void EventLoop(void);
void HandleOtherEvents(Event *);
+void ClearAutoRepeatKeyEvents(void);
void ClearEventQueue(void);
void ClearPlayerAction(void);
void SleepWhileUnmapped(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);
-void HandleJoystick();
+void HandleJoystick(void);
void HandleSpecialGameControllerButtons(Event *);
void HandleSpecialGameControllerKeys(Key, int);
+boolean DoKeysymAction(int);
+
#endif