/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment *
+* (c) 1995-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
/* event filter especially needed for SDL event filtering due to
- delay problems with lots of mouse motion events when mouse
- button not pressed */
+ delay problems with lots of mouse motion events when mouse button
+ not pressed (X11 can handle this with 'PointerMotionHintMask') */
int FilterMouseMotionEvents(const Event *event)
{
+ /* non-motion events are directly passed to event handler functions */
if (event->type != EVENT_MOTIONNOTIFY)
return 1;
- /* get mouse motion events without pressed button only in level editor */
+ /* when playing, display a different mouse pointer inside the playfield */
+ if (game_status == PLAYING)
+ {
+ static boolean inside_field = FALSE;
+ MotionEvent *motion = (MotionEvent *)event;
+
+ if ((motion->x >= SX && motion->x < SX + SXSIZE &&
+ motion->y >= SY && motion->y < SY + SYSIZE) != inside_field)
+ {
+ inside_field = !inside_field;
+
+ SetMouseCursor(inside_field ? CURSOR_PLAYFIELD : CURSOR_DEFAULT);
+ }
+ }
+
+ /* skip mouse motion events without pressed button outside level editor */
if (button_status == MB_RELEASED && game_status != LEVELED)
return 0;
else
break;
case EVENT_UNMAPNOTIFY:
+#if 0
+ /* This causes the game to stop not only when iconified, but also
+ when on another virtual desktop, which might be not desired. */
SleepWhileUnmapped();
+#endif
break;
case EVENT_FOCUSIN:
if (tape.single_step && clear_button_2[pnr])
{
- stored_player[pnr].action &= ~MV_BUTTON_2;
+ stored_player[pnr].action &= ~KEY_BUTTON_2;
clear_button_2[pnr] = FALSE;
}
if (tape.single_step && tape.recording && tape.pausing)
{
if (key_status == KEY_PRESSED &&
- (key_action & (MV_MOTION | MV_BUTTON_1)))
+ (key_action & (KEY_MOTION | KEY_BUTTON_1)))
{
TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
- if (key_action & MV_MOTION)
+ if (key_action & KEY_MOTION)
{
- if (stored_player[pnr].action & MV_BUTTON_2)
+ if (stored_player[pnr].action & KEY_BUTTON_2)
bomb_placed[pnr] = TRUE;
}
}
else if (key_status == KEY_RELEASED &&
- (key_action & MV_BUTTON_2))
+ (key_action & KEY_BUTTON_2))
{
if (!bomb_placed[pnr])
{
TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
- stored_player[pnr].action |= MV_BUTTON_2;
+ stored_player[pnr].action |= KEY_BUTTON_2;
clear_button_2[pnr] = TRUE;
}
bomb_placed[pnr] = FALSE;
}
}
- else if (tape.recording && tape.pausing)
+ else if (tape.recording && tape.pausing && (key_action & KEY_ACTION))
TapeTogglePause(TAPE_TOGGLE_MANUAL);
}
}
if (key_status == KEY_RELEASED)
return;
- if ((key == KSYM_Return || key == KSYM_space) &&
+ if ((key == KSYM_Return || key == setup.shortcut.toggle_pause) &&
game_status == PLAYING && AllPlayersGone)
{
CloseDoor(DOOR_CLOSE_1);
return;
}
- /* special shortcuts for quick game tape saving and loading */
+ /* special key shortcuts */
if (game_status == MAINMENU || game_status == PLAYING)
{
if (key == setup.shortcut.save_game)
TapeQuickSave();
else if (key == setup.shortcut.load_game)
TapeQuickLoad();
+ else if (key == setup.shortcut.toggle_pause)
+ TapeTogglePause(TAPE_TOGGLE_MANUAL);
}
-
+#if 0
#ifndef DEBUG
if (game_status == PLAYING && (tape.playing || tape.pausing))
return;
#endif
-
+#endif
HandleGadgetsKeyInput(key);
switch(key)
{
case KSYM_Return:
- case KSYM_space:
if (game_status == MAINMENU)
HandleMainMenu(0,0, 0,0, MB_MENU_CHOICE);
else if (game_status == CHOOSELEVEL)
case KSYM_Page_Up:
if (game_status == CHOOSELEVEL)
HandleChooseLevel(0,0, 0,-SCR_FIELDY, MB_MENU_MARK);
+ else if (game_status == SETUP)
+ HandleSetupScreen(0,0, 0,-SCR_FIELDY, MB_MENU_MARK);
break;
case KSYM_Page_Down:
if (game_status == CHOOSELEVEL)
HandleChooseLevel(0,0, 0,SCR_FIELDY, MB_MENU_MARK);
+ else if (game_status == SETUP)
+ HandleSetupScreen(0,0, 0,SCR_FIELDY, MB_MENU_MARK);
break;
#ifdef DEBUG
switch(key)
{
case KSYM_Return:
- case KSYM_space:
game_status = MAINMENU;
DrawMainMenu();
BackToFront();
!DelayReached(&joystickmove_delay, GADGET_FRAME_DELAY))
newbutton = dx = dy = 0;
- if (game_status==MAINMENU)
+ if (game_status == MAINMENU)
HandleMainMenu(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
- else if (game_status==CHOOSELEVEL)
+ else if (game_status == CHOOSELEVEL)
HandleChooseLevel(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
- else if (game_status==SETUP)
+ else if (game_status == SETUP)
HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
break;
}
HandleHelpScreen(!newbutton);
break;
+ case LEVELED:
+ HandleLevelEditorIdle();
+ break;
+
case PLAYING:
if (tape.playing || keyboard)
newbutton = ((joy & JOY_BUTTON) != 0);