#include "editor.h"
#include "files.h"
#include "tape.h"
-#include "cartoons.h"
+#include "anim.h"
#include "network.h"
void EventLoop(void)
{
- unsigned int sync_frame_delay = 0;
- unsigned int sync_frame_delay_value = GAME_FRAME_DELAY;
-
while (1)
{
if (PendingEvent())
if (game_status == GAME_MODE_PLAYING)
HandleGameActions();
- /* refresh window contents from drawing buffer, if needed */
+ /* always copy backbuffer to visible screen for every video frame */
BackToFront();
- if (game_status != GAME_MODE_PLAYING)
- WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
+ /* reset video frame delay to default (may change again while playing) */
+ SetVideoFrameDelay(GAME_FRAME_DELAY);
if (game_status == GAME_MODE_QUIT)
return;
event_name, event->data1, event->data2);
#endif
+#if 0
+ // (not needed, as the screen gets redrawn every 20 ms anyway)
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
event->event == SDL_WINDOWEVENT_RESIZED ||
event->event == SDL_WINDOWEVENT_EXPOSED)
SDLRedrawWindow();
+#endif
if (event->event == SDL_WINDOWEVENT_RESIZED && !video.fullscreen_enabled)
{
int new_xpercent = (100 * new_window_width / video.width);
int new_ypercent = (100 * new_window_height / video.height);
- setup.window_scaling_percent = video.window_scaling_percent =
- MIN(MAX(MIN_WINDOW_SCALING_PERCENT, MIN(new_xpercent, new_ypercent)),
+ // (extreme window scaling allowed, but cannot be saved permanently)
+ video.window_scaling_percent = MIN(new_xpercent, new_ypercent);
+ setup.window_scaling_percent =
+ MIN(MAX(MIN_WINDOW_SCALING_PERCENT, video.window_scaling_percent),
MAX_WINDOW_SCALING_PERCENT);
video.window_width = new_window_width;
void HandleKey(Key key, int key_status)
{
boolean anyTextGadgetActiveOrJustFinished = anyTextGadgetActive();
+ static boolean ignore_repeated_key = FALSE;
static struct SetupKeyboardInfo ski;
static struct SetupShortcutInfo ssi;
static struct
key_joystick_mapping = 0;
if (key_status == KEY_RELEASED)
+ {
+ // reset flag to ignore repeated "key pressed" events after key release
+ ignore_repeated_key = FALSE;
+
return;
+ }
if ((key == KSYM_F11 ||
((key == KSYM_Return ||
key == KSYM_KP_Enter) && (GetKeyModState() & KMOD_Alt))) &&
- video.fullscreen_available)
+ video.fullscreen_available &&
+ !ignore_repeated_key)
{
setup.fullscreen = !setup.fullscreen;
if (game_status == GAME_MODE_SETUP)
RedrawSetupScreenAfterFullscreenToggle();
+ // set flag to ignore repeated "key pressed" events
+ ignore_repeated_key = TRUE;
+
return;
}
key == KSYM_plus ||
key == KSYM_0) &&
((GetKeyModState() & KMOD_Control) ||
- (GetKeyModState() & KMOD_Alt)) &&
+ (GetKeyModState() & KMOD_Alt) ||
+ (GetKeyModState() & KMOD_Meta)) &&
video.window_scaling_available &&
!video.fullscreen_enabled)
{
{
case GAME_MODE_MAIN:
DrawPreviewLevelAnimation();
- DoAnimation();
- break;
-
- case GAME_MODE_LEVELS:
- case GAME_MODE_LEVELNR:
- case GAME_MODE_SETUP:
- case GAME_MODE_INFO:
- case GAME_MODE_SCORES:
- DoAnimation();
break;
case GAME_MODE_EDITOR: