Delay(10);
}
+ /* refresh window contents from drawing buffer, if needed */
+ BackToFront();
+
if (game_status == EXITGAME)
return;
}
{
static int old_mx = 0, old_my = 0;
- if (mx<0 || my<0)
+ if (button < 0)
{
mx = old_mx;
my = old_my;
+ button = -button;
}
else
{
old_mx = mx;
old_my = my;
- HandleGadgets(mx,my, button);
HandleVideoButtons(mx,my, button);
HandleSoundButtons(mx,my, button);
HandleGameButtons(mx,my, button);
}
+ HandleGadgets(mx, my, button);
+
switch(game_status)
{
case MAINMENU:
int x = LEVELX(sx);
int y = LEVELY(sy);
- printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]);
+ printf("INFO: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
+
+ if (!IN_LEV_FIELD(x, y))
+ break;
+
+ printf(" Feld[%d][%d] == %d\n", x,y, Feld[x][y]);
printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]);
printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]);
printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]);
+ HandleGadgetsKeyInput(key);
+
switch(game_status)
{
case TYPENAME:
break;
case LEVELED:
+ HandleLevelEditorKeyInput(key);
LevelNameTyping(key);
break;
break;
#endif
+#if 1
+ case XK_m:
+ if (MoveSpeed == 8)
+ {
+ MoveSpeed = 4;
+ ScrollStepSize = TILEX/4;
+ }
+ else
+ {
+ MoveSpeed = 8;
+ ScrollStepSize = TILEX/8;
+ }
+ printf("MoveSpeed == %d\n", MoveSpeed);
+ break;
+#endif
+
case XK_f:
ScrollStepSize = TILEX/8;
printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize);
{
if (button_status && game_status != PLAYING)
{
- HandleButton(-1,-1, button_status);
+ HandleButton(0, 0, -button_status);
return;
}