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added handling global animations during delays in Mirror Magic game engine
[rocksndiamonds.git]
/
src
/
events.h
diff --git
a/src/events.h
b/src/events.h
index deba7439368d40774196b634c5b656bbc7bed85e..3467e76799e88077e4f872d83cd1530c651bc91e 100644
(file)
--- a/
src/events.h
+++ b/
src/events.h
@@
-16,9
+16,11
@@
#define USEREVENT_NONE 0
-#define USEREVENT_ANIM_EVENT_ACTION 1
+#define USEREVENT_ANIM_DELAY_ACTION 1
+#define USEREVENT_ANIM_EVENT_ACTION 2
+int FilterMouseMotionEvents(void *, Event *);
boolean NextValidEvent(Event *);
void EventLoop(void);