAME); // default: undefined file
if ((dir = openDirectory(directory)) == NULL)
{
return basename;
}
- while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
+ while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
{
char *entry_basename = dir_entry->basename;
int entry_type = getFileTypeFromBasename(entry_basename);
- if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
+ if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package
{
if (type == LEVEL_FILE_TYPE_UNKNOWN ||
type == entry_type)
char *getGlobalLevelTemplateFilename(void)
{
- /* global variable "leveldir_current" must be modified in the loop below */
+ // global variable "leveldir_current" must be modified in the loop below
LevelDirTree *leveldir_current_last = leveldir_current;
char *filename = NULL;
- /* check for template level in path from current to topmost tree node */
+ // check for template level in path from current to topmost tree node
while (leveldir_current != NULL)
{
leveldir_current = leveldir_current->node_parent;
}
- /* restore global variable "leveldir_current" modified in above loop */
+ // restore global variable "leveldir_current" modified in above loop
leveldir_current = leveldir_current_last;
return filename;
{
int nr = lfi->nr;
- /* special case: level number is negative => check for level template file */
+ // special case: level number is negative => check for level template file
if (nr < 0)
{
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
getSingleLevelBasename(-1));
- /* replace local level template filename with global template filename */
+ // replace local level template filename with global template filename
setString(&lfi->filename, getGlobalLevelTemplateFilename());
- /* no fallback if template file not existing */
+ // no fallback if template file not existing
return;
}
- /* special case: check for file name/pattern specified in "levelinfo.conf" */
+ // special case: check for file name/pattern specified in "levelinfo.conf"
if (leveldir_current->level_filename != NULL)
{
int filetype = getFiletypeFromID(leveldir_current->level_filetype);
{
int filetype = getFiletypeFromID(leveldir_current->level_filetype);
- /* check for specified native level file with standard file name */
+ // check for specified native level file with standard file name
setLevelFileInfo_FormatLevelFilename(lfi, filetype,
"%03d.%s", nr, LEVELFILE_EXTENSION);
if (fileExists(lfi->filename))
return;
}
- /* check for native Rocks'n'Diamonds level file */
+ // check for native Rocks'n'Diamonds level file
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
"%03d.%s", nr, LEVELFILE_EXTENSION);
if (fileExists(lfi->filename))
return;
- /* check for Emerald Mine level file (V1) */
+ // check for Emerald Mine level file (V1)
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
'a' + (nr / 10) % 26, '0' + nr % 10);
if (fileExists(lfi->filename))
if (fileExists(lfi->filename))
return;
- /* check for Emerald Mine level file (V2 to V5) */
+ // check for Emerald Mine level file (V2 to V5)
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
if (fileExists(lfi->filename))
return;
- /* check for Emerald Mine level file (V6 / single mode) */
+ // check for Emerald Mine level file (V6 / single mode)
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
if (fileExists(lfi->filename))
return;
if (fileExists(lfi->filename))
return;
- /* check for Emerald Mine level file (V6 / teamwork mode) */
+ // check for Emerald Mine level file (V6 / teamwork mode)
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
if (fileExists(lfi->filename))
return;
if (fileExists(lfi->filename))
return;
- /* check for various packed level file formats */
+ // check for various packed level file formats
setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
if (fileExists(lfi->filename))
return;
- /* no known level file found -- use default values (and fail later) */
+ // no known level file found -- use default values (and fail later)
setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
"%03d.%s", nr, LEVELFILE_EXTENSION);
}
static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
{
- /* always start with reliable default values */
+ // always start with reliable default values
setFileInfoToDefaults(level_file_info);
- level_file_info->nr = nr; /* set requested level number */
+ level_file_info->nr = nr; // set requested level number
determineLevelFileInfo_Filename(level_file_info);
determineLevelFileInfo_Filetype(level_file_info);
setString(&lfi_to->filename, lfi_from->filename);
}
-/* ------------------------------------------------------------------------- */
-/* functions for loading R'n'D level */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// functions for loading R'n'D level
+// ----------------------------------------------------------------------------
static int getMappedElement(int element)
{
- /* remap some (historic, now obsolete) elements */
+ // remap some (historic, now obsolete) elements
switch (element)
{
static int getMappedElementByVersion(int element, int game_version)
{
- /* remap some elements due to certain game version */
+ // remap some elements due to certain game version
if (game_version <= VERSION_IDENT(2,2,0,0))
{
- /* map game font elements */
+ // map game font elements
element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
if (game_version < VERSION_IDENT(3,0,0,0))
{
- /* map Supaplex gravity tube elements */
+ // map Supaplex gravity tube elements
element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
getFile8Bit(file);
getFile8Bit(file);
- /* correct invalid number of content fields -- should never happen */
+ // correct invalid number of content fields -- should never happen
if (level->num_yamyam_contents < 1 ||
level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
element = getMappedElement(getFile16BitBE(file));
num_contents = getFile8Bit(file);
- getFile8Bit(file); /* content x size (unused) */
- getFile8Bit(file); /* content y size (unused) */
+ getFile8Bit(file); // content x size (unused)
+ getFile8Bit(file); // content y size (unused)
ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
for (x = 0; x < 3; x++)
content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
- /* correct invalid number of content fields -- should never happen */
+ // correct invalid number of content fields -- should never happen
if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
num_contents = STD_ELEMENT_CONTENTS;
else
Error(ERR_WARN, "invalid custom element number %d", element);
- /* older game versions that wrote level files with CUS1 chunks used
- different default push delay values (not yet stored in level file) */
+ // older game versions that wrote level files with CUS1 chunks used
+ // different default push delay values (not yet stored in level file)
element_info[element].push_delay_fixed = 2;
element_info[element].push_delay_random = 8;
}
ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
- /* some free bytes for future properties and padding */
+ // some free bytes for future properties and padding
ReadUnusedBytesFromFile(file, 7);
ei->use_gfx_element = getFile8Bit(file);
ei->slippery_type = getFile8Bit(file);
- /* some free bytes for future properties and padding */
+ // some free bytes for future properties and padding
ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
- /* mark that this custom element has been modified */
+ // mark that this custom element has been modified
ei->modified_settings = TRUE;
}
int element;
int i, j, x, y;
- /* ---------- custom element base property values (96 bytes) ------------- */
+ // ---------- custom element base property values (96 bytes) ----------------
element = getMappedElement(getFile16BitBE(file));
ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
- ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
+ ReadUnusedBytesFromFile(file, 4); // reserved for more base properties
ei->num_change_pages = getFile8Bit(file);
ei->move_delay_fixed = getFile16BitBE(file);
ei->move_delay_random = getFile16BitBE(file);
- /* bits 0 - 15 of "move_pattern" ... */
+ // bits 0 - 15 of "move_pattern" ...
ei->move_pattern = getFile16BitBE(file);
ei->move_direction_initial = getFile8Bit(file);
ei->move_stepsize = getFile8Bit(file);
ei->move_leave_element = getMappedElement(getFile16BitBE(file));
ei->move_leave_type = getFile8Bit(file);
- /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
ei->move_pattern |= (getFile16BitBE(file) << 16);
ei->access_direction = getFile8Bit(file);
ei->ignition_delay = getFile8Bit(file);
ei->explosion_type = getFile8Bit(file);
- /* some free bytes for future custom property values and padding */
+ // some free bytes for future custom property values and padding
ReadUnusedBytesFromFile(file, 1);
- /* ---------- change page property values (48 bytes) --------------------- */
+ // ---------- change page property values (48 bytes) ------------------------
setElementChangePages(ei, ei->num_change_pages);
struct ElementChangeInfo *change = &ei->change_page[i];
unsigned int event_bits;
- /* always start with reliable default values */
+ // always start with reliable default values
setElementChangeInfoToDefaults(change);
- /* bits 0 - 31 of "has_event[]" ... */
+ // bits 0 - 31 of "has_event[]" ...
event_bits = getFile32BitBE(file);
for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
if (event_bits & (1 << j))
change->action_mode = getFile8Bit(file);
change->action_arg = getFile16BitBE(file);
- /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
+ // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
event_bits = getFile8Bit(file);
for (j = 32; j < NUM_CHANGE_EVENTS; j++)
if (event_bits & (1 << (j - 32)))
change->has_event[j] = TRUE;
}
- /* mark this custom element as modified */
+ // mark this custom element as modified
ei->modified_settings = TRUE;
level->file_has_custom_elements = TRUE;
group->choice_mode = getFile8Bit(file);
- /* some free bytes for future values and padding */
+ // some free bytes for future values and padding
ReadUnusedBytesFromFile(file, 3);
for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
group->element[i] = getMappedElement(getFile16BitBE(file));
- /* mark this group element as modified */
+ // mark this group element as modified
element_info[element].modified_settings = TRUE;
level->file_has_custom_elements = TRUE;
if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
data_type == TYPE_CONTENT_LIST))
{
- /* for element and content lists, zero entities are not allowed */
+ // for element and content lists, zero entities are not allowed
Error(ERR_WARN, "found empty list of entities for element %d",
element);
- /* do not set "num_entities" here to prevent reading behind buffer */
+ // do not set "num_entities" here to prevent reading behind buffer
- *(int *)(conf[i].num_entities) = 1; /* at least one is required */
+ *(int *)(conf[i].num_entities) = 1; // at least one is required
}
else
{
micro_chunk_size += 2 + num_bytes;
}
- else /* constant size configuration data (1, 2 or 4 bytes) */
+ else // constant size configuration data (1, 2 or 4 bytes)
{
int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
{
int real_chunk_size = 0;
- li = *level; /* copy level data into temporary buffer */
+ li = *level; // copy level data into temporary buffer
while (!checkEndOfFile(file))
{
break;
}
- *level = li; /* copy temporary buffer back to level data */
+ *level = li; // copy temporary buffer back to level data
return real_chunk_size;
}
{
int real_chunk_size = 0;
- li = *level; /* copy level data into temporary buffer */
+ li = *level; // copy level data into temporary buffer
while (!checkEndOfFile(file))
{
break;
}
- *level = li; /* copy temporary buffer back to level data */
+ *level = li; // copy temporary buffer back to level data
return real_chunk_size;
}
{
int real_chunk_size = 0;
- li = *level; /* copy level data into temporary buffer */
+ li = *level; // copy level data into temporary buffer
while (!checkEndOfFile(file))
{
break;
}
- *level = li; /* copy temporary buffer back to level data */
+ *level = li; // copy temporary buffer back to level data
return real_chunk_size;
}
int envelope_nr = element - EL_ENVELOPE_1;
int real_chunk_size = 2;
- xx_envelope = level->envelope[envelope_nr]; /* copy into temporary buffer */
+ xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer
while (!checkEndOfFile(file))
{
break;
}
- level->envelope[envelope_nr] = xx_envelope; /* copy from temporary buffer */
+ level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer
return real_chunk_size;
}
struct ElementInfo *ei = &element_info[element];
int i;
- xx_ei = *ei; /* copy element data into temporary buffer */
+ xx_ei = *ei; // copy element data into temporary buffer
xx_ei.num_change_pages = -1;
return real_chunk_size;
}
- /* initialize number of change pages stored for this custom element */
+ // initialize number of change pages stored for this custom element
setElementChangePages(ei, ei->num_change_pages);
for (i = 0; i < ei->num_change_pages; i++)
setElementChangeInfoToDefaults(&ei->change_page[i]);
- /* start with reading properties for the first change page */
+ // start with reading properties for the first change page
xx_current_change_page = 0;
while (!checkEndOfFile(file))
{
struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
- xx_change = *change; /* copy change data into temporary buffer */
+ xx_change = *change; // copy change data into temporary buffer
- resetEventBits(); /* reset bits; change page might have changed */
+ resetEventBits(); // reset bits; change page might have changed
real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
-1, element);
struct ElementInfo *ei = &element_info[element];
struct ElementGroupInfo *group = ei->group;
- xx_ei = *ei; /* copy element data into temporary buffer */
- xx_group = *group; /* copy group data into temporary buffer */
+ xx_ei = *ei; // copy element data into temporary buffer
+ xx_group = *group; // copy group data into temporary buffer
while (!checkEndOfFile(file))
{
if (!setup.editor.use_template_for_new_levels)
return;
- /* if level file not found, try to initialize level data from template */
+ // if level file not found, try to initialize level data from template
filename = getGlobalLevelTemplateFilename();
if (!(file = openFile(filename, MODE_READ)))
return;
- /* default: for empty levels, use level template for custom elements */
+ // default: for empty levels, use level template for custom elements
level->use_custom_template = TRUE;
level->no_valid_file = FALSE;
getFileChunkBE(file, chunk_name, NULL);
if (strEqual(chunk_name, "RND1"))
{
- getFile32BitBE(file); /* not used */
+ getFile32BitBE(file); // not used
getFileChunkBE(file, chunk_name, NULL);
if (!strEqual(chunk_name, "CAVE"))
return;
}
}
- else /* check for pre-2.0 file format with cookie string */
+ else // check for pre-2.0 file format with cookie string
{
strcpy(cookie, chunk_name);
if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
return;
}
- /* pre-2.0 level files have no game version, so use file version here */
+ // pre-2.0 level files have no game version, so use file version here
level->game_version = level->file_version;
}
if (level->file_version < FILE_VERSION_1_2)
{
- /* level files from versions before 1.2.0 without chunk structure */
+ // level files from versions before 1.2.0 without chunk structure
LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
}
}
else
{
- /* call function to load this level chunk */
+ // call function to load this level chunk
int chunk_size_expected =
(chunk_info[i].loader)(file, chunk_size, level);
- /* the size of some chunks cannot be checked before reading other
- chunks first (like "HEAD" and "BODY") that contain some header
- information, so check them here */
+ // the size of some chunks cannot be checked before reading other
+ // chunks first (like "HEAD" and "BODY") that contain some header
+ // information, so check them here
if (chunk_size_expected != chunk_size)
{
Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
}
-/* ------------------------------------------------------------------------- */
-/* functions for loading EM level */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// functions for loading EM level
+// ----------------------------------------------------------------------------
static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
{
map_android_clone_elements_RND_to_EM(level);
- /* first fill the complete playfield with the default border element */
+ // first fill the complete playfield with the default border element
for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
level_em->cave[x][y] = ZBORDER;
level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
}
- /* then copy the real level contents from level file into the playfield */
+ // then copy the real level contents from level file into the playfield
for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
{
int new_element = map_element_RND_to_EM(level->field[x][y]);
ply[i]->y_initial = 0;
}
- /* initialize player positions and delete players from the playfield */
+ // initialize player positions and delete players from the playfield
for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
{
if (ELEM_IS_PLAYER(level->field[x][y]))
map_android_clone_elements_EM_to_RND(level);
- /* convert the playfield (some elements need special treatment) */
+ // convert the playfield (some elements need special treatment)
for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
{
int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
for (i = 0; i < MAX_PLAYERS; i++)
{
- /* in case of all players set to the same field, use the first player */
+ // in case of all players set to the same field, use the first player
int nr = MAX_PLAYERS - i - 1;
int jx = ply[nr]->x_initial - 1;
int jy = ply[nr]->y_initial - 1;
}
-/* ------------------------------------------------------------------------- */
-/* functions for loading SP level */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// functions for loading SP level
+// ----------------------------------------------------------------------------
static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
{
for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
header->LevelTitle[i] = level->name[i];
- /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
+ // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!!
