int x = event->x * overlay.grid_xsize;
int y = event->y * overlay.grid_ysize;
int grid_button = overlay.grid_button[x][y];
+ int grid_button_action = GET_ACTION_FROM_GRID_BUTTON(grid_button);
Key key = (grid_button == CHAR_GRID_BUTTON_LEFT ? setup.input[0].key.left :
grid_button == CHAR_GRID_BUTTON_RIGHT ? setup.input[0].key.right :
grid_button == CHAR_GRID_BUTTON_UP ? setup.input[0].key.up :
Error(ERR_DEBUG, "::: key '%s' was '%s' [fingerId: %lld]",
getKeyNameFromKey(key), key_status_name, event->fingerId);
+ if (key_status == KEY_PRESSED)
+ overlay.grid_button_action |= grid_button_action;
+ else
+ overlay.grid_button_action &= ~grid_button_action;
+
// check if we already know this touch event's finger id
for (i = 0; i < NUM_TOUCH_FINGERS; i++)
{