// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// events.h
// ============================================================================
#include "main.h"
-#if defined(TARGET_SDL2)
-int FilterEvents(void *, Event *);
-#else
-int FilterEvents(const Event *);
-#endif
+#define USEREVENT_NONE 0
+#define USEREVENT_ANIM_DELAY_ACTION 1
+#define USEREVENT_ANIM_EVENT_ACTION 2
+#define USEREVENT_GADGET_PRESSED 3
+
+
+int FilterMouseMotionEvents(void *, Event *);
boolean NextValidEvent(Event *);
+void StopProcessingEvents(void);
void EventLoop(void);
void HandleOtherEvents(Event *);
+void ClearAutoRepeatKeyEvents(void);
void ClearEventQueue(void);
void ClearPlayerAction(void);
-void SleepWhileUnmapped(void);
-void HandleExposeEvent(ExposeEvent *);
void HandleButtonEvent(ButtonEvent *);
void HandleMotionEvent(MotionEvent *);
-#if defined(TARGET_SDL2)
void HandleWheelEvent(WheelEvent *);
void HandleWindowEvent(WindowEvent *);
void HandleFingerEvent(FingerEvent *);
void HandleTextEvent(TextEvent *);
void HandlePauseResumeEvent(PauseResumeEvent *);
-#endif
-void HandleKeysDebug(Key);
+boolean HandleKeysDebug(Key, int);
void HandleKeyEvent(KeyEvent *);
-void HandleFocusEvent(FocusChangeEvent *);
-void HandleClientMessageEvent(ClientMessageEvent *);
-void HandleWindowManagerEvent(Event *);
+void HandleDropEvent(Event *);
+void HandleUserEvent(UserEvent *);
-void HandleNoEvent(void);
void HandleToonAnimations(void);
void HandleButton(int, int, int, int);
void HandleKey(Key, int);
-void HandleJoystick();
+void HandleJoystick(void);
+void HandleSpecialGameControllerButtons(Event *);
+void HandleSpecialGameControllerKeys(Key, int);
+
+boolean DoKeysymAction(int);
#endif