header->InfotronsNeeded = level->gems_needed;
else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
element <= EL_SP_GRAVITY_PORT_UP)
{
- /* change R'n'D style gravity inverting special port to normal port
- (there are no gravity inverting ports in native Supaplex engine) */
+ // change R'n'D style gravity inverting special port to normal port
+ // (there are no gravity inverting ports in native Supaplex engine)
gravity_port_found = TRUE;
gravity_port_valid = FALSE;
}
else
{
- /* change special gravity port to normal port */
+ // change special gravity port to normal port
element += EL_SP_PORT_RIGHT - gravity_port_base_element;
}
level->initial_player_gravity[i] =
(header->InitialGravity == 1 ? TRUE : FALSE);
- /* skip leading spaces */
+ // skip leading spaces
for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
if (header->LevelTitle[i] != ' ')
break;
- /* copy level title */
+ // copy level title
for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
level->name[j] = header->LevelTitle[i];
level->name[j] = '\0';
- /* cut trailing spaces */
+ // cut trailing spaces
for (; j > 0; j--)
if (level->name[j - 1] == ' ' && level->name[j] == '\0')
level->name[j - 1] = '\0';
continue;
}
- /* change previous (wrong) gravity inverting special port to either
- gravity enabling special port or gravity disabling special port */
+ // change previous (wrong) gravity inverting special port to either
+ // gravity enabling special port or gravity disabling special port
level->field[port_x][port_y] +=
(gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
}
- /* change special gravity ports without database entries to normal ports */
+ // change special gravity ports without database entries to normal ports
for (x = 0; x < level->fieldx; x++)
for (y = 0; y < level->fieldy; y++)
if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
- level->time = 0; /* no time limit */
+ level->time = 0; // no time limit
level->amoeba_speed = 0;
level->time_magic_wall = 0;
level->time_wheel = 0;
level->amoeba_content = EL_EMPTY;
#if 1
- /* original Supaplex does not use score values -- use default values */
+ // original Supaplex does not use score values -- use default values
#else
for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
level->score[i] = 0;
#endif
- /* there are no yamyams in supaplex levels */
+ // there are no yamyams in supaplex levels
for (i = 0; i < level->num_yamyam_contents; i++)
for (x = 0; x < 3; x++)
for (y = 0; y < 3; y++)
struct DemoInfo_SP *demo = &level_sp->demo;
int i, j;
- /* always start with reliable default values */
+ // always start with reliable default values
demo->is_available = FALSE;
demo->length = 0;
if (TAPE_IS_EMPTY(tape))
return;
- demo->level_nr = tape.level_nr; /* (currently not used) */
+ demo->level_nr = tape.level_nr; // (currently not used)
level_sp->header.DemoRandomSeed = tape.random_seed;
char *filename = level->file_info.filename;
int i;
- /* always start with reliable default values */
+ // always start with reliable default values
setTapeInfoToDefaults();
if (!demo->is_available)
return;
- tape.level_nr = demo->level_nr; /* (currently not used) */
+ tape.level_nr = demo->level_nr; // (currently not used)
tape.random_seed = level_sp->header.DemoRandomSeed;
TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
}
-/* ------------------------------------------------------------------------- */
-/* functions for loading MM level */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// functions for loading MM level
+// ----------------------------------------------------------------------------
static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
{
strcpy(level->name, level_mm->name);
- /* only overwrite author from 'levelinfo.conf' if author defined in level */
+ // only overwrite author from 'levelinfo.conf' if author defined in level
if (!strEqual(level_mm->author, ANONYMOUS_NAME))
strcpy(level->author, level_mm->author);
}
-/* ------------------------------------------------------------------------- */
-/* functions for loading DC level */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// functions for loading DC level
+// ----------------------------------------------------------------------------
#define DC_LEVEL_HEADER_SIZE 344
element = EL_ROCK;
break;
- /* 0x0117 - 0x036e: (?) */
- /* EL_DIAMOND */
+ // 0x0117 - 0x036e: (?)
+ // EL_DIAMOND
- /* 0x042d - 0x0684: (?) */
- /* EL_EMERALD */
+ // 0x042d - 0x0684: (?)
+ // EL_EMERALD
case 0x06f1:
element = EL_NUT;
element = EL_CRYSTAL;
break;
- case 0x0e77: /* quicksand (boulder) */
+ case 0x0e77: // quicksand (boulder)
element = EL_QUICKSAND_FAST_FULL;
break;
- case 0x0e99: /* slow quicksand (boulder) */
+ case 0x0e99: // slow quicksand (boulder)
element = EL_QUICKSAND_FULL;
break;
element = EL_EM_STEEL_EXIT_CLOSED;
break;
- case 0x0f4f: /* dynamite (lit 1) */
+ case 0x0f4f: // dynamite (lit 1)
element = EL_EM_DYNAMITE_ACTIVE;
break;
- case 0x0f57: /* dynamite (lit 2) */
+ case 0x0f57: // dynamite (lit 2)
element = EL_EM_DYNAMITE_ACTIVE;
break;
- case 0x0f5f: /* dynamite (lit 3) */
+ case 0x0f5f: // dynamite (lit 3)
element = EL_EM_DYNAMITE_ACTIVE;
break;
- case 0x0f67: /* dynamite (lit 4) */
+ case 0x0f67: // dynamite (lit 4)
element = EL_EM_DYNAMITE_ACTIVE;
break;
element = EL_TIMEGATE_CLOSED;
break;
- case 0x144c: /* conveyor belt switch (green) */
+ case 0x144c: // conveyor belt switch (green)
element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
break;
- case 0x144f: /* conveyor belt switch (red) */
+ case 0x144f: // conveyor belt switch (red)
element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
break;
- case 0x1452: /* conveyor belt switch (blue) */
+ case 0x1452: // conveyor belt switch (blue)
element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
break;
element = EL_EXPANDABLE_WALL_ANY;
break;
- case 0x14ce: /* growing steel wall (left/right) */
+ case 0x14ce: // growing steel wall (left/right)
element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
break;
- case 0x14df: /* growing steel wall (up/down) */
+ case 0x14df: // growing steel wall (up/down)
element = EL_EXPANDABLE_STEELWALL_VERTICAL;
break;
- case 0x14e8: /* growing steel wall (up/down/left/right) */
+ case 0x14e8: // growing steel wall (up/down/left/right)
element = EL_EXPANDABLE_STEELWALL_ANY;
break;
element = EL_EMPTY_SPACE;
break;
- case 0x1578: /* quicksand (empty) */
+ case 0x1578: // quicksand (empty)
element = EL_QUICKSAND_FAST_EMPTY;
break;
- case 0x1579: /* slow quicksand (empty) */
+ case 0x1579: // slow quicksand (empty)
element = EL_QUICKSAND_EMPTY;
break;
- /* 0x157c - 0x158b: */
- /* EL_SAND */
+ // 0x157c - 0x158b:
+ // EL_SAND
- /* 0x1590 - 0x159f: */
- /* EL_DC_LANDMINE */
+ // 0x1590 - 0x159f:
+ // EL_DC_LANDMINE
case 0x15a0:
element = EL_EM_DYNAMITE;
break;
- case 0x15a1: /* key (red) */
+ case 0x15a1: // key (red)
element = EL_EM_KEY_1;
break;
- case 0x15a2: /* key (yellow) */
+ case 0x15a2: // key (yellow)
element = EL_EM_KEY_2;
break;
- case 0x15a3: /* key (blue) */
+ case 0x15a3: // key (blue)
element = EL_EM_KEY_4;
break;
- case 0x15a4: /* key (green) */
+ case 0x15a4: // key (green)
element = EL_EM_KEY_3;
break;
- case 0x15a5: /* key (white) */
+ case 0x15a5: // key (white)
element = EL_DC_KEY_WHITE;
break;
element = EL_WALL;
break;
- case 0x15a8: /* wall (not round) */
+ case 0x15a8: // wall (not round)
element = EL_WALL;
break;
- case 0x15a9: /* (blue) */
+ case 0x15a9: // (blue)
element = EL_CHAR_A;
break;
- case 0x15aa: /* (blue) */
+ case 0x15aa: // (blue)
element = EL_CHAR_B;
break;
- case 0x15ab: /* (blue) */
+ case 0x15ab: // (blue)
element = EL_CHAR_C;
break;
- case 0x15ac: /* (blue) */
+ case 0x15ac: // (blue)
element = EL_CHAR_D;
break;
- case 0x15ad: /* (blue) */
+ case 0x15ad: // (blue)
element = EL_CHAR_E;
break;
- case 0x15ae: /* (blue) */
+ case 0x15ae: // (blue)
element = EL_CHAR_F;
break;
- case 0x15af: /* (blue) */
+ case 0x15af: // (blue)
element = EL_CHAR_G;
break;
- case 0x15b0: /* (blue) */
+ case 0x15b0: // (blue)
element = EL_CHAR_H;
break;
- case 0x15b1: /* (blue) */
+ case 0x15b1: // (blue)
element = EL_CHAR_I;
break;
- case 0x15b2: /* (blue) */
+ case 0x15b2: // (blue)
element = EL_CHAR_J;
break;
- case 0x15b3: /* (blue) */
+ case 0x15b3: // (blue)
element = EL_CHAR_K;
break;
- case 0x15b4: /* (blue) */
+ case 0x15b4: // (blue)
element = EL_CHAR_L;
break;
- case 0x15b5: /* (blue) */
+ case 0x15b5: // (blue)
element = EL_CHAR_M;
break;
- case 0x15b6: /* (blue) */
+ case 0x15b6: // (blue)
element = EL_CHAR_N;
break;
- case 0x15b7: /* (blue) */
+ case 0x15b7: // (blue)
element = EL_CHAR_O;
break;
- case 0x15b8: /* (blue) */
+ case 0x15b8: // (blue)
element = EL_CHAR_P;
break;
- case 0x15b9: /* (blue) */
+ case 0x15b9: // (blue)
element = EL_CHAR_Q;
break;
- case 0x15ba: /* (blue) */
+ case 0x15ba: // (blue)
element = EL_CHAR_R;
break;
- case 0x15bb: /* (blue) */
+ case 0x15bb: // (blue)
element = EL_CHAR_S;
break;
- case 0x15bc: /* (blue) */
+ case 0x15bc: // (blue)
element = EL_CHAR_T;
break;
- case 0x15bd: /* (blue) */
+ case 0x15bd: // (blue)
element = EL_CHAR_U;
break;
- case 0x15be: /* (blue) */
+ case 0x15be: // (blue)
element = EL_CHAR_V;
break;
- case 0x15bf: /* (blue) */
+ case 0x15bf: // (blue)
element = EL_CHAR_W;
break;
- case 0x15c0: /* (blue) */
+ case 0x15c0: // (blue)
element = EL_CHAR_X;
break;
- case 0x15c1: /* (blue) */
+ case 0x15c1: // (blue)
element = EL_CHAR_Y;
break;
- case 0x15c2: /* (blue) */
+ case 0x15c2: // (blue)
element = EL_CHAR_Z;
break;
- case 0x15c3: /* (blue) */
+ case 0x15c3: // (blue)
element = EL_CHAR_AUMLAUT;
break;
- case 0x15c4: /* (blue) */
+ case 0x15c4: // (blue)
element = EL_CHAR_OUMLAUT;
break;
- case 0x15c5: /* (blue) */
+ case 0x15c5: // (blue)
element = EL_CHAR_UUMLAUT;
break;
- case 0x15c6: /* (blue) */
+ case 0x15c6: // (blue)
element = EL_CHAR_0;
break;
- case 0x15c7: /* (blue) */
+ case 0x15c7: // (blue)
element = EL_CHAR_1;
break;
- case 0x15c8: /* (blue) */
+ case 0x15c8: // (blue)
element = EL_CHAR_2;
break;
- case 0x15c9: /* (blue) */
+ case 0x15c9: // (blue)
element = EL_CHAR_3;
break;
- case 0x15ca: /* (blue) */
+ case 0x15ca: // (blue)
element = EL_CHAR_4;
break;
- case 0x15cb: /* (blue) */
+ case 0x15cb: // (blue)
element = EL_CHAR_5;
break;
- case 0x15cc: /* (blue) */
+ case 0x15cc: // (blue)
element = EL_CHAR_6;
break;
- case 0x15cd: /* (blue) */
+ case 0x15cd: // (blue)
element = EL_CHAR_7;
break;
- case 0x15ce: /* (blue) */
+ case 0x15ce: // (blue)
element = EL_CHAR_8;
break;
- case 0x15cf: /* (blue) */
+ case 0x15cf: // (blue)
element = EL_CHAR_9;
break;
- case 0x15d0: /* (blue) */
+ case 0x15d0: // (blue)
element = EL_CHAR_PERIOD;
break;
- case 0x15d1: /* (blue) */
+ case 0x15d1: // (blue)
element = EL_CHAR_EXCLAM;
break;
- case 0x15d2: /* (blue) */
+ case 0x15d2: // (blue)
element = EL_CHAR_COLON;
break;
- case 0x15d3: /* (blue) */
+ case 0x15d3: // (blue)
element = EL_CHAR_LESS;
break;
- case 0x15d4: /* (blue) */
+ case 0x15d4: // (blue)
element = EL_CHAR_GREATER;
break;
- case 0x15d5: /* (blue) */
+ case 0x15d5: // (blue)
element = EL_CHAR_QUESTION;
break;
- case 0x15d6: /* (blue) */
+ case 0x15d6: // (blue)
element = EL_CHAR_COPYRIGHT;
break;
- case 0x15d7: /* (blue) */
+ case 0x15d7: // (blue)
element = EL_CHAR_UP;
break;
- case 0x15d8: /* (blue) */
+ case 0x15d8: // (blue)
element = EL_CHAR_DOWN;
break;
- case 0x15d9: /* (blue) */
+ case 0x15d9: // (blue)
element = EL_CHAR_BUTTON;
break;
- case 0x15da: /* (blue) */
+ case 0x15da: // (blue)
element = EL_CHAR_PLUS;
break;
- case 0x15db: /* (blue) */
+ case 0x15db: // (blue)
element = EL_CHAR_MINUS;
break;
- case 0x15dc: /* (blue) */
+ case 0x15dc: // (blue)
element = EL_CHAR_APOSTROPHE;
break;
- case 0x15dd: /* (blue) */
+ case 0x15dd: // (blue)
element = EL_CHAR_PARENLEFT;
break;
- case 0x15de: /* (blue) */
+ case 0x15de: // (blue)
element = EL_CHAR_PARENRIGHT;
break;
- case 0x15df: /* (green) */
+ case 0x15df: // (green)
element = EL_CHAR_A;
break;
- case 0x15e0: /* (green) */
+ case 0x15e0: // (green)
element = EL_CHAR_B;
break;
- case 0x15e1: /* (green) */
+ case 0x15e1: // (green)
element = EL_CHAR_C;
break;
- case 0x15e2: /* (green) */
+ case 0x15e2: // (green)
element = EL_CHAR_D;
break;
- case 0x15e3: /* (green) */
+ case 0x15e3: // (green)
element = EL_CHAR_E;
break;
- case 0x15e4: /* (green) */
+ case 0x15e4: // (green)
element = EL_CHAR_F;
break;
- case 0x15e5: /* (green) */
+ case 0x15e5: // (green)
element = EL_CHAR_G;
break;
- case 0x15e6: /* (green) */
+ case 0x15e6: // (green)
element = EL_CHAR_H;
break;
- case 0x15e7: /* (green) */
+ case 0x15e7: // (green)
element = EL_CHAR_I;
break;
- case 0x15e8: /* (green) */
+ case 0x15e8: // (green)
element = EL_CHAR_J;
break;
- case 0x15e9: /* (green) */
+ case 0x15e9: // (green)
element = EL_CHAR_K;
break;
- case 0x15ea: /* (green) */
+ case 0x15ea: // (green)
element = EL_CHAR_L;
break;
- case 0x15eb: /* (green) */
+ case 0x15eb: // (green)
element = EL_CHAR_M;
break;
- case 0x15ec: /* (green) */
+ case 0x15ec: // (green)
element = EL_CHAR_N;
break;
- case 0x15ed: /* (green) */
+ case 0x15ed: // (green)
element = EL_CHAR_O;
break;
- case 0x15ee: /* (green) */
+ case 0x15ee: // (green)
element = EL_CHAR_P;
break;
- case 0x15ef: /* (green) */
+ case 0x15ef: // (green)
element = EL_CHAR_Q;
break;
- case 0x15f0: /* (green) */
+ case 0x15f0: // (green)
element = EL_CHAR_R;
break;
- case 0x15f1: /* (green) */
+ case 0x15f1: // (green)
element = EL_CHAR_S;
break;
- case 0x15f2: /* (green) */
+ case 0x15f2: // (green)
element = EL_CHAR_T;
break;
- case 0x15f3: /* (green) */
+ case 0x15f3: // (green)
element = EL_CHAR_U;
break;
- case 0x15f4: /* (green) */
+ case 0x15f4: // (green)
element = EL_CHAR_V;
break;
- case 0x15f5: /* (green) */
+ case 0x15f5: // (green)
element = EL_CHAR_W;
break;
- case 0x15f6: /* (green) */
+ case 0x15f6: // (green)
element = EL_CHAR_X;
break;
- case 0x15f7: /* (green) */
+ case 0x15f7: // (green)
element = EL_CHAR_Y;
break;
- case 0x15f8: /* (green) */
+ case 0x15f8: // (green)
element = EL_CHAR_Z;
break;
- case 0x15f9: /* (green) */
+ case 0x15f9: // (green)
element = EL_CHAR_AUMLAUT;
break;
- case 0x15fa: /* (green) */
+ case 0x15fa: // (green)
element = EL_CHAR_OUMLAUT;
break;
- case 0x15fb: /* (green) */
+ case 0x15fb: // (green)
element = EL_CHAR_UUMLAUT;
break;
