void EventLoop(void);
void HandleOtherEvents(Event *);
+void ClearAutoRepeatKeyEvents(void);
void ClearEventQueue(void);
void ClearPlayerAction(void);
void SleepWhileUnmapped(void);
void HandleExposeEvent(ExposeEvent *);
void HandleButtonEvent(ButtonEvent *);
void HandleMotionEvent(MotionEvent *);
-#if defined(TARGET_SDL2)
void HandleWheelEvent(WheelEvent *);
void HandleWindowEvent(WindowEvent *);
void HandleFingerEvent(FingerEvent *);
void HandleTextEvent(TextEvent *);
void HandlePauseResumeEvent(PauseResumeEvent *);
-#endif
-void HandleKeysDebug(Key);
+boolean HandleKeysDebug(Key, int);
void HandleKeyEvent(KeyEvent *);
void HandleFocusEvent(FocusChangeEvent *);
void HandleClientMessageEvent(ClientMessageEvent *);
-void HandleWindowManagerEvent(Event *);
+void HandleDropEvent(Event *);
-void HandleNoEvent(void);
void HandleToonAnimations(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);
-void HandleJoystick();
+void HandleJoystick(void);
void HandleSpecialGameControllerButtons(Event *);
void HandleSpecialGameControllerKeys(Key, int);
+boolean DoKeysymAction(int);
+
#endif