- case 0x15fc: /* (green) */
+ case 0x15fc: // (green)
element = EL_CHAR_0;
break;
- case 0x15fd: /* (green) */
+ case 0x15fd: // (green)
element = EL_CHAR_1;
break;
- case 0x15fe: /* (green) */
+ case 0x15fe: // (green)
element = EL_CHAR_2;
break;
- case 0x15ff: /* (green) */
+ case 0x15ff: // (green)
element = EL_CHAR_3;
break;
- case 0x1600: /* (green) */
+ case 0x1600: // (green)
element = EL_CHAR_4;
break;
- case 0x1601: /* (green) */
+ case 0x1601: // (green)
element = EL_CHAR_5;
break;
- case 0x1602: /* (green) */
+ case 0x1602: // (green)
element = EL_CHAR_6;
break;
- case 0x1603: /* (green) */
+ case 0x1603: // (green)
element = EL_CHAR_7;
break;
- case 0x1604: /* (green) */
+ case 0x1604: // (green)
element = EL_CHAR_8;
break;
- case 0x1605: /* (green) */
+ case 0x1605: // (green)
element = EL_CHAR_9;
break;
- case 0x1606: /* (green) */
+ case 0x1606: // (green)
element = EL_CHAR_PERIOD;
break;
- case 0x1607: /* (green) */
+ case 0x1607: // (green)
element = EL_CHAR_EXCLAM;
break;
- case 0x1608: /* (green) */
+ case 0x1608: // (green)
element = EL_CHAR_COLON;
break;
- case 0x1609: /* (green) */
+ case 0x1609: // (green)
element = EL_CHAR_LESS;
break;
- case 0x160a: /* (green) */
+ case 0x160a: // (green)
element = EL_CHAR_GREATER;
break;
- case 0x160b: /* (green) */
+ case 0x160b: // (green)
element = EL_CHAR_QUESTION;
break;
- case 0x160c: /* (green) */
+ case 0x160c: // (green)
element = EL_CHAR_COPYRIGHT;
break;
- case 0x160d: /* (green) */
+ case 0x160d: // (green)
element = EL_CHAR_UP;
break;
- case 0x160e: /* (green) */
+ case 0x160e: // (green)
element = EL_CHAR_DOWN;
break;
- case 0x160f: /* (green) */
+ case 0x160f: // (green)
element = EL_CHAR_BUTTON;
break;
- case 0x1610: /* (green) */
+ case 0x1610: // (green)
element = EL_CHAR_PLUS;
break;
- case 0x1611: /* (green) */
+ case 0x1611: // (green)
element = EL_CHAR_MINUS;
break;
- case 0x1612: /* (green) */
+ case 0x1612: // (green)
element = EL_CHAR_APOSTROPHE;
break;
- case 0x1613: /* (green) */
+ case 0x1613: // (green)
element = EL_CHAR_PARENLEFT;
break;
- case 0x1614: /* (green) */
+ case 0x1614: // (green)
element = EL_CHAR_PARENRIGHT;
break;
- case 0x1615: /* (blue steel) */
+ case 0x1615: // (blue steel)
element = EL_STEEL_CHAR_A;
break;
- case 0x1616: /* (blue steel) */
+ case 0x1616: // (blue steel)
element = EL_STEEL_CHAR_B;
break;
- case 0x1617: /* (blue steel) */
+ case 0x1617: // (blue steel)
element = EL_STEEL_CHAR_C;
break;
- case 0x1618: /* (blue steel) */
+ case 0x1618: // (blue steel)
element = EL_STEEL_CHAR_D;
break;
- case 0x1619: /* (blue steel) */
+ case 0x1619: // (blue steel)
element = EL_STEEL_CHAR_E;
break;
- case 0x161a: /* (blue steel) */
+ case 0x161a: // (blue steel)
element = EL_STEEL_CHAR_F;
break;
- case 0x161b: /* (blue steel) */
+ case 0x161b: // (blue steel)
element = EL_STEEL_CHAR_G;
break;
- case 0x161c: /* (blue steel) */
+ case 0x161c: // (blue steel)
element = EL_STEEL_CHAR_H;
break;
- case 0x161d: /* (blue steel) */
+ case 0x161d: // (blue steel)
element = EL_STEEL_CHAR_I;
break;
- case 0x161e: /* (blue steel) */
+ case 0x161e: // (blue steel)
element = EL_STEEL_CHAR_J;
break;
- case 0x161f: /* (blue steel) */
+ case 0x161f: // (blue steel)
element = EL_STEEL_CHAR_K;
break;
- case 0x1620: /* (blue steel) */
+ case 0x1620: // (blue steel)
element = EL_STEEL_CHAR_L;
break;
- case 0x1621: /* (blue steel) */
+ case 0x1621: // (blue steel)
element = EL_STEEL_CHAR_M;
break;
- case 0x1622: /* (blue steel) */
+ case 0x1622: // (blue steel)
element = EL_STEEL_CHAR_N;
break;
- case 0x1623: /* (blue steel) */
+ case 0x1623: // (blue steel)
element = EL_STEEL_CHAR_O;
break;
- case 0x1624: /* (blue steel) */
+ case 0x1624: // (blue steel)
element = EL_STEEL_CHAR_P;
break;
- case 0x1625: /* (blue steel) */
+ case 0x1625: // (blue steel)
element = EL_STEEL_CHAR_Q;
break;
- case 0x1626: /* (blue steel) */
+ case 0x1626: // (blue steel)
element = EL_STEEL_CHAR_R;
break;
- case 0x1627: /* (blue steel) */
+ case 0x1627: // (blue steel)
element = EL_STEEL_CHAR_S;
break;
- case 0x1628: /* (blue steel) */
+ case 0x1628: // (blue steel)
element = EL_STEEL_CHAR_T;
break;
- case 0x1629: /* (blue steel) */
+ case 0x1629: // (blue steel)
element = EL_STEEL_CHAR_U;
break;
- case 0x162a: /* (blue steel) */
+ case 0x162a: // (blue steel)
element = EL_STEEL_CHAR_V;
break;
- case 0x162b: /* (blue steel) */
+ case 0x162b: // (blue steel)
element = EL_STEEL_CHAR_W;
break;
- case 0x162c: /* (blue steel) */
+ case 0x162c: // (blue steel)
element = EL_STEEL_CHAR_X;
break;
- case 0x162d: /* (blue steel) */
+ case 0x162d: // (blue steel)
element = EL_STEEL_CHAR_Y;
break;
- case 0x162e: /* (blue steel) */
+ case 0x162e: // (blue steel)
element = EL_STEEL_CHAR_Z;
break;
- case 0x162f: /* (blue steel) */
+ case 0x162f: // (blue steel)
element = EL_STEEL_CHAR_AUMLAUT;
break;
- case 0x1630: /* (blue steel) */
+ case 0x1630: // (blue steel)
element = EL_STEEL_CHAR_OUMLAUT;
break;
- case 0x1631: /* (blue steel) */
+ case 0x1631: // (blue steel)
element = EL_STEEL_CHAR_UUMLAUT;
break;
- case 0x1632: /* (blue steel) */
+ case 0x1632: // (blue steel)
element = EL_STEEL_CHAR_0;
break;
- case 0x1633: /* (blue steel) */
+ case 0x1633: // (blue steel)
element = EL_STEEL_CHAR_1;
break;
- case 0x1634: /* (blue steel) */
+ case 0x1634: // (blue steel)
element = EL_STEEL_CHAR_2;
break;
- case 0x1635: /* (blue steel) */
+ case 0x1635: // (blue steel)
element = EL_STEEL_CHAR_3;
break;
- case 0x1636: /* (blue steel) */
+ case 0x1636: // (blue steel)
element = EL_STEEL_CHAR_4;
break;
- case 0x1637: /* (blue steel) */
+ case 0x1637: // (blue steel)
element = EL_STEEL_CHAR_5;
break;
- case 0x1638: /* (blue steel) */
+ case 0x1638: // (blue steel)
element = EL_STEEL_CHAR_6;
break;
- case 0x1639: /* (blue steel) */
+ case 0x1639: // (blue steel)
element = EL_STEEL_CHAR_7;
break;
- case 0x163a: /* (blue steel) */
+ case 0x163a: // (blue steel)
element = EL_STEEL_CHAR_8;
break;
- case 0x163b: /* (blue steel) */
+ case 0x163b: // (blue steel)
element = EL_STEEL_CHAR_9;
break;
- case 0x163c: /* (blue steel) */
+ case 0x163c: // (blue steel)
element = EL_STEEL_CHAR_PERIOD;
break;
- case 0x163d: /* (blue steel) */
+ case 0x163d: // (blue steel)
element = EL_STEEL_CHAR_EXCLAM;
break;
- case 0x163e: /* (blue steel) */
+ case 0x163e: // (blue steel)
element = EL_STEEL_CHAR_COLON;
break;
- case 0x163f: /* (blue steel) */
+ case 0x163f: // (blue steel)
element = EL_STEEL_CHAR_LESS;
break;
- case 0x1640: /* (blue steel) */
+ case 0x1640: // (blue steel)
element = EL_STEEL_CHAR_GREATER;
break;
- case 0x1641: /* (blue steel) */
+ case 0x1641: // (blue steel)
element = EL_STEEL_CHAR_QUESTION;
break;
- case 0x1642: /* (blue steel) */
+ case 0x1642: // (blue steel)
element = EL_STEEL_CHAR_COPYRIGHT;
break;
- case 0x1643: /* (blue steel) */
+ case 0x1643: // (blue steel)
element = EL_STEEL_CHAR_UP;
break;
- case 0x1644: /* (blue steel) */
+ case 0x1644: // (blue steel)
element = EL_STEEL_CHAR_DOWN;
break;
- case 0x1645: /* (blue steel) */
+ case 0x1645: // (blue steel)
element = EL_STEEL_CHAR_BUTTON;
break;
- case 0x1646: /* (blue steel) */
+ case 0x1646: // (blue steel)
element = EL_STEEL_CHAR_PLUS;
break;
- case 0x1647: /* (blue steel) */
+ case 0x1647: // (blue steel)
element = EL_STEEL_CHAR_MINUS;
break;
- case 0x1648: /* (blue steel) */
+ case 0x1648: // (blue steel)
element = EL_STEEL_CHAR_APOSTROPHE;
break;
- case 0x1649: /* (blue steel) */
+ case 0x1649: // (blue steel)
element = EL_STEEL_CHAR_PARENLEFT;
break;
- case 0x164a: /* (blue steel) */
+ case 0x164a: // (blue steel)
element = EL_STEEL_CHAR_PARENRIGHT;
break;
- case 0x164b: /* (green steel) */
+ case 0x164b: // (green steel)
element = EL_STEEL_CHAR_A;
break;
- case 0x164c: /* (green steel) */
+ case 0x164c: // (green steel)
element = EL_STEEL_CHAR_B;
break;
- case 0x164d: /* (green steel) */
+ case 0x164d: // (green steel)
element = EL_STEEL_CHAR_C;
break;
- case 0x164e: /* (green steel) */
+ case 0x164e: // (green steel)
element = EL_STEEL_CHAR_D;
break;
- case 0x164f: /* (green steel) */
+ case 0x164f: // (green steel)
element = EL_STEEL_CHAR_E;
break;
- case 0x1650: /* (green steel) */
+ case 0x1650: // (green steel)
element = EL_STEEL_CHAR_F;
break;
- case 0x1651: /* (green steel) */
+ case 0x1651: // (green steel)
element = EL_STEEL_CHAR_G;
break;
- case 0x1652: /* (green steel) */
+ case 0x1652: // (green steel)
element = EL_STEEL_CHAR_H;
break;
- case 0x1653: /* (green steel) */
+ case 0x1653: // (green steel)
element = EL_STEEL_CHAR_I;
break;
- case 0x1654: /* (green steel) */
+ case 0x1654: // (green steel)
element = EL_STEEL_CHAR_J;
break;
- case 0x1655: /* (green steel) */
+ case 0x1655: // (green steel)
element = EL_STEEL_CHAR_K;
break;
- case 0x1656: /* (green steel) */
+ case 0x1656: // (green steel)
element = EL_STEEL_CHAR_L;
break;
- case 0x1657: /* (green steel) */
+ case 0x1657: // (green steel)
element = EL_STEEL_CHAR_M;
break;
- case 0x1658: /* (green steel) */
+ case 0x1658: // (green steel)
element = EL_STEEL_CHAR_N;
break;
- case 0x1659: /* (green steel) */
+ case 0x1659: // (green steel)
element = EL_STEEL_CHAR_O;
break;
- case 0x165a: /* (green steel) */
+ case 0x165a: // (green steel)
element = EL_STEEL_CHAR_P;
break;
- case 0x165b: /* (green steel) */
+ case 0x165b: // (green steel)
element = EL_STEEL_CHAR_Q;
break;
- case 0x165c: /* (green steel) */
+ case 0x165c: // (green steel)
element = EL_STEEL_CHAR_R;
break;
- case 0x165d: /* (green steel) */
+ case 0x165d: // (green steel)
element = EL_STEEL_CHAR_S;
break;
- case 0x165e: /* (green steel) */
+ case 0x165e: // (green steel)
element = EL_STEEL_CHAR_T;
break;
- case 0x165f: /* (green steel) */
+ case 0x165f: // (green steel)
element = EL_STEEL_CHAR_U;
break;
- case 0x1660: /* (green steel) */
+ case 0x1660: // (green steel)
element = EL_STEEL_CHAR_V;
break;
- case 0x1661: /* (green steel) */
+ case 0x1661: // (green steel)
element = EL_STEEL_CHAR_W;
break;
- case 0x1662: /* (green steel) */
+ case 0x1662: // (green steel)
element = EL_STEEL_CHAR_X;
break;
- case 0x1663: /* (green steel) */
+ case 0x1663: // (green steel)
element = EL_STEEL_CHAR_Y;
break;
- case 0x1664: /* (green steel) */
+ case 0x1664: // (green steel)
element = EL_STEEL_CHAR_Z;
break;
- case 0x1665: /* (green steel) */
+ case 0x1665: // (green steel)
element = EL_STEEL_CHAR_AUMLAUT;
break;
- case 0x1666: /* (green steel) */
+ case 0x1666: // (green steel)
element = EL_STEEL_CHAR_OUMLAUT;
break;
- case 0x1667: /* (green steel) */
+ case 0x1667: // (green steel)
element = EL_STEEL_CHAR_UUMLAUT;
break;
- case 0x1668: /* (green steel) */
+ case 0x1668: // (green steel)
element = EL_STEEL_CHAR_0;
break;
- case 0x1669: /* (green steel) */
+ case 0x1669: // (green steel)
element = EL_STEEL_CHAR_1;
break;
- case 0x166a: /* (green steel) */
+ case 0x166a: // (green steel)
element = EL_STEEL_CHAR_2;
break;
- case 0x166b: /* (green steel) */
+ case 0x166b: // (green steel)
element = EL_STEEL_CHAR_3;
break;
- case 0x166c: /* (green steel) */
+ case 0x166c: // (green steel)
element = EL_STEEL_CHAR_4;
break;
- case 0x166d: /* (green steel) */
+ case 0x166d: // (green steel)
element = EL_STEEL_CHAR_5;
break;
- case 0x166e: /* (green steel) */
+ case 0x166e: // (green steel)
element = EL_STEEL_CHAR_6;
break;
- case 0x166f: /* (green steel) */
+ case 0x166f: // (green steel)
element = EL_STEEL_CHAR_7;
break;
- case 0x1670: /* (green steel) */
+ case 0x1670: // (green steel)
element = EL_STEEL_CHAR_8;
break;
- case 0x1671: /* (green steel) */
+ case 0x1671: // (green steel)
element = EL_STEEL_CHAR_9;
break;
- case 0x1672: /* (green steel) */
+ case 0x1672: // (green steel)
element = EL_STEEL_CHAR_PERIOD;
break;
- case 0x1673: /* (green steel) */
+ case 0x1673: // (green steel)
element = EL_STEEL_CHAR_EXCLAM;
break;
- case 0x1674: /* (green steel) */
+ case 0x1674: // (green steel)
element = EL_STEEL_CHAR_COLON;
break;
- case 0x1675: /* (green steel) */
+ case 0x1675: // (green steel)
element = EL_STEEL_CHAR_LESS;
break;
- case 0x1676: /* (green steel) */
+ case 0x1676: // (green steel)
element = EL_STEEL_CHAR_GREATER;
break;
- case 0x1677: /* (green steel) */
+ case 0x1677: // (green steel)
element = EL_STEEL_CHAR_QUESTION;
break;
- case 0x1678: /* (green steel) */
+ case 0x1678: // (green steel)
element = EL_STEEL_CHAR_COPYRIGHT;
break;
- case 0x1679: /* (green steel) */
+ case 0x1679: // (green steel)
element = EL_STEEL_CHAR_UP;
break;
- case 0x167a: /* (green steel) */
+ case 0x167a: // (green steel)
element = EL_STEEL_CHAR_DOWN;
break;
- case 0x167b: /* (green steel) */
+ case 0x167b: // (green steel)
element = EL_STEEL_CHAR_BUTTON;
break;
- case 0x167c: /* (green steel) */
+ case 0x167c: // (green steel)
element = EL_STEEL_CHAR_PLUS;
break;
- case 0x167d: /* (green steel) */
+ case 0x167d: // (green steel)
element = EL_STEEL_CHAR_MINUS;
break;
- case 0x167e: /* (green steel) */
+ case 0x167e: // (green steel)
element = EL_STEEL_CHAR_APOSTROPHE;
break;
- case 0x167f: /* (green steel) */
+ case 0x167f: // (green steel)
element = EL_STEEL_CHAR_PARENLEFT;
break;
- case 0x1680: /* (green steel) */
+ case 0x1680: // (green steel)
element = EL_STEEL_CHAR_PARENRIGHT;
break;
- case 0x1681: /* gate (red) */
+ case 0x1681: // gate (red)
element = EL_EM_GATE_1;
break;
- case 0x1682: /* secret gate (red) */
+ case 0x1682: // secret gate (red)
element = EL_GATE_1_GRAY;
break;
- case 0x1683: /* gate (yellow) */
+ case 0x1683: // gate (yellow)
element = EL_EM_GATE_2;
break;
- case 0x1684: /* secret gate (yellow) */
+ case 0x1684: // secret gate (yellow)
element = EL_GATE_2_GRAY;
break;
- case 0x1685: /* gate (blue) */
+ case 0x1685: // gate (blue)
element = EL_EM_GATE_4;
break;
- case 0x1686: /* secret gate (blue) */
+ case 0x1686: // secret gate (blue)
element = EL_GATE_4_GRAY;
break;
- case 0x1687: /* gate (green) */
+ case 0x1687: // gate (green)
element = EL_EM_GATE_3;
break;
- case 0x1688: /* secret gate (green) */
+ case 0x1688: // secret gate (green)
element = EL_GATE_3_GRAY;
break;
- case 0x1689: /* gate (white) */
+ case 0x1689: // gate (white)
element = EL_DC_GATE_WHITE;
break;
- case 0x168a: /* secret gate (white) */
+ case 0x168a: // secret gate (white)
element = EL_DC_GATE_WHITE_GRAY;
break;
- case 0x168b: /* secret gate (no key) */
+ case 0x168b: // secret gate (no key)
element = EL_DC_GATE_FAKE_GRAY;
break;
element = EL_STEELWALL_SLIPPERY;
break;
- case 0x1695: /* steel wall (not round) */
+ case 0x1695: // steel wall (not round)
element = EL_STEELWALL;
break;
- case 0x1696: /* steel wall (left) */
+ case 0x1696: // steel wall (left)
element = EL_DC_STEELWALL_1_LEFT;
break;
- case 0x1697: /* steel wall (bottom) */
+ case 0x1697: // steel wall (bottom)
element = EL_DC_STEELWALL_1_BOTTOM;
break;
- case 0x1698: /* steel wall (right) */
+ case 0x1698: // steel wall (right)
element = EL_DC_STEELWALL_1_RIGHT;
break;
- case 0x1699: /* steel wall (top) */
+ case 0x1699: // steel wall (top)
element = EL_DC_STEELWALL_1_TOP;
break;
- case 0x169a: /* steel wall (left/bottom) */
+ case 0x169a: // steel wall (left/bottom)
element = EL_DC_STEELWALL_1_BOTTOMLEFT;
break;
- case 0x169b: /* steel wall (right/bottom) */
+ case 0x169b: // steel wall (right/bottom)
element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
break;
- case 0x169c: /* steel wall (right/top) */
+ case 0x169c: // steel wall (right/top)
element = EL_DC_STEELWALL_1_TOPRIGHT;
break;
- case 0x169d: /* steel wall (left/top) */
+ case 0x169d: // steel wall (left/top)
element = EL_DC_STEELWALL_1_TOPLEFT;
break;
- case 0x169e: /* steel wall (right/bottom small) */
+ case 0x169e: // steel wall (right/bottom small)
element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
break;
- case 0x169f: /* steel wall (left/bottom small) */
+ case 0x169f: // steel wall (left/bottom small)
element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
break;
- case 0x16a0: /* steel wall (right/top small) */
+ case 0x16a0: // steel wall (right/top small)
element = EL_DC_STEELWALL_1_TOPRIGHT_2;
break;
- case 0x16a1: /* steel wall (left/top small) */
+ case 0x16a1: // steel wall (left/top small)
element = EL_DC_STEELWALL_1_TOPLEFT_2;
break;
- case 0x16a2: /* steel wall (left/right) */
+ case 0x16a2: // steel wall (left/right)
element = EL_DC_STEELWALL_1_VERTICAL;
break;
- case 0x16a3: /* steel wall (top/bottom) */
+ case 0x16a3: // steel wall (top/bottom)
element = EL_DC_STEELWALL_1_HORIZONTAL;
break;
- case 0x16a4: /* steel wall 2 (left end) */
+ case 0x16a4: // steel wall 2 (left end)
element = EL_DC_STEELWALL_2_LEFT;
break;
- case 0x16a5: /* steel wall 2 (right end) */
+ case 0x16a5: // steel wall 2 (right end)
element = EL_DC_STEELWALL_2_RIGHT;
break;
- case 0x16a6: /* steel wall 2 (top end) */
+ case 0x16a6: // steel wall 2 (top end)
element = EL_DC_STEELWALL_2_TOP;
break;
- case 0x16a7: /* steel wall 2 (bottom end) */
+ case 0x16a7: // steel wall 2 (bottom end)
element = EL_DC_STEELWALL_2_BOTTOM;
break;
- case 0x16a8: /* steel wall 2 (left/right) */
+ case 0x16a8: // steel wall 2 (left/right)
element = EL_DC_STEELWALL_2_HORIZONTAL;
break;
- case 0x16a9: /* steel wall 2 (up/down) */
+ case 0x16a9: // steel wall 2 (up/down)
element = EL_DC_STEELWALL_2_VERTICAL;
break;
- case 0x16aa: /* steel wall 2 (mid) */
+ case 0x16aa: // steel wall 2 (mid)
element = EL_DC_STEELWALL_2_MIDDLE;
break;
element = EL_INVISIBLE_STEELWALL;
break;
- /* 0x16bc - 0x16cb: */
- /* EL_INVISIBLE_SAND */
+ // 0x16bc - 0x16cb:
+ // EL_INVISIBLE_SAND
case 0x16cc:
element = EL_LIGHT_SWITCH;
break;
default:
- if (element >= 0x0117 && element <= 0x036e) /* (?) */
+ if (element >= 0x0117 && element <= 0x036e) // (?)
element = EL_DIAMOND;
- else if (element >= 0x042d && element <= 0x0684) /* (?) */
+ else if (element >= 0x042d && element <= 0x0684) // (?)
element = EL_EMERALD;
else if (element >= 0x157c && element <= 0x158b)
element = EL_SAND;
int num_yamyam_contents;
int i, x, y;
- getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
+ getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine
for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
{
header[i * 2 + 1] = header_word & 0xff;
}
- /* read some values from level header to check level decoding integrity */
+ // read some values from level header to check level decoding integrity
fieldx = header[6] | (header[7] << 8);
fieldy = header[8] | (header[9] << 8);
num_yamyam_contents = header[60] | (header[61] << 8);
- /* do some simple sanity checks to ensure that level was correctly decoded */
+ // do some simple sanity checks to ensure that level was correctly decoded
if (fieldx < 1 || fieldx > 256 ||
fieldy < 1 || fieldy > 256 ||
num_yamyam_contents < 1 || num_yamyam_contents > 8)
return;
}
- /* maximum envelope header size is 31 bytes */
+ // maximum envelope header size is 31 bytes
envelope_header_len = header[envelope_header_pos];
- /* maximum envelope content size is 110 (156?) bytes */
+ // maximum envelope content size is 110 (156?) bytes
envelope_content_len = header[envelope_content_pos];
- /* maximum level title size is 40 bytes */
+ // maximum level title size is 40 bytes
level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
- /* maximum level author size is 30 (51?) bytes */
+ // maximum level author size is 30 (51?) bytes
level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
envelope_size = 0;
level->extra_time = header[56] | (header[57] << 8);
level->shield_normal_time = header[58] | (header[59] << 8);
- /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
- can slip down from flat walls, like normal walls and steel walls */
+ // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
+ // can slip down from flat walls, like normal walls and steel walls
level->em_slippery_gems = TRUE;
}
if (level_file_info->packed)
{
- /* read "magic bytes" from start of file */
+ // read "magic bytes" from start of file
if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
magic_bytes[0] = '\0';
- /* check "magic bytes" for correct file format */
+ // check "magic bytes" for correct file format
if (!strPrefix(magic_bytes, "DC2"))
{
level->no_valid_file = TRUE;
int extra_bytes = 4;
int skip_bytes;
- /* advance file stream to first level inside the level package */
+ // advance file stream to first level inside the level package
skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
- /* each block of level data is followed by block of non-level data */
+ // each block of level data is followed by block of non-level data
num_levels_to_skip *= 2;
- /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
+ // at least skip header bytes, therefore use ">= 0" instead of "> 0"
while (num_levels_to_skip >= 0)
{
- /* advance file stream to next level inside the level package */
+ // advance file stream to next level inside the level package
if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
{
level->no_valid_file = TRUE;
return;
}
- /* skip apparently unused extra bytes following each level */
+ // skip apparently unused extra bytes following each level
ReadUnusedBytesFromFile(file, extra_bytes);
- /* read size of next level in level package */
+ // read size of next level in level package
skip_bytes = getFile32BitLE(file);
num_levels_to_skip--;
}
-/* ------------------------------------------------------------------------- */
-/* functions for loading SB level */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// functions for loading SB level
+// ----------------------------------------------------------------------------
int getMappedElement_SB(int element_ascii, boolean use_ces)
{
}
sb_element_mapping[] =
{
- { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
- { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
- { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
- { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
- { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
- { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
- { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
- { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
+ { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space)
+ { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall
+ { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player
+ { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box
+ { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square
+ { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square
+ { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square
+ { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border
{ 0, -1, -1 },
};
boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
int file_level_nr = 0;
int line_nr = 0;
- int x = 0, y = 0; /* initialized to make compilers happy */
+ int x = 0, y = 0; // initialized to make compilers happy
last_comment[0] = '\0';
level_name[0] = '\0';
while (!checkEndOfFile(file))
{
- /* level successfully read, but next level may follow here */
+ // level successfully read, but next level may follow here
if (!got_valid_playfield_line && reading_playfield)
{
- /* read playfield from single level file -- skip remaining file */
+ // read playfield from single level file -- skip remaining file
if (!level_file_info->packed)
break;
got_valid_playfield_line = FALSE;
- /* read next line of input file */
+ // read next line of input file
if (!getStringFromFile(file, line, MAX_LINE_LEN))
break;
- /* check if line was completely read and is terminated by line break */
+ // check if line was completely read and is terminated by line break
if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
line_nr++;
- /* cut trailing line break (this can be newline and/or carriage return) */
+ // cut trailing line break (this can be newline and/or carriage return)
for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
*line_ptr = '\0';
- /* copy raw input line for later use (mainly debugging output) */
+ // copy raw input line for later use (mainly debugging output)
strcpy(line_raw, line);
if (read_continued_line)
{
- /* append new line to existing line, if there is enough space */
+ // append new line to existing line, if there is enough space
if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
strcat(previous_line, line_ptr);
- strcpy(line, previous_line); /* copy storage buffer to line */
+ strcpy(line, previous_line); // copy storage buffer to line
read_continued_line = FALSE;
}
- /* if the last character is '\', continue at next line */
+ // if the last character is '\', continue at next line
if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
{
- line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
- strcpy(previous_line, line); /* copy line to storage buffer */
+ line[strlen(line) - 1] = '\0'; // cut off trailing backslash
+ strcpy(previous_line, line); // copy line to storage buffer
read_continued_line = TRUE;
continue;
}
- /* skip empty lines */
+ // skip empty lines
if (line[0] == '\0')
continue;
- /* extract comment text from comment line */
+ // extract comment text from comment line
if (line[0] == ';')
{
for (line_ptr = line; *line_ptr; line_ptr++)
continue;
}
- /* extract level title text from line containing level title */
+ // extract level title text from line containing level title
if (line[0] == '\'')
{
strcpy(level_name, &line[1]);
continue;
}
- /* skip lines containing only spaces (or empty lines) */
+ // skip lines containing only spaces (or empty lines)
for (line_ptr = line; *line_ptr; line_ptr++)
if (*line_ptr != ' ')
break;
if (*line_ptr == '\0')
continue;
- /* at this point, we have found a line containing part of a playfield */
+ // at this point, we have found a line containing part of a playfield
got_valid_playfield_line = TRUE;
level->fieldx = 0;
level->fieldy = 0;
- /* start with topmost tile row */
+ // start with topmost tile row
y = 0;
}
- /* skip playfield line if larger row than allowed */
+ // skip playfield line if larger row than allowed
if (y >= MAX_LEV_FIELDY)
continue;
- /* start with leftmost tile column */
+ // start with leftmost tile column
x = 0;
- /* read playfield elements from line */
+ // read playfield elements from line
for (line_ptr = line; *line_ptr; line_ptr++)
{
int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
- /* stop parsing playfield line if larger column than allowed */
+ // stop parsing playfield line if larger column than allowed
if (x >= MAX_LEV_FIELDX)
break;
level->field[x][y] = mapped_sb_element;
- /* continue with next tile column */
+ // continue with next tile column
x++;
level->fieldx = MAX(x, level->fieldx);
if (invalid_playfield_char)
{
- /* if first playfield line, treat invalid lines as comment lines */
+ // if first playfield line, treat invalid lines as comment lines
if (y == 0)
reading_playfield = FALSE;
continue;
}
- /* continue with next tile row */
+ // continue with next tile row
y++;
}
sprintf(level->name, "--> Level %d <--", level_file_info->nr);
}
- /* set all empty fields beyond the border walls to invisible steel wall */
+ // set all empty fields beyond the border walls to invisible steel wall
for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
{
if ((x == 0 || x == level->fieldx - 1 ||
level->field, level->fieldx, level->fieldy);
}
- /* set special level settings for Sokoban levels */
+ // set special level settings for Sokoban levels
level->time = 0;
level->use_step_counter = TRUE;
if (load_xsb_to_ces)
{
- /* special global settings can now be set in level template */
+ // special global settings can now be set in level template
level->use_custom_template = TRUE;
}
}
-/* ------------------------------------------------------------------------- */
-/* functions for handling native levels */
-/* ------------------------------------------------------------------------- */
+// -------------------------------------------------------------------------
+// functions for handling native levels
+// -------------------------------------------------------------------------
static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
struct LevelFileInfo *level_file_info,
{
int pos = 0;
- /* determine position of requested level inside level package */
+ // determine position of requested level inside level package
if (level_file_info->packed)
pos = level_file_info->nr - leveldir_current->first_level;
}
-/* ------------------------------------------------------------------------- */
-/* functions for loading generic level */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// functions for loading generic level
+// ----------------------------------------------------------------------------
static void LoadLevelFromFileInfo(struct LevelInfo *level,
struct LevelFileInfo *level_file_info,
boolean level_info_only)
{
- /* always start with reliable default values */
+ // always start with reliable default values
setLevelInfoToDefaults(level, level_info_only, TRUE);
switch (level_file_info->type)
break;
}
- /* if level file is invalid, restore level structure to default values */
+ // if level file is invalid, restore level structure to default values
if (level->no_valid_file)
setLevelInfoToDefaults(level, level_info_only, FALSE);
{
static struct LevelFileInfo level_file_info;
- /* always start with reliable default values */
+ // always start with reliable default values
setFileInfoToDefaults(&level_file_info);
- level_file_info.nr = 0; /* unknown level number */
- level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
+ level_file_info.nr = 0; // unknown level number
+ level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet
setString(&level_file_info.filename, filename);
{
int i, j;
- if (leveldir_current == NULL) /* only when dumping level */
+ if (leveldir_current == NULL) // only when dumping level
return;
- /* all engine modifications also valid for levels which use latest engine */
+ // all engine modifications also valid for levels which use latest engine
if (level->game_version < VERSION_IDENT(3,2,0,5))
{
- /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
+ // time bonus score was given for 10 s instead of 1 s before 3.2.0-5
level->score[SC_TIME_BONUS] /= 10;
}
if (leveldir_current->latest_engine)
{
- /* ---------- use latest game engine ----------------------------------- */
+ // ---------- use latest game engine --------------------------------------
/* For all levels which are forced to use the latest game engine version
(normally all but user contributed, private and undefined levels), set
return;
}
- /* ---------- use game engine the level was created with ----------------- */
+ // ---------- use game engine the level was created with --------------------
/* For all levels which are not forced to use the latest game engine
version (normally user contributed, private and undefined levels),
pre-2.0 levels, where the game version is still taken from the
file format version used to store the level -- see above). */
- /* player was faster than enemies in 1.0.0 and before */
+ // player was faster than enemies in 1.0.0 and before
if (level->file_version == FILE_VERSION_1_0)
for (i = 0; i < MAX_PLAYERS; i++)
level->initial_player_stepsize[i] = STEPSIZE_FAST;
- /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
+ // default behaviour for EM style gems was "slippery" only in 2.0.1
if (level->game_version == VERSION_IDENT(2,0,1,0))
level->em_slippery_gems = TRUE;
- /* springs could be pushed over pits before (pre-release version) 2.2.0 */
+ // springs could be pushed over pits before (pre-release version) 2.2.0
if (level->game_version < VERSION_IDENT(2,2,0,0))
level->use_spring_bug = TRUE;
if (level->game_version < VERSION_IDENT(3,2,0,5))
{
- /* time orb caused limited time in endless time levels before 3.2.0-5 */
+ // time orb caused limited time in endless time levels before 3.2.0-5
level->use_time_orb_bug = TRUE;
- /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
+ // default behaviour for snapping was "no snap delay" before 3.2.0-5
level->block_snap_field = FALSE;
- /* extra time score was same value as time left score before 3.2.0-5 */
+ // extra time score was same value as time left score before 3.2.0-5
level->extra_time_score = level->score[SC_TIME_BONUS];
}
if (level->game_version < VERSION_IDENT(3,2,0,7))
{
- /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
+ // default behaviour for snapping was "not continuous" before 3.2.0-7
level->continuous_snapping = FALSE;
}
- /* only few elements were able to actively move into acid before 3.1.0 */
- /* trigger settings did not exist before 3.1.0; set to default "any" */
+ // only few elements were able to actively move into acid before 3.1.0
+ // trigger settings did not exist before 3.1.0; set to default "any"
if (level->game_version < VERSION_IDENT(3,1,0,0))
{
- /* correct "can move into acid" settings (all zero in old levels) */
+ // correct "can move into acid" settings (all zero in old levels)
- level->can_move_into_acid_bits = 0; /* nothing can move into acid */
- level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
+ level->can_move_into_acid_bits = 0; // nothing can move into acid
+ level->dont_collide_with_bits = 0; // nothing is deadly when colliding
setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
- /* correct trigger settings (stored as zero == "none" in old levels) */
+ // correct trigger settings (stored as zero == "none" in old levels)
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
}
}
- /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
+ // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
{
int element = EL_CUSTOM_256;
struct ElementInfo *ei = &element_info[element];
change->target_element = EL_PLAYER_1;
}
- /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
+ // try to detect and fix "Zelda" style levels, which are broken with 3.2.5
if (level->game_version < VERSION_IDENT(3,2,5,0))
{
/* This is needed to fix a problem that was caused by a bugfix in function
level->use_action_after_change_bug = TRUE;
}
- /* not centering level after relocating player was default only in 3.2.3 */
- if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
+ // not centering level after relocating player was default only in 3.2.3
+ if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases)
level->shifted_relocation = TRUE;
- /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
+ // EM style elements always chain-exploded in R'n'D engine before 3.2.6
if (level->game_version < VERSION_IDENT(3,2,6,0))
level->em_explodes_by_fire = TRUE;
- /* levels were solved by the first player entering an exit up to 4.1.0.0 */
+ // levels were solved by the first player entering an exit up to 4.1.0.0
if (level->game_version <= VERSION_IDENT(4,1,0,0))
level->solved_by_one_player = TRUE;
+
+ // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1
+ if (level->game_version < VERSION_IDENT(4,1,1,1))
+ level->use_life_bugs = TRUE;
+
+ // only Sokoban fields (but not objects) had to be solved before 4.1.1.1
+ if (level->game_version < VERSION_IDENT(4,1,1,1))
+ level->sb_objects_needed = FALSE;
}
static void LoadLevel_InitStandardElements(struct LevelInfo *level)
{
int i, x, y;
- /* map elements that have changed in newer versions */
+ // map elements that have changed in newer versions
level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
level->game_version);
for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
{
int i, j;
- /* map custom element change events that have changed in newer versions
- (these following values were accidentally changed in version 3.0.1)
- (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
+ // map custom element change events that have changed in newer versions
+ // (these following values were accidentally changed in version 3.0.1)
+ // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
if (level->game_version <= VERSION_IDENT(3,0,0,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int element = EL_CUSTOM_START + i;
- /* order of checking and copying events to be mapped is important */
- /* (do not change the start and end value -- they are constant) */
+ // order of checking and copying events to be mapped is important
+ // (do not change the start and end value -- they are constant)
for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
{
if (HAS_CHANGE_EVENT(element, j - 2))
}
}
- /* order of checking and copying events to be mapped is important */
- /* (do not change the start and end value -- they are constant) */
+ // order of checking and copying events to be mapped is important
+ // (do not change the start and end value -- they are constant)
for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
{
if (HAS_CHANGE_EVENT(element, j - 1))
}
}
- /* initialize "can_change" field for old levels with only one change page */
+ // initialize "can_change" field for old levels with only one change page
if (level->game_version <= VERSION_IDENT(3,0,2,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
}
}
- /* correct custom element values (for old levels without these options) */
+ // correct custom element values (for old levels without these options)
if (level->game_version < VERSION_IDENT(3,1,1,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
}
}
- /* correct custom element values (fix invalid values for all versions) */
+ // correct custom element values (fix invalid values for all versions)
if (1)
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
}
}
- /* initialize "can_explode" field for old levels which did not store this */
- /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
+ // initialize "can_explode" field for old levels which did not store this
+ // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
if (level->game_version <= VERSION_IDENT(3,1,0,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
}
}
- /* correct previously hard-coded move delay values for maze runner style */
+ // correct previously hard-coded move delay values for maze runner style
if (level->game_version < VERSION_IDENT(3,1,1,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
{
- /* previously hard-coded and therefore ignored */
+ // previously hard-coded and therefore ignored
element_info[element].move_delay_fixed = 9;
element_info[element].move_delay_random = 0;
}
}
}
- /* set some other uninitialized values of custom elements in older levels */
+ // set some other uninitialized values of custom elements in older levels
if (level->game_version < VERSION_IDENT(3,1,0,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
if (level->file_has_custom_elements)
LoadLevel_InitCustomElements(level);
- /* initialize element properties for level editor etc. */
+ // initialize element properties for level editor etc.
InitElementPropertiesEngine(level->game_version);
InitElementPropertiesGfxElement();
}
{
int x, y;
- /* map elements that have changed in newer versions */
+ // map elements that have changed in newer versions
for (y = 0; y < level->fieldy; y++)
for (x = 0; x < level->fieldx; x++)
level->field[x][y] = getMappedElementByVersion(level->field[x][y],
level->game_version);
- /* clear unused playfield data (nicer if level gets resized in editor) */
+ // clear unused playfield data (nicer if level gets resized in editor)
for (x = 0; x < MAX_LEV_FIELDX; x++)
for (y = 0; y < MAX_LEV_FIELDY; y++)
if (x >= level->fieldx || y >= level->fieldy)
level->field[x][y] = EL_EMPTY;
- /* copy elements to runtime playfield array */
+ // copy elements to runtime playfield array
for (x = 0; x < MAX_LEV_FIELDX; x++)
for (y = 0; y < MAX_LEV_FIELDY; y++)
Feld[x][y] = level->field[x][y];
- /* initialize level size variables for faster access */
+ // initialize level size variables for faster access
lev_fieldx = level->fieldx;
lev_fieldy = level->fieldy;
- /* determine border element for this level */
+ // determine border element for this level
if (level->file_info.type == LEVEL_FILE_TYPE_DC)
- BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
+ BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used)
else
SetBorderElement();
}
}
else
{
- /* chunk header already written -- write empty chunk data */
+ // chunk header already written -- write empty chunk data
WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
Error(ERR_WARN, "cannot save content for element '%d'", element);
}
}
- if (check != num_changed_custom_elements) /* should not happen */
+ if (check != num_changed_custom_elements) // should not happen
Error(ERR_WARN, "inconsistent number of custom element properties");
}
#endif
}
}
- if (check != num_changed_custom_elements) /* should not happen */
+ if (check != num_changed_custom_elements) // should not happen
Error(ERR_WARN, "inconsistent number of custom target elements");
}
#endif
putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
- /* some free bytes for future properties and padding */
+ // some free bytes for future properties and padding
WriteUnusedBytesToFile(file, 7);
putFile8Bit(file, ei->use_gfx_element);
putFile8Bit(file, ei->slippery_type);
- /* some free bytes for future properties and padding */
+ // some free bytes for future properties and padding
WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
}
}
}
- if (check != num_changed_custom_elements) /* should not happen */
+ if (check != num_changed_custom_elements) // should not happen
Error(ERR_WARN, "inconsistent number of custom element properties");
}
#endif
struct ElementInfo *ei = &element_info[element];
int i, j, x, y;
- /* ---------- custom element base property values (96 bytes) ------------- */
+ // ---------- custom element base property values (96 bytes) ----------------
putFile16BitBE(file, element);
putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
- WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
+ WriteUnusedBytesToFile(file, 4); // reserved for more base properties
putFile8Bit(file, ei->num_change_pages);
putFile16BitBE(file, ei->move_delay_fixed);
putFile16BitBE(file, ei->move_delay_random);
- /* bits 0 - 15 of "move_pattern" ... */
+ // bits 0 - 15 of "move_pattern" ...
putFile16BitBE(file, ei->move_pattern & 0xffff);
putFile8Bit(file, ei->move_direction_initial);
putFile8Bit(file, ei->move_stepsize);
putFile16BitBE(file, ei->move_leave_element);
putFile8Bit(file, ei->move_leave_type);
- /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
+ // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
putFile8Bit(file, ei->access_direction);
putFile8Bit(file, ei->ignition_delay);
putFile8Bit(file, ei->explosion_type);
- /* some free bytes for future custom property values and padding */
+ // some free bytes for future custom property values and padding
WriteUnusedBytesToFile(file, 1);
- /* ---------- change page property values (48 bytes) --------------------- */
+ // ---------- change page property values (48 bytes) ------------------------
for (i = 0; i < ei->num_change_pages; i++)
{
struct ElementChangeInfo *change = &ei->change_page[i];
unsigned int event_bits;
- /* bits 0 - 31 of "has_event[]" ... */
+ // bits 0 - 31 of "has_event[]" ...
event_bits = 0;
for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
if (change->has_event[j])
putFile8Bit(file, change->action_mode);
putFile16BitBE(file, change->action_arg);
- /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
+ // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
event_bits = 0;
for (j = 32; j < NUM_CHANGE_EVENTS; j++)
if (change->has_event[j])
putFile8Bit(file, group->choice_mode);
- /* some free bytes for future values and padding */
+ // some free bytes for future values and padding
WriteUnusedBytesToFile(file, 3);
for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
*(int *)value_ptr);
- /* check if any settings have been modified before saving them */
+ // check if any settings have been modified before saving them
if (value != default_value)
modified = TRUE;
- /* do not save if explicitly told or if unmodified default settings */
+ // do not save if explicitly told or if unmodified default settings
if ((save_type == SAVE_CONF_NEVER) ||
(save_type == SAVE_CONF_WHEN_CHANGED && !modified))
return 0;
int string_length = strlen(string);
int i;
- /* check if any settings have been modified before saving them */
+ // check if any settings have been modified before saving them
if (!strEqual(string, default_string))
modified = TRUE;
- /* do not save if explicitly told or if unmodified default settings */
+ // do not save if explicitly told or if unmodified default settings
if ((save_type == SAVE_CONF_NEVER) ||
(save_type == SAVE_CONF_WHEN_CHANGED && !modified))
return 0;
int num_elements = *(int *)(entry->num_entities);
int i;
- /* check if any settings have been modified before saving them */
+ // check if any settings have been modified before saving them
for (i = 0; i < num_elements; i++)
if (element_array[i] != default_value)
modified = TRUE;
- /* do not save if explicitly told or if unmodified default settings */
+ // do not save if explicitly told or if unmodified default settings
if ((save_type == SAVE_CONF_NEVER) ||
(save_type == SAVE_CONF_WHEN_CHANGED && !modified))
return 0;
int num_contents = *(int *)(entry->num_entities);
int i, x, y;
- /* check if any settings have been modified before saving them */
+ // check if any settings have been modified before saving them
for (i = 0; i < num_contents; i++)
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
if (content[i].e[x][y] != default_value)
modified = TRUE;
- /* do not save if explicitly told or if unmodified default settings */
+ // do not save if explicitly told or if unmodified default settings
if ((save_type == SAVE_CONF_NEVER) ||
(save_type == SAVE_CONF_WHEN_CHANGED && !modified))
return 0;
int chunk_size = 0;
int i;
- li = *level; /* copy level data into temporary buffer */
+ li = *level; // copy level data into temporary buffer
for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
int chunk_size = 0;
int i;
- li = *level; /* copy level data into temporary buffer */
+ li = *level; // copy level data into temporary buffer
for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
chunk_size += putFile16BitBE(file, element);
- /* copy envelope data into temporary buffer */
+ // copy envelope data into temporary buffer
xx_envelope = level->envelope[envelope_nr];
for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
chunk_size += putFile16BitBE(file, element);
- xx_ei = *ei; /* copy element data into temporary buffer */
+ xx_ei = *ei; // copy element data into temporary buffer
- /* set default description string for this specific element */
+ // set default description string for this specific element
strcpy(xx_default_description, getDefaultElementDescription(ei));
for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
xx_current_change_page = i;
- xx_change = *change; /* copy change data into temporary buffer */
+ xx_change = *change; // copy change data into temporary buffer
resetEventBits();
setEventBitsFromEventFlags(change);
chunk_size += putFile16BitBE(file, element);
- xx_ei = *ei; /* copy element data into temporary buffer */
- xx_group = *group; /* copy group data into temporary buffer */
+ xx_ei = *ei; // copy element data into temporary buffer
+ xx_group = *group; // copy group data into temporary buffer
- /* set default description string for this specific element */
+ // set default description string for this specific element
strcpy(xx_default_description, getDefaultElementDescription(ei));
for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
SaveLevel_BODY(file, level);
chunk_size = SaveLevel_ELEM(NULL, level);
- if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
+ if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed
{
putFileChunkBE(file, "ELEM", chunk_size);
SaveLevel_ELEM(file, level);
int element = EL_ENVELOPE_1 + i;
chunk_size = SaveLevel_NOTE(NULL, level, element);
- if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
+ if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed
{
putFileChunkBE(file, "NOTE", chunk_size);
SaveLevel_NOTE(file, level, element);
}
}
- /* if not using template level, check for non-default custom/group elements */
+ // if not using template level, check for non-default custom/group elements
if (!level->use_custom_template || save_as_template)
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
int element = EL_CUSTOM_START + i;
chunk_size = SaveLevel_CUSX(NULL, level, element);
- if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
+ if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed
{
putFileChunkBE(file, "CUSX", chunk_size);
SaveLevel_CUSX(file, level, element);
int element = EL_GROUP_START + i;
chunk_size = SaveLevel_GRPX(NULL, level, element);
- if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
+ if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed
{
putFileChunkBE(file, "GRPX", chunk_size);
SaveLevel_GRPX(file, level, element);
}
-/* ========================================================================= */
-/* tape file functions */
-/* ========================================================================= */
+// ============================================================================
+// tape file functions
+// ============================================================================
static void setTapeInfoToDefaults(void)
{
int i;
- /* always start with reliable default values (empty tape) */
+ // always start with reliable default values (empty tape)
TapeErase();
- /* default values (also for pre-1.2 tapes) with only the first player */
+ // default values (also for pre-1.2 tapes) with only the first player
tape.player_participates[0] = TRUE;
for (i = 1; i < MAX_PLAYERS; i++)
tape.player_participates[i] = FALSE;
- /* at least one (default: the first) player participates in every tape */
+ // at least one (default: the first) player participates in every tape
tape.num_participating_players = 1;
tape.level_nr = level_nr;
tape->date = getFile32BitBE(file);
tape->length = getFile32BitBE(file);
- /* read header fields that are new since version 1.2 */
+ // read header fields that are new since version 1.2
if (tape->file_version >= FILE_VERSION_1_2)
{
byte store_participating_players = getFile8Bit(file);
int engine_version;
- /* since version 1.2, tapes store which players participate in the tape */
+ // since version 1.2, tapes store which players participate in the tape
tape->num_participating_players = 0;
for (i = 0; i < MAX_PLAYERS; i++)
{
if (tape->file_version == FILE_VERSION_1_0)
{
- /* eliminate possible diagonal moves in old tapes */
- /* this is only for backward compatibility */
+ // eliminate possible diagonal moves in old tapes
+ // this is only for backward compatibility
byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
byte action = tape->pos[i].action[0];
}
else if (tape->file_version < FILE_VERSION_2_0)
{
- /* convert pre-2.0 tapes to new tape format */
+ // convert pre-2.0 tapes to new tape format
if (tape->pos[i].delay > 1)
{
- /* action part */
+ // action part
tape->pos[i + 1] = tape->pos[i];
tape->pos[i + 1].delay = 1;
- /* delay part */
+ // delay part
for (j = 0; j < MAX_PLAYERS; j++)
tape->pos[i].action[j] = MV_NONE;
tape->pos[i].delay--;
case '\r':
case '\t':
case ' ':
- /* ignore white-space characters */
+ // ignore white-space characters
break;
default:
File *file;
int chunk_size;
- /* always start with reliable default values */
+ // always start with reliable default values
setTapeInfoToDefaults();
if (strSuffix(filename, ".sln"))
getFileChunkBE(file, chunk_name, NULL);
if (strEqual(chunk_name, "RND1"))
{
- getFile32BitBE(file); /* not used */
+ getFile32BitBE(file); // not used
getFileChunkBE(file, chunk_name, NULL);
if (!strEqual(chunk_name, "TAPE"))
return;
}
}
- else /* check for pre-2.0 file format with cookie string */
+ else // check for pre-2.0 file format with cookie string
{
strcpy(cookie, chunk_name);
if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
return;
}
- /* pre-2.0 tape files have no game version, so use file version here */
+ // pre-2.0 tape files have no game version, so use file version here
tape.game_version = tape.file_version;
}
if (tape.file_version < FILE_VERSION_1_2)
{
- /* tape files from versions before 1.2.0 without chunk structure */
+ // tape files from versions before 1.2.0 without chunk structure
LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
LoadTape_BODY(file, 2 * tape.length, &tape);
}
}
else
{
- /* call function to load this tape chunk */
+ // call function to load this tape chunk
int chunk_size_expected =
(chunk_info[i].loader)(file, chunk_size, &tape);
- /* the size of some chunks cannot be checked before reading other
- chunks first (like "HEAD" and "BODY") that contain some header
- information, so check them here */
+ // the size of some chunks cannot be checked before reading other
+ // chunks first (like "HEAD" and "BODY") that contain some header
+ // information, so check them here
if (chunk_size_expected != chunk_size)
{
Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
int i;
byte store_participating_players = 0;
- /* set bits for participating players for compact storage */
+ // set bits for participating players for compact storage
for (i = 0; i < MAX_PLAYERS; i++)
if (tape->player_participates[i])
store_participating_players |= (1 << i);
putFile8Bit(file, (tape->use_mouse ? 1 : 0));
- /* unused bytes not at the end here for 4-byte alignment of engine_version */
+ // unused bytes not at the end here for 4-byte alignment of engine_version
WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
putFileVersion(file, tape->engine_version);
tape.file_version = FILE_VERSION_ACTUAL;
tape.game_version = GAME_VERSION_ACTUAL;
- /* count number of participating players */
+ // count number of participating players
for (i = 0; i < MAX_PLAYERS; i++)
if (tape.player_participates[i])
num_participating_players++;
}
-/* ========================================================================= */
-/* score file functions */
-/* ========================================================================= */
+// ============================================================================
+// score file functions
+// ============================================================================
void LoadScore(int nr)
{
char *line_ptr;
FILE *file;
- /* always start with reliable default values */
+ // always start with reliable default values
for (i = 0; i < MAX_SCORE_ENTRIES; i++)
{
strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
if (!(file = fopen(filename, MODE_READ)))
return;
- /* check file identifier */
+ // check file identifier
if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
cookie[0] = '\0';
if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
char *filename = getScoreFilename(nr);
FILE *file;
- /* used instead of "leveldir_current->subdir" (for network games) */
+ // used instead of "leveldir_current->subdir" (for network games)
InitScoreDirectory(levelset.identifier);
if (!(file = fopen(filename, MODE_WRITE)))
}
-/* ========================================================================= */
-/* setup file functions */
-/* ========================================================================= */
+// ============================================================================
+// setup file functions
+// ============================================================================
#define TOKEN_STR_PLAYER_PREFIX "player_"
-/* global setup */
+// global setup
enum
{
SETUP_TOKEN_PLAYER_NAME = 0,
SETUP_TOKEN_VSYNC_MODE,
SETUP_TOKEN_ASK_ON_ESCAPE,
SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR,
+ SETUP_TOKEN_ASK_ON_GAME_OVER,
SETUP_TOKEN_QUICK_SWITCH,
SETUP_TOKEN_INPUT_ON_FOCUS,
SETUP_TOKEN_PREFER_AGA_GRAPHICS,
NUM_GLOBAL_SETUP_TOKENS
};
-/* auto setup */
+// auto setup
enum
{
SETUP_TOKEN_AUTO_EDITOR_ZOOM_TILESIZE = 0,
NUM_AUTO_SETUP_TOKENS
};
-/* editor setup */
+// editor setup
enum
{
SETUP_TOKEN_EDITOR_EL_CLASSIC = 0,
NUM_EDITOR_SETUP_TOKENS
};
-/* editor cascade setup */
+// editor cascade setup
enum
{
SETUP_TOKEN_EDITOR_CASCADE_BD = 0,
NUM_EDITOR_CASCADE_SETUP_TOKENS
};
-/* shortcut setup */
+// shortcut setup
enum
{
SETUP_TOKEN_SHORTCUT_SAVE_GAME = 0,
NUM_SHORTCUT_SETUP_TOKENS
};
-/* player setup */
+// player setup
enum
{
SETUP_TOKEN_PLAYER_USE_JOYSTICK = 0,
NUM_PLAYER_SETUP_TOKENS
};
-/* system setup */
+// system setup
enum
{
SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER = 0,
NUM_SYSTEM_SETUP_TOKENS
};
-/* internal setup */
+// internal setup
enum
{
SETUP_TOKEN_INT_PROGRAM_TITLE = 0,
NUM_INTERNAL_SETUP_TOKENS
};
-/* debug setup */
+// debug setup
enum
{
SETUP_TOKEN_DEBUG_FRAME_DELAY_0 = 0,
NUM_DEBUG_SETUP_TOKENS
};
-/* options setup */
+// options setup
enum
{
SETUP_TOKEN_OPTIONS_VERBOSE = 0,
{ TYPE_STRING, &si.vsync_mode, "vsync_mode" },
{ TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
{ TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
+ { TYPE_SWITCH, &si.ask_on_game_over, "ask_on_game_over" },
{ TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
{ TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
{ TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
static char *get_corrected_login_name(char *login_name)
{
- /* needed because player name must be a fixed length string */
+ // needed because player name must be a fixed length string
char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
- if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
+ if (strlen(login_name) > MAX_PLAYER_NAME_LEN) // name has been cut
if (strchr(login_name_new, ' '))
*strchr(login_name_new, ' ') = '\0';
si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT);
si->ask_on_escape = TRUE;
si->ask_on_escape_editor = TRUE;
+ si->ask_on_game_over = TRUE;
si->quick_switch = FALSE;
si->input_on_focus = FALSE;
si->prefer_aga_graphics = TRUE;
si->override_level_sounds = FALSE;
si->override_level_music = FALSE;
- si->volume_simple = 100; /* percent */
- si->volume_loops = 100; /* percent */
- si->volume_music = 100; /* percent */
+ si->volume_simple = 100; // percent
+ si->volume_loops = 100; // percent
+ si->volume_music = 100; // percent
si->network_mode = FALSE;
- si->network_player_nr = 0; /* first player */
+ si->network_player_nr = 0; // first player
si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT);
si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
- si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; /* percent */
- si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; /* percent */
- si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; /* percent */
+ si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent
+ si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent
+ si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent
si->touch.draw_outlined = TRUE;
si->touch.draw_pressed = TRUE;
static void setHideSetupEntryRaw(char *token_text, void *setup_value_raw)
{
- /* !!! DIRTY WORKAROUND; TO BE FIXED AFTER THE MM ENGINE RELEASE !!! */
+ // !!! DIRTY WORKAROUND; TO BE FIXED AFTER THE MM ENGINE RELEASE !!!
void *setup_value = setup_value_raw - (void *)&si + (void *)&setup;
setHideSetupEntry(setup_value);
char *token_hide_text = getStringCat2(token_text, ".hide");
char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
- /* set the value of this setup option in the setup option structure */
+ // set the value of this setup option in the setup option structure
setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
- /* check if this setup option should be hidden in the setup menu */
+ // check if this setup option should be hidden in the setup menu
if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
setHideSetupEntryRaw(token_text, token_info[token_nr].value);
}
if (hide_setup_hash == NULL)
hide_setup_hash = newSetupFileHash();
- /* global setup */
+ // global setup
si = setup;
for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
setup = si;
- /* virtual buttons setup */
+ // virtual buttons setup
setup.touch.grid_initialized = TRUE;
for (i = 0; i < 2; i++)
{
}
}
- /* editor setup */
+ // editor setup
sei = setup.editor;
for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
setup.editor = sei;
- /* shortcut setup */
+ // shortcut setup
ssi = setup.shortcut;
for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
setup.shortcut = ssi;
- /* player setup */
+ // player setup
for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
{
char prefix[30];
setup.input[pnr] = sii;
}
- /* system setup */
+ // system setup
syi = setup.system;
for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
setup.system = syi;
- /* internal setup */
+ // internal setup
sxi = setup.internal;
for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++)
setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
setup.internal = sxi;
- /* debug setup */
+ // debug setup
sdi = setup.debug;
for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
setup.debug = sdi;
- /* options setup */
+ // options setup
soi = setup.options;
for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
if (!setup_file_hash)
return;
- /* auto setup */
+ // auto setup
sasi = setup.auto_setup;
for (i = 0; i < NUM_AUTO_SETUP_TOKENS; i++)
setSetupInfo(auto_setup_tokens, i,
if (!setup_file_hash)
return;
- /* editor cascade setup */
+ // editor cascade setup
seci = setup.editor_cascade;
for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
setSetupInfo(editor_cascade_setup_tokens, i,
{
char *player_name_new;
- /* needed to work around problems with fixed length strings */
+ // needed to work around problems with fixed length strings
player_name_new = get_corrected_login_name(setup.player_name);
free(setup.player_name);
setup.player_name = player_name_new;
- /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
+ // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value
if (setup.scroll_delay == FALSE)
{
setup.scroll_delay_value = MIN_SCROLL_DELAY;
- setup.scroll_delay = TRUE; /* now always "on" */
+ setup.scroll_delay = TRUE; // now always "on"
}
- /* make sure that scroll delay value stays inside valid range */
+ // make sure that scroll delay value stays inside valid range
setup.scroll_delay_value =
MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
}
{
char *filename;
- /* always start with reliable default values */
+ // always start with reliable default values
setSetupInfoToDefaults(&setup);
- /* try to load setup values from default setup file */
+ // try to load setup values from default setup file
filename = getDefaultSetupFilename();
if (fileExists(filename))
LoadSetupFromFilename(filename);
- /* try to load setup values from user setup file */
+ // try to load setup values from user setup file
filename = getSetupFilename();
LoadSetupFromFilename(filename);
char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME);
SetupFileHash *setup_file_hash = NULL;
- /* always start with reliable default values */
+ // always start with reliable default values
setSetupInfoToDefaults_AutoSetup(&setup);
setup_file_hash = loadSetupFileHash(filename);
char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
SetupFileHash *setup_file_hash = NULL;
- /* always start with reliable default values */
+ // always start with reliable default values
setSetupInfoToDefaults_EditorCascade(&setup);
setup_file_hash = loadSetupFileHash(filename);
fprintFileHeader(file, SETUP_FILENAME);
- /* global setup */
+ // global setup
si = setup;
for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
{
- /* just to make things nicer :) */
+ // just to make things nicer :)
if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
i == SETUP_TOKEN_GRAPHICS_SET ||
i == SETUP_TOKEN_VOLUME_SIMPLE ||
fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
}
- /* virtual buttons setup */
+ // virtual buttons setup
for (i = 0; i < 2; i++)
{
int grid_xsize = setup.touch.grid_xsize[i];
}
}
- /* editor setup */
+ // editor setup
sei = setup.editor;
fprintf(file, "\n");
for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
- /* shortcut setup */
+ // shortcut setup
ssi = setup.shortcut;
fprintf(file, "\n");
for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
- /* player setup */
+ // player setup
for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
{
char prefix[30];
fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
}
- /* system setup */
+ // system setup
syi = setup.system;
fprintf(file, "\n");
for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
- /* internal setup */
- /* (internal setup values not saved to user setup file) */
+ // internal setup
+ // (internal setup values not saved to user setup file)
- /* debug setup */
+ // debug setup
sdi = setup.debug;
fprintf(file, "\n");
for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
- /* options setup */
+ // options setup
soi = setup.options;
fprintf(file, "\n");
for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
if (strEqual(suffix, ".element"))
return getElementFromToken(value_raw);
- /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
+ // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!!
return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
}
{
int i;
- /* always start with reliable default values from static default config */
+ // always start with reliable default values from static default config
for (i = 0; image_config_vars[i].token != NULL; i++)
{
char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
{
int i;
- /* the following initializes hierarchical values from static configuration */
+ // the following initializes hierarchical values from static configuration
- /* special case: initialize "ARG_DEFAULT" values in static default config */
- /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
+ // special case: initialize "ARG_DEFAULT" values in static default config
+ // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode")
titlescreen_initial_first_default.fade_mode =
title_initial_first_default.fade_mode;
titlescreen_initial_first_default.fade_delay =
titlemessage_default.post_delay = title_default.post_delay;
titlemessage_default.auto_delay = title_default.auto_delay;
- /* special case: initialize "ARG_DEFAULT" values in static default config */
- /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
+ // special case: initialize "ARG_DEFAULT" values in static default config
+ // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
{
titlescreen_initial_first[i] = titlescreen_initial_first_default;
titlemessage[i] = titlemessage_default;
}
- /* special case: initialize "ARG_DEFAULT" values in static default config */
- /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
+ // special case: initialize "ARG_DEFAULT" values in static default config
+ // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
- if (i == GFX_SPECIAL_ARG_TITLE) /* title values already initialized */
+ if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized
continue;
menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
}
- /* special case: initialize "ARG_DEFAULT" values in static default config */
- /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
+ // special case: initialize "ARG_DEFAULT" values in static default config
+ // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
- if (i == GFX_SPECIAL_ARG_EDITOR) /* editor values already initialized */
+ if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized
continue;
viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
};
int i;
- /* special case: initialize later added SETUP list size from LEVELS value */
+ // special case: initialize later added SETUP list size from LEVELS value
if (menu.list_size[GAME_MODE_SETUP] == -1)
menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
- /* set default position for snapshot buttons to stop/pause/play buttons */
+ // set default position for snapshot buttons to stop/pause/play buttons
for (i = 0; game_buttons_xy[i].dst != NULL; i++)
if ((*game_buttons_xy[i].dst).x == -1 &&
(*game_buttons_xy[i].dst).y == -1)
};
int i;
- /* set default position for element buttons to element graphics */
+ // set default position for element buttons to element graphics
for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
{
if ((*editor_buttons_xy[i].dst).x == -1 &&
*editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
}
}
+
+ // adjust editor palette rows and columns if specified to be dynamic
+
+ if (editor.palette.cols == -1)
+ {
+ int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width;
+ int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width;
+ int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width;
+
+ editor.palette.cols = (vp_width - sc_width) / bt_width;
+
+ if (editor.palette.x == -1)
+ {
+ int palette_width = editor.palette.cols * bt_width + sc_width;
+
+ editor.palette.x = (vp_width - palette_width) / 2;
+ }
+ }
+
+ if (editor.palette.rows == -1)
+ {
+ int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height;
+ int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height;
+ int tx_height = getFontHeight(FONT_TEXT_2);
+
+ editor.palette.rows = (vp_height - tx_height) / bt_height;
+
+ if (editor.palette.y == -1)
+ {
+ int palette_height = editor.palette.rows * bt_height + tx_height;
+
+ editor.palette.y = (vp_height - palette_height) / 2;
+ }
+ }
}
static void LoadMenuDesignSettingsFromFilename(char *filename)
}
title_info[] =
{
- /* initialize first titles from "enter screen" definitions, if defined */
+ // initialize first titles from "enter screen" definitions, if defined
{ &title_initial_first_default, "menu.enter_screen.TITLE" },
{ &title_first_default, "menu.enter_screen.TITLE" },
- /* initialize title screens from "next screen" definitions, if defined */
+ // initialize title screens from "next screen" definitions, if defined
{ &title_initial_default, "menu.next_screen.TITLE" },
{ &title_default, "menu.next_screen.TITLE" },
}
titlemessage_arrays[] =
{
- /* initialize first titles from "enter screen" definitions, if defined */
+ // initialize first titles from "enter screen" definitions, if defined
{ titlescreen_initial_first, "menu.enter_screen.TITLE" },
{ titlescreen_first, "menu.enter_screen.TITLE" },
{ titlemessage_initial_first, "menu.enter_screen.TITLE" },
{ titlemessage_first, "menu.enter_screen.TITLE" },
- /* initialize titles from "next screen" definitions, if defined */
+ // initialize titles from "next screen" definitions, if defined
{ titlescreen_initial, "menu.next_screen.TITLE" },
{ titlescreen, "menu.next_screen.TITLE" },
{ titlemessage_initial, "menu.next_screen.TITLE" },
{ titlemessage, "menu.next_screen.TITLE" },
- /* overwrite titles with title definitions, if defined */
+ // overwrite titles with title definitions, if defined
{ titlescreen_initial_first, "[title_initial]" },
{ titlescreen_first, "[title]" },
{ titlemessage_initial_first, "[title_initial]" },
{ titlemessage_initial, "[title_initial]" },
{ titlemessage, "[title]" },
- /* overwrite titles with title screen/message definitions, if defined */
+ // overwrite titles with title screen/message definitions, if defined
{ titlescreen_initial_first, "[titlescreen_initial]" },
{ titlescreen_first, "[titlescreen]" },
{ titlemessage_initial_first, "[titlemessage_initial]" },
if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
return;
- /* the following initializes hierarchical values from dynamic configuration */
+ // the following initializes hierarchical values from dynamic configuration
- /* special case: initialize with default values that may be overwritten */
- /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
+ // special case: initialize with default values that may be overwritten
+ // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset")
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
- char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
- char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
- char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
+ struct TokenIntPtrInfo menu_config[] =
+ {
+ { "menu.draw_xoffset", &menu.draw_xoffset[i] },
+ { "menu.draw_yoffset", &menu.draw_yoffset[i] },
+ { "menu.list_size", &menu.list_size[i] }
+ };
+
+ for (j = 0; j < ARRAY_SIZE(menu_config); j++)
+ {
+ char *token = menu_config[j].token;
+ char *value = getHashEntry(setup_file_hash, token);
- if (value_1 != NULL)
- menu.draw_xoffset[i] = get_integer_from_string(value_1);
- if (value_2 != NULL)
- menu.draw_yoffset[i] = get_integer_from_string(value_2);
- if (value_3 != NULL)
- menu.list_size[i] = get_integer_from_string(value_3);
+ if (value != NULL)
+ *menu_config[j].value = get_integer_from_string(value);
+ }
}
- /* special case: initialize with default values that may be overwritten */
- /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
+ // special case: initialize with default values that may be overwritten
+ // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO")
for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
{
- char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
- char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
-
- if (value_1 != NULL)
- menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
- if (value_2 != NULL)
- menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
+ struct TokenIntPtrInfo menu_config[] =
+ {
+ { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] },
+ { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] },
+ { "menu.list_size.INFO", &menu.list_size_info[i] }
+ };
- if (i == GFX_SPECIAL_ARG_INFO_ELEMENTS)
+ for (j = 0; j < ARRAY_SIZE(menu_config); j++)
{
- char *value_1 = getHashEntry(setup_file_hash, "menu.list_size.INFO");
+ char *token = menu_config[j].token;
+ char *value = getHashEntry(setup_file_hash, token);
- if (value_1 != NULL)
- menu.list_size_info[i] = get_integer_from_string(value_1);
+ if (value != NULL)
+ *menu_config[j].value = get_integer_from_string(value);
}
}
- /* special case: initialize with default values that may be overwritten */
- /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
+ // special case: initialize with default values that may be overwritten
+ // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP")
for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
{
- char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
- char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
+ struct TokenIntPtrInfo menu_config[] =
+ {
+ { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] },
+ { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] }
+ };
- if (value_1 != NULL)
- menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
- if (value_2 != NULL)
- menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
+ for (j = 0; j < ARRAY_SIZE(menu_config); j++)
+ {
+ char *token = menu_config[j].token;
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ *menu_config[j].value = get_integer_from_string(value);
+ }
}
- /* special case: initialize with default values that may be overwritten */
- /* (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO") */
+ // special case: initialize with default values that may be overwritten
+ // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO")
for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
{
- char *value_1 = getHashEntry(setup_file_hash,"menu.left_spacing.INFO");
- char *value_2 = getHashEntry(setup_file_hash,"menu.right_spacing.INFO");
- char *value_3 = getHashEntry(setup_file_hash,"menu.top_spacing.INFO");
- char *value_4 = getHashEntry(setup_file_hash,"menu.bottom_spacing.INFO");
- char *value_5 = getHashEntry(setup_file_hash,"menu.paragraph_spacing.INFO");
- char *value_6 = getHashEntry(setup_file_hash,"menu.headline1_spacing.INFO");
- char *value_7 = getHashEntry(setup_file_hash,"menu.headline2_spacing.INFO");
- char *value_8 = getHashEntry(setup_file_hash,"menu.line_spacing.INFO");
- char *value_9 = getHashEntry(setup_file_hash,"menu.extra_spacing.INFO");
-
- if (value_1 != NULL)
- menu.left_spacing_info[i] = get_integer_from_string(value_1);
- if (value_2 != NULL)
- menu.right_spacing_info[i] = get_integer_from_string(value_2);
- if (value_3 != NULL)
- menu.top_spacing_info[i] = get_integer_from_string(value_3);
- if (value_4 != NULL)
- menu.bottom_spacing_info[i] = get_integer_from_string(value_4);
- if (value_5 != NULL)
- menu.paragraph_spacing_info[i] = get_integer_from_string(value_5);
- if (value_6 != NULL)
- menu.headline1_spacing_info[i] = get_integer_from_string(value_6);
- if (value_7 != NULL)
- menu.headline2_spacing_info[i] = get_integer_from_string(value_7);
- if (value_8 != NULL)
- menu.line_spacing_info[i] = get_integer_from_string(value_8);
- if (value_9 != NULL)
- menu.extra_spacing_info[i] = get_integer_from_string(value_9);
- }
-
- /* special case: initialize with default values that may be overwritten */
- /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
+ struct TokenIntPtrInfo menu_config[] =
+ {
+ { "menu.left_spacing.INFO", &menu.left_spacing_info[i] },
+ { "menu.right_spacing.INFO", &menu.right_spacing_info[i] },
+ { "menu.top_spacing.INFO", &menu.top_spacing_info[i] },
+ { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] },
+ { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] },
+ { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] },
+ { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] },
+ { "menu.line_spacing.INFO", &menu.line_spacing_info[i] },
+ { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] },
+ };
+
+ for (j = 0; j < ARRAY_SIZE(menu_config); j++)
+ {
+ char *token = menu_config[j].token;
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ *menu_config[j].value = get_integer_from_string(value);
+ }
+ }
+
+ // special case: initialize with default values that may be overwritten
+ // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz")
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
- char *token_1 = "menu.enter_screen.fade_mode";
- char *token_2 = "menu.enter_screen.fade_delay";
- char *token_3 = "menu.enter_screen.post_delay";
- char *token_4 = "menu.leave_screen.fade_mode";
- char *token_5 = "menu.leave_screen.fade_delay";
- char *token_6 = "menu.leave_screen.post_delay";
- char *token_7 = "menu.next_screen.fade_mode";
- char *token_8 = "menu.next_screen.fade_delay";
- char *token_9 = "menu.next_screen.post_delay";
- char *value_1 = getHashEntry(setup_file_hash, token_1);
- char *value_2 = getHashEntry(setup_file_hash, token_2);
- char *value_3 = getHashEntry(setup_file_hash, token_3);
- char *value_4 = getHashEntry(setup_file_hash, token_4);
- char *value_5 = getHashEntry(setup_file_hash, token_5);
- char *value_6 = getHashEntry(setup_file_hash, token_6);
- char *value_7 = getHashEntry(setup_file_hash, token_7);
- char *value_8 = getHashEntry(setup_file_hash, token_8);
- char *value_9 = getHashEntry(setup_file_hash, token_9);
-
- if (value_1 != NULL)
- menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
- value_1);
- if (value_2 != NULL)
- menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
- value_2);
- if (value_3 != NULL)
- menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
- value_3);
- if (value_4 != NULL)
- menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
- value_4);
- if (value_5 != NULL)
- menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
- value_5);
- if (value_6 != NULL)
- menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
- value_6);
- if (value_7 != NULL)
- menu.next_screen[i].fade_mode = get_token_parameter_value(token_7,
- value_7);
- if (value_8 != NULL)
- menu.next_screen[i].fade_delay = get_token_parameter_value(token_8,
- value_8);
- if (value_9 != NULL)
- menu.next_screen[i].post_delay = get_token_parameter_value(token_9,
- value_9);
- }
-
- /* special case: initialize with default values that may be overwritten */
- /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
+ struct TokenIntPtrInfo menu_config[] =
+ {
+ { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode },
+ { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay },
+ { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay },
+ { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode },
+ { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay },
+ { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay },
+ { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode },
+ { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay },
+ { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay }
+ };
+
+ for (j = 0; j < ARRAY_SIZE(menu_config); j++)
+ {
+ char *token = menu_config[j].token;
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ *menu_config[j].value = get_token_parameter_value(token, value);
+ }
+ }
+
+ // special case: initialize with default values that may be overwritten
+ // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz")
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
{
- char *token_w1 = "viewport.window.width";
- char *token_w2 = "viewport.window.height";
- char *token_01 = "viewport.playfield.x";
- char *token_02 = "viewport.playfield.y";
- char *token_03 = "viewport.playfield.width";
- char *token_04 = "viewport.playfield.height";
- char *token_05 = "viewport.playfield.border_size";
- char *token_06 = "viewport.door_1.x";
- char *token_07 = "viewport.door_1.y";
- char *token_08 = "viewport.door_1.width";
- char *token_09 = "viewport.door_1.height";
- char *token_10 = "viewport.door_1.border_size";
- char *token_11 = "viewport.door_2.x";
- char *token_12 = "viewport.door_2.y";
- char *token_13 = "viewport.door_2.width";
- char *token_14 = "viewport.door_2.height";
- char *token_15 = "viewport.door_2.border_size";
- char *value_w1 = getHashEntry(setup_file_hash, token_w1);
- char *value_w2 = getHashEntry(setup_file_hash, token_w2);
- char *value_01 = getHashEntry(setup_file_hash, token_01);
- char *value_02 = getHashEntry(setup_file_hash, token_02);
- char *value_03 = getHashEntry(setup_file_hash, token_03);
- char *value_04 = getHashEntry(setup_file_hash, token_04);
- char *value_05 = getHashEntry(setup_file_hash, token_05);
- char *value_06 = getHashEntry(setup_file_hash, token_06);
- char *value_07 = getHashEntry(setup_file_hash, token_07);
- char *value_08 = getHashEntry(setup_file_hash, token_08);
- char *value_09 = getHashEntry(setup_file_hash, token_09);
- char *value_10 = getHashEntry(setup_file_hash, token_10);
- char *value_11 = getHashEntry(setup_file_hash, token_11);
- char *value_12 = getHashEntry(setup_file_hash, token_12);
- char *value_13 = getHashEntry(setup_file_hash, token_13);
- char *value_14 = getHashEntry(setup_file_hash, token_14);
- char *value_15 = getHashEntry(setup_file_hash, token_15);
-
- if (value_w1 != NULL)
- viewport.window[i].width = get_token_parameter_value(token_w1, value_w1);
- if (value_w2 != NULL)
- viewport.window[i].height = get_token_parameter_value(token_w2, value_w2);
- if (value_01 != NULL)
- viewport.playfield[i].x = get_token_parameter_value(token_01, value_01);
- if (value_02 != NULL)
- viewport.playfield[i].y = get_token_parameter_value(token_02, value_02);
- if (value_03 != NULL)
- viewport.playfield[i].width = get_token_parameter_value(token_03,
- value_03);
- if (value_04 != NULL)
- viewport.playfield[i].height = get_token_parameter_value(token_04,
- value_04);
- if (value_05 != NULL)
- viewport.playfield[i].border_size = get_token_parameter_value(token_05,
- value_05);
- if (value_06 != NULL)
- viewport.door_1[i].x = get_token_parameter_value(token_06, value_06);
- if (value_07 != NULL)
- viewport.door_1[i].y = get_token_parameter_value(token_07, value_07);
- if (value_08 != NULL)
- viewport.door_1[i].width = get_token_parameter_value(token_08, value_08);
- if (value_09 != NULL)
- viewport.door_1[i].height = get_token_parameter_value(token_09, value_09);
- if (value_10 != NULL)
- viewport.door_1[i].border_size = get_token_parameter_value(token_10,
- value_10);
- if (value_11 != NULL)
- viewport.door_2[i].x = get_token_parameter_value(token_11, value_11);
- if (value_12 != NULL)
- viewport.door_2[i].y = get_token_parameter_value(token_12, value_12);
- if (value_13 != NULL)
- viewport.door_2[i].width = get_token_parameter_value(token_13, value_13);
- if (value_14 != NULL)
- viewport.door_2[i].height = get_token_parameter_value(token_14, value_14);
- if (value_15 != NULL)
- viewport.door_1[i].border_size = get_token_parameter_value(token_15,
- value_15);
- }
-
- /* special case: initialize with default values that may be overwritten */
- /* (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode") */
+ struct
+ {
+ char *token_prefix;
+ struct RectWithBorder *struct_ptr;
+ }
+ vp_struct[] =
+ {
+ { "viewport.window", &viewport.window[i] },
+ { "viewport.playfield", &viewport.playfield[i] },
+ { "viewport.door_1", &viewport.door_1[i] },
+ { "viewport.door_2", &viewport.door_2[i] }
+ };
+
+ for (j = 0; j < ARRAY_SIZE(vp_struct); j++)
+ {
+ struct TokenIntPtrInfo vp_config[] =
+ {
+ { ".x", &vp_struct[j].struct_ptr->x },
+ { ".y", &vp_struct[j].struct_ptr->y },
+ { ".width", &vp_struct[j].struct_ptr->width },
+ { ".height", &vp_struct[j].struct_ptr->height },
+ { ".border_size", &vp_struct[j].struct_ptr->border_size }
+ };
+
+ for (k = 0; k < ARRAY_SIZE(vp_config); k++)
+ {
+ char *token = getStringCat2(vp_struct[j].token_prefix,
+ vp_config[k].token);
+ char *value = getHashEntry(setup_file_hash, token);
+
+ if (value != NULL)
+ *vp_config[k].value = get_token_parameter_value(token, value);
+
+ free(token);
+ }
+ }
+ }
+
+ // special case: initialize with default values that may be overwritten
+ // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode")
for (i = 0; title_info[i].info != NULL; i++)
{
struct TitleFadingInfo *info = title_info[i].info;
}
}
- /* special case: initialize with default values that may be overwritten */
- /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
+ // special case: initialize with default values that may be overwritten
+ // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode")
for (i = 0; titlemessage_arrays[i].array != NULL; i++)
{
struct TitleMessageInfo *array = titlemessage_arrays[i].array;
}
}
- /* read (and overwrite with) values that may be specified in config file */
+ // read (and overwrite with) values that may be specified in config file
for (i = 0; image_config_vars[i].token != NULL; i++)
{
char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
- /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
+ // (ignore definitions set to "[DEFAULT]" which are already initialized)
if (value != NULL && !strEqual(value, ARG_DEFAULT))
*image_config_vars[i].value =
get_token_parameter_value(image_config_vars[i].token, value);
if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
{
- /* first look for special settings configured in level series config */
+ // first look for special settings configured in level series config
filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
if (fileExists(filename_base))
for (i = 0; i < NUM_FILE_ELEMENTS; i++)
setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
- /* determined size may be larger than needed (due to unknown elements) */
+ // determined size may be larger than needed (due to unknown elements)
*num_elements = 0;
for (list = setup_file_list; list != NULL; list = list->next)
(*num_elements)++;
- /* add space for up to 3 more elements for padding that may be needed */
+ // add space for up to 3 more elements for padding that may be needed
*num_elements += 3;
- /* free memory for old list of elements, if needed */
+ // free memory for old list of elements, if needed
checked_free(*elements);
- /* allocate memory for new list of elements */
+ // allocate memory for new list of elements
*elements = checked_malloc(*num_elements * sizeof(int));
*num_elements = 0;
{
char *value = getHashEntry(element_hash, list->token);
- if (value == NULL) /* try to find obsolete token mapping */
+ if (value == NULL) // try to find obsolete token mapping
{
char *mapped_token = get_mapped_token(list->token);
if (num_unknown_tokens > 0)
Error(ERR_INFO_LINE, "-");
- while (*num_elements % 4) /* pad with empty elements, if needed */
+ while (*num_elements % 4) // pad with empty elements, if needed
(*elements)[(*num_elements)++] = EL_EMPTY;
freeSetupFileList(setup_file_list);
if (filename_music == NULL)
return NULL;
- /* ---------- try to replace file extension ---------- */
+ // ---------- try to replace file extension ----------
filename_prefix = getStringCopy(filename_music);
if (strrchr(filename_prefix, '.') != NULL)
if (setup_file_hash == NULL)
{
- /* ---------- try to add file extension ---------- */
+ // ---------- try to add file extension ----------
filename_prefix = getStringCopy(filename_music);
filename_info = getStringCat2(filename_prefix, ".txt");
if (setup_file_hash == NULL)
return NULL;
- /* ---------- music file info found ---------- */
+ // ---------- music file info found ----------
clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
if (strEqual(music->filename, UNDEFINED_FILENAME))
continue;
- /* a configured file may be not recognized as music */
+ // a configured file may be not recognized as music
if (!FileIsMusic(music->filename))
continue;
return;
}
- while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
+ while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries
{
char *basename = dir_entry->basename;
boolean music_already_used = FALSE;
int i;
- /* skip all music files that are configured in music config file */
+ // skip all music files that are configured in music config file
for (i = 0; i < num_music; i++)
{
music = getMusicListEntry(i);
if (strEqual(sound->filename, UNDEFINED_FILENAME))
continue;
- /* a configured file may be not recognized as sound */
+ // a configured file may be not recognized as sound
if (!FileIsSound(sound->filename))
continue;
if (setup_file_list == NULL)
{
- /* use reliable default values from static configuration */
+ // use reliable default values from static configuration
SetupFileList *insert_ptr;
insert_ptr = setup_file_list =
setHashEntry(action_hash, element_action_info[i].suffix,
i_to_a(element_action_info[i].value));
- /* do not store direction index (bit) here, but direction value! */
+ // do not store direction index (bit) here, but direction value!
for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
setHashEntry(direction_hash, element_direction_info[i].suffix,
i_to_a(1 << element_direction_info[i].value));
if this does not work, also accept combined "element[.act][.dir]"
elements (like "dynamite.active"), which are unique elements */
- if (strchr(list->token, '.') == NULL) /* token contains no '.' */
+ if (strchr(list->token, '.') == NULL) // token contains no '.'
{
element_value = getHashEntry(element_hash, list->token);
- if (element_value != NULL) /* element found */
+ if (element_value != NULL) // element found
add_helpanim_entry(atoi(element_value), -1, -1, delay,
&num_list_entries);
else
{
- /* no further suffixes found -- this is not an element */
+ // no further suffixes found -- this is not an element
print_unknown_token(filename, list->token, num_unknown_tokens++);
}
continue;
}
- /* token has format "<prefix>.<something>" */
+ // token has format "<prefix>.<something>"
- action_token = strchr(list->token, '.'); /* suffix may be action ... */
- direction_token = action_token; /* ... or direction */
+ action_token = strchr(list->token, '.'); // suffix may be action ...
+ direction_token = action_token; // ... or direction
element_token = getStringCopy(list->token);
*strchr(element_token, '.') = '\0';
element_value = getHashEntry(element_hash, element_token);
- if (element_value == NULL) /* this is no element */
+ if (element_value == NULL) // this is no element
{
element_value = getHashEntry(element_hash, list->token);
- if (element_value != NULL) /* combined element found */
+ if (element_value != NULL) // combined element found
add_helpanim_entry(atoi(element_value), -1, -1, delay,
&num_list_entries);
else
action_value = getHashEntry(action_hash, action_token);
- if (action_value != NULL) /* action found */
+ if (action_value != NULL) // action found
{
add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
&num_list_entries);
direction_value = getHashEntry(direction_hash, direction_token);
- if (direction_value != NULL) /* direction found */
+ if (direction_value != NULL) // direction found
{
add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
&num_list_entries);
if (strchr(action_token + 1, '.') == NULL)
{
- /* no further suffixes found -- this is not an action nor direction */
+ // no further suffixes found -- this is not an action nor direction
element_value = getHashEntry(element_hash, list->token);
- if (element_value != NULL) /* combined element found */
+ if (element_value != NULL) // combined element found
add_helpanim_entry(atoi(element_value), -1, -1, delay,
&num_list_entries);
else
continue;
}
- /* token has format "<prefix>.<suffix>.<something>" */
+ // token has format "<prefix>.<suffix>.<something>"
direction_token = strchr(action_token + 1, '.');
action_value = getHashEntry(action_hash, action_token);
- if (action_value == NULL) /* this is no action */
+ if (action_value == NULL) // this is no action
{
element_value = getHashEntry(element_hash, list->token);
- if (element_value != NULL) /* combined element found */
+ if (element_value != NULL) // combined element found
add_helpanim_entry(atoi(element_value), -1, -1, delay,
&num_list_entries);
else
direction_value = getHashEntry(direction_hash, direction_token);
- if (direction_value != NULL) /* direction found */
+ if (direction_value != NULL) // direction found
{
add_helpanim_entry(atoi(element_value), atoi(action_value),
atoi(direction_value), delay, &num_list_entries);
continue;
}
- /* this is no direction */
+ // this is no direction
element_value = getHashEntry(element_hash, list->token);
- if (element_value != NULL) /* combined element found */
+ if (element_value != NULL) // combined element found
add_helpanim_entry(atoi(element_value), -1, -1, delay,
&num_list_entries);
else
if (helptext_info == NULL)
{
- /* use reliable default values from static configuration */
+ // use reliable default values from static configuration
helptext_info = newSetupFileHash();
for (i = 0; helptext_config[i].token; i++)
}
-/* ------------------------------------------------------------------------- */
-/* convert levels */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// convert levels
+// ----------------------------------------------------------------------------
#define MAX_NUM_CONVERT_LEVELS 1000
}
-/* ------------------------------------------------------------------------- */
-/* create and save images for use in level sketches (raw BMP format) */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// create and save images for use in level sketches (raw BMP format)
+// ----------------------------------------------------------------------------
void CreateLevelSketchImages(void)
{
-#if defined(TARGET_SDL)
Bitmap *bitmap1;
Bitmap *bitmap2;
int i;
Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
CloseAllAndExit(0);
-#endif
}
-/* ------------------------------------------------------------------------- */
-/* create and save images for custom and group elements (raw BMP format) */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// create and save images for custom and group elements (raw BMP format)
+// ----------------------------------------------------------------------------
void CreateCustomElementImages(char *directory)
{
-#if defined(TARGET_SDL)
char *src_basename = "RocksCE-template.ilbm";
char *dst_basename = "RocksCE.bmp";
char *src_filename = getPath2(directory, src_basename);
FreeBitmap(bitmap);
CloseAllAndExit(0);
-#endif